LazBro
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Post by LazBro on Mar 10, 2022 21:16:33 GMT -5
Don't read item descriptions. It's a waste of time and always has been. I don't particularly recommend listening to NPCs either. (Talk to them, exhaust their dialog, but don't, like, listen to it.)
Just wait for YouTube to put it together for you. You'll be happier.
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Deleted
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Post by Deleted on Mar 10, 2022 22:28:18 GMT -5
Don't read item descriptions. It's a waste of time and always has been. I don't particularly recommend listening to NPCs either. (Talk to them, exhaust their dialog, but don't, like, listen to it.) Just wait for YouTube to put it together for you. You'll be happier. Fuck off.
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LazBro
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Post by LazBro on Mar 11, 2022 8:23:49 GMT -5
Most reviews of Elden Ring I've read have focused on the bigger picture of how the game compares to its open world peers, or how it brings Souls gameplay to the open world. But some of my favorite things about Elden Ring are all the small quality of life changes it brings to the Souls genre. Like not depleting stamina unless engaged in combat, or removing item pickup animations to make pickups instant, or fast traveling from mostly anywhere, or recovering flask charges when defeating significant groups of enemies (I wish this was more predictable, but it's nice to have either way). Equipment inventories are a little bit cleaner to navigate too. For all the big things that make it a Dark Souls that feels really new - open world, jumping, a fucking double-jumping horse - it's this little stuff I appreciate most.
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Invisible Goat
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Post by Invisible Goat on Mar 11, 2022 8:48:19 GMT -5
Extremely mild level spoiler
God, the capital might be too big. I spent at least 2 hours wandering around and still don't really even know what the objective is. It really feels like an actual full-sized city instead of a video game level.
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LazBro
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Post by LazBro on Mar 11, 2022 8:49:14 GMT -5
One QoL thing we still need, tho, is multi-sell for equipment.
Please, please just let me sell these 6 dismounter greatswords all at once. Let me multi-select everything I want to sell, and then do it in one action. Sure it's just a few seconds difference, but over the course of an entire game...
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Post by Deleted on Mar 11, 2022 22:08:45 GMT -5
Uninstalled the game after being one-hit killed from a mile away by the final boss for the 20+ straight time. Don't need this kind of drama in my life.
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LazBro
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Post by LazBro on Mar 14, 2022 7:50:51 GMT -5
I think I need to force myself to main path it a little more. Played for about two and half hours yesterday, and sure I explored some new areas of the map, found a bunch of doodads, and even cleared out a couple caves and their bosses.
But at the same time, I did nothing. I did what feels like nothing. Maybe I'll feel better if I just go to the Academy already.
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Post by Deleted on Mar 15, 2022 1:14:02 GMT -5
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LazBro
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Post by LazBro on Mar 15, 2022 6:38:09 GMT -5
Remember how the Fume Knight was hard, because some of his attacks were arbitrarily delayed, making roll timing hard to predict and his move set hard to learn?
Sometimes Elden Ring's vibe seems to be, "What if that but everybody?"
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patbat
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Post by patbat on Mar 15, 2022 10:19:04 GMT -5
Remember how the Fume Knight was hard, because some of his attacks were arbitrarily delayed, making roll timing hard to predict and his move set hard to learn? Sometimes Elden Ring's vibe seems to be, "What if that but everybody?" Interesting--to me, it actually feels like they toned the rollcatch bullshit attacks down a little from Dark Souls 3.
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LazBro
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Post by LazBro on Mar 15, 2022 10:43:57 GMT -5
Remember how the Fume Knight was hard, because some of his attacks were arbitrarily delayed, making roll timing hard to predict and his move set hard to learn? Sometimes Elden Ring's vibe seems to be, "What if that but everybody?" Interesting--to me, it actually feels like they toned the rollcatch bullshit attacks down a little from Dark Souls 3.Interestingly I didn't feel this way about the two main bosses I've beaten, Margit and Godrick, but I've felt this way about a lot of the mini-bosses in the cave areas.
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Invisible Goat
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Post by Invisible Goat on Mar 15, 2022 11:12:25 GMT -5
I've been carving through pretty much everything with the Bloodhound's Fang all game on a dex build. Sometimes i feel almost too powerful, like yesterday when I first-tried the Leyndell demigod despite playing it like absolute shit because I only needed to hit him like 12 times. My only real roadblocks so far have been the Volcano Manor demigod and just generally getting lost. But from how Froh describes the endgame I'm about to start getting effed in the ass since I'm pure melee.
I leveled up INT a bit so that I can actually use glint pebble and the worst staff but I dunno how much that is gonna help me.
The design and visuals of the capital are absolutely incredible. Part of the reason I spent so much time was just gawking at the views. And like I said in an earlier post it's really designed like an actual city. Like even if it's not gonna help you progress at all there all of these side streets, avenues, buildings, sewers, etc. to explore. A highlight so far.
I just stepped beyond there for a bit last night and it already does feel like a significant difficulty spike.
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LazBro
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Post by LazBro on Mar 17, 2022 8:51:18 GMT -5
Raya Lucaria Academy completed.
Really love the look and general vibe of the area, though it felt short to me. Way less complex than Stormveil (or I missed a whole bunch which is probably more likely). Cool enough main boss. Absolutely gorgeous arena for the second phase. Oh hey, a respec!
The post-dungeon is not nearly as explicit as Stormveil in terms of what to do next. After beating Godrick you take the one obvious path and are quickly deposited into Liurnia. After beating the Academy you're still just ... in Liurnia. And in the middle of it, no less (or again, I missed something).
I'm allowing myself the use of a basic game route, so I'm not actually lost, but I imagine without the route I would feel very overwhelmed at this point.
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Invisible Goat
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Post by Invisible Goat on Mar 17, 2022 10:04:20 GMT -5
Sounds like they nerfed the Mimic Tear ash before I could even use it on any endgame bosses. Think the boss of a certain castle in the far north would be pretty much impossible without that dude. And I'm still pretty far from the end I think.
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LazBro
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Post by LazBro on Mar 17, 2022 10:11:29 GMT -5
"Goddamn it, it's so fucking dark in this place. Why is everything always so dark? Wait, is it nighttime. Haha, I know what to do!"
*Warps back to site of grace. Passes time to morning."
"Haha, this'll show those fuckers!"
*Walks around.*
"... oh."
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Post by Deleted on Mar 17, 2022 21:10:45 GMT -5
Sounds like they nerfed the Mimic Tear ash before I could even use it on any endgame bosses. Think the boss of a certain castle in the far north would be pretty much impossible without that dude. And I'm still pretty far from the end I think. Frustrating as it was to play through the final section of the game with my fully upgraded battle hammer (favorite Dark Souls 3 weapon) while doing completely negligible borderline scratch damage to every enemy and boss despite the lengthy cooldowns using such a heavy weapon typically requires, turning every fight into a prolonged game of patiently waiting my turn like it's a World of Warcraft raid boss, it seemed obvious that most of my issues in that regard would be resolved in a patch. Which isn't to say I find making every post-Rykard boss act like they've just done a hero dose of Adderall while they flail around the area, instantly pivot on a dime so you're always within reach, and read your inputs to punish when you try to heal which you'll inevitably need to do frequently due to the copious damage every single attack does even remotely excusable. Never before had a FromSoft game made me feel like certain bosses were just colossal, insulting wastes of time like Elden Ring routinely did. Of course there were elements I actually enjoyed such as how despite being an open-world game released in 2022, instead of going the tried and true Ubisoft or Skyrim clone routes, they took a page from classic CRPG/JRPG design philosophy where areas in the overworld are clearly demarcated into smaller zones with differing levels of difficulty. You can wander from the opening section of relatively tranquil Limgrave to Caelid if you make a wrong right turn and continue on for a couple minutes where you'll be instantly slaughtered by a crow or a terrifying giant dog. Likewise, you're never told where to go explicitly, since the game expects you to have the modicum of intelligence required to figure out which areas are safe to traverse according to your current level. You're also never told that it's an incredibly foolish idea to keep brute forcing Margit and instead you should probably wait until you're properly equipped to fight him, which I respect.
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LazBro
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Post by LazBro on Mar 18, 2022 8:11:18 GMT -5
... they took a page from classic CRPG/JRPG design philosophy where areas in the overworld are clearly demarcated into smaller zones with differing levels of difficulty. You can wander from the opening section of relatively tranquil Limgrave to Caelid if you make a wrong right turn and continue on for a couple minutes where you'll be instantly slaughtered by a crow or a terrifying giant dog. Likewise, you're never told where to go explicitly, since the game expects you to have the modicum of intelligence required to figure out which areas are safe to traverse according to your current level.One thing I also really like about this is that open world or not, it's also a Souls game, meaning that you can get really far into those high-level areas sometimes by just running. A mad dash from grace to grace, or to snatch up a few overworld pickups. Probably they won't help, but who knows, your bravery might reward you with that one last next-level smithing stone you've been aching to find. It's a nice contrast from something like older Dragon's Quest games, or the infamous FF2, where there was no clear indicator of when the fights would get harder, but random encounters are also impossible to avoid. You WILL get stomped. In the classic JRPG style, these felt like walls. In Elden Ring, they feel more like strong suggestions.
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Invisible Goat
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Post by Invisible Goat on Mar 20, 2022 13:24:31 GMT -5
I beat it. In-game it says 91 hours but my Playstation account says 79 so not sure what's up with that.
Everything up to and including Morgott is a solid 10/10 best game ever made. Well, with typical minor quibbles that you have with all Souls games. After that it gets...mixed.
I actually loved the semi-secret area hidden behind another semi-secret area that for some reason contains the boss that is the center of the marketing campaign, which seems to put me in the minority. That boss however pretty much ruined the rest of the game for me. Just absolute bullshit. She does Isshin's One Mind move from Sekiro with about 1.5 second's warning, and if you happen to be in the middle of an animation and anywhere near her, you just die. Then in the second phase she adds a status effect to that same attack, along with 2 or 3 other devastating attacks that begin with the same jumping animation. Cool! Oh also she heals every time she hits you, even if you block it completely with your shield. Cool!
I beat her after 86 (or so) attempts WITH the Mimic Tear that is basically a cheat code. Though in hindsight i wonder if i was making it harder because attacking the mimic just gives her another way to heal. And like I didn't even feel good about it, it was just a chore. Awful.
So that really impacted my enjoyment of the endgame. I was so frustrated that I just used the Mimic Tear on the whole ending gauntlet of bosses which just trivialized all of them. Then after I finished I was watching a boss ranking video and saw I missed one major one, so I went back and it's locked behind an insanely long and dumb boss run with no Stake of Marika, it's another beast so massive that if you're a melee build you can't even see what it's doing, and then in the second phase you have to sprint across a massive arena and then he teleports to the other side before you can hit him once. So I said fuck it after 2 attempts which is unprecedented. Like that's the whole reason I spent all that time on Malenia, because I wanted to kill every boss.
So yeah, 9.5/10. Can't wait to play again.
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LazBro
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Post by LazBro on Mar 21, 2022 8:08:48 GMT -5
Caelid is fantastic.
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LazBro
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Post by LazBro on Mar 23, 2022 10:03:13 GMT -5
I don't know, folks.
We're coming up on one month of release, I'm at just over 58 hours total playtime (I restarted once at 14 hours), and I'm in Caelid still, which I think is the third (?) major area of the game. Like not counting Ainsel or Siofra. I'm feeling some of that open world grind setting in. When it's good, it's very good. The legacy dungeons and other larger castle-type dungeons are uniformly excellent so far, the visuals are stunning, and that feeling of "Oh shit, oh fucking ... what the fuck is that?!" I get whenever I stumble upon one of the crazier monster designs - the lobsters, the bipedal dogs in Caelid, the fucking hand things - well, literally no other game gets that reaction out of me. It's thrilling.
But boy howdy it takes a long time to play. For all its many best moments (again, so far), I can't say the minute-to-minute is all that interesting. Most of the small dungeons, such as the caves and catacombs, feel boring and repetitive, with rehashed or slightly altered layouts and visual concepts. And getting to them can be a slog as well. How much time in the last month have I spent trotting along cliff walls hoping to find a door hidden by shadow, or doubling back over a large pasture at a slightly different angle just to make sure I didn't miss anything? And of course I don't have to do those things. I could put a little more giddy-up in my play style and stick closer to the locations the map makes obvious are worth exploring. But then that feels like missing the point (to say nothing of missing useful and potentially essential items).
I don't know. I'm not really sure what I came here to say. I don't love it the way I love my favorites of the series so far. I don't prefer this experience to Sekiro, Bloodborne, or Dark Souls 3. But at the same time, all I want to do is fire it back up and get back on that grind. I don't know if and when I'm going finish this damn thing, but I ain't walking away yet.
(Unrelated: I felt this long before the game came out, but I also worry that Elden Ring spells the death of the "traditional" Souls game, at least as made by From Software. Like when the Arkham games went from the Zelda-like Asylum to the open world City, there was no going back. Despite the fact that Asylum is a vastly superior game, once you go open world, that's what you've become. I think From's only options here are to stay open world or do something really different, and not like, Sekiro different, but really different. Pouring out a vial for Bloodborne 2.)
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LazBro
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Post by LazBro on Mar 24, 2022 10:36:44 GMT -5
Defeated the Starscourge in two last night.
First time he got me when he went meteor mode. Didn't even see him land. Just a flash of orange and ... dead. Second fight went pretty well thanks to Iron Pot Alexander being an absolute beast. I love the pot people so much. Even the hostile ones.
So not too difficult (I was over-leveled maybe?), but still an incredible fight. Absolute S rank presentation and concept. Not to mention the lead up. I was expecting Redmane to be another big ass Legacy Dungeon, but I actually loved how empty it was. It felt so creepy and surreal walking around and finding no enemies except the two lion things. I kept waiting for a rug pull that never came. Can you open the doors? I could never open any of the doors.
Hmmm... headed to Altus Plateau I guess.
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Post by The Thanksgiving Goblin. on Mar 25, 2022 11:07:21 GMT -5
considering getting this
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LazBro
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Post by LazBro on Mar 25, 2022 12:32:40 GMT -5
Nah, go for the real GOAT.
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LazBro
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Post by LazBro on Mar 28, 2022 8:02:44 GMT -5
Altus Plateau is so pretty. Love the midday color scheme with all the golden leaves.
Though it gave me the strangest nostalgia trip. As soon as I saw the orange I couldn't get the Back to the Future and Simon's Quest NES games out of my head. It's not even the same colors. Just ... something about it.
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LazBro
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Post by LazBro on Mar 28, 2022 8:11:08 GMT -5
Anyway, when I first arrive at a new area, my approach is to hop on my horse and grind out the map fragments as fast as possible. I'll fine-tooth it after that, but I at least want to know the lay of the land. The one in the center and the one near the capital were easy enough (two Tree Sentinels? What the butt, man!). But the Mt. Gelmir one was incredibly frustrating to find. Or rather, it probably would have been easy to find if I'd just accepted that I would get to it through regular exploration. Actively trying to grind it out, trying to crow-fly it, left me constantly on the wrong altitude plane, lost, and frustrated. And it doesn't help that Altus Plateau / Mt. Gelmir are so dark at night. Even with a torch, it's so easy to miss things. So much time wasted.
I did find it eventually, then I went back to what I thought was going to be some kind of green paradise at the north of the plateau, and it turned out to be a ruin sinking into a toxic swamp. Great.
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Invisible Goat
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Post by Invisible Goat on Mar 28, 2022 10:03:34 GMT -5
Defeated the Starscourge in two last night.
First time he got me when he went meteor mode. Didn't even see him land. Just a flash of orange and ... dead. Second fight went pretty well thanks to Iron Pot Alexander being an absolute beast. I love the pot people so much. Even the hostile ones.
So not too difficult (I was over-leveled maybe?), but still an incredible fight. Absolute S rank presentation and concept. Not to mention the lead up. I was expecting Redmane to be another big ass Legacy Dungeon, but I actually loved how empty it was. It felt so creepy and surreal walking around and finding no enemies except the two lion things. I kept waiting for a rug pull that never came. Can you open the doors? I could never open any of the doors.
Hmmm... headed to Altus Plateau I guess.
If you go back to Redmane and talk to the festival host dude he will like reset it back to a normal place where you can open the doors and fight a forgettable boss.
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LazBro
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Post by LazBro on Mar 28, 2022 11:38:17 GMT -5
If you go back to Redmane and talk to the festival host dude he will like reset it back to a normal place where you can open the doors and fight a forgettable boss. Thanks. Yeah, I couldn't get over not knowing, since I was sure I spied some glowy stuff behind some of the doors. So I Google searched something like "can you open the doors in Redmane Castle?" and learned from Reddit that I'd simply arrived at the castle in a specific trigger state. I went back to re-open the castle and clear it out. I guess it's cool that it's a real dungeon after all, but I dunno, arriving to find it empty was kind of different. It's the experience I'd want most players to have.
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LazBro
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Post by LazBro on Mar 28, 2022 11:39:10 GMT -5
In other news, my YouTube feed just recommend an Elden Ring themed ASMR video that comes with a spoiler warning.
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Post by The Thanksgiving Goblin. on Mar 30, 2022 18:06:27 GMT -5
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patbat
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Post by patbat on Mar 31, 2022 12:43:19 GMT -5
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