LazBro
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Post by LazBro on Oct 5, 2023 8:37:33 GMT -5
Progress in Lies of P has been slow, in part because it is hard, and in part because I don't have a lot of time to play on any given day. Except for Fridays, my gaming time is maybe an hour starting sometime after 10pm, and by then I'm usually not feeling something as taxing as a Souls-like. I don't feel like I'll have enough time to make progress, so I play Vampire Survivors or Hades or some other quick game instead.
This is a problem, though. With play sessions so far apart, I really lose my feel (and zeal) for the game. Still gonna keep pushing though. I paid full goddamn price for this thing, and it IS excellent.
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LazBro
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Post by LazBro on Oct 21, 2023 22:54:46 GMT -5
- 46 hours into an Elden Ring run. - Over level 100. - Nearly 90,000 runes needed to gain a single level.
- Dutifully goes out of my way to crush every glowing skull I see and collect its level 1 rune item.
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LazBro
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Post by LazBro on Oct 23, 2023 11:55:02 GMT -5
I fell off my last run of Elden Ring and started again some weeks ago, playing on and off. Once again I went out of my way to do just about everything I could before venturing to Altus Plateau. All the way through to completing both the Ranni and Fia quest lines (which is kind of wild that you can complete both of those without ever entering Altus, which I would consider the START of Elden Ring's mid-game. Like, you haven't reached the game's canonical midpoint, but you've already fought Fortissax.) I think it's a fun path:
All of Limgrave, including Weeping Peninsula and Siofra River
All of Liurnia, including first part of Ainsel
All of Caelid All of the rest of Siofra and Ainsel All of Nokron, Nokstella, Deeproot, Lake of Rot, Moonlight Plateau, etc.
And then back to Altus, now massively overpowered for the area
The downside to this route is that when you get back to Altus, not only are you overpowered, which doesn't bother me, but you also step way back in the upgrade material route. From the 7's and 8's that you need (assuming traditional weapon, not somber) back to 4's and 5's that you don't. You spend a long, LONG stretch of game not able to upgrade your weapon.
I hate not having the map (I still don't know this game very well having only beaten it once), and I also forgot about the Rya skip to Volcano Manor at the beginning of Altus Plateau, so in order to get the Mt. Gelmir map I galloped the whole way from the Abandoned Coffin grace point to the Gelmir map. So all the way through Altus, past the sentinels, gargoyle, and Morgott specter fight, past the windmills village, across the bridge, up all those long ass ladders, past the fallingstar beast ... just run, run, run... it takes like 6-7 real-life minutes.
If I manage to keep this character going long enough to make it to the forge, I think I want to test what the longest unrestricted run would be. Castle Morne to the Forge? Redmane to the Forge? And how long would that take?
(Of course I'm not the only one who's had this thought. This user chose the forge and Bestial Sanctum, which yeah that makes sense. They did the Ruin Strewn Precipice though, which I didn't consider. In my mind the Dectus lift was okay and met the spirit of the experiment.)
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LazBro
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Post by LazBro on Nov 17, 2023 22:48:54 GMT -5
Subterranean Shunning-Grounds is one of the game's best areas. Fight me.
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LazBro
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Post by LazBro on Nov 21, 2023 8:28:27 GMT -5
Except for the one run I actually finished, all of my previous runs in Elden Ring have died out somewhere around Leyndell. Nothing to do with that area specifically - I think it's great! - but the way I play it's usually 60+ hours to make it to that point, and looking at everything left to do, the fatigue sets in. Usually another game I want to play has come along by that point as well.
But this time I've managed to persevere. Cleared out Leyndell and the Shunning-Grounds. Cleared out the Mountaintops and lit the forge. Finished Farum Azula. All of that I'm doing for only the 2nd time ever. Beating Moghwyn Palace yesterday, I'd forgotten how much the game just starts throwing runes at you. Like here's 36k in runes just walking down a hallway and killing the most basic mobs. Level 184. Gonna finish out the Snowfield and then head to the awful, awful Haligtree.
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Post by Roy Batty's Pet Dove on Nov 21, 2023 10:40:19 GMT -5
Except for the one run I actually finished, all of my previous runs in Elden Ring have died out somewhere around Leyndell. Nothing to do with that area specifically - I think it's great! - but the way I play it's usually 60+ hours to make it to that point, and looking at everything left to do, the fatigue sets in. Usually another game I want to play has come along by that point as well.
But this time I've managed to persevere. Cleared out Leyndell and the Shunning-Grounds. Cleared out the Mountaintops and lit the forge. Finished Farum Azula. All of that I'm doing for only the 2nd time ever. Beating Moghwyn Palace yesterday, I'd forgotten how much the game just starts throwing runes at you. Like here's 36k in runes just walking down a hallway and killing the most basic mobs. Level 184. Gonna finish out the Snowfield and then head to the awful, awful Haligtree.
How does the Haligtree compare to the talking tree guy from Kirby?
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LazBro
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Post by LazBro on Nov 21, 2023 10:40:26 GMT -5
If I manage to keep this character going long enough to make it to the forge, I think I want to test what the longest unrestricted run would be. Castle Morne to the Forge? Redmane to the Forge? And how long would that take? Piece of advice: if you want to run this experiment yourself, you need to do it before completing Farum Azula. I didn't really think about it, because again I don't know the late game very well at all, but once Leyndell is changed to the Ashen Capital, the spirit of this run becomes impossible. The connection between Leyndell and the Mountaintops is severed. Maybe if there was a grace point right on the other side of the door, you could agree with youself that was an acceptable warp point, just to keep the run alive. But there's not. All I've learned is that the run from Bestial Sanctum to about where the door to the Mountaintops should be in Leyndell is 23 minutes. What a waste of my limited human time.
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Post by The Thanksgiving Goblin. on Dec 27, 2023 22:10:04 GMT -5
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LazBro
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Post by LazBro on Feb 2, 2024 16:54:02 GMT -5
Lies of P has the best final "dungeon" of any Souls game I've played. It's visually cool, the challenges are interesting (and considerable), and the atmosphere is terrific. I love how after defeating the mid-boss and completing a major story event, the music and vibe of the whole place changes. From grand and adventurous to kind of somber, even sad. Like you know what you have to do, but so many awful things have happened, you've learned so many terrible things, that you know even your victory will feel wretched. It's astonishingly well crafted.
It also got me thinking the From Software Souls game never really have an equivalent. They have atmosphere, certainly, but they don't have "final dungeons" in the way Lies of P has. They have major areas that you visit last, but the final confrontation is almost always somewhere else.
DS1: your choice of Lord Soul to collect last, then warp back to Firelink to access the Kiln, which is short but at least counts as an area DS2: the memories, should you choose to complete them, but then back to Drangleic Castle to access the Throne, basically a non-area DS3: most players will tackle the Princes last, but then back to Firelink again to access the Kiln, which hardly even counts at all BB: the Wet Nurse in the Nightmare can technically be the final boss, so this gets a point, but most players will return to the dream to fight Gehrman Sekiro: even in the most linear of them all, the Fountainhead Palace is too far removed from the final encounter with the Sword Saint ER: the "final" dungeon's boss is Maliketh, but there's still three more main bosses to go, all of them back in the Capitol
There's nothing wrong with this. Just something I noticed. I like the way that Lies of P really builds into its finale. Climbing the Arche Abbey is a massive final skill test, and the real deal end boss is right at the top.
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Invisible Goat
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Post by Invisible Goat on Feb 3, 2024 10:29:14 GMT -5
Lies of P has the best final "dungeon" of any Souls game I've played. It's visually cool, the challenges are interesting (and considerable), and the atmosphere is terrific. I love how after defeating the mid-boss and completing a major story event, the music and vibe of the whole place changes. From grand and adventurous to kind of somber, even sad. Like you know what you have to do, but so many awful things have happened, you've learned so many terrible things, that you know even your victory will feel wretched. It's astonishingly well crafted. It also got me thinking the From Software Souls game never really have an equivalent. They have atmosphere, certainly, but they don't have "final dungeons" in the way Lies of P has. They have major areas that you visit last, but the final confrontation is almost always somewhere else. DS1: your choice of Lord Soul to collect last, then warp back to Firelink to access the Kiln, which is short but at least counts as an area DS2: the memories, should you choose to complete them, but then back to Drangleic Castle to access the Throne, basically a non-area DS3: most players will tackle the Princes last, but then back to Firelink again to access the Kiln, which hardly even counts at all BB: the Wet Nurse in the Nightmare can technically be the final boss, so this gets a point, but most players will return to the dream to fight Gehrman Sekiro: even in the most linear of them all, the Fountainhead Palace is too far removed from the final encounter with the Sword Saint ER: the "final" dungeon's boss is Maliketh, but there's still three more main bosses to go, all of them back in the Capitol There's nothing wrong with this. Just something I noticed. I like the way that Lies of P really builds into its finale. Climbing the Arche Abbey is a massive final skill test, and the real deal end boss is right at the top. Edit: added spoiler if you haven't beaten the boss at the top of the abbey Did you fight Nameless Puppet? I couldn't decide if I loved or hated the game up until then (only because I was having a lot of trouble with certain bosses) but that final fight won me over. Incredible boss
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LazBro
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Post by LazBro on Feb 3, 2024 11:29:30 GMT -5
Lies of P has the best final "dungeon" of any Souls game I've played. It's visually cool, the challenges are interesting (and considerable), and the atmosphere is terrific. I love how after defeating the mid-boss and completing a major story event, the music and vibe of the whole place changes. From grand and adventurous to kind of somber, even sad. Like you know what you have to do, but so many awful things have happened, you've learned so many terrible things, that you know even your victory will feel wretched. It's astonishingly well crafted. It also got me thinking the From Software Souls game never really have an equivalent. They have atmosphere, certainly, but they don't have "final dungeons" in the way Lies of P has. They have major areas that you visit last, but the final confrontation is almost always somewhere else. DS1: your choice of Lord Soul to collect last, then warp back to Firelink to access the Kiln, which is short but at least counts as an area DS2: the memories, should you choose to complete them, but then back to Drangleic Castle to access the Throne, basically a non-area DS3: most players will tackle the Princes last, but then back to Firelink again to access the Kiln, which hardly even counts at all BB: the Wet Nurse in the Nightmare can technically be the final boss, so this gets a point, but most players will return to the dream to fight Gehrman Sekiro: even in the most linear of them all, the Fountainhead Palace is too far removed from the final encounter with the Sword Saint ER: the "final" dungeon's boss is Maliketh, but there's still three more main bosses to go, all of them back in the Capitol There's nothing wrong with this. Just something I noticed. I like the way that Lies of P really builds into its finale. Climbing the Arche Abbey is a massive final skill test, and the real deal end boss is right at the top. Edit: added spoiler if you haven't beaten the boss at the top of the abbey Did you fight Nameless Puppet? I couldn't decide if I loved or hated the game up until then (only because I was having a lot of trouble with certain bosses) but that final fight won me over. Incredible boss I did. That guy almost broke me, but I finally put him down. Great boss, and great game.
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Post by The Thanksgiving Goblin. on Feb 20, 2024 21:36:39 GMT -5
3 hour exploration of how faithful a Pinocchio adaptation Lies of P is.
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LazBro
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Post by LazBro on Feb 21, 2024 8:48:57 GMT -5
3 hour exploration of how faithful a Pinocchio adaptation Lies of P is.
It's genuinely kind of amazing how Lies of P's story and lore manages to be both serious and un-stupid, given the initial "Pinocchio Souls" pitch. I love this game.
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LazBro
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Post by LazBro on Feb 22, 2024 15:31:11 GMT -5
The 1.5 update for Lies of P includes a free special weapon, the Azure Dragon Crescent Glaive, which I guess is based on Wo Long in some way. It's added to your inventory right from the start of the game, so you can begin using it right away.
It's pretty cool and very probably OP. It has a similar Fable Art to the Two Dragon Sword which is a timed parry that combos into a devastating strike, and like the Two Dragon Sword's version, the timing is both more forgiving, but also more difficult, because it has to wind up. For its damage, it's quick too. Think I might take this one for a ride and see how it goes.
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LazBro
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Post by LazBro on Feb 28, 2024 8:56:26 GMT -5
The 1.5 update for Lies of P includes a free special weapon, the Azure Dragon Crescent Glaive, which I guess is based on Wo Long in some way. It's added to your inventory right from the start of the game, so you can begin using it right away. It's pretty cool and very probably OP. It has a similar Fable Art to the Two Dragon Sword which is a timed parry that combos into a devastating strike, and like the Two Dragon Sword's version, the timing is both more forgiving, but also more difficult, because it has to wind up. For its damage, it's quick too. Think I might take this one for a ride and see how it goes. Had a chance to play some NG with the Azure Dragon Crescent Glaive from the start. I got to just past the first Black Rabbit Brotherhood fight. More or less walked through the game up to this point. Not a single boss death. I wish I could say it was my immense skill, but nah. This thing is OP. Super fun, though.
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LazBro
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Post by LazBro on Mar 4, 2024 9:53:08 GMT -5
Playing some Elden Ring.
I found the Highroad Cave, which I'm certain I missed in all my previous clearings of Limgrave. A shame, too, because in terms of visuals and designs, this is probably the best cave in the game. It's still a straight shot, but it has a multitude of enemy types, some interesting rooms designs... and I finally found that Blue Dancer Charm that I see in videos but only just realized I never picked up in my own games.
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LazBro
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Post by LazBro on Mar 6, 2024 8:43:57 GMT -5
Playing Dark Souls 1 for my kids while also playing Lies of P and Elden Ring for myself really makes stark this fact: DS1 feels like absolute shit. I love it, but oh my god it's slow. It's painfully slow. Waiting for my dude to get up after a knockdown is agonizing. Reorienting my hands to the correct "action" button is also fun. "A" for DS1 and Lies of P, and "Y" for Elden Ring. I should start a game of Sekiro just so I can add "X" in there as well.
Something to its credit though: it is nice to play a Souls game before they started leaning so heavily on all the delayed attack bullshit. I still screw up my dodges sometimes, sure, but the enemy's wind up and attack motions feel natural. They're not trying to fuck with you arbitrarily. (Ahem... Lies of P...)
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LazBro
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Post by LazBro on Mar 6, 2024 9:19:50 GMT -5
One thing I do like about Elden Ring's open world, at least as far as new runs go, is the opportunity to exploit the early game if you already know where stuff is. Before going about the slow and steady business of clearing out Limgrave, you can mad dash your first session to OP-ify your character, at least for the early game.
- Get Torrent, of course - Get Spirit Calling Bell, if you so choose
- Golden Seed in Stormhill - Secret path to get a Lantern in Liurnia; not required, but isn't it though? (And I do it here rather then when I'm passing through on the way to the Lift, because I want it for Fort Faroth)
- Unlock Rountable Hold - Run through Fort Haight to get half the Dectus Medallion - Grab Gold Pickled Fowl Foot on the way to Caelid - Grab the Physick and Sacred Tear on the way also - Grab Golden Seed in Caelid - Run through Fort Faroth to get the other half of the Dectus Medallion and Radagon's Soreseal (then die trying to escape, but it's okay, because you don't have any runes yet) - Kill Greyoll who is conveniently right there, being sure to proc the Fowl Foot before the final blow - OPTIONAL: while in Caelid, complete the Abandoned Cave for the Gold Scarab amulet (can technically do this before Greyoll to get the additional rune bonus, but I find the Cleanrot Knight duo WAY too hard to beat without the levels I get from beating Greyoll)
- Warp back to Liurnia and run allllllllllll the way to the Grand Lift of Dectus - Grab 5 Golden Seeds: one in Altus, 4 in the Capital Outskirts just past the Tree Sentinels - Run through the Sealed Tunnel to get the Smithing Stone-Miner's Bell Bearing (2)
And with just a little more planning, you can probably work enough Smithing Stone 1 and 2 world pickups into this route that you can then warp back to Hold and get yourself a +12 standard weapon with some levels on top, 3 or 4 extra flasks at +5 strength or so, and the only thing you've killed is a dragon that can't fight back. (And optionally the Cleanrot Knights.) Now your decked and ready to kill Margit for the extra amulet slot so you can rock the Soreseal and Gold Scarab at the same time.
And of course most of those steps are good for any martial character, but the Sealed Tunnel can be left out for Somber weapon runs.
I'm sure there are smarter or faster paths than this. But this is what I did, and it was fun.
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LazBro
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Post by LazBro on Mar 11, 2024 11:31:09 GMT -5
First tried Gascoigne when playing for the kids. I've still got it, baby. I thought the 30fps would bring down my enjoyment more, but while I really, really do want a remake/remaster of this game (available for PC!), it's been surprisingly tolerable. Central Yarhnam remains the best opening level of any FromSoftware / Souls game. If you full clear it, you find just enough Blood Stone Shards to level your weapon twice without requiring a lucky drop, and if you know to use one of the two Madman's Knowledge you can find, you can activate the doll and dump the rest of your 9,000 or so blood echoes into a big first leveling before heading to Gascoigne or Cleric Beast. It's perfectly paced and perfectly rewarding.
I also started another save which I pushed further into the game, because I wanted to experience the infamous "cum dungeon". If you're unfamiliar, this is a seeded Chalice Dungeon (code: CUMMFPK) which you can access as soon as you defeat Blood-Starved Beast. It has a peculiar quality: by walking into the room immediately adjacent to the lantern, you trigger an off-screen battle between two enemies that, upon the first's death, awards almost 90,000 blood echoes. And of course, being a chalice dungeon, you can quickly run it again and again and again. Bring some Bold Hunter's Marks and you can rack up literal millions of echoes in a matter of minutes. This utterly wrecks the game, but I only learned of this (maybe it wasn't discovered yet?) after putting down Bloodborne for the most part. I knew how it worked, I'd seen it in videos, but I'd never gained those sweet, cheap echoes myself. Now I have. Won't use this for the the real run though. This was just for fun.
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LazBro
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Post by LazBro on Apr 8, 2024 10:41:12 GMT -5
Finished up Bloodborne including all DLC with the kids last night (no chalice dungeons). First-tried the Orphan. Couldn't ask for more than that.
Still an absolutely fantastic game, but I dunno ... it's a bit gray. I miss the color palette of an Elden Ring or Sekiro.
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LazBro
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Post by LazBro on Jun 18, 2024 11:55:27 GMT -5
I haven't soaked up any major spoilers yet, but the reviews are out for Shadow of the Erdtree, and they are glowing. I've still only beaten Elden Ring twice, and there is still some late-game content I likewise have only seen once or twice. I've only beaten Malenia once.
My game knowledge is not nearly as exhaustive as it usually is going into a DLC. Not sure I'll have the scratch to buy it right away, but it'll be July's project for sure.
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Invisible Goat
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Post by Invisible Goat on Jun 19, 2024 9:42:00 GMT -5
I haven't soaked up any major spoilers yet, but the reviews are out for Shadow of the Erdtree, and they are glowing. I've still only beaten Elden Ring twice, and there is still some late-game content I likewise have only seen once or twice. I've only beaten Malenia once.
My game knowledge is not nearly as exhaustive as it usually is going into a DLC. Not sure I'll have the scratch to buy it right away, but it'll be July's project for sure.
I'm almost completely unspoiled but I did glance at some 10/10 reviews but caught a line that said the bosses skirt the line between fair and unfair, which is kind of concerning because no one said that about the base game even though most of the endgame bosses are complete bullshit. That said I just finished up a 4th run where I finally beat Malenia, Maliketh et al without spirit ashes and it was just as thrilling as my first run through the classic games.
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LazBro
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Post by LazBro on Jun 20, 2024 10:59:38 GMT -5
Alongside the DLC, Elden Ring had a big patch today:
No changes to my beloved Uch.
But the big story, the thing that stands out immediately, is that you can now summon Torrent in the Elden Beast fight. Two and a half years of people bitching about it, and they're finally like... "fine, here you go."
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LazBro
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Post by LazBro on Jun 20, 2024 18:11:24 GMT -5
I didn't wait.
Gonna work maybe 2 hours tomorrow and then "keep an eye on email" while I explore the Lands of Shadow.
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LazBro
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Post by LazBro on Jun 24, 2024 7:23:36 GMT -5
It's hard, you guys.
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Invisible Goat
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Post by Invisible Goat on Jun 24, 2024 8:07:51 GMT -5
I think I got very lucky against the first remembrance boss and beat it in 10 minutes or so. Second one was bruuutal and took like an hour and a half, but I enjoyed it. But yeah, even the minibosses at the end of dungeons kick my ass a bit before I figure them out. And it's fun to just be walking down the road and 2 random soldiers buff themselves and kill you in 3 seconds. Already had a couple moments of thrilling discovery where the geography clicks into place or I came out of a tunnel to an awe-inspiring visual that was also terrifying. That's still the best part.
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LazBro
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Post by LazBro on Jun 24, 2024 8:11:36 GMT -5
I think I got very lucky against the first remembrance boss and beat it in 10 minutes or so. Second one was bruuutal and took like an hour and a half, but I enjoyed it. But yeah, even the minibosses at the end of dungeons kick my ass a bit before I figure them out. And it's fun to just be walking down the road and 2 random soldiers buff themselves and kill you in 3 seconds. Already had a couple moments of thrilling discovery where the geography clicks into place or I came out of a tunnel to an awe-inspiring visual that was also terrifying. That's still the best part. Yeah, nothing like stumbling on a named Black Knight and getting your shit absolutely wrecked. Those fuckin' guys. It's funny how they make Crucible Knights seem quaint.
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LazBro
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Post by LazBro on Jun 26, 2024 7:27:55 GMT -5
Returning to the base game, even just the Roundtable Hold, always feels so weird. Like you're lost in time.
I took a NG character into the DLC, and in base game I'm post-Leyndell but haven't burned the Erdtree yet. So whenever I talk to Enia, she has the dialogue option "How to burn thorns".
Like, "Sorry, Enia, I have way bigger problems than that now."
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Invisible Goat
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Post by Invisible Goat on Jun 29, 2024 14:29:51 GMT -5
3rd main boss I found was everything I hated about the base game cranked up to 11. Fought it for 90 minutes without gaining any real understanding of his attacks, used the mimic tear and won on the first attempt. Already soured the experience
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LazBro
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Post by LazBro on Jul 1, 2024 7:50:52 GMT -5
I still use my mimic tear at every boss fight, and in fact almost any time that little symbol pops up. I don't wait and see, I just proc it immediately. Maybe one day I will do a true no-summons run of Elden Ring, but it sure ain't this run.
Assuming you mean the boss I think you mean, yeah, I can't even imagine soloing it at my skill level. I will say, that placement in the order of bosses surprised me.
I had the whole weekend to myself, and pretty much all I did was play Elden Ring and then drink beer while playing Elden Ring. I played a LOT. I'm still head over heels for the DLC. In terms of world density and visual imagination, it feels leagues beyond the base game (like it's funny how it makes base game feel quaint) and is one of the most literal use of the word awesome things I have ever played. It is the MOST game.
I do share some criticisms I've seen on Reddit's ER sub, namely that for all its visual bombast, some of the areas feel pretty light on content. Two in particular - I won't name them, and I'll offer only that they look the same - are breathtaking in their weirdness and enormity, from Elden Ring's dark fantasy to something truly alien, and then in both cases there's, like, nothing to find. I mean there is, but like really? That's it? You devoted this much map to this? And you did it twice?
I wish there were less Scadutree Fragments, but the same upgrade path. So it should be even more like Sekiro, essentially, one fragment per level. All the ones that are relatively on the path I'm cool with, such as the ones besides Miquella crosses, but man, the ones that are just out in random spots on the over world... Every time I kill one of the glowing pot guys that has one, I think, "Welp, I'm never gonna remember where that guy was." Instead they should be next to the crosses or maybe rewards from major and minor bosses. That, like Sekiro, would provide better pathing through the game's content.
The furnace golemns are kind of a bust. They look cool as hell, but goddamn are they no fun to fight.
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