Duncan Jones' Warcraft: Rambling Geeky Lore Primer
Nov 9, 2014 19:26:02 GMT -5
Post-Lupin, ComradePig, and 9 more like this
Post by Douay-Rheims-Challoner on Nov 9, 2014 19:26:02 GMT -5
I have probably spent too much of my life playing World of Warcraft.
I have stared too often at this image. Also? It's important to the movie, I will explain that eventually.
Even worse, I've spent a sizable amount of that time roleplaying Warcraft. As a result I've actually had to care about and research the franchise's convoluted backstory, as you need to be reasonably conversant about it to have a sense of what your character's experiences might have been and what their opinions are on things, and so on. As such this will be a needlessly long post I do not expect anyone to actually read, but I want to get this off my chest anyway.
In the twenty years that Warcraft has been an IP for Blizzard, it has spawned a wealth of novels, comics, three real time strategy games (with two expansions) and, of course, a massively multilayer role playing game that has remained online and churning out expansions for a whole decade, completely defining Warcraft as the public is familiar with it. WoW has a kitchen sink attitude to fantasy, smashing together Warhammer and Lovecraft with a dollop of steampunk, lifting wholesale from the D&D rulebook and messing about with it, turning Goblins into something like Star Trek's Ferengi and featuring such downright weird ideas as a species of noncorporeal Arabesque merchants from an annihilated planet. Leeroy Jenkins was referenced on Jeopardy! South Park made an episode about WoW that was partly filmed with WoW models!
And almost none of that matters in the context of Duncan Jones' film.
Trust me, you do not need to know what this is. It will have no bearing on the movie.
That's because Duncan Jones has decided to not make his movie about World of Warcraft. It is, in fact, a movie about 'The First War' - the events of the very first Warcraft game made, the RTS Warcraft: Orcs & Humans.
Imagine this with a bigger budget.
In short: Orcs live on another planet from humans. This planet is dying, because orcs have been messing it up with their magic. So they cross over to humanity's world, Azeroth, by means of a portal, encounter the humans, and first contact is none too civil. The humans of Stormwind and the Orcish Horde immediately engage in war.
That's it. No mystical Minotaurs with Native American influences; no purple immortal elves whose druids have a deeper understanding of nature through their dream state, no dwarves or gnomes or gnolls. Just humans and orcs in a battle for survival. It's Lord of the Rings without the hobbits or the quests, an opportunity for Jones to just make an epic fantasy war movie - and if he does it right, it could be a damn fun movie to watch.
Anyway, it would be a mistake to assume that playing this game or reading its manual would give you any idea of what the story of this film would be like. For one thing, the human and orc campaigns tell completely different stories - if you play as the humans, they win the war, and vice versa with the orcs. It would not be until the release of the sequel game that it was determined which one of those outcomes was 'canon.'
Further, Warcraft's lore is a mess of retcons - every new game or expansion has included major tweaks to the franchise's history. Of all the characters cast for this movie, only five of them - Blackhand, Llane, Lothar, Garona and Medivh - are actually named in the game or its manual, and every single one of them have had their backstories substantially altered in the years since the game's release. Much of the now 'essential' backstory for these periods are actually found in Warcraft's novel line; and as I've never actually read one of these you are entitled to take my assessments with as much salt as you like.
Anyway I fully expect that Duncan Jones will make his own alterations to the lore, and since I really enjoyed Moon and Source Code, frankly I suspect they will be wise ones. As such anything I say here may change in the context of the movie, and obviously none of what I say will be important to understanding it. So with no further rambling I am going to explain the film's story.
Be warned, the following part probably spoils the plot of the movie.
The First War, Aka More Or Less This Movie's Plot
Gul'dan. I can't imagine why anyone like this is seen as less than trustworthy.
Call it a tale of two planets. Over on Draenor, the homeworld of the orcs, things were going kind of crappy. The orcs used to be a pretty decent bunch - tribal and shamanistic and not ruthless conquerors. Under the influence of the sinister warlock Gul'dan the orcish Horde was convinced to drink demon blood, getting empowered with all that demonic magic jazz but also becoming a little... well... evil and bloodthirsty in the process. A Faustian bargain for an entire species, if you will.
Durotan. Honourable guy, doesn't like scheming, has a fondness for wolves and snow. Insert Ned Stark joke here.
Well, almost an entire species. Durotan, leader of the Frostwolf Clan of orcs, had it on reliable authority that consuming demon blood was not good for your health so he had his entire clan refuse the gift. Durotan was also totally still into this tribal shamanistic stuff and kind of figured warlockry as a bit of a fad. Also? Orgrim Doomhammer, of the Blackrock Clan - and a good pal of Durotan, these guys go way back - personally refused Gul'dan's gift.
But besides these guys most of the rest of the orcs drunk deep, including the leader of the Blackrock Clan, one Blackhand the Destroyer, a charismatic, pro-destruction candidate who resonated well with the current mayhem road the orcs were tumbling down. As such he became Warchief, the leader of the entire Orcish Horde. As popular as he was he was nothing more than a convenient pawn for Gul'dan, who skulked behind the scenes with his Shadow Council, an organization of warlocks which is precisely as trustworthy as you might imagine a group called the 'Shadow Council' is. Nobody was supposed to know they existed - the Horde got their marching orders from the Warchief, without knowing he was following Gul'dan's script.
Garona. Half-orc, but not half-good at killing you with pointy things. Full good.
Anyway things were hunky dory at first. The orcs annihilated most of the draenei, a species they shared Draenor with - but not before the birth of Garona, half-orc, half-draenei, a plaything of that nasty Gul'dan fellow. He artificially aged her to adulthood and tortured her into obedience, turning her into an assassin/spy of his secretive Shadow Council.
But all that reckless warlock magic was like global warming on a cataclysmic scale, turning Draenor into a rapidly dying world. The orcs needed to get out of dodge and fast - and so Gul'dan got to work building the Dark Portal, which is the picture at the very top of this article. This giant magic door would allow the orcs to abandon their world and conquer another one!
Medivh. One of the perks of being a really powerful wizard is nobody can question your fashion sense.
...and that, gentle reader, is where the other planet, Azeroth, comes in. The humans of the kingdom Stormwind were doing basically fine so far. The great wizard Medivh had woken up after being in a coma for twenty years, discovering he had superpowers! Like more than regular wizard superpowers, he was something called 'the Guardian of Tirisfal,' which is a superpowered mage tasked with swatting demons.
Hmm, demons. Wonder if there's a connection? But of course! Medivh was secretly possessed by a demon, one who actually tricked the last Guardian, Medivh's mom, into making Medivh get born - so he could harness all that neat Guardian power for himself. Anyway the demon posessing Medivh's mind made him go a little nuts and of course he decided he needed to wipe out humanity so he called Gul'dan on interplantery long distance and together they went ahead and built the Dark Portal. Nobody was that suspicious because Medivh spent all his time cooped up in his mysterious wizard tower of Karazhan, unsupervised.
Khadgar. He's from Dalaran, a human nation run by mages. Purple is very chic there.
Well mostly unsupervised. Medivh had this fresh-faced wizard apprentice called Khadgar, who didn't know his master was secretly insane, he just figured his master was eccentric! It's hard to tell with wizards, you see.
Anduin Lothar, Knight of Stormwind, poses for Lion Shoulder Weekly. Lions are totally Stormwind's preferred animal.
So the orcs came pouring into Azeroth and running across the human kingdom. King Llane Wrynn and his good buddy the knight Anduin Lothar totally didn't think this was cool so they got around to fighting the orcs. The bloodthirsty Horde and the resilient Stormwinders battled across the land.
Now the situation in the Horde was a little unstable. Gul'dan was not the biggest fan of Durotan or Orgrim - typically if you play Mephistopheles and some guys say 'no' you are not pals with them - and that Durotan was still strongly opposed to reckless slaughter made him public enemy number one. As such, Gul'dan booted Durotan and his entire clan from the Horde, making them go into exile in northern Azeroth. Orgrim on the other hand proved to be one of Blackhand's most successful warriors.
Meanwhile Garona was acting as a go-between for Gul'dan and Medivh as they schemed their weird evil destructive schemes. Khadgar was suspicious but Medivh was all hey she's cool, and Garona began to feel more at home in Medivh's wizard tower than she did with the orcs, who might be a little less than tolerant of biracial kids.
Thus she helped Khadgar put two and two together: Medivh had betrayed the human race. This was hard for both King Llane and knight Lothar to accept, as all three were friends back in childhood. But hey, if Medivh was dooming the human race, obviously a daring raid of his sinister tower was in order! Llane gave the nod to Lothar, Khadgar and Garona to save humanity and kill the fallen Guardian.
Meanwhile, Orgrim met in secret with Durotan, in the wintry mountains that Durotan's Frostwolf Clan now called home. Durotan told Orgrim all he'd learned about Gul'dan - Blackhand is a puppet of his secret Shadow Council - and Orgrim decided it was time to finally take action to save the Horde from itself. Unfortunately, some of his guards were secretly loyal to Gul'dan, and when the meeting broke up, these guards killed Durotan.
Anyway Medivh and Gul'dan were deep inside each other's heads when disasters struck both of their schemes: Lothar's raid on Karazhan killed Medivh, and as Gul'dan was still inside his brain he fell into a coma. Seizing this opportunity, Orgrim slew the puppet Blackhand and murdered most of the Shadow Council, which is more or less the Orcish equivalent of an electoral landslide.
Yet in the battle where Medivh died he implanted some of his doubts Garona's mind, which plagued her when she returned to Stormwind and earned the trust of old King Llane - all while the Horde launched the final assault of the war, an all-out siege of the city Stormwind itself. Garona killed Llane, weeping as she did so, and disappeared - and Orgrim sacked Stormwind, razing it to the ground.
Things are looking very Orgrim. And see that weapon? That's Mjoln- the Doomhammer, the mace of choice for people who surname themselves Doomhammer.
Lothar and Khadgar, realizing they'd lost the war and really wanting to stick around for the sequel, gathered all the refugees they could and fled north to those northern human nations to convince them to band together in an Alliance to defeat this Horde menace. How'd that turn out? Well, that's the subject of the next game - er movie - er WAR!
How's This Fit With The Released Movie Info?
Thus far? Pretty closely. Every character I named in this summary is one of the leads of the movie. Anduin Lothar and Durotan are tapped as the protagonists for the Alliance and Horde respectively, with Travis Fimmel and Toby Kebbel in these roles. These choices make a certain amount of sense - Lothar is the big heroic human character, and he's sticking around for the sequel. Durotan isn't lasting that long (unless they change the arc of his story, which, remember, they totally could) but as the one essentially decent orc at a time the orcs have gone totally mad, he's a good choice for an orc that the audience could actually sympathize with.
You might notice the current lore really favours Orgrim more, and interestingly, the casting sheet says that Orgrim is 'Durotan's right hand,' which is the only major lore change it makes for any of the existing characters - Durotan and Orgrim are close friends, but are again from different clans; as a Blackrock Orgrim only got to be the second hand of Blackhand (and not a very trustworthy hand as that turned out.)
The biggest difference though is Lady Taria, played by Irish actress Ruth Negga (who you may know from Misfits and Marvel's Agents of S.H.I.E.L.D., but who will always be from Love/Hate to me.) As they put it: Taria is the royal Queen of Stormwind, King Llane’s great love and most trusted counsel.
Ruth Negga, not wearing any fantasy costumes.
Now you might be wondering why I left her out. The reason is in existing Warcraft lore, she doesn't exist. Old King Llane exists, and so does his son and heir Varian, but whether or not Llane ever had a wife, and whether or not Varian had a mother, is something the two decade game franchise has never bothered to clarify. She's an addition that makes perfect sense given that, and Negga is a fine young actress, so tl;dr I approve.
But what about the rest of the cast? Well, Travis Fimmel is Anduin Lothar, which is inspired casting.
Travis Fimmel, his shoulders as of yet unencumbered by giant lion pauldrons.
I mean, one of the joys of Ragnar Lothbrok - the character Fimmel plays in Vikings - is that he's far more nuanced and sympathetic than a mere raging he-man that the character could have easily been in lesser hands. Lothar has a Big Old Hero role as a major figure in the Alliance story in early Warcraft, but given we're talking a story mostly based on early RTS releases, he doesn't have a lot of personality, and Fimmel could really elevate Lothar into someone we can relate to.
As for the rest of the cast? Most of them are unknown to me. Ben Foster in particular seems a little fresh faced for crazy wizard Medivh, though to be fair he is around the ages of the actors who play Lothar and 'Dominic Cooper' Llane Wrynn, who are all meant to be contemporaries. Dominic Cooper strikes me as probably a good pick for Llane Wrynn, which was the role Colin Farrell passed on, for anyone keeping score.
We can only look at Colin Farrell as Alexander and ask ourselves: What might have been.
Okay, fine Dominic Cooper. We'll manage.
But if there's one casting choice that jumps out at me as obviously right, it's Clancy Brown as Blackhand the Destroyer.
Clancy Brown: Come on, you can already see him in character.
This is not even the first time Clancy Brown has had a role in the Warcraft franchise: He was the original voice of Thrall, Durotan's son (and eventual Warchief of the Horde) in Warcraft Adventures: Lord of the Clans, a cancelled adventure game. Chris Metzen would voice Thrall in his first actual appearance in Warcraft III: Reign of Chaos, but there are fairly lenghtly let's plays of the cancelled game's beta up on YouTube that shows that, why yes, Clancy Brown's sonorous voice is a good fit for orcs.
There's literally over two hours of this stuff on youtube. Here, have just two minutes of Clancy Brown as an orc.
So, read through that rambling post and still actually give a damn about any of this? Well I have one more link for you. In the build-up to the new World of Warcraft expansion (which involves time travel to the period the movie was set, which I'm sure is not synchronous at all) they released a series of movie shorts explaining the background of many of the orcs in the Horde in this period. There are so many of these characters, actually, that only one of the orcs profiled in this video series is also one of the leads in this movie: Durotan.
If you want a little animated movie that gives you an insight into the background of the orc protagonist of the movie, I'm linking it here. The human in this clip is Varian Wrynn, the son of the late Llane Wrynn and current King of Stormwind (and leader of the Alliance.) And the purple guy with tentacles doing narration is Maraad. He's a Draenei, and - coincidence! - he's the uncle of Garona. (As it turned out not all the Draenei died and they eventually joined the Alliance, but that's a whole other story I am not getting into here.) Anyway, enjoy, or not:
Yes, I know too much about Warcraft. You're welcome.
I have stared too often at this image. Also? It's important to the movie, I will explain that eventually.
Even worse, I've spent a sizable amount of that time roleplaying Warcraft. As a result I've actually had to care about and research the franchise's convoluted backstory, as you need to be reasonably conversant about it to have a sense of what your character's experiences might have been and what their opinions are on things, and so on. As such this will be a needlessly long post I do not expect anyone to actually read, but I want to get this off my chest anyway.
In the twenty years that Warcraft has been an IP for Blizzard, it has spawned a wealth of novels, comics, three real time strategy games (with two expansions) and, of course, a massively multilayer role playing game that has remained online and churning out expansions for a whole decade, completely defining Warcraft as the public is familiar with it. WoW has a kitchen sink attitude to fantasy, smashing together Warhammer and Lovecraft with a dollop of steampunk, lifting wholesale from the D&D rulebook and messing about with it, turning Goblins into something like Star Trek's Ferengi and featuring such downright weird ideas as a species of noncorporeal Arabesque merchants from an annihilated planet. Leeroy Jenkins was referenced on Jeopardy! South Park made an episode about WoW that was partly filmed with WoW models!
And almost none of that matters in the context of Duncan Jones' film.
Trust me, you do not need to know what this is. It will have no bearing on the movie.
That's because Duncan Jones has decided to not make his movie about World of Warcraft. It is, in fact, a movie about 'The First War' - the events of the very first Warcraft game made, the RTS Warcraft: Orcs & Humans.
Imagine this with a bigger budget.
In short: Orcs live on another planet from humans. This planet is dying, because orcs have been messing it up with their magic. So they cross over to humanity's world, Azeroth, by means of a portal, encounter the humans, and first contact is none too civil. The humans of Stormwind and the Orcish Horde immediately engage in war.
That's it. No mystical Minotaurs with Native American influences; no purple immortal elves whose druids have a deeper understanding of nature through their dream state, no dwarves or gnomes or gnolls. Just humans and orcs in a battle for survival. It's Lord of the Rings without the hobbits or the quests, an opportunity for Jones to just make an epic fantasy war movie - and if he does it right, it could be a damn fun movie to watch.
Anyway, it would be a mistake to assume that playing this game or reading its manual would give you any idea of what the story of this film would be like. For one thing, the human and orc campaigns tell completely different stories - if you play as the humans, they win the war, and vice versa with the orcs. It would not be until the release of the sequel game that it was determined which one of those outcomes was 'canon.'
Further, Warcraft's lore is a mess of retcons - every new game or expansion has included major tweaks to the franchise's history. Of all the characters cast for this movie, only five of them - Blackhand, Llane, Lothar, Garona and Medivh - are actually named in the game or its manual, and every single one of them have had their backstories substantially altered in the years since the game's release. Much of the now 'essential' backstory for these periods are actually found in Warcraft's novel line; and as I've never actually read one of these you are entitled to take my assessments with as much salt as you like.
Anyway I fully expect that Duncan Jones will make his own alterations to the lore, and since I really enjoyed Moon and Source Code, frankly I suspect they will be wise ones. As such anything I say here may change in the context of the movie, and obviously none of what I say will be important to understanding it. So with no further rambling I am going to explain the film's story.
Be warned, the following part probably spoils the plot of the movie.
The First War, Aka More Or Less This Movie's Plot
Gul'dan. I can't imagine why anyone like this is seen as less than trustworthy.
Call it a tale of two planets. Over on Draenor, the homeworld of the orcs, things were going kind of crappy. The orcs used to be a pretty decent bunch - tribal and shamanistic and not ruthless conquerors. Under the influence of the sinister warlock Gul'dan the orcish Horde was convinced to drink demon blood, getting empowered with all that demonic magic jazz but also becoming a little... well... evil and bloodthirsty in the process. A Faustian bargain for an entire species, if you will.
Durotan. Honourable guy, doesn't like scheming, has a fondness for wolves and snow. Insert Ned Stark joke here.
Well, almost an entire species. Durotan, leader of the Frostwolf Clan of orcs, had it on reliable authority that consuming demon blood was not good for your health so he had his entire clan refuse the gift. Durotan was also totally still into this tribal shamanistic stuff and kind of figured warlockry as a bit of a fad. Also? Orgrim Doomhammer, of the Blackrock Clan - and a good pal of Durotan, these guys go way back - personally refused Gul'dan's gift.
But besides these guys most of the rest of the orcs drunk deep, including the leader of the Blackrock Clan, one Blackhand the Destroyer, a charismatic, pro-destruction candidate who resonated well with the current mayhem road the orcs were tumbling down. As such he became Warchief, the leader of the entire Orcish Horde. As popular as he was he was nothing more than a convenient pawn for Gul'dan, who skulked behind the scenes with his Shadow Council, an organization of warlocks which is precisely as trustworthy as you might imagine a group called the 'Shadow Council' is. Nobody was supposed to know they existed - the Horde got their marching orders from the Warchief, without knowing he was following Gul'dan's script.
Garona. Half-orc, but not half-good at killing you with pointy things. Full good.
Anyway things were hunky dory at first. The orcs annihilated most of the draenei, a species they shared Draenor with - but not before the birth of Garona, half-orc, half-draenei, a plaything of that nasty Gul'dan fellow. He artificially aged her to adulthood and tortured her into obedience, turning her into an assassin/spy of his secretive Shadow Council.
But all that reckless warlock magic was like global warming on a cataclysmic scale, turning Draenor into a rapidly dying world. The orcs needed to get out of dodge and fast - and so Gul'dan got to work building the Dark Portal, which is the picture at the very top of this article. This giant magic door would allow the orcs to abandon their world and conquer another one!
Medivh. One of the perks of being a really powerful wizard is nobody can question your fashion sense.
...and that, gentle reader, is where the other planet, Azeroth, comes in. The humans of the kingdom Stormwind were doing basically fine so far. The great wizard Medivh had woken up after being in a coma for twenty years, discovering he had superpowers! Like more than regular wizard superpowers, he was something called 'the Guardian of Tirisfal,' which is a superpowered mage tasked with swatting demons.
Hmm, demons. Wonder if there's a connection? But of course! Medivh was secretly possessed by a demon, one who actually tricked the last Guardian, Medivh's mom, into making Medivh get born - so he could harness all that neat Guardian power for himself. Anyway the demon posessing Medivh's mind made him go a little nuts and of course he decided he needed to wipe out humanity so he called Gul'dan on interplantery long distance and together they went ahead and built the Dark Portal. Nobody was that suspicious because Medivh spent all his time cooped up in his mysterious wizard tower of Karazhan, unsupervised.
Khadgar. He's from Dalaran, a human nation run by mages. Purple is very chic there.
Well mostly unsupervised. Medivh had this fresh-faced wizard apprentice called Khadgar, who didn't know his master was secretly insane, he just figured his master was eccentric! It's hard to tell with wizards, you see.
Anduin Lothar, Knight of Stormwind, poses for Lion Shoulder Weekly. Lions are totally Stormwind's preferred animal.
So the orcs came pouring into Azeroth and running across the human kingdom. King Llane Wrynn and his good buddy the knight Anduin Lothar totally didn't think this was cool so they got around to fighting the orcs. The bloodthirsty Horde and the resilient Stormwinders battled across the land.
Now the situation in the Horde was a little unstable. Gul'dan was not the biggest fan of Durotan or Orgrim - typically if you play Mephistopheles and some guys say 'no' you are not pals with them - and that Durotan was still strongly opposed to reckless slaughter made him public enemy number one. As such, Gul'dan booted Durotan and his entire clan from the Horde, making them go into exile in northern Azeroth. Orgrim on the other hand proved to be one of Blackhand's most successful warriors.
Meanwhile Garona was acting as a go-between for Gul'dan and Medivh as they schemed their weird evil destructive schemes. Khadgar was suspicious but Medivh was all hey she's cool, and Garona began to feel more at home in Medivh's wizard tower than she did with the orcs, who might be a little less than tolerant of biracial kids.
Thus she helped Khadgar put two and two together: Medivh had betrayed the human race. This was hard for both King Llane and knight Lothar to accept, as all three were friends back in childhood. But hey, if Medivh was dooming the human race, obviously a daring raid of his sinister tower was in order! Llane gave the nod to Lothar, Khadgar and Garona to save humanity and kill the fallen Guardian.
Meanwhile, Orgrim met in secret with Durotan, in the wintry mountains that Durotan's Frostwolf Clan now called home. Durotan told Orgrim all he'd learned about Gul'dan - Blackhand is a puppet of his secret Shadow Council - and Orgrim decided it was time to finally take action to save the Horde from itself. Unfortunately, some of his guards were secretly loyal to Gul'dan, and when the meeting broke up, these guards killed Durotan.
Anyway Medivh and Gul'dan were deep inside each other's heads when disasters struck both of their schemes: Lothar's raid on Karazhan killed Medivh, and as Gul'dan was still inside his brain he fell into a coma. Seizing this opportunity, Orgrim slew the puppet Blackhand and murdered most of the Shadow Council, which is more or less the Orcish equivalent of an electoral landslide.
Yet in the battle where Medivh died he implanted some of his doubts Garona's mind, which plagued her when she returned to Stormwind and earned the trust of old King Llane - all while the Horde launched the final assault of the war, an all-out siege of the city Stormwind itself. Garona killed Llane, weeping as she did so, and disappeared - and Orgrim sacked Stormwind, razing it to the ground.
Things are looking very Orgrim. And see that weapon? That's Mjoln- the Doomhammer, the mace of choice for people who surname themselves Doomhammer.
Lothar and Khadgar, realizing they'd lost the war and really wanting to stick around for the sequel, gathered all the refugees they could and fled north to those northern human nations to convince them to band together in an Alliance to defeat this Horde menace. How'd that turn out? Well, that's the subject of the next game - er movie - er WAR!
How's This Fit With The Released Movie Info?
Thus far? Pretty closely. Every character I named in this summary is one of the leads of the movie. Anduin Lothar and Durotan are tapped as the protagonists for the Alliance and Horde respectively, with Travis Fimmel and Toby Kebbel in these roles. These choices make a certain amount of sense - Lothar is the big heroic human character, and he's sticking around for the sequel. Durotan isn't lasting that long (unless they change the arc of his story, which, remember, they totally could) but as the one essentially decent orc at a time the orcs have gone totally mad, he's a good choice for an orc that the audience could actually sympathize with.
You might notice the current lore really favours Orgrim more, and interestingly, the casting sheet says that Orgrim is 'Durotan's right hand,' which is the only major lore change it makes for any of the existing characters - Durotan and Orgrim are close friends, but are again from different clans; as a Blackrock Orgrim only got to be the second hand of Blackhand (and not a very trustworthy hand as that turned out.)
The biggest difference though is Lady Taria, played by Irish actress Ruth Negga (who you may know from Misfits and Marvel's Agents of S.H.I.E.L.D., but who will always be from Love/Hate to me.) As they put it: Taria is the royal Queen of Stormwind, King Llane’s great love and most trusted counsel.
Ruth Negga, not wearing any fantasy costumes.
Now you might be wondering why I left her out. The reason is in existing Warcraft lore, she doesn't exist. Old King Llane exists, and so does his son and heir Varian, but whether or not Llane ever had a wife, and whether or not Varian had a mother, is something the two decade game franchise has never bothered to clarify. She's an addition that makes perfect sense given that, and Negga is a fine young actress, so tl;dr I approve.
But what about the rest of the cast? Well, Travis Fimmel is Anduin Lothar, which is inspired casting.
Travis Fimmel, his shoulders as of yet unencumbered by giant lion pauldrons.
I mean, one of the joys of Ragnar Lothbrok - the character Fimmel plays in Vikings - is that he's far more nuanced and sympathetic than a mere raging he-man that the character could have easily been in lesser hands. Lothar has a Big Old Hero role as a major figure in the Alliance story in early Warcraft, but given we're talking a story mostly based on early RTS releases, he doesn't have a lot of personality, and Fimmel could really elevate Lothar into someone we can relate to.
As for the rest of the cast? Most of them are unknown to me. Ben Foster in particular seems a little fresh faced for crazy wizard Medivh, though to be fair he is around the ages of the actors who play Lothar and 'Dominic Cooper' Llane Wrynn, who are all meant to be contemporaries. Dominic Cooper strikes me as probably a good pick for Llane Wrynn, which was the role Colin Farrell passed on, for anyone keeping score.
We can only look at Colin Farrell as Alexander and ask ourselves: What might have been.
Okay, fine Dominic Cooper. We'll manage.
But if there's one casting choice that jumps out at me as obviously right, it's Clancy Brown as Blackhand the Destroyer.
Clancy Brown: Come on, you can already see him in character.
This is not even the first time Clancy Brown has had a role in the Warcraft franchise: He was the original voice of Thrall, Durotan's son (and eventual Warchief of the Horde) in Warcraft Adventures: Lord of the Clans, a cancelled adventure game. Chris Metzen would voice Thrall in his first actual appearance in Warcraft III: Reign of Chaos, but there are fairly lenghtly let's plays of the cancelled game's beta up on YouTube that shows that, why yes, Clancy Brown's sonorous voice is a good fit for orcs.
There's literally over two hours of this stuff on youtube. Here, have just two minutes of Clancy Brown as an orc.
So, read through that rambling post and still actually give a damn about any of this? Well I have one more link for you. In the build-up to the new World of Warcraft expansion (which involves time travel to the period the movie was set, which I'm sure is not synchronous at all) they released a series of movie shorts explaining the background of many of the orcs in the Horde in this period. There are so many of these characters, actually, that only one of the orcs profiled in this video series is also one of the leads in this movie: Durotan.
If you want a little animated movie that gives you an insight into the background of the orc protagonist of the movie, I'm linking it here. The human in this clip is Varian Wrynn, the son of the late Llane Wrynn and current King of Stormwind (and leader of the Alliance.) And the purple guy with tentacles doing narration is Maraad. He's a Draenei, and - coincidence! - he's the uncle of Garona. (As it turned out not all the Draenei died and they eventually joined the Alliance, but that's a whole other story I am not getting into here.) Anyway, enjoy, or not:
Yes, I know too much about Warcraft. You're welcome.