patbat
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Post by patbat on May 20, 2020 9:36:22 GMT -5
Code Vein: Mechanically, possibly the worst Soulslike--maybe slightly less clunky than Lords of the Fallen, but it's close. But damn if the "post-apocalyptic anime vampires" setting doesn't cut a lot of ice with me!
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LazBro
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Post by LazBro on May 20, 2020 9:41:11 GMT -5
Code Vein: Mechanically, possibly the worst Soulslike--maybe slightly less clunky than Lords of the Fallen, but it's close . But damn if the "post-apocalyptic anime vampires" setting doesn't cut a lot of ice with me! This one is definitely on my "pick up on sale" list. Too bad to hear about the clunkiness. Whenever I watch videos, I'm enamored of the art, setting and creature designs, but yeah I can tell just seeing it that it doesn't move quite like souls. And that "feel" is damn near everything to me.
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patbat
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Post by patbat on May 20, 2020 9:42:07 GMT -5
Code Vein: Mechanically, possibly the worst Soulslike--maybe slightly less clunky than Lords of the Fallen, but it's close . But damn if the "post-apocalyptic anime vampires" setting doesn't cut a lot of ice with me! This one is definitely on my "pick up on sale" list. Too bad to hear about the clunkiness. Whenever I watch videos, I'm enamored of the art, setting and creature designs, but yeah I can tell just seeing it that it doesn't move quite like souls. And that "feel" is damn near everything to me. I picked it up on sale from Green Man Gaming, but I still paid too much--I would recommend waiting until it's below $20, honestly
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LazBro
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Post by LazBro on May 20, 2020 9:43:31 GMT -5
Unrelated, I played some Bloodborne over the weekend, and it's still a masterpiece and all that, but I gotta say .... after playing 200+ hours of Sekiro, with few interludes with other Souls games along the way, Bloodborne feels so slooooooooooooooow. Still really fun, but kind of plodding.
The 30 FPS contributes for sure. Just not crisp the way Sekiro is on my PC.
God I love Sekiro. It might actually be my favorite now. Certainly my favorite to play.
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Invisible Goat
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Post by Invisible Goat on May 20, 2020 9:48:44 GMT -5
Unrelated, I played some Bloodborne over the weekend, and it's still a masterpiece and all that, but I gotta say .... after playing 200+ hours of Sekiro, with few interludes with other Souls games alone the way, Bloodborne feels so slooooooooooooooow. Still really fun, but kind of plodding. The 30 FPS contributes for sure. Just not crisp the way Sekiro is on my PC. God I love Sekiro. It might actually be my favorite now. Certainly my favorite to play. I was just contemplating whether I should play BB for the 4th time or Sekiro for the 3rd while I wait for Last of Us 2. I think what you said is the reason I'm gonna do Sekiro. That infinite run capability, ability to knock out a boss health bar in like 10 seconds if you deflect it perfectly, etc. Just feels so good.
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LazBro
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Post by LazBro on May 31, 2020 22:06:04 GMT -5
*Starts playing a new game of Dark Souls: Remastered*
*Not really sure what weapon I want to main*
*First black knight in the game drops the black knight sword*
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LazBro
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Post by LazBro on Jun 11, 2020 23:53:02 GMT -5
Bruh.
(Though if this ends up being PS5 exclusive, it will be just like Bloodborne: a brilliant game I love and never play.)
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LazBro
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Post by LazBro on Jul 21, 2020 9:16:22 GMT -5
Yarntown. Bloodborne as a 16-bit Zelda clone.
This is free to download, and I played it a bit. It's not very fun to play. Kind of clunky and combat timing feels off. But it's a hell of a thing to look at.
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Invisible Goat
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Post by Invisible Goat on Jul 30, 2020 14:35:52 GMT -5
DS2 is kicking my ASS. It definitely feels weirder mechanically than the others but not really in a way I can define. And this might not even be rooted in reality but I feel like it takes FOREVER to heal. Like I'll start right after dodging a big attack from a boss, during what normally would be a counterattack window, and it's still not enough time.
Also in Heide's Tower that dragon miniboss is one of the most bizarre encounters I've seen in these things. You have to spend about 90 seconds running to him, threading your way through extremely powerful enemies, and every single one of them follows you into the arena and chases you around while you're trying to take down a big-ass dragon. I eventually pulled it off by going elsewhere and getting a lot more powerful, but jesus. I feel like enemies were "leashed" a lot more in the others.
Only weapon I've used at all is a +5 broadsword. Good weapons and upgrade materials seem hard to come by.
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patbat
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Post by patbat on Jul 30, 2020 14:53:14 GMT -5
DS2 is kicking my ASS. It definitely feels weirder mechanically than the others but not really in a way I can define. And this might not even be rooted in reality but I feel like it takes FOREVER to heal. Like I'll start right after dodging a big attack from a boss, during what normally would be a counterattack window, and it's still not enough time. Also in Heide's Tower that dragon miniboss is one of the most bizarre encounters I've seen in these things. You have to spend about 90 seconds running to him, threading your way through extremely powerful enemies, and every single one of them follows you into the arena and chases you around while you're trying to take down a big-ass dragon. I eventually pulled it off by going elsewhere and getting a lot more powerful, but jesus. I feel like enemies were "leashed" a lot more in the others. Only weapon I've used at all is a +5 broadsword. Good weapons and upgrade materials seem hard to come by. Have you leveled Adaptability at all? They tied the speed of healing animations and number of i-frames per dodge to the "Agility" stat, which can be raised by putting levels into Adaptability: darksouls2.wikidot.com/agility I remember when the game came out there was argument about whether Adaptability was a useless "dump" stat, the way Luck was in Demon's Souls and Resistance was in Dark Souls, and the game can definitely be beaten without investing in it at all, but the consensus is that investing in Adaptability (or Attunement for magic users) until you hit 110 Agility will make Dark Souls 2 feel a lot more like the other games in the series.
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LazBro
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Post by LazBro on Jul 30, 2020 15:41:42 GMT -5
DS2 is kicking my ASS. It definitely feels weirder mechanically than the others but not really in a way I can define. And this might not even be rooted in reality but I feel like it takes FOREVER to heal. Like I'll start right after dodging a big attack from a boss, during what normally would be a counterattack window, and it's still not enough time. Also in Heide's Tower that dragon miniboss is one of the most bizarre encounters I've seen in these things. You have to spend about 90 seconds running to him, threading your way through extremely powerful enemies, and every single one of them follows you into the arena and chases you around while you're trying to take down a big-ass dragon. I eventually pulled it off by going elsewhere and getting a lot more powerful, but jesus. I feel like enemies were "leashed" a lot more in the others. Only weapon I've used at all is a +5 broadsword. Good weapons and upgrade materials seem hard to come by. I like DS2 a lot, but it will always be bottom of the heap for me, because there's no avoiding that it feels wrong. Just wrong. It doesn't move right. You feel it as soon as you start the game. Directional movement is off, timing is off, hit boxes are off. PB is right that leveling ADP can help a lot. One point of difference is so subtle that you won't feel it level by level, but it does add up. I usually mainline the stat and pay only token attention to the others until I get ADP where I want it.
That dragon being in Heide's Tower means you're playing the SOTFS version, which is also the version I own and the only version I've played. Most fans agree that it's bullshit. I actually cheese that dragon entirely with arrows and it takes FOR-EV-ER.
Being +5 deep I don't see you changing weapons at this point, but if you're interested, the rapier is super good in DS2. It's what speedrunners use until late game when they get an even more broken weapon. The rapier is fast and has no swing, so it's great for liquefying bosses where crowd control isn't a big thing. (Like the halberd in DS1 or DS3, I really like thrust weapons with no swing, because I HATE hitting walls and losing my attack. I prefer the accuracy of a jab even if it means a little more jumping around during crowd fights).
Hmmmm.... unlike DS1 and DS3 which I play with a shield even while I two-hand most bosses, in DS2 shields are all but pointless to me. I rely on dodging alone in DS2.
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Invisible Goat
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Post by Invisible Goat on Jul 30, 2020 16:34:00 GMT -5
Thanks for the tips about adaptability! I think I've leveled it by one or two points without knowing what it is because levels are surprisingly easy to come by, but I'll try to focus on that more now.
Forgot to mention how The Pursuer took me 15 tries because I was at half health and didn't realize Human Effigies were going to be this easy to come by so didn't want to waste one. Fun boss though. And I've since found another way to mitigate the health loss thing so it's not that much of an issue.
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patbat
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Post by patbat on Jul 31, 2020 10:09:17 GMT -5
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Post by Deleted on Aug 13, 2020 20:55:33 GMT -5
Trying to beat Ornstein and Smough with a Greataxe and heavy armor is like pulling teeth. Soon as you get a good hit in on one, the other swoops in and shoves their boot up your ass.
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Post by Deleted on Aug 14, 2020 23:48:56 GMT -5
Trying to beat Ornstein and Smough with a Greataxe and heavy armor is like pulling teeth. Soon as you get a good hit in on one, the other swoops in and shoves their boot up your ass. Summoned Solaire (I've got nothing to prove, seeing as I've already beaten them the normal way before) and the fight took all of twenty seconds
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Post by Invisible Goat on Aug 16, 2020 19:30:55 GMT -5
I thought for sure Fume Knight would be the final greatest test of the game and then immediately you encounter Sir Alonne and his hellish runup. I appreciate the fact that the enemies despawn after 10 deaths, but it still took me a good hour of extremely tedious work to do that, only for the pleasure of getting my ass handed to me in 30 seconds or so on each attempt at Alonne. Weird game.
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Post by Deleted on Aug 23, 2020 22:13:37 GMT -5
The Greatest Boss Fight of All Time
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LazBro
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Post by LazBro on Oct 15, 2020 8:24:41 GMT -5
All of Vaati's contest commissions have been incredible, but this one .... just ... I want it bad.
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LazBro
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Post by LazBro on Oct 30, 2020 12:22:17 GMT -5
I didn't preorder or anything. I wonder how hard it will be to get a PS5 this year.
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Invisible Goat
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Post by Invisible Goat on Nov 2, 2020 22:38:25 GMT -5
Minor spoilers for "new" Sekiro bosses to follow
Tried out the new Sekiro boss rush mode thing and am having a surprisingly fun time with it. There are gauntlets you can do to unlock these "new" bosses at the end that are just buffed versions of regular ones, but fighting the regular ones is also a pleasure as well.
Anyway the only new one I've tried so far is "Inner Genichiro." I'm not exaggerating at all when I say the first 3 or 4 times I tried him, he literally sprinted up to me and killed me immediately, within 10 seconds, with his new "sakura dance" move.
It's a 3-strike move that, if he gets you with all 3, will kill you even at full health. And if you block the 3 strikes, instead of deflecting them, you still take significant damage, to the tune of about 50% of your health. I'm doing okay with it now, but I still can't beat his third phase. I can tell I'm gonna be investing significant time into this whole mode though. So addicting.
EDIT: Also this mode has only reinforced my take that Isshin, the Sword Saint is the best fight in the entire catalog. Just incredible. His second phase in particular is just so intense, with the gun and giant spear and unrelenting aggression.
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patbat
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Post by patbat on Nov 4, 2020 9:50:59 GMT -5
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LazBro
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Post by LazBro on Nov 12, 2020 9:12:49 GMT -5
Today's the day. I wanna be ass-deep in sub-50 Demon's Souls Remake speedruns by dinner time.
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patbat
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Post by patbat on Nov 13, 2020 13:21:49 GMT -5
Nothing, NOTHING has prepared me for Patches with actual facial animations
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LazBro
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Post by LazBro on Nov 13, 2020 19:08:27 GMT -5
Guys ... I did it.
I made it to the Sword Saint without proccing the resurrect. He then quickly stomped me but still. I made it all the way to the end without ever getting knocked out, Demon of Hatred included. It's been my personal goal, and I did it.
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Invisible Goat
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Post by Invisible Goat on Nov 13, 2020 20:10:37 GMT -5
Guys ... I did it.
I made it to the Sword Saint without proccing the resurrect. He then quickly stomped me but still. I made it all the way to the end without ever getting knocked out, Demon of Hatred included. It's been my personal goal, and I did it.
It's amazing how quickly you can tear through the game once you really know what you're doing. I'm doing another run through for the Shura ending which I haven't done before and while I've definitely used resurrects, I don't think I've actually died.
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Invisible Goat
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Post by Invisible Goat on Nov 14, 2020 8:26:49 GMT -5
Speaking of the Shura ending, knocked it off last night. It's a shame the ending sucks so bad because Emma/old Isshin are pretty great bosses. Although I didn't really like killing Emma, which I had to do about 15 times because Isshin kept lighting my ass up.
All I need for the platinum now are all the prosthetic upgrades and to finish all the skill trees, which are both just grinding. Probably will have to go for it.
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Invisible Goat
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Post by Invisible Goat on Nov 29, 2020 17:59:18 GMT -5
I did it. I'm a real gamer
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LazBro
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Post by LazBro on Dec 25, 2020 15:57:53 GMT -5
Code Vein gives you 9 voice options for your silent protagonist.
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Post by LazBro on Dec 28, 2020 9:36:18 GMT -5
Code Vein is pretty cool so far. I'm liking it better than I expected. I'm not very far in - just past the Butterfly of Delirium, which ... dang! Hard fight! Though it probably took me so many tries, because I more or less refused to change my build or strategy. In true Souls fashion, I insisted in relying on old fashioned git gud.
Mechanically it's too busy for me. The interplay between codes, veils, and gifts is a bit much when all I really want is to make my regular attack do as much damage as possible. That's what's going to define 95% of combat encounters anyway. It's funny then that actually leveling is so straightforward. No stat selection or anything. Just up, up, up! I actually love this and have long pined for the good ol' days of SNES JRPGs before skill trees and point allocation. Just let me grind ahead of the game's curve and crush everything already. The way games were meant to be played.
Of course this has been balanced by the fact that leveling in Code Vein is such a slow, incremental process. Except for the extra HP, gaining even five levels at a whack hardly has you feeling stronger.
It's my understanding that there's a level cap on "gift experience" in each area. Given my natural play style, this is annoying and absolutely will get me in trouble at some point.
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patbat
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Post by patbat on Feb 2, 2021 11:53:43 GMT -5
I want to do this
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