Baron von Costume
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Like an iron maiden made of pillows... the punishment is decadence!
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Post by Baron von Costume on Apr 23, 2018 11:22:19 GMT -5
I keep hoping to see Caverna on the local game buy and sell because man is that game expensive/rarely on any decent sale. (I know it has tons of wood and all but bleh)
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Post by Hugs and Hisses on Apr 23, 2018 12:33:50 GMT -5
Also All Creatures Great and Small, the two-player version of Agricola, where you build a farm and raise livestock competitively. One of these days I am going to surprise Wifemate with it for a birthday or something. Ooh, I love All Creatures Great and Small! It's SO hard. I don't understand how one is ever supposed to actually score a decent number of points, but I adore it anyway. I had a really hard time finding a copy of it and ended up buying one where the rule book is in English, but the board and tiles are all printed in Dutch. It's... a little confusing. I played Dominion this weekend (a strange random selection of cards from Seaside and Hinterlands which didn't make for a very dynamic game, sadly) and it ended in a 3-way tie! I've never seen that happen before. We all had different number of Province cards, but one person didn't trash their estates and another picked up a few random duchies. I don't think we could do that again if we tried!
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Post by Hugs and Hisses on May 7, 2018 12:33:11 GMT -5
After dithering over it for a while, I finally picked up Century: Spice Road. Everyone said it was so close to Splendor that maybe it wasn't worth owning both. I love Splendor in app form, but get sort of annoyed that it's so fiddly in real life. I went into Century: Spice Road with very, very low expectations. OMG! It's SO much fun! It might be the most gateway-y gateway game I've ever played. Every person at the table -- including the one who learns games veeeeerrrrryyyy slowly -- had picked it up completely after one round. I hadn't even watched any playthroughs or anything to learn how to teach it. I just read the rules once, gave a brief explanation of the 4 things you can do on a turn, and off we went!
I didn't realize how deck-builder-y it was going to be, which was great. Only, it was so weird that it was a deck-builder where you don't have to play through all your cards before "shuffling". Oh yeah, and you don't shuffle. You just play your hand, one card a turn, until you decide you don't want to play anything left in your hand. You have to burn a turn to pick all your cards up, but then on your next turn, you can start again. I was so weird to a) not clean-up after every turn, and b) not need trashers! Halfway through the game I thought, "Man, I could really use a card to trash these cards I don't want to play... Oh! Right! I can just... NOT play them and they'll never stop me from playing what I want!" It was so liberating!
Also, it wasn't nearly as "Splendor but with Cubes" as I thought. I think that narrative does both games an injustice.
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Post by The Spice Weasel on May 8, 2018 0:42:56 GMT -5
And the art is gorgeous to boot. I've only played it once, but enjoyed it quite a bit.
My copy of Leaving Earth finally arrived. A publisher known for being a bit slow coupled with a facility move made for a long wait. Beautiful game that really captures the spirit of early space exploration. But it requires a lot of arithmetic. I've only played a quick practice game to familiarize myself with the rules and work out any questions. Will give a more in depth report after I have a chance to dive in a bit deeper this week.
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Post by Deleted on May 14, 2018 12:25:30 GMT -5
Yesterday we were at the game store looking for a game the whole family could play, and wound up picking up Munchkin:Wonderland. Munchkin: Wonderland on AmazonThis was officially the first "semi-grown-up" game we played with Baby B, instead of the usual Go Fish, Snakes and Ladders, Candyland, etc. It was a lot of fun! It's a fairly cooperative game - though you are still trying to win by getting the most gold at the end, you can ask others for help in big battles if they're within range of you. Baby B kicked our asses! She won by about 20 gold over mine and Mrs B's score. Other than needing a bit of help with the math, she did a great job playing mostly on her own!
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Post by Superb Owl 🦉 on May 15, 2018 15:45:52 GMT -5
I've only played with the River, but like how it sets the tone for the rest of the game. Here's a run-down of what each one adds, though, which might be helpful! I played Carcassone on Wednesday night as part of a program at my library to start lending out board games to customers. A woman who comes to a lot of library programs but who's sort of a weirdo sat down to play with me, and picked Carcassone out of the stack of boxes I'd brought over. She never played before, so I started to explain the rules. "Did you used to be a teacher?!" she asked. I said no, and she said, "Well, you're really good at teaching!" (I'm not.) We started playing and she completed a city (by accident). I carefully explained how I was counting up the points she scored from her 3-tile city. "Did you used to be an accountant?!" she asked. Me, "Uh.. no." Her: "You're so good with numbers!" (I'm not. I'm really, really not.) She started losing interest really quickly, and completely ditched the concepts of a) taking turns and b) drawing one tile and then playing it. She just starting turning them all over to find one that might fit where she wanted it to go. That would have been infuriating enough on its own, but she never grasped the notion that the tiles only fit certain ways, that roads had to end in a terminus, not just in an open city tile or field. It wasn't worth trying to correct her, but it was still totally annoying. Until, that is, a little girl I'd never met before saw us and was all, "I've never played that before!" She sat down and had a blast. Just as the first woman decided to leave, a guy in his early 20s who's been coming to the library for years and year but who I've never really talked to much walked by and decided he wanted to play, too. Can I tell you how utterly delightful and life-affirming it is to find yourself (a 40-ish white woman) sitting down at a table to play a gentle tile-laying game with a seven-year-old black girl and a 20-something Orthodox Jewish guy, where you're all laughing about mishearing the word "meeple" as "meatball"? The little kid ending up leaving to join the kids department dance party, so I played out the game with the guy, chatting all about his grad studies. Then another regular customer I never talked to came over to play me in Spot It, and he ended up joking with me about old episodes of Cheers. He had previously only talked to me to ask for library materials and to complain about the security guards mistreating him (they weren't), but here he was all smiles and light. I'm so excited that this is happening in my library! Table top games really are a great way to bring a community together, little bits at a time! My heart is growing two times bigger just thinking about it! (That said, don't even play Carcassone with someone who doesn't get it. SIGH.) That is delightful (and I'm already plotting how to plant the seeds of such a thing at our neighborhood library branch...like I'm a person who has time for doing things). Our starter game came with "the river" (as well as the abbot). I agree that it is a superior why of starting the game compared to the default start tile. I got the first expansion (Inns and Cathedrals) for my birthday last weekend and it's been fun adding those ones in. I might look at a couple of the other ones that aren't quite as extreme changing the game as well (Builders and Traders seems like another fun but modest expansion?). I don't want to add too many tiles since most of the time it's just me and Owlette playing on nights we don't want to just sit and watch TV. It'd be fun to have a group that wanted to play games semi-consistently, but I have no idea how people with kids would go about building that up.
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GumTurkeyles
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Post by GumTurkeyles on May 17, 2018 13:07:26 GMT -5
Just recently played D&D 5E. I'm joining an existing group, so I asked what character they needed and someone suggested Bard. Rather than playing an instrument, I only speak in puns. I will punish all my enemies.
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Post by Deleted on May 17, 2018 13:13:18 GMT -5
Just recently played D&D 5E. I'm joining an existing group, so I asked what character they needed and someone suggested Bard. Rather than playing an instrument, I only speak in puns. I will punish all my enemies. Alternate idea: Brandon the Beatboxing Bard! "I cast Vicious Mockery: *boomp-pa-tssh--boomp-boomp-pa-tssh* YOU SUCK!" (In the last D&D game I played, our bard actually made the killing blow on an infant God with Vicious Mockery. It was epic!)
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GumTurkeyles
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Post by GumTurkeyles on May 17, 2018 13:47:11 GMT -5
Just recently played D&D 5E. I'm joining an existing group, so I asked what character they needed and someone suggested Bard. Rather than playing an instrument, I only speak in puns. I will punish all my enemies. Alternate idea: Brandon the Beatboxing Bard! "I cast Vicious Mockery: *boomp-pa-tssh--boomp-boomp-pa-tssh* YOU SUCK!" (In the last D&D game I played, our bard actually made the killing blow on an infant God with Vicious Mockery. It was epic!) Hahaha, that's great! Yeah, I've only used vicious mockery as my attacks so far. There was a flying monkey construct that we fought. After it died I looted its skin. I then put it on and performed a monkey dance. Are you not entertained?
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Post by liebkartoffel on May 18, 2018 9:33:38 GMT -5
Finally played one of my Christmas presents--Sheriff of Nottingham--last weekend, and it's one of the best party games I've played in a long while. Premise is you're a merchant bringing their goods to market, but you have to get past the sheriff's inspection first. Everyone has a little sealed pouch within which they place cards representing various goods. Core of the game is bluffing--as a merchant you have to declare what goods you're bringing to market. If you're honest to the sheriff about what's in the pouch and he chooses to inspect it, he has to pay you a fee, but chances are you're trying to smuggle expensive contraband that you can't formally declare and on which you'd have pay a hefty fine if discovered, so then your best option is to bribe the sheriff to not open the pouch and look the other way. The sheriff role rotates from player to player, so everyone takes a turn extorting/inspecting and declaring/bribing. Whoever has the highest total worth--across cash on hand and goods brought to market--after a few rounds wins, so smuggling some contraband is really worth the effort. Like a lot of great games it has simple mechanics but deep gameplay. As a merchant you have to decide whether it's more advantageous to lie or tell the truth in any given round, bearing in mind that everyone is aware of your past actions, and as the sheriff it's generally in your best interest to avoid the risk of inspecting altogether and just try to extort as much money from the other players as possible, but it's entirely kosher for one player to bribe the sheriff to open somebody else's bag. I just like how it forces everyone to act as paranoid, corrupt, and greedy as possible.
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GumTurkeyles
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Post by GumTurkeyles on May 18, 2018 9:46:18 GMT -5
As another RPG, have any of you heard of or played Lasers & Feelings? It's one-page instructions for a game set on a star ship, and your character is either more science-focused or more emotion-focused, and performing an action with that emotion gives you a better chance at the result. I'm interested in running this with friends who haven't played any RPGs though who are big trekkies. I've never DM'ed, and am still new to RPGs, so not sure if anyone has tips for this game. www.writingfordesigners.com/wp-content/uploads/2018/02/1407438295816.png
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Post by Hugs and Hisses on May 18, 2018 11:14:45 GMT -5
Finally played one of my Christmas presents--Sheriff of Nottingham--last weekend, and it's one of the best party games I've played in a long while. I love Sheriff of Nottingham! I'm so bad at it, though. I'm really bad at bluffing and at strategizing. I think I end up losing points by bribing the sheriff with more money than I'd lose if he/she inspected my contraband items. But it's just a rollicking good time anyway! I'm glad you enjoyed it!
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Post by Deleted on May 24, 2018 11:37:53 GMT -5
Forbidden Island - Played this with Mrs B for the first time last night after owning it for about 7-8 years. It was fun, but I totally blew it by underestimating how fast the sinking of the island accelerates if you don't ALSO "shore up" territories even if you don't need them any more, so we literally lost one turn faster than we would have won. Still, it's a fun game if you prefer cooperative rather than competitive gameplay: Forbidden Island on Amazon
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Post by liebkartoffel on May 24, 2018 11:58:10 GMT -5
Forbidden Island - Played this with Mrs B for the first time last night after owning it for about 7-8 years. It was fun, but I totally blew it by underestimating how fast the sinking of the island accelerates if you don't ALSO "shore up" territories even if you don't need them any more, so we literally lost one turn faster than we would have won. Still, it's a fun game if you prefer cooperative rather than competitive gameplay: Forbidden Island on Amazon We've played a few times and enjoyed it. As far as cooperative games go, it's still significantly less stressful than, say, Pandemic.
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Post by Deleted on May 24, 2018 12:10:29 GMT -5
Forbidden Island - Played this with Mrs B for the first time last night after owning it for about 7-8 years. It was fun, but I totally blew it by underestimating how fast the sinking of the island accelerates if you don't ALSO "shore up" territories even if you don't need them any more, so we literally lost one turn faster than we would have won. Still, it's a fun game if you prefer cooperative rather than competitive gameplay: Forbidden Island on Amazon We've played a few times and enjoyed it. As far as cooperative games go, it's still significantly less stressful than, say, Pandemic. I have only played Pandemic once, with two players, and we kicked its ass, heh. So I currently have very contrary perceptions of these two games.
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Post by Hugs and Hisses on Jun 5, 2018 12:30:06 GMT -5
I tried some new stuff lately: Kokoro: Avenue of the KodamaThis is a fun take on the roll-and-write genre, where you draw lines to connect items on a map. It's a neat, quick-moving brain teaser that features a lot of fun "Oh, shit, how did I screw myself so badly on this?!" moments. Through the DesertThis one was a fun area-control game involving a ton of tiny plastic camels. To borrow a phrase from Quinns of SU&SD, it has great "handfeel". The game play was easy to pick up but seems like it could be one of those of "lifetime to master" type situations. It was thoroughly pleasant. Bargain Quest
If you like silly, this is the game for you. You play as shop owners selling items that may or may not be any good to heroes passing through town to take on evil monsters. It's a little strange in that I feel like the rules suggest we shouldn't really care if the monsters get beaten, we should only care about who's selling the most goods; but I find that my game group and I kinda fell immediately into a mind-frame of it being a co-op game to defeat the monster, rather than a "who's going to work the economy the best to get the most points". HardbackA deck builder for word nerds. We played this once and it seemed potentially flawed. I'm not sure if it was just a case of we need to play it more, or even just we need to shuffle better, but it felt a little unbalanced? Also, I was playing with someone who was extremely risk averse. There's a mechanic where you can push your luck and draw more letter cards, but then you must include those letters in whatever word you spell. It's really the only way to make your deck sing and really enjoy the cards, but this person was too gunshy about getting bad letters. So every third turn we watched as someone played the same three letter words over and over and then seemed frustrated by their lack of scoring. It's got potential, though, so I'm hoping to get it back on the table soon. The problem with getting it back on the table soon is that that would mean I wouldn't be playing... Quixx Big Points and Quixx [something German that I think means something like jumbled or mixed-up?]Duuuude, the Quixx expansion pads are SO MUCH FUN. I cannot get enough Quixx expansions. Bonus points, jumbled colors, jumbled numbers, it's all brilliant! Century: Spice RoadMy initial review of this was "it's better than I was expecting!" My review after 10 or so playthroughs is "OMG, I can't stop playing Spice Road. Must... play... Spice... Road." If you like a good engine-builder, this one is totally worth looking into.
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Baron von Costume
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Like an iron maiden made of pillows... the punishment is decadence!
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Post by Baron von Costume on Jun 5, 2018 12:48:42 GMT -5
Played some games out at my golf/cabincamping weekend, unfortunately two of the people are very casual game fans so we only played really light stuff. I've come to the conclusion that I just shouldn't play Ticket to Ride with them anymore as I slaughter them every time. Only one person was within 40 points of me...
I did manage to get the expansion for colt express super cheap at a game store clearing out some old stock but one of the people playing this weekend has zero long term planning skills in games and she hates the game as a result. Hope I get a chance to try it out soon though.
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Post by ganews on Jun 14, 2018 6:26:49 GMT -5
Flip City boardgamegeek.com/boardgame/168679/flip-cityIf deck-building is your thing, this is also super-fun. It's a "micro-deck-builder" with a press-your-luck mechanic. It's a teensy, tiny little deck of double-sided cards. Each card has a different power. On your turn, you play as many cards as you want or until you bust (based on symbols on the cards). You earn coins by playing cards, and can buy new cards or pay to flip over a double-sided card to gain a new power. It plays fast, and is crazy-portable. Archaeoogy: The New Expeditionboardgamegeek.com/boardgame/191300/archaeology-new-expeditionAnother set-collection card game in a lovely small box! This one can play up to 4, but plays nicely with 2. This has a pretty nasty push-your-luck mechanic that I love, but YMMV. It also has a fun little bonus set-up with monument cards that play differently from each other, so there’s variety from game to game. It’s not a world-beater but it’s always fun to play. I meant to ask the tabletop thread for deck-building recommendations for a wedding present (no registry for a couple in a tiny apartment), but fortunately I was able to go through old posts and find this . Archaeology is out of stock in both editions, but Flip City was available on Prime so I can give it to them when I see them Saturday.
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Post by Hugs and Hisses on Jun 14, 2018 8:32:19 GMT -5
I meant to ask the tabletop thread for deck-building recommendations for a wedding present (no registry for a couple in a tiny apartment), but fortunately I was able to go through old posts and find this . Archaeology is out of stock in both editions, but Flip City was available on Prime so I can give it to them when I see them Saturday. Yay! I hope they like it! It's great for small apartment living. (I would recommend they watch the Rodney Smith Watch It Played because the rule book kinda sucks.)
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Post by Superb Owl 🦉 on Jun 14, 2018 9:44:48 GMT -5
We played Catan for the first time last night. It was my first Eurogame. I went into it expecting not to like it but had fun. Catan isn't even one of the best ones! It's a good game and a good entry point, though.
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Post by Hugs and Hisses on Jun 15, 2018 17:42:30 GMT -5
We played Catan for the first time last night. It was my first Eurogame. I went into it expecting not to like it but had fun. Catan isn't even one of the best ones! It's a good game and a good entry point, though. Mmm, Eurogames... ::grabby hands at all the little wooden resource bits::
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Post by Hugs and Hisses on Jul 5, 2018 11:20:58 GMT -5
My game group started Pandemic Legacy: Season 2 yesterday! We played three games and lost two of them, one of them one stinking turn before we were going to win. D'oh! We all agreed the base game isn't as good as regular Pandemic, but so far I'm liking the legacy aspects of it better. I'm also digging the story so far. Of course, I may be enjoying it more because we all played Season 1 so tentatively and conservatively, terrified that our favorite characters would die. This time around, we're all like, "What's the worst that happens?!" We deliberately left a character in a dangerous location to prioritize opening up more of the board, and you know what? It was fun! Fun, I say!
Also fun? Naming the locations on the board. It takes place in a dystopian future. One of our party is a long-time children's librarian, so she's well-versed in dystopian future literature. She pointed out that the characters in those kinds of books would find reference (a scrap of an old ad, for example, or a long-buried Pepsi bottle) to something in pop culture that the reader would be immediately familiar with, but which the characters are completely clueless about. We decided the floating rescue station where our intrepid heroes live would totally be called "90210". No matter how dire things get with the plague taking over the whole world, we can't possibly take it too seriously if we're there having discussions about who needs to gather more life-saving supplies at 90210 before moving on to apocalyptic London.
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Post by Deleted on Jul 9, 2018 18:13:46 GMT -5
After collecting and painting minis again for the last six months, I am finally playing my first actual game of Warhammer 40,000 in 17 years on Wednesday. It's specifically so I can learn how to play before starting a six-week-long campaign series on Thursday. So yay, I get to do something with my plastic miniatures other than have them sit on a shelf! EDIT - Here is a picture of my very silly half-assembled set of minis for tonight: Other than the three unfinished guys in the bottom left, I'm pretty proud of this. I assembled these guys in two days, and all of those "Vanguard Veterans" in the back with the big jump-packs have magnetized arms so I can swap out weapons if these ones don't work the way I want. Also, the big "Deathwatch Frag Cannon" in the middle is also magnetized so I can replace that with a different heavy weapon if needed.
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Post by Deleted on Jul 12, 2018 16:19:58 GMT -5
Update - I had a lot of fun playing 40K last night, but pretty much got my ass handed to me, as expected! Combination of learning the rules, forgetting major details about my army, and generally just having too many random weapons on my troops resulted in me being pretty ineffective against my opponent. So here is my revised force that I'll be starting the six-week campaign with tonight: My leaders are the same - Artemis and a Librarian (psychic warrior). For my ten troops, I made all five of the Vanguard Veterans (the jump-pack equipped assault troops) the same with pairs of lightning claws, and the other five veterans have four boltguns, a special "xenophase blade" on the sergeant, and the heavy Frag Cannon remains because it was one of the few weapons that did its job last game.
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Post by Deleted on Jul 23, 2018 9:09:49 GMT -5
I played the tutorial mission of Zombicide:Black Plague with my friend on Saturday. He's been collecting the game and its expansions via Kickstarter for a couple of years now, but this was the first time we'd had a chance to play together. It was fun! With two people, you each control three characters and make your way through a city full of zombies, searching for better gear to fight with and accomplishing certain objectives. It's as much about planning between your characters (it's cooperative) as it is fighting. He has collected something like 70 characters, so we had a big pool to choose from. The tutorial mission was easy, and I fully expect the actual campaign version of the game to be brutally hard. What IS cool is that the difficult ramps up as your characters get stronger...so as soon as ONE of the six people reaches the "level 2" equivalent, there are suddenly more zombies and stronger versions that appear. So it is best to try and divide up your attacks to make sure everybody gets experience at approximately the same rate. Zombicide:Black Plague
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Post by Deleted on Jul 23, 2018 11:26:07 GMT -5
ALSO, yesterday I played the first session of a possible campaign of Delta Green, which is a variation on Call of Cthulhu set in the 1990s with a more military/special agent focus. (I say "possible" because the GM made a point of mentioning several times that we can and very likely WILL die at some point, so it's a matter of seeing how long that takes. I was fully prepared for our game to be a one-shot with us dead by the end, but we're alive for now...for at least one more session.)
We are one of multiple groups playing in the same time period (and presumably the same general area?) but without overlapping...yet. Our two-person group is a pair of FBI agents investigating a series of missing persons cases that might involve the supernatural.
It's a lot of fun. We played nearly all day yesterday (1pm to 10pm) and it was all investigation and talking to people, with a few surprises but no actual combat. And that's okay, because notoriously in CoC/Delta Green, if you're in combat you're quite possibly going to be dead.
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Post by sarapen on Aug 13, 2018 11:11:30 GMT -5
Question on D&D and related RPGs: would you say it's possible for a lawyer to be of Lawful alignment? What I mean is that, while following the letter of the law, a character uses every legalistic argument at hand to weasel out of the spirit or the application of the law.
For example, if the player (i.e., me) wants to torture a captured enemy, they make the argument, "Well, this is a medieval setting and torture isn't illegal, it's actually part of the legal process. Technically this is trial by ordeal." Or "This is a frontier town that's basically Deadwood since there's no law, therefore acting inhumanely is actually being lawful." Or "As rightful feudal overlord (or as knight possessed of the right to bear arms and mete out justice), I am by definition the source of law and am both Judge Dredd and Robocop - I am the law." Or maybe the ticking time bomb defense: "While this action certainly breaks the law, I only did it under justification of necessity to prevent a greater harm." Or "goblins are not citizens and there's no constitution or UN Declaration of Human Rights and therefore no human rights to violate."
Anyway, I'm prepared to use any and all legal arguments I've learned from Law & Order and one high school class in law to be a Lawful Neutral violator of the Geneva Convention. But would this be in keeping with the rules for the Lawful alignment?
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Crash Test Dumbass
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Post by Crash Test Dumbass on Aug 14, 2018 9:02:49 GMT -5
Question on D&D and related RPGs: would you say it's possible for a lawyer to be of Lawful alignment? What I mean is that, while following the letter of the law, a character uses every legalistic argument at hand to weasel out of the spirit or the application of the law. For example, if the player (i.e., me) wants to torture a captured enemy, they make the argument, "Well, this is a medieval setting and torture isn't illegal, it's actually part of the legal process. Technically this is trial by ordeal." Or "This is a frontier town that's basically Deadwood since there's no law, therefore acting inhumanely is actually being lawful." Or "As rightful feudal overlord (or as knight possessed of the right to bear arms and mete out justice), I am by definition the source of law and am both Judge Dredd and Robocop - I am the law." Or maybe the ticking time bomb defense: "While this action certainly breaks the law, I only did it under justification of necessity to prevent a greater harm." Or "goblins are not citizens and there's no constitution or UN Declaration of Human Rights and therefore no human rights to violate." Anyway, I'm prepared to use any and all legal arguments I've learned from Law & Order and one high school class in law to be a Lawful Neutral violator of the Geneva Convention. But would this be in keeping with the rules for the Lawful alignment? That sounds almost the definition of Lawful Neutral/Evil to me, so I say let them crash run with it.
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Post by sarapen on Aug 14, 2018 9:42:41 GMT -5
Question on D&D and related RPGs: would you say it's possible for a lawyer to be of Lawful alignment? What I mean is that, while following the letter of the law, a character uses every legalistic argument at hand to weasel out of the spirit or the application of the law. For example, if the player (i.e., me) wants to torture a captured enemy, they make the argument, "Well, this is a medieval setting and torture isn't illegal, it's actually part of the legal process. Technically this is trial by ordeal." Or "This is a frontier town that's basically Deadwood since there's no law, therefore acting inhumanely is actually being lawful." Or "As rightful feudal overlord (or as knight possessed of the right to bear arms and mete out justice), I am by definition the source of law and am both Judge Dredd and Robocop - I am the law." Or maybe the ticking time bomb defense: "While this action certainly breaks the law, I only did it under justification of necessity to prevent a greater harm." Or "goblins are not citizens and there's no constitution or UN Declaration of Human Rights and therefore no human rights to violate." Anyway, I'm prepared to use any and all legal arguments I've learned from Law & Order and one high school class in law to be a Lawful Neutral violator of the Geneva Convention. But would this be in keeping with the rules for the Lawful alignment? That sounds almost the definition of Lawful Neutral/Evil to me, so I say let them crash run with it. My character is heir to a rich family so I'm thinking of adding to his backstory that he went to Harvard for law.
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Crash Test Dumbass
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Post by Crash Test Dumbass on Aug 14, 2018 12:10:37 GMT -5
That sounds almost the definition of Lawful Neutral/Evil to me, so I say let them crash run with it. My character is heir to a rich family so I'm thinking of adding to his backstory that he went to Harvard for law. ...to study yustice and keep himself out of Yale?
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