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Post by Gregson on Dec 2, 2014 11:51:23 GMT -5
Ahhhhh I want it so bad. Also as an unabashed Elder Scrolls fanboy I'm hoping the mainstream popularity of this game hits Bethesda right in the story department. Amen to that. I definitely prefer the game play of Skyrim. I mean, in Skyrim it's actually fun to be an archer.
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Post by CallMeCarlosTheDwarf on Dec 2, 2014 12:16:44 GMT -5
Did you take Iron Bull with you to kill a dragon? You really need to take him with you when you kill a dragon. I have not. But now I will! I chose to romance Iron Bull, btw, because my only other male choice was Blackwall. I considered Josephene, but she's so adorable that I can't imagine her in bed. And there was no way I was going after Sera. Don't fuck crazy, even in a vidya game. Iron Bull's romance is actually pretty great. Lots of fun, silly scenes. We were in bed together talking about which word would be the safe word for each companion and adviser, for instance. (I suggested Bianca for Varric, Bull said, "no, it would have to be something he WOULDN'T cry out during sex"). Hot damn, this sounds like the best writing Bioware's done in years (Garrus and Shep shooting bottles on the Citadel excepted). ar ETA: Has archery continued to suck, Gregson? It was super fun in Awakening, when Nathaniel would just deal 200 damage a pop, but it was super utilitarian in Origins, and in 2 they made it even worse by not letting Warriors use bows on ranged targets.
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Post by Gregson on Dec 2, 2014 12:34:42 GMT -5
Hot damn, this sounds like the best writing Bioware's done in years (Garrus and Shep shooting bottles on the Citadel excepted). ar ETA: Has archery continued to suck, Gregson? It was super fun in Awakening, when Nathaniel would just deal 200 damage a pop, but it was super utilitarian in Origins, and in 2 they made it even worse by not letting Warriors use bows on ranged targets. I can really only compare it to other games like Skyrim, where it's just really a different beast altogether. I haven't played Origins. It's really an overall preference of mine. I prefer games where I can sneak around as much as I like and snipe folks from afar, or where there's at least something more to the combat. I'm enjoying Dragon Age, but I'm not in love with the auto-aiming just press trigger type combat. I feel like in other games because of how the combat works you can better take advantage of your environment and it makes for a more immersive experience. So for me, Dragon Age Inquisition would be the perfect game if it had the combat of say Dark Souls or Skyrim, including sneak attacks and sniping like in Assasins Creed or Dishonored. (also, it's probably obvious that I haven't been into gaming long enough to know the correct terminology for everything, so please excuse that)
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Post by disqusf3dme on Dec 2, 2014 13:00:10 GMT -5
Ahhhhh I want it so bad. Also as an unabashed Elder Scrolls fanboy I'm hoping the mainstream popularity of this game hits Bethesda right in the story department. That would be for the best. The design of Bethesda's games are quite lovely, really. And the fact that Oblivion and Skyrim are "living worlds" with even NPCs going about scripted lives is impressive. But they shirk story for gameplay in a big way. I got Soooo Boooored with the main story. I think that's kind of the point with their games. Skyrim gets a little bit too oppressive with the whole "YOU ARE THE CHOSEN ONE!" thing, but Morrowind and Oblivion do it well. Oblivion less so. They're more like fantasy simulators than games designed to tell a story. The individual guilds were so fleshed out, it feels like the games are designed in this way like, "Oh, you don't wanna do the main quest? That's cool, because if you just wanna be a Mage we have a lengthy quest line in the Mage's guild." And that applies to all the different play styles. I'd actually take it further and argue that Oblivion did have a lot of story, it was just that the main quest was rather bland (although it deserves props for positioning you alongside the chosen one character, in reality you're just his henchman who does all the work). The Mage's Guild, Thieves Guild, Dark Brotherhood, and Fighter's Guild all had specific and memorable storylines. The Fighter's Guild stuck with me the most (After the DB). There's this rival organization you start investigating, and you discover that they like to hallucinate on jobs and it causes them to murder innocents and do all kinds of shady stuff. There's a quest where you kill a bunch of "goblins" for them and then discover you actually helped slaughter a village. The guy who starts giving you missions even gets kicked out of the guild because it's slowly being corrupted and at the end of it you go grab him back because he was like your mentor, it's awesome. Even the side quests have a lot of interesting writing, they're just generally quirky and fun. This was being somewhat discussed earlier on The AV Club's Far Cry 4 review, about the focus on narrative and story in video games discussion and how it ignores gameplay. What I love about the TES series is that the gameplay is so important but at the same time the games don't necessarily miss out on theme because of it. Someone made a really great video about the series that I can never find the link to, but his thesis is that in a TES game, the world is the story because of how the same themes run throughout everything you do. The best example is Morrowind. The game is full of all these themes, like xenophobia, colonialism, abolitionism, cultural and ideological clashes, tons of heavy stuff like that. No matter what you do in the game, main quest or not, you're going to be forced into dealing with these topics. I think if a game can pull that off well, it'll retain just as much depth as a game with a more clear cut emphasis on narrative, and if anything I prefer it because it uses the mediums more unique aspects in order to deliver on that, as opposed to just cut scenes and dialogue, which don't do anything more unique than what you'd find in a movie or book. Oblivion as well, is all about corruption. Every major quest line deals with it in some form, and I think that extends to the game's world, which seems like an idyllic fantasy land but has a lot of dark twists. I'd say that extends even further to the TES series as a whole though. I love TES elves. They throw traditionally beautiful, graceful elves out the window. Dark Elves are racist and xenophobic, the High Elves are more or less Nazis, and to top it all off, they make the elves really ugly, I love it. Man, I typed a lot there I think. I got called into work to help with something I was supposed to be doing hours ago, so I'm sitting her doing nothing until then. It's my day off, I'm supposed to playing Dragon Age! And working on an essay >_>
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Post by Tea Rex on Dec 2, 2014 13:58:55 GMT -5
That would be for the best. The design of Bethesda's games are quite lovely, really. And the fact that Oblivion and Skyrim are "living worlds" with even NPCs going about scripted lives is impressive. But they shirk story for gameplay in a big way. I got Soooo Boooored with the main story. I think that's kind of the point with their games. Skyrim gets a little bit too oppressive with the whole "YOU ARE THE CHOSEN ONE!" thing, but Morrowind and Oblivion do it well. Oblivion less so. They're more like fantasy simulators than games designed to tell a story. The individual guilds were so fleshed out, it feels like the games are designed in this way like, "Oh, you don't wanna do the main quest? That's cool, because if you just wanna be a Mage we have a lengthy quest line in the Mage's guild." And that applies to all the different play styles. I'd actually take it further and argue that Oblivion did have a lot of story, it was just that the main quest was rather bland (although it deserves props for positioning you alongside the chosen one character, in reality you're just his henchman who does all the work). The Mage's Guild, Thieves Guild, Dark Brotherhood, and Fighter's Guild all had specific and memorable storylines. The Fighter's Guild stuck with me the most (After the DB). There's this rival organization you start investigating, and you discover that they like to hallucinate on jobs and it causes them to murder innocents and do all kinds of shady stuff. There's a quest where you kill a bunch of "goblins" for them and then discover you actually helped slaughter a village. The guy who starts giving you missions even gets kicked out of the guild because it's slowly being corrupted and at the end of it you go grab him back because he was like your mentor, it's awesome. Even the side quests have a lot of interesting writing, they're just generally quirky and fun. This was being somewhat discussed earlier on The AV Club's Far Cry 4 review, about the focus on narrative and story in video games discussion and how it ignores gameplay. What I love about the TES series is that the gameplay is so important but at the same time the games don't necessarily miss out on theme because of it. Someone made a really great video about the series that I can never find the link to, but his thesis is that in a TES game, the world is the story because of how the same themes run throughout everything you do. The best example is Morrowind. The game is full of all these themes, like xenophobia, colonialism, abolitionism, cultural and ideological clashes, tons of heavy stuff like that. No matter what you do in the game, main quest or not, you're going to be forced into dealing with these topics. I think if a game can pull that off well, it'll retain just as much depth as a game with a more clear cut emphasis on narrative, and if anything I prefer it because it uses the mediums more unique aspects in order to deliver on that, as opposed to just cut scenes and dialogue, which don't do anything more unique than what you'd find in a movie or book. Oblivion as well, is all about corruption. Every major quest line deals with it in some form, and I think that extends to the game's world, which seems like an idyllic fantasy land but has a lot of dark twists. I'd say that extends even further to the TES series as a whole though. I love TES elves. They throw traditionally beautiful, graceful elves out the window. Dark Elves are racist and xenophobic, the High Elves are more or less Nazis, and to top it all off, they make the elves really ugly, I love it. Man, I typed a lot there I think. I got called into work to help with something I was supposed to be doing hours ago, so I'm sitting her doing nothing until then. It's my day off, I'm supposed to playing Dragon Age! And working on an essay >_> Those are fine arguments for the world of TES. I suppose what it comes down to is what one wants out of a game. A simulation of a world is great, but I admit that after a while I feel like I'm...wasting time? This is one of the reasons MMOs never really appealed to me. If I'm going into a fake world, I want a strong narrative. Fucking around exploding things with magic and horseback riding across the plains to find some sweet loot is all well and good, but then I'm like "is there not something I could be doing in the physical world that would give me the same sense of adventure? Am I not missing out by living partially in this pretend place?" With a strong story running in the background, it feels more like I have a bit of purpose, if only to see what happens next. Of course, once they can Matrix us into such fantasy worlds, my arguments may go out the window.
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Post by CallMeCarlosTheDwarf on Dec 2, 2014 14:39:09 GMT -5
It's all about The Witcher 3, guys. All about The Witcher 3.
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Post by Tea Rex on Dec 2, 2014 17:06:34 GMT -5
Downloaded the album. Was disappointed because the tavern songs aren't on there. I'm gonna have to steal them off the internets, I suppose.
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Post by disqusf3dme on Dec 3, 2014 12:58:11 GMT -5
I suppose what it comes down to is what one wants out of a game. A simulation of a world is great, but I admit that after a while I feel like I'm...wasting time? This is one of the reasons MMOs never really appealed to me. If I'm going into a fake world, I want a strong narrative. Fucking around exploding things with magic and horseback riding across the plains to find some sweet loot is all well and good, but then I'm like "is there not something I could be doing in the physical world that would give me the same sense of adventure? Am I not missing out by living partially in this pretend place?" With a strong story running in the background, it feels more like I have a bit of purpose, if only to see what happens next. Of course, once they can Matrix us into such fantasy worlds, my arguments may go out the window. That's a good point, everyone approaches games differently, it's like the whole ludologist vs. narrativist debate in a way. Personally, I do like having a narrative as well, for the purpose of direction. Like whenever I play a TES game I imagine a background for my character and choose to do things that match what I've decided they'll be. One of my favourites to play in Skyrim was a mage who I pretended was sent by the Imperials to investigate Dwarven ruins. I picked up a companion to use as a bodyguard and just devoted my time to searching out these ruins and collecting whatever cool or rare loot I could find. I form my own narrative as I play. I like that you mentioned the Matrix. I'm reading Snow Crash right now and we're so scarily close to the Metaverse. You can already play Skyrim with an Oculus Rift!
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Post by Tea Rex on Dec 3, 2014 13:04:31 GMT -5
I suppose what it comes down to is what one wants out of a game. A simulation of a world is great, but I admit that after a while I feel like I'm...wasting time? This is one of the reasons MMOs never really appealed to me. If I'm going into a fake world, I want a strong narrative. Fucking around exploding things with magic and horseback riding across the plains to find some sweet loot is all well and good, but then I'm like "is there not something I could be doing in the physical world that would give me the same sense of adventure? Am I not missing out by living partially in this pretend place?" With a strong story running in the background, it feels more like I have a bit of purpose, if only to see what happens next. Of course, once they can Matrix us into such fantasy worlds, my arguments may go out the window. That's a good point, everyone approaches games differently, it's like the whole ludologist vs. narrativist debate in a way. Personally, I do like having a narrative as well, for the purpose of direction. Like whenever I play a TES game I imagine a background for my character and choose to do things that match what I've decided they'll be. One of my favourites to play in Skyrim was a mage who I pretended was sent by the Imperials to investigate Dwarven ruins. I picked up a companion to use as a bodyguard and just devoted my time to searching out these ruins and collecting whatever cool or rare loot I could find. I form my own narrative as I play. I like that you mentioned the Matrix. I'm reading Snow Crash right now and we're so scarily close to the Metaverse. You can already play Skyrim with an Oculus Rift! Oh, I like the idea of building your own narrative. Hm, I think I'm approaching things the wrong way, then. Perhaps I should let go and allow myself to build something in my mind rather than being led by a narrative leash.
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Post by Gregson on Dec 3, 2014 13:50:51 GMT -5
Downloaded the album. Was disappointed because the tavern songs aren't on there. I'm gonna have to steal them off the internets, I suppose. Surely they will release the tavern tracks on their own? surely?!
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Post by Deleted on Dec 4, 2014 18:01:20 GMT -5
There isn't a way to change your character's appearance in game is there? Is there talk of a patch/DLC to include that option at some point a la Skyrim?
Because I now realize my guy looks like fucking Wreck-It Ralph.
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Post by Tea Rex on Dec 4, 2014 18:10:07 GMT -5
There isn't a way to change your character's appearance in game is there? Is there talk of a patch/DLC to include that option at some point a la Skyrim? Because I now realize my guy looks like fucking Wreck-It Ralph. Oh, dear. Are you currently playing, or did you create him in the Keep? Because if the former, you're boned.
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Post by Tea Rex on Dec 4, 2014 18:15:38 GMT -5
I've been playing for nearly two weeks straight now, and I am feeling the incredible fatigue. This game is fucking enormous. I still have two areas to fully explore, one I've only dabbled in, the other I haven't even visited. And I still have 7 dragons to kill, which means there are places where I can't get to fade rifts or landmarks. I'm hesitant to play for full completionist, guys - there's no way I'll have the patience to pick up every mosaic piece or every bottle of booze. And I've already decided to fuck off the treasure maps.
Maybe I'll put down the controller for a few days.
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Post by disqusf3dme on Dec 4, 2014 19:34:44 GMT -5
I've been playing for nearly two weeks straight now, and I am feeling the incredible fatigue. This game is fucking enormous. I still have two areas to fully explore, one I've only dabbled in, the other I haven't even visited. And I still have 7 dragons to kill, which means there are places where I can't get to fade rifts or landmarks. I'm hesitant to play for full completionist, guys - there's no way I'll have the patience to pick up every mosaic piece or every bottle of booze. And I've already decided to fuck off the treasure maps. Maybe I'll put down the controller for a few days. I sort of know what you mean. I'm not fatigued yet, but I am absolutely not going to worry too much about things like the bottles or mosaics. Side quests I'll probably do most or all of. I don't even know how some people have beaten it already. I've got around 80 hours and still have at least 3 areas I haven't even traveled to yet. Basically everything power level 20+ I haven't been to yet, still haven't finished Exalted Plains or Emerald Graves either. I thought I had a lot of free time!
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Post by Deleted on Dec 4, 2014 22:40:17 GMT -5
There isn't a way to change your character's appearance in game is there? Is there talk of a patch/DLC to include that option at some point a la Skyrim? Because I now realize my guy looks like fucking Wreck-It Ralph. Oh, dear. Are you currently playing, or did you create him in the Keep? Because if the former, you're boned. Boned it is.
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Post by Generic Poster on Dec 4, 2014 22:48:58 GMT -5
I've been playing for nearly two weeks straight now, and I am feeling the incredible fatigue. This game is fucking enormous. I still have two areas to fully explore, one I've only dabbled in, the other I haven't even visited. And I still have 7 dragons to kill, which means there are places where I can't get to fade rifts or landmarks. I'm hesitant to play for full completionist, guys - there's no way I'll have the patience to pick up every mosaic piece or every bottle of booze. And I've already decided to fuck off the treasure maps. Maybe I'll put down the controller for a few days. My first play-through is always a rush to completion. Once I have that confidence, the second one is real slow, real thorough.
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Post by Tea Rex on Dec 5, 2014 9:55:46 GMT -5
I've been playing for nearly two weeks straight now, and I am feeling the incredible fatigue. This game is fucking enormous. I still have two areas to fully explore, one I've only dabbled in, the other I haven't even visited. And I still have 7 dragons to kill, which means there are places where I can't get to fade rifts or landmarks. I'm hesitant to play for full completionist, guys - there's no way I'll have the patience to pick up every mosaic piece or every bottle of booze. And I've already decided to fuck off the treasure maps. Maybe I'll put down the controller for a few days. My first play-through is always a rush to completion. Once I have that confidence, the second one is real slow, real thorough. Goodness. For some reason I suddenly need a cigarette.
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Post by Generic Poster on Dec 5, 2014 10:12:38 GMT -5
I haven't gotten to play since last weekend. I'm going to kill that fucking dragon tonight, though. I got lots of fire resistance stuff now.
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Post by Deleted on Dec 5, 2014 10:18:08 GMT -5
I'm level 4 as of last night, and am hopping around Ferelden instead of doing what I'm supposed to (Not close to done with Hinterlands stuff yet, dicking around on the Storm Coast, avoiding what I assume is First Big Mission in Orlais). Will this backfire for main mission stuff in terms of overleveling?
Edit: I desperately need and IRL friend to play this game so I can talk about loooooooooore.
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Post by Tea Rex on Dec 5, 2014 14:56:47 GMT -5
I'm level 4 as of last night, and am hopping around Ferelden instead of doing what I'm supposed to (Not close to done with Hinterlands stuff yet, dicking around on the Storm Coast, avoiding what I assume is First Big Mission in Orlais). Will this backfire for main mission stuff in terms of overleveling? Edit: I desperately need and IRL friend to play this game so I can talk about loooooooooore. *puts on spectacles* Discuss the Lore, sir. I would LOVE to go in deep about it.
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Post by Gregson on Dec 5, 2014 17:31:51 GMT -5
Almost killed my first Dragon. I've got that fucker down to quarter life, but might have to level up a bit to finish him off. How many of you use tactical view? is that what it's called? Maybe I just haven't considered it enough yet, but I just don't see it being very practical. Am I way off base here?
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Post by Tea Rex on Dec 5, 2014 17:56:10 GMT -5
Almost killed my first Dragon. I've got that fucker down to quarter life, but might have to level up a bit to finish him off. How many of you use tactical view? is that what it's called? Maybe I just haven't considered it enough yet, but I just don't see it being very practical. Am I way off base here? I use it when I want to get people into position, or to, say, keep them running. There's one electric dragon you have to fight in water. Tactical view was the only way that I could keep Solas from getting himself electricuted, the fucker.
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Post by Gregson on Dec 5, 2014 18:16:30 GMT -5
Almost killed my first Dragon. I've got that fucker down to quarter life, but might have to level up a bit to finish him off. How many of you use tactical view? is that what it's called? Maybe I just haven't considered it enough yet, but I just don't see it being very practical. Am I way off base here? I use it when I want to get people into position, or to, say, keep them running. There's one electric dragon you have to fight in water. Tactical view was the only way that I could keep Solas from getting himself electricuted, the fucker. Solas, ugh, hate that guy.
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Post by disqusf3dme on Dec 5, 2014 20:58:37 GMT -5
I read some stuff about how to better use the AI. They say to set your tanks to Follow themselves, and set your ranged attackers to defend themselves. It's been working great for me so far, makes dragon fights easier because my mage isn't running in there all the time. Almost killed my first Dragon. I've got that fucker down to quarter life, but might have to level up a bit to finish him off. How many of you use tactical view? is that what it's called? Maybe I just haven't considered it enough yet, but I just don't see it being very practical. Am I way off base here? You're pretty on base actually, it's not super well implemented. The biggest issue is that orders you apply don't stick when you leave tactical view. It tempts you to mix them both, set your guys up and then have at it, but the moment you leave tactical view the AI takes over. It's too awkward to bother using for a full fight, I find.
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Post by Gregson on Dec 8, 2014 10:40:23 GMT -5
I read some stuff about how to better use the AI. They say to set your tanks to Follow themselves, and set your ranged attackers to defend themselves. It's been working great for me so far, makes dragon fights easier because my mage isn't running in there all the time. Almost killed my first Dragon. I've got that fucker down to quarter life, but might have to level up a bit to finish him off. How many of you use tactical view? is that what it's called? Maybe I just haven't considered it enough yet, but I just don't see it being very practical. Am I way off base here? You're pretty on base actually, it's not super well implemented. The biggest issue is that orders you apply don't stick when you leave tactical view. It tempts you to mix them both, set your guys up and then have at it, but the moment you leave tactical view the AI takes over. It's too awkward to bother using for a full fight, I find. yeah, that's how I've felt. It will set everyone up but then everything soon goes out the window. Unless you have the patience to orchestrate everything move by move. I might try those suggestions you mentioned above though.
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Post by Deleted on Dec 9, 2014 11:32:41 GMT -5
I read some stuff about how to better use the AI. They say to set your tanks to Follow themselves, and set your ranged attackers to defend themselves. It's been working great for me so far, makes dragon fights easier because my mage isn't running in there all the time. You're pretty on base actually, it's not super well implemented. The biggest issue is that orders you apply don't stick when you leave tactical view. It tempts you to mix them both, set your guys up and then have at it, but the moment you leave tactical view the AI takes over. It's too awkward to bother using for a full fight, I find. yeah, that's how I've felt. It will set everyone up but then everything soon goes out the window. Unless you have the patience to orchestrate everything move by move. I might try those suggestions you mentioned above though. I fought a few fights thusfar in tactical mode and I'd agree that it's only tolerable for a relatively short fight and only necessary for boss fights, then really only for focusing on targets and making sure my dummy ranged people stay at a safe distance (haven't fought a dragon yet). Has everyone else been leaving rogue archers at home during the main story quests? I find that two mages and a tank seems to be much more useful in a major battle setting. Varric and Sera only get to come out and play during side quests and wandering. I'm also not really sure what the inner circle thinks of me aside from Vivenne who is not a fan and Dorian who wants it bad. Without trying to romance him, my only dialogue options with him at the moment are "Start a romance" and "Goodbye." Tea Rex, you find those tavern songs anywhere? That is some solid fireplace sittin' music. Edit: I'm at work but if someone could see if this link works, I would be forever grateful www.reddit.com/r/dragonage/comments/2oir9o/all_the_tavern_songs_both_english_and/
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Post by Tea Rex on Dec 9, 2014 12:36:17 GMT -5
yeah, that's how I've felt. It will set everyone up but then everything soon goes out the window. Unless you have the patience to orchestrate everything move by move. I might try those suggestions you mentioned above though. I fought a few fights thusfar in tactical mode and I'd agree that it's only tolerable for a relatively short fight and only necessary for boss fights, then really only for focusing on targets and making sure my dummy ranged people stay at a safe distance (haven't fought a dragon yet). Has everyone else been leaving rogue archers at home during the main story quests? I find that two mages and a tank seems to be much more useful in a major battle setting. Varric and Sera only get to come out and play during side quests and wandering. I'm also not really sure what the inner circle thinks of me aside from Vivenne who is not a fan and Dorian who wants it bad. Without trying to romance him, my only dialogue options with him at the moment are "Start a romance" and "Goodbye." Tea Rex, you find those tavern songs anywhere? That is some solid fireplace sittin' music. Edit: I'm at work but if someone could see if this link works, I would be forever grateful www.reddit.com/r/dragonage/comments/2oir9o/all_the_tavern_songs_both_english_and/Chalms, you are a gentleman and a scholar.
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Post by Gregson on Dec 9, 2014 12:40:21 GMT -5
yeah, that's how I've felt. It will set everyone up but then everything soon goes out the window. Unless you have the patience to orchestrate everything move by move. I might try those suggestions you mentioned above though. I fought a few fights thusfar in tactical mode and I'd agree that it's only tolerable for a relatively short fight and only necessary for boss fights, then really only for focusing on targets and making sure my dummy ranged people stay at a safe distance (haven't fought a dragon yet). Has everyone else been leaving rogue archers at home during the main story quests? I find that two mages and a tank seems to be much more useful in a major battle setting. Varric and Sera only get to come out and play during side quests and wandering. I'm also not really sure what the inner circle thinks of me aside from Vivenne who is not a fan and Dorian who wants it bad. Without trying to romance him, my only dialogue options with him at the moment are "Start a romance" and "Goodbye." Tea Rex, you find those tavern songs anywhere? That is some solid fireplace sittin' music. Edit: I'm at work but if someone could see if this link works, I would be forever grateful www.reddit.com/r/dragonage/comments/2oir9o/all_the_tavern_songs_both_english_and/The mediafire link is legit. I just downloaded them. I prefer the english singer over the french. Not sure if they're the best quality, but they're not bad quality. Nightingale's Eyes is a really nice song! I also don't take out my rogues and archers much, especially since I am primarily a rogue archer. Also I made out with Blackwall last night. At least we started to make out, yadda yadda yadda, it was morning, so go figure.
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Post by Tea Rex on Dec 9, 2014 14:58:46 GMT -5
I still switch between, but now I go with a little strategy. Blackwall, Cassandra and the necessary mage for killing dragons. A mage, a warrior, and a two-bladed rogue for nearly everything else (I made Sera a two-bladed rogue because we didn't need three archers). I make the rogue concentrate on ranged attackers, because they outright murther mages and archers - particularly Cole and his assassin attacks. The warrior tanks, and the mage and I pick off enemies from afar. Easy-peasy.
But I don't bring Varric out to play often as a result. Sometimes I'll go mageless when I'm just wandering around, and then I'll bring him out with a couple of warriors. And I never bring Iron Bull to a serious brawl. I can't seem to keep the guy alive! He'll doll out some heavy damage and then keel over where no one can reach him. I took him to fight a dragon once, and he blinked out faster than a candle at Elton John's house. The dragon proceeded to savage everyone else. Thank god I had Cassandra - I think that woman is made of titanium. I downed the dragon, but it took forever and I limped back to the camp. THANKS, Bull.
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Post by Deleted on Dec 9, 2014 15:24:41 GMT -5
Are all of us rogues? I think we are all rogues.
Edit: this is what I decided to post instead of a lengthy diatribe asking why the Chantry didn't support elvish self-determination etc. Ain't got time for that.
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