Crash Test Dumbass
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Post by Crash Test Dumbass on Sept 29, 2021 9:21:53 GMT -5
I got back into Slay The Spire, a roguelike deckbuilder, and I guess I kind of like roguelikes? Well, I suck at Nethack and its ilk, but I've been enjoying the more modern ones I've been playing. Also Toejam & Earl is a roguelike and I totally love that game. Anyway, I've ascended with all four characters and unlocked all the things, though I'm a long way from getting all the achievements. The game takes about an hour to play, but I'm off this week (cooking a lot) so I'll be playing it a bit. I also borrowed Skyward Sword from the library and will probably play that a bit too. It's one of the few mainline Zelda games I've never played, mostly because I didn't want to deal with the motion controls, and the Switch version removes them.
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Post by liebkartoffel on Sept 29, 2021 9:26:14 GMT -5
I got back into Slay The Spire, a roguelike deckbuilder, and I guess I kind of like roguelikes? Well, I suck at Nethack and its ilk, but I've been enjoying the more modern ones I've been playing. Also Toejam & Earl is a roguelike and I totally love that game. Anyway, 've ascended with all four characters and unlocked all the things, though I'm a long way . The game takes about an hour to play, but I'm off this week (cooking a lot) so I'll be playing it a bit. I also borrowed Skyward Sword from the library and will probably play that a bit too. It's one of the few mainline Zelda games I've never played, mostly because I didn't want to deal with the motion controls, and the Switch version removes them. I highly recommend Monster Train if you enjoyed Slay the Spire.
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Post by Tifa Gooners In Shambles on Sept 29, 2021 10:35:38 GMT -5
THEY DID IT.
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ABz Borešnaz
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Post by ABz Borešnaz on Oct 4, 2021 9:26:36 GMT -5
Deus Ex: Mankind Divided is awesome so far. I just LOVE wandering around in this world. I keep getting impressed by the clothing style random characters are wearing, and the environments are so detailed that I just enjoy looking at stuff.
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Post by MrsLangdonAlger on Oct 4, 2021 9:58:18 GMT -5
Halfway through watching the new show Maid, I got up from the couch, said "FINE. I'll replay it!" and reinstalled Death Stranding.
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Post by liebkartoffel on Oct 4, 2021 16:32:22 GMT -5
Welp... So I said I was giving up...but then I got one of those random PS Direct invite deals. Already picked up FF7 Remake Intergrade thanks to that gift card that Best Buy saddled me with.
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LazBro
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Post by LazBro on Oct 5, 2021 8:38:12 GMT -5
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LazBro
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Post by LazBro on Oct 7, 2021 12:33:09 GMT -5
I do not care about and have never played WoW, so learning about the game specifically through the window of the problematic content now being removed from it is pretty hilarious.
They've just removed the flirt: "I got what you need *sound of zipper*"
Like lol, that was in the game?
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Post by Tifa Gooners In Shambles on Oct 9, 2021 10:36:19 GMT -5
beat the first(?) boss in metroid dread. so far it seems pretty good but there are already a fair amount of mechanics and button combos you have to memorize to progress. i really don't want end up putting this game down before i beat it because i'll probably end up having to start from scratch.
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Post by Tifa Gooners In Shambles on Oct 9, 2021 10:41:33 GMT -5
beat the first(?) boss in metroid dread. so far it seems pretty good but there are already a fair amount of mechanics and button combos you have to memorize to progress. i really don't want end up putting this game down before i beat it because i'll probably end up having to start from scratch. lmao, soon after I type this I get to experience the mass effect 1 elevator loading screen updated for 2k21.
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Post by Tifa Gooners In Shambles on Oct 9, 2021 16:08:05 GMT -5
kraid, you can fuck off
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Post by liebkartoffel on Oct 9, 2021 16:54:01 GMT -5
It's so very Square to go "huh, you actually want FF7R to have a turn-based mode? Ohhh, you must mean you want a baby mode for babies. Here you go, babies." Thankfully, Intergrade's "Classic Mode" (which improves upon the PS4 version by not bizarrely locking you into the easy difficulty) is pretty decent, and a nice default for when I'm controlling more characters than just Cloud. I'm currently on chapter 3, and it's been fun so far. The weapon upgrade system stacked on top of the materia system seems kind of needlessly convoluted (again, Square), but otherwise it innovates in interesting ways while still feeling like the original. Also FF7R confirms something I've long suspected: Jessie is hot.
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Post by liebkartoffel on Oct 12, 2021 0:04:35 GMT -5
Final Fantasy VII Remake: downsides. Midgar--i.e., the prologue chapter that already felt too damn long--was my least favorite part of the original, but I've been pleasantly surprised at how much I've been enjoying the slower pacing. That being said: Expanding story beats and fleshing out characters is fun and interesting--e.g., the mission topside with Jessie and the motorcycle fight with Roche. But padding distances and tossing in umpteen simplistic lever/platform puzzles so that what was once a boring 20 minute sequence in the original is now an excruciatingly boring hour-long sequence in the remake is just pointless. And the expanded environments look great, don't get me wrong, but boy is a lot of this game just trudging past (meticulously rendered) garbage piles and disused construction machinery. (I know Shinra abandoned the slums but you'd think they'd at least pick up their shit; forklifts and giant robot hand thingies ain't cheap).
Also, I don't know why it's so particularly noticeable in this, because games have been doing it for a long time, but the difference in detail between the main cast character models and the NPCs is, uh, jarring. Like, Cloud and company are rendered right down to their individual pores, but the effect is kind of ruined when they live in a world otherwise populated by spasmodic, Skyrim-era flesh mannequins. The game was in production for long time, and it shows.
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LazBro
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Post by LazBro on Oct 12, 2021 7:59:22 GMT -5
...so that what was once a boring 20 minute sequence in the original is now an excruciatingly boring hour-long sequence in the remake is just pointless. And... ... but the difference in detail between the main cast character models and the NPCs is, uh, jarring. I think the PC vs. NPC divide is somewhat the result of the PS5 / Intergrade enhancements. It's also my understanding that doors look way better now. Yeah, in my review of the original PS4 release, I described the game's expanded set pieces as being like the director of a live talk show signaling at the host to "stretch it out." Knowing where the story is going has the effect of making me impatient with the expanded dungeons, even when they're objectively good. The new train graveyard, for example, is undeniably cool, but it's an hour+ for what used to be just a few minutes. Likewise the lengthy dungeon-and-a-half that proceeds the second reactor mission. The irony is that if this wasn't a remake, if I wasn't constantly comparing it to the original game, I don't think I'd find these dungeons boring or over-long. I'd appreciate them as they are: really gorgeous, mostly well-put together dungeons that offer an opportunity to grind, find treasures, and explore. Stuff I like doing.Less defensible are the "open" chapters before kicking off the end game, when you realize that for as many hours as you've put into the game, and for as many side areas and dungeons as there have been, it's basically just two areas. You've got Wall Market and Sector 5 Slums, there are two paths between them, and all the sidequests are just walking back and forth and back and forth and back and forth. The game isn't long, it just takes a long time to play.
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Post by Tifa Gooners In Shambles on Oct 13, 2021 11:16:52 GMT -5
going down the rabbit hole of killer 7 video essays again
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ABz Borešnaz
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Post by ABz Borešnaz on Oct 13, 2021 11:34:00 GMT -5
Still greatly enjoying Deus Ex: Mankind Divided. One thing I'm going to be finding out fairly soon and will be either amused or pleasantly surprised about: During my first visit to Prague, I took on a side mission involving stealing some information from the CEO's office at the massive bank in the city. During my second visit to Prague, I will apparently have the potential to take on another mission, this time a main mission, to break into the bank vaults themselves. The fun/funny part is, during my first visit to the bank I snuck around and knocked out like 3/4 of the guards, disabled the security systems and made it to SOME of the vaults, but didn't really find anything useful. So I'm really curious if the game is "smart" enough to 1) reset the people and security systems for my next visit, and 2) possibly update terminals and access panels to reflect an increase in security because of my prior visit, or 1a) everyone is still just lying around knocked out in corners with doors open and gates off despite it being at least 12 hours in-game since I was last there. I will observe and report back once I reach this point in the game. EDIT - Completed the game today, and it was a ton of fun. The final mission / pair of missions has an unstated time limit, so I ended up stealth-running through the last 20-25 guards after beating the "big bad" guy to make sure I stopped a second catastrophe, and apparently missed where I could save my boss' life in the process. I may go back and redo that part, but maybe not. This game is great. It sounds like there are no current plans for another game in the series, which is sad, because this one ended with a lot of unfinished questions including a mid-credits scene.
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Post by Lurky McLurk on Oct 19, 2021 9:44:34 GMT -5
Taking another break from Skyrim, I'm playing notoriously challenging 90s Star Wars space combat simulator X-Wing. This is the remastered version from the late 90s, so the graphics are merely dated, rather than the blocky polygons of the 1993 original. I played the shit out of the original as a teenager (on which I place full responsibility for having to reverse the Y-axis controls on Playstation games).
Its notoriety is well deserved, but it's an honest, harsh-but-fair sort of difficult rather than the impossible controls bullshit of the Rebel Assault third-person view flying missions. It may look old, but the gameplay is still excellent - even if, in one form or another, there are an awful lot of intensely frustrating escort missions. I can easily see why the game was such a big deal at the time, and spawned three sequels before space combat simulators suddenly dropped out of fashion at the turn of the millennium. Only slight thing I hold against it is that all the transitions between missions are in the LucasArts house style, which creates a sense of playing a weird hybrid of Star Wars and Monkey Island.
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Post by NicoNicoRose on Oct 19, 2021 10:52:56 GMT -5
I've been back on my Tales of Arise kick. I still adore that game (my first Tales game), though I laughed out loud when, last night, after 27 hours of playtime and beating a pretty significant boss and closing the biggest main story arc, I got a lavishly animated cutscene and...the title screen, again. "You thought you were done, Kara?? HAHAHA, Part II begins now, fool!" (I realize that, for a JRPG, this is actually pretty snappily paced.) I may take a break for a bit, as the characters do, before returning to it.
I think I'm going to use that break to dive fully into Disco Elysium on the Xbox now. I waited patiently for it to come to either of my two primary consoles and decided that the portability of the Switch was not going to win out over the Series X's load times and sheer fidelity, and I feel like I made the right call because that game is gorgeous on the Series X. I can still mess about with it in bed or whatever using remote play via my phone & Backbone controller. (I didn't wanna just buy the PC version because I really wanted to enjoy it on the big TV in the living room, also because my partner is very entertained watching that game as well.)
Also! I've been messing around with my first* Metroid game! *Technically, I tried the original NES Metroid via the Switch's NES emulator a couple of weeks ago and bounced off hard. It's just too much for my soft modern fake gamer girl sensibilities. At some point, though, I decided to load up Metroid: Zero Mission via my RG351v instead, and I'm actually playing and enjoying it! It's just accessible enough that I don't feel my brain grinding to dust and don't feel like I'm being relentlessly punished for trying to play. I've wanted to do this because I've bounced off of a bunch of Metroidvanias before and I really wanna try to get into them.
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Post by Roy Batty's Pet Dove on Oct 19, 2021 11:27:54 GMT -5
I've been back on my Tales of Arise kick. I still adore that game (my first Tales game), though I laughed out loud when, last night, after 27 hours of playtime and beating a pretty significant boss and closing the biggest main story arc, I got a lavishly animated cutscene and...the title screen, again. "You thought you were done, Kara?? HAHAHA, Part II begins now, fool!" (I realize that, for a JRPG, this is actually pretty snappily paced.) I may take a break for a bit, as the characters do, before returning to it. I think I'm going to use that break to dive fully into Disco Elysium on the Xbox now. I waited patiently for it to come to either of my two primary consoles and decided that the portability of the Switch was not going to win out over the Series X's load times and sheer fidelity, and I feel like I made the right call because that game is gorgeous on the Series X. I can still mess about with it in bed or whatever using remote play via my phone & Backbone controller. (I didn't wanna just buy the PC version because I really wanted to enjoy it on the big TV in the living room, also because my partner is very entertained watching that game as well.) Also! I've been messing around with my first* Metroid game! *Technically, I tried the original NES Metroid via the Switch's NES emulator a couple of weeks ago and bounced off hard. It's just too much for my soft modern fake gamer girl sensibilities. At some point, though, I decided to load up Metroid: Zero Mission via my RG351v instead, and I'm actually playing and enjoying it! It's just accessible enough that I don't feel my brain grinding to dust and don't feel like I'm being relentlessly punished for trying to play. I've wanted to do this because I've bounced off of a bunch of Metroidvanias before and I really wanna try to get into them. I suspect Old-Timey Metroid is probably a terrible place to start with Metroid if you've bounced off of a lot of Metroidvanias before. Honestly, I would suggest anyone play Zero Mission before the original. It's obviously innovative and all, but there's a lot of issues with Old-Timey Metroid that make for an unpleasant playing experience by the standards of a person who isn't in the 1980s anymore and consequently has developed a concept of modern game design. A lot of figuring stuff out in Original Metroid consists of just wandering around shooting and bombing every single block of the floor and ceiling in case it leads somewhere, or there are pits of lava you can fall into that you can't jump out of, and when you respawn you start with 30 health regardless of how many energy tanks you have and it takes ages to regain that health. Also, it isn't really a Metroidvania, and you've presumably heard people sing its praises before, but Metroid Prime is extremely good.
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Post by NicoNicoRose on Oct 19, 2021 12:03:20 GMT -5
Also, it isn't really a Metroidvania, and you've presumably heard people sing its praises before, but Metroid Prime is extremely good. I plan on getting to it at some point, if it all holds up for me. I've already experimented a bit w/ Gamecube emulation on my Series X and things look very promising.
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LazBro
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Post by LazBro on Oct 19, 2021 12:10:02 GMT -5
Essential modern Metroidvania games include:
S-Tier Hollow Knight Ori and the Blind Forest / Ori and the Will of the Wisps Guacamelee / Guacamelee 2
A-Tier Grime Salt & Sanctuary Bloodstained: Ritual of the Night Dust: An Elysian Tail
And I haven't played Metroid: Dread yet, but people sure seem to like it.
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Post by MrsLangdonAlger on Oct 20, 2021 8:51:03 GMT -5
I think Iffy is getting me a really well made copy of Fragile's jacket from Death Stranding for Christmas. I won't even have to pretend to be surprised, I'll be so excited!
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LazBro
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Post by LazBro on Oct 20, 2021 12:43:02 GMT -5
Fuck yes! (God of War 2018 is coming to PC)
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ABz Borešnaz
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Post by ABz Borešnaz on Oct 20, 2021 16:19:29 GMT -5
Next up on my list to play: Middle Earth: Shadow of Mordor! Totally forgot that I bought this one years ago and actually installed it on this PC a few months back but didn't start it.
This one will be fun. Already killed one captain and chased down Gollum once.
EDIT - Oh man, caragors are bullshit. Only slightly less aggravating than cougars in Red Dead Redemption! That "A to dodge" thing doesn't work very well when they're able to immediately turn around and charge you again after it, so you end up dodging over and over until you inevitably miss and get mauled.
Also, annoying but hilarious when I tried to go after a captain in a Stronghold, which ended up sounding the alarm, which called every single Uruk in range to me, including TWO OTHER CAPTAINS, and when I fled across the entire map, they tracked me, I tried to escape again and was murdered by a random archer, which meant the previous three captains raised in power, two got promoted, and the archer became a captain who replaced the only other one I'd killed before! (That actually was pretty funny. I immediately hunted down the archer and got my revenge, shooting him in the face.)
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LazBro
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Post by LazBro on Oct 21, 2021 14:07:06 GMT -5
I started playing F.I.S.T. Forged in Shadow Torch, which if you don't recognize by name, maybe you've seen game images of a rabbit wearing a suit with a giant metal fist on its back? It's that one. Metroidvania focused on melee combat and platforming. Off to a pretty good start. I like the look of it, and it's doling out the new abilities at a brisk pace. In just under two hours played I've found 3 new movement abilities (wall climb, double jump, and a propeller thing that can ride air currents), a 2nd weapon, and two permanent accessory items (health flask, electrified rods that generate "magic" points if I block with them). Plus I've unlocked maybe 6 new fighting moves and upgraded my health once. It's got a good map. More similar to Guacamelee or Grime, where the map resembles the actuality of the world. Everything is proportional, and there's lots of notation about doors and paths and uncollected items. It's not just a bunch of squares like in a Castlevania or Metroid. Edit: So I wrote awhile back that the metroidvanias that "stick" for me tend to be the ones that prioritize platforming over combat, but when I look back at the ones I'm always pulling out as the best of the best - Hollow Knight, Guacamelee 1 and 2, Ori 1 and 2 - what I've realized just now is that they all have excellent maps. They have maps that look like the world they depict, and in result their worlds are easier to navigate and, critically, easier to remember. They're chock full of little details that help you to recognize rooms at a glance. Let's compare: Hollow KnightThis is a partial map of some of the opening areas of the game. Even without all the icons, just look at how detailed and full of character it is. That long spiked hallway leading west out of Greenpath, you're going to remember that. That strange building near the top of Forgotten Crossroads, you're going to remember that too. The map uses landmarks, depicted visually right in the map, to remind you of places you've been and how they related to one another. Bloodstained: Ritual of the Night
What a mess! I've forgotten what most of this is already, and I've beaten this game more than once. Except for colors indicating special rooms, there is simply nothing to remind you where important places might be, or their relation spatially to one another. This map design - a standard of both Castlevanias and Metroids - is terrible.
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ABz Borešnaz
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Post by ABz Borešnaz on Oct 22, 2021 15:23:39 GMT -5
Cyberpunk 2077 went up on sale on Steam today for 33% off ($40.19) for anyone interested in a potentially fun but also occasionally buggy and problematic game. I picked it up to add to my backlog, but will probably start it sooner than later as I'm on a near-future sci-fi kick lately.
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Crash Test Dumbass
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ffc what now
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Post by Crash Test Dumbass on Oct 22, 2021 16:02:48 GMT -5
I finished What Remains Of Edith Finch, a "walking simulator where you, as the titular Finch, walk through her old house to find the secrets of the Finch family and kind of enter their imaginations? Some of the controls in those sections can be awkward, but it's weird and oddly beautiful while not being much of a 'game'. I played 2.5 hours, finishing the game (with 5/9 achievements). Worth playing if you have an afternoon; definitely worth going into unspoiled; sorry for that little bit of spoiling at the beginning. Also I desperately love the Finch house.
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LazBro
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Post by LazBro on Oct 22, 2021 20:48:30 GMT -5
I finished What Remains Of Edith Finch, a "walking simulator where you, as the titular Finch, walk through her old house to find the secrets of the Finch family and kind of enter their imaginations? Some of the controls in those sections can be awkward, but it's weird and oddly beautiful while not being much of a 'game'. I played 2.5 hours, finishing the game (with 5/9 achievements). Worth playing if you have an afternoon; definitely worth going into unspoiled; sorry for that little bit of spoiling at the beginning. Also I desperately love the Finch house. This game, along with Gone Home, made me both appreciate and never want to play another walking simulator. They're cool, but after these two, I felt like "I got it" and lost all interest beyond.
I like games where you shoot and stab dudes and they die a bunch.
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Post by Roy Batty's Pet Dove on Oct 23, 2021 19:52:43 GMT -5
I finished What Remains Of Edith Finch, a "walking simulator where you, as the titular Finch, walk through her old house to find the secrets of the Finch family and kind of enter their imaginations? Some of the controls in those sections can be awkward, but it's weird and oddly beautiful while not being much of a 'game'. I played 2.5 hours, finishing the game (with 5/9 achievements). Worth playing if you have an afternoon; definitely worth going into unspoiled; sorry for that little bit of spoiling at the beginning. Also I desperately love the Finch house. This game, along with Gone Home, made me both appreciate and never want to play another walking simulator. They're cool, but after these two, I felt like "I got it" and lost all interest beyond.
I like games where you shoot and stab dudes and they die a bunch.
But what is your opinion of this walking simulator?
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patbat
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Post by patbat on Oct 25, 2021 9:51:09 GMT -5
New Ratchet and Clank is v. good
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