LazBro
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Post by LazBro on Jul 22, 2016 13:46:20 GMT -5
I did end up playing some of the first DLC. Sunken King. It was going well, and I see what you mean by the level design more closely resembling Dark Souls 1 (in the best way), but then I got to this spot with a bunch little knives in the ground and some transparent white enemies who I couldn't hurt at all, and when I tried to evade them by just running through, I ended up in a dead-end hallway and despite the fact that I couldn't hurt them I also couldn't roll through them, so they wrecked my shit. That made me pretty mad, so I quit right then. And unless I find a way to fight them (is this that same curse bullshit from DS1?) those 27,000+ souls are just gone.
So ... what did I do instead? I played Salt and Sanctuary, because fuck me.
Edit: #runons
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LazBro
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Post by LazBro on Jul 22, 2016 14:15:31 GMT -5
The ghost dudes are basically unkillable until you find and destroy their corpses, which are all in a crypt together full of even more ghost dudes. This crypt is located up a ladder in the room with the spiked floor. The best thing to do is make a suicide run to the crypt and destroy the corpses--once you do, the ghosts permanently become regular enemies who are easy to kill. Ahhhhh, see, I actually like that. That's a cool mechanic. But in the moment, especially dying at the end of a long dead-end hallway which if I tried to recover my souls would only result in another death, I was pretty pissed. 27k ain't nothin' to sneer at. Also, general comment: the goons in this level have fucking crazy high poise. Me and my +10 rapier can't stagger them for shit. This makes it way harder (which I understand is another theme of the DLC).
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LazBro
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Post by LazBro on Jul 25, 2016 15:36:59 GMT -5
Salt & Sanctuary actually feels more like Dark Souls than Dark Souls to me. What I mean is, that unforgiving difficulty and reliance on pattern recognition the series is so famous for I find to be even more prominent in Salt & Sanctuary than it was in Dark Souls. Certainly more than in Dark Souls 2.
This game is really tough so far.
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dLᵒ
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Post by dLᵒ on Aug 8, 2016 11:17:37 GMT -5
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LazBro
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Post by LazBro on Aug 24, 2016 9:31:01 GMT -5
Finally finished Salt and Sanctuary. Playtime of around 18 hours. Fantastic game. Lots of content, really challenging gameplay that rewards versatility and being willing to strategize and mix things up. A good open feel to the exploration. Closest to Bloodborne - to use a Souls-borne comparison - in that it's rarely apparent what content is required and what is optional. You just have to go with its flow.
I did get a sense that maybe the team was rushed when developing some of the late game content. The areas got noticeably smaller, and while the boss quality remained high throughout, the progression became very simple and straightforward at an obvious point. The story is compelling, if every bit as difficult to piece together as in the souls series, but I do feel it lacks the elegance of a Dark Souls game, particularly DS1, DS3 and Bloodborne. It's even more reliant on vague item descriptions, with less in the way of environmental storytelling. The levels are beautifully detailed, and I loved the game's art style, but it's all place-setting. (To be fair, the story actually justifies the lack of relationship between some of the areas, but my point stands).
I can't recommend it enough for Souls fans, and I know I'll be playing it a lot more.
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LazBro
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Post by LazBro on Aug 24, 2016 9:38:22 GMT -5
Next week Mrs. Snape and Baby are out of town, meaning among other things that I'll have unfettered access to the TV and my consoles. (The main reason I play so many games on PC is because unlike our one TV, I don't have to share the computer). I'm thinking I'll end up playing some Bloodborne, since I've only gone through the DLC content once, and I never did get the Rakuyo. BUT, I might track down a copy of Demon's Souls, which annoyingly is still only available on console and not PC.
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Post by LazBro on Aug 29, 2016 8:18:11 GMT -5
Demon's Souls is on its way from Gamefly. Could get it today, but tomorrow or even Wednesday are more likely. I'm going to continue using this thread for general Souls discussion. Keep an eye on this space.
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Post by LazBro on Aug 30, 2016 7:53:11 GMT -5
It came! I can't believe it.
In 10+ years of my GameFly subscription, I've received a game in 2 business days maybe 8 times ever. Of course, then I got busy with some work stuff and didn't end up playing very much. As I worked through the tutorial I thought, "I've played enough of these games by now, and this one is feeling pretty comfortable, so wouldn't it be cool if I chumped the tutorial boss on my very first go?" Ha ha ha, nope. I got a few whacks in at the Vanguard, but then he trounced me in two hits. Then I spent an embarrassing amount of time trying to figure out what to do in the Nexus, because I found all the archstones that were sealed, but I didn't see the one right behind the Crestfallen Warrior (like seriously, I walked around hopelessly for 15 minutes and then looked it up online).
I explored Boletaria Palace for awhile and then took a break to eat dinner, and then ended up doing some work.
First big session should be tonight.
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Post by LazBro on Sept 1, 2016 16:39:17 GMT -5
Demon's Souls Talk
Been too busy to post, but I'm here with my first proper report. Here are the quick hits:
- This game holds up so well. I mean, I've never played it before, so by "holds up" I mean it's not near the proof-of-concept, bad-in-the-rearview type experience I expected. Of course a lot of my intuition comes from having played all the others, but this game feels much more complete, more Dark Souls than I expected.
- Item burden? I'll take the fact that this mechanic never shows up again as From's own admission that it's dumb.
- The lack of a regenerating health item is interesting. As I press further into new levels, I start to really run low, so that's scary, but I like that I have no reason to turn back. As long as I've got healing items, I'm no less prepared to move forward than I was before the latest encounter. Makes explorations higher risk, but more engaging.
- I know that the max health you forfeit for losing your soul is the exact same mechanic as in Dark Souls 3, but because they show you how much health you're missing in Demon's Souls it feels so much worse.
- I want to complain that I only have two ring slots, but I haven't found hardly any good rings, so meh. Mostly rocking the Cling ring to up my health (since I'm usually in phantom form) and the one that increases my equip burden.
- Had designs on building another halberd warrior, but I only just got to the point I could buy one, I'm too invested in my other path now.
- That path is: +4 Claymore with Steel Shield. No magic. (I really, really like the Claymore in this game. Huge reach, good damage and pretty fast).
- Maybe I'm just missing shortcuts, but with the notable exception of Phalanx (shortest boss run ever, though I didn't die so it didn't matter), the boss runs are hefty in this game. It's a real pain in the ass if you don't beat them the first time.
Progress Report:
Soul level: 42 Bosses defeated: Phalanx, Armor Spider, Fool's Idol, Vanguard (SoS version), Adjudicator, Leechmonger, Tower Knight Bosses faced: Flamelurker, Maneater
- I remembered hearing that you're not supposed to play all the way through a single level before moving on, that within one's own comfort and skill you're supposed to beat all the first bosses, then all the second bosses and so on, so that's how I've been playing.
- I thought I'd screwed up when I went to Stonefang Tunnel and everything had such high physical defense. That place sucks so hard for my build. When I first arrived, before finding my Claymore, I would have to hit the basic mob something like 8-9 times to drop them. It was so frustrating I ended up grinding out some levels. Not easily done, since the base enemies in Boletaria drop so few souls. I ended up grinding that black knight with the winged spear over and over (not a very efficient run, but the guy drops 2000 a pop and full moon grass).
- Tower of Latria is creepy as hell, and the 2nd area with all the bridges and wind and the gargoyles is just a masterpiece of atmosphere and level design. The big heart thing, the use of darkness and shadow, the out-of-nowhere swamp area ... man, hell of a level. Like something out of a completely different game.
- Shrine of Storms was really annoying with the things in the sky pelting me with spears. It's a good thing the Adjudicator is such an easy boss, because I did NOT want to play that shit again. Just barely scraped through.
- Valley of Defilement was really easy, at least through to the Leechmonger. Probably the easiest level for me so far. Weak enemies which took a couple hits at most. I did get plagued by some rats, with no means to cure it, so I ended up completing the 2nd half of the level while slowly losing health. And even then it was a waltz.
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LazBro
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Post by LazBro on Sept 2, 2016 8:08:18 GMT -5
Oh yeah, and I accidentally aggro'd Graverobber Blige in the 2nd area of Stonefang Tunnel while swatting at those flying bug things (near Patches). He's been the only reliable source I could find for large shards of hardstone, and now I can't get them. This is heartbreaking. Like I almost wanted to cancel the run right there and start over.
I need six large shards to upgrade my claymore further, and to think that normally that's something I could have just bought, and for not very much money. Argh!
Anyway, new progress report:
Soul level: 57 Bosses defeated: Maneaters, Old Monk, Old Hero
- Maneaters were a really tough boss for me. The hardest faced so far for sure. The first Maneater had a really bad habit of around half health beginning to act very cautiously and sticking to ranged attacks. Staying out of my reach and giving plenty of time for Maneater #2 to join the fight and turn the whole thing into a cluster. It got better when I realized the arena is way bigger than I first thought, and I started using the big fire in the middle of the bridge to do crowd control and block projectiles. Still a tough fight, and I got so nervous after finally beating one Maneater that the 2nd half of the fight took probably 10 minutes. I would only make a move if I was certain I wouldn't die.
- Wow, the 3rd area in Tower of Latria is really short. Like, just climb some stairs, fight a couple of the mindflayer guards and you're at the Monk. I was such a fan of the first two areas - and each was so different - that this was a bit disappointing. I was really excited to see what else the Tower had to offer.
- The Old Monk was easy. The claws hardly did any damage, and his yellow bolt thingies were powerful but easy to dodge. I expected more from the area's end boss. (Yeah, I know this is designed to be played by a human invader, but I would think the stock NPC version would be tougher.)
- Jesus fuck I hate the Shrine of Storms. The 2nd area was even more annoying than the first. And long. Thank goodness I beat the Old Hero on the first attempt, because unless there's a shortcut I missed, the boss run is no less than the entire level. That seems to be the theme of Shrine of Storms. Difficult level, easy boss. I never took a hit from the Old Hero. When I saw he was blind, I slipped on my Thief's Ring and it was almost like cheating.
- Before moving on to the 2nd area of The Valley of Defilement, I'll probably go back to Stonefang and try the Flamelurker again. I've gained several levels since my last savage beating, so hopefully I can take him this time.
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LazBro
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Post by LazBro on Sept 2, 2016 9:24:01 GMT -5
I'm so pleased you're enjoying Demon's Souls! It's still my all-time favorite entry in the whole series. The environmental storytelling, the NPC interactions, the unique combination of Lovecraftian horror and medieval high fantasy, every boss having their own distinct theme music--the games got more mechanically refined after this, but the overall atmosphere was never quite this good again, to me. You're quite right about the Old Monk. The most fun I've ever had in a Soulsborne game was getting summoned for that fight. I predict you'll probably be a little disappointed in the archdemon bosses of Stonefang Mine and the Shrine of Storms, but you'll LOVE the ones in Boletaria Palace and the Valley of Defilement. Cool, I'll look forward to them. Are all of the 3rd areas as short as Latria's?
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Post by LazBro on Sept 2, 2016 9:32:07 GMT -5
My own progress in Dark Souls 3: I finally picked this game back up after about six weeks' hiatus and wasted Yhorm, Aldrich, and the Dancer in quick succession. I'm just not feeling this game, the shine has come off for me. Compared to the first two games, the areas are tiny and the enemies feel more annoying than challenging, even this late in the game. And I am not excited yet for the DLC--it appears to be another recycled environment from Dark Souls. Ah man, that's too bad. All elements considered, Dark Souls 3 is probably my favorite of the three. It's the one I find most fun to play, and its world I find so rich and imaginative and just beautifully designed. For sure it has my favorite lineup of bosses. I don't think From has ever topped that large interconnected world of DS1. That's really something to experience. But beyond that, Dark Souls 3 is a perfect amalgam of everything they've learned, honed but no so streamlined it's boring. Once I finish my complete run of the series (which is nearing its conclusion), I've no doubt that DS3 will be the one I go to most often when I just want to play some Souls for a bit. I'm really liking what I see in the DLC, but I explicitly LIKE when they bring back, re-imagine or re-use old areas. The Anor Londo section of DS3 is maybe my favorite bit in the whole game. As long as the DLC isn't exclusively old maps (and it won't be), then I'm excited to learn more about that world.
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Post by LazBro on Sept 6, 2016 11:30:08 GMT -5
Demon's Souls Talk:
Finished it up on Sunday. Really, really good game that still feels fresh even with so many (IMHO) superior spiritual sequels now in its lineage. Atmosphere and world design stand out for me. Tower of Latria and The Valley of Defilement overflow with personality, setting the stage for so many great and consistent dark fantasy settings throughout the series. Meanwhile, Boletaria Palace is a masterclass in level design: lateral and vertical spaces, use of vantage points, strategic enemy placements and combinations, meaningful backtracking and by far the best implementation of shortcuts in a game that otherwise didn't do this signature element too well. You can tell that they took the best lessons from this game when they went on to make Dark Souls.
I do have some problems with the game, most of them informed by my experience having played all the others first. Item burden is needlessly fussy. It just creates an extra step between each run. You could argue that forcing the player more or less choose a load out (or two) rather than walking around with a golf bag of weapons and armor makes the game more strategic, but I don't know that I'd buy that. At least they had the kindness/forethought to let you spend shards for upgrades even when those shards were sitting with Stockpile Thomas. Tendency is also too mysterious, even by the standards of this series. In my first run I dont' think I ever tipped the tendency noticeably in any direction, so that's frustrating.. Compared to the other games there was a dearth of equipment, especially armor and melee/combat-focused rings. And the weapon upgrade pathing is incredibly obtuse.
Finally, and again this is solely due to my perspective having already played the other games, Demon's Souls feels slight overall. Less areas, shorter areas, less equipment, less enemies ... just LESS. Not itself a problem, but the rest of the series has me used to more content. (And of course I understand that having not dealt much with tendency or other of the more obscure features, I didn't experience all of the content by any measure).
And, final progress report:
- The final areas of Boletaria Palace are great. As stated above, really excellent level design that uses the game's systems to full advantage. It rewards the careful and clever player. Both Penetrator and King Allant were epic fights, definitely among the better bosses in the game. I beat them both on the first try, but at least they made me work for it.
- Valley of Defilement ... man, poor Maiden Astraea. That whole final area was heartbreaking - and with the creatures in the pool, incredibly creepy as well. I think Garl Vinland maybe glitched on me though. He basically stayed in place. He would attack if I came near and took a swipe, but rather than aggressing further, he would just walk back to his spot and wait for me. I can't imagine that's how it's supposed to play, so bummer on that. Great idea for a final boss, though.
- Shrine of Storms. Since I hated all areas of this world, in this case I was happy the final area was blessedly short. Storm King was a cool boss, though. Easy, but I love the scale of stuff like that.
- And the finale was much more satisfying than really any Dark Souls finale. You got an actual sense of what happened just from playing the game, not having to dig into lore, and although it hardly counts as a boss, I liked the confrontation with pathetic Old King Allant. The design of the Old One was terrific as well.
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LazBro
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Post by LazBro on Sept 19, 2016 10:23:14 GMT -5
Startin' all over again with a pyromancer, 'cos they're never activating Poise so my Strength build is never gonna work like I think it should. Yeah, I can't say I've loved any kind of tank-y muscle build in DS3. I futzed around a little bit this weekend. I'm in the early stages of what I'm calling an "All Weapons" run. This is a horribly inefficient (from a build perspective) run in which I have to use whatever weapon I find. If I find a new weapon, I must immediately equip it and use it until I find the next weapon. The only exceptions are weapons for which I don't meet the stat requirements, but even then, I must immediately prioritize grinding out the necessary levels to meet those requirements, and then equip that weapon. Maybe this is how some people normally play, but I typically find something I like and stick with it, so this is my way of forcing myself to experience more of the game's content.
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LazBro
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Post by LazBro on Sept 21, 2016 11:57:20 GMT -5
Dark Souls 3's DLC will be the end of the series. My hope is that, since Bloodborne* is considered a separate IP by From, that this doesn't mean the end of this style of game. But yeah, I'm ready to let the saga of Lordran/Drangleic/Lothric rest for a while. Same. I'm happy for this to be the last Dark Souls. I feel they've told that story pretty thoroughly at this point. I would hate for this style of game to end - and it won't, "souls-like" is its own genre at this point - so I hope that From takes this opportunity to extend their other IP (i.e. give me a goddamn Bloodborne sequel) and introduce new IP. I've seen a ton of interest for a sci-fi or future-set souls-like, though I'm not sure how much that appeals to me. I'm definitely curious to see how they continue to grow from what they've already built. This is a studio that puts out product pretty often, too, so I can't imagine we'll be waiting forever. As for remakes, well .... I am weak. Take my money. By the way, where were you going with that Bloodborne asterisk?
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LazBro
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Post by LazBro on Sept 21, 2016 12:26:46 GMT -5
Same. I'm happy for this to be the last Dark Souls. I feel they've told that story pretty thoroughly at this point. I would hate for this style of game to end - and it won't, "souls-like" is its own genre at this point - so I hope that From takes this opportunity to extend their other IP (i.e. give me a goddamn Bloodborne sequel) and introduce new IP. I've seen a ton of interest for a sci-fi or future-set souls-like, though I'm not sure how much that appeals to me. I'm definitely curious to see how they continue to grow from what they've already built. This is a studio that puts out product pretty often, too, so I can't imagine we'll be waiting forever. As for remakes, well .... I am weak. Take my money. By the way, where were you going with that Bloodborne asterisk? I stuck it in the Edit bar, because it looks like footnotes and it amuses me, but it was how From considers Demon's Souls a separate IP from the Dark Souls series, just as they do Bloodborne, but with (I feel) far less justification. In fact, my personal headcanon has one of the endings of Demon's Souls leading directly into Dark Souls.
Ah, now i c Yes, and with all the reference to Demon's Souls in Dark Souls 3 in particular ... it feels better treating them as the same world.
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LazBro
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Post by LazBro on Sept 22, 2016 21:31:32 GMT -5
Ugh, everyone is saying the new DLC trailer is spoiler-y, but now the "review the trailer" videos are hitting from Vaati and the like, and it's physically painful not to watch them.
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LazBro
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Post by LazBro on Oct 22, 2016 9:09:12 GMT -5
The first DLC is just a week away. Shacknews had a story this week which explains how to access the DLC, which was no surprise based on the trailers. It's what most people guessed. The cool thing is that my NG+ run with my halberd knight is at the exact right spot to jump in. I am super-hyped for some new DS content.
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LazBro
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Post by LazBro on Oct 25, 2016 0:29:36 GMT -5
First session was good. I tourist-ed through a bunch of areas, saw some awesome sights, talked to a few NPCs, unlocked shortcuts, found four(!) bonfires and took out the first (optional?) boss. The first boss was a good challenge, and a great setting, but not particularly creative. Beat the boss on my fifth try.
The encounter design is leaning heavily on group combat. I can only think of two encounters across the areas I played that pitted me against single targets. And with most groups having a combination of melee and ranged attacks in their arsenal, there have been some truly fiendish situations.
It's hitting those classic notes that make me love the series. It's great to look at, they're building up some mystery, and the exploration has that fraught, breathless energy that only first-time runs in Dark Souls can provide. I don't think I'll be able to play again for a couple days, so even though I'm up late at this point, I'm glad I stuck it out and put that boss to rest. I'd hate to have to come back to it.
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dLᵒ
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Post by dLᵒ on Oct 28, 2016 14:34:35 GMT -5
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LazBro
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Post by LazBro on Nov 4, 2016 8:38:58 GMT -5
Chaos Witch Therru (Current Ultimate PVE build):Female Pyromancer SL 120 Vigor 30 Attunement 24 Endurance 40 Vitality 10 Strength 18 Dexterity 20 Intelligence 30 Faith 30 Luck 7 Hollowing 0 Weapons Used: Chaos Uchigatana+10 Lightning Washing Pole+10 Raw Astora Straight Sword+10 (formerly Dark Astora Straight Sword+10) Chaos Astora Greatsword+10 Pyromancy Flame+10 Witch's Locks+10 Black Bow of Pharis+10 Black Knight Shield+4 Crystal Sage's Rapier+4 Blessed Red & White Shield+1 Fire Hand Axe Deep Battle Axe Witchtree Bellvine Fashion Souls: Hood of Prayer Fire Keeper Robe Karla's Gloves Shadow Leggings Ring of Favor Great Swamp Ring Witch's Ring Fire Clutch Ring Spells: Chaos Bed Vestiges (2 slots) Black Fire Orb (1 slot) Deep Protection (1 slot) All NPC questlines completed (except for Yoel & Yuria's). All bosses killed. Most difficult: Twin Princes. Easiest: Deacons of the Deep. Overall best: Nameless King. Ending Achieved: "The End of Fire" Well done! That is a hoss setup. Twin Princes are definitely up there on my difficulty scale as well, though I personally have more trouble with Champion Gundyr (without summon) and the Dancer. Twin Princes is possibly my favorite boss fight across the entire series. I love how it looks, I love how it plays, I love the run up to it, I love the lore behind it. I love everything about it. It's so ... Dark Souls.
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Post by LazBro on Nov 4, 2016 8:59:54 GMT -5
So the week before last was absolute torture. Here's what happened: back in April our area suffered a massive hail storm. Like, the kind that destroys homes. We were fortunate to get out with just some roof and drywall damage. The roof we got fixed pretty quickly, but the drywall and water damage on our ceilings has been hanging around. We'd gotten on the list of some guys who would do the work cheap for us (Mrs. Snape's mom flips houses, so for virtually any situation like this, "we know a guy") and so happens that, six months later, they schedule the work on the same week as the DLC drops. I got to play a quick session Monday night, but for the whole rest of the week my house with nothing but plastic and dust. My compy packed away and inaccessible. My YouTube backlog stacking up... my fingers twitching...
Anyway, I finished The Ashes of Ariandel last weekend. I find that I can't disagree with most critiques - it is on the short side, especially compared to something like Bloodborne's massive The Old Hunters DLC, it for sure could use another boss, and it revisits a lot of the feel of what's been done before, especially and obviously the Painted World of Ariamis. BUT, my still burning enthusiasm for both this series and this game in particular shields me from the disappointment of these critiques. Though short, I had a hell of a good time with every minute of this DLC.
It looks gorgeous, provides a nice uptick in challenge over (most of) the base game, and concludes in another marquee boss fight sure to grace many a "Top 10 Souls-borne Bosses" lists. Regarding the challenge, I was playing with my NG+ Halberd Knight, and I know that From likes to jack up the DLC difficulty significantly for NG+ players, so I don't know if my experience is reflective of a NG run. Most of the mobs were pretty easy, actually, though some tricky encounter design did keep me on my toes. The viking dudes were crazy tough, though - the tower run with all the vikings was one of the biggest motherfuckers of a setup across the whole series, though it did give some fun opportunities for cheese tactics. And the area boss, holy christ, if I hadn't caved and chosen to summon help, there's no telling how long it would take me to best it.
There's some great lore teasers in this thing as well. One more DLC to deliver a proper conclusion. Can't flippin' wait.
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LazBro
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Post by LazBro on Nov 8, 2016 14:00:55 GMT -5
I'm working from home this week. On my right: my work setup. On my left: my home PC, on which I have - all day - been playing Dark Souls and Bloodborne lore, critique, etc. type videos.
In other words, what the fuck is wrong with me?
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LazBro
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Post by LazBro on Nov 10, 2016 11:47:32 GMT -5
Been playing some Dark Souls 1 this week, because why not? It's my second NG, and this time I went back to the asylum as soon as possible to get the rusted iron ring, which I didn't have my first time through Blightown. That was easy enough, but the news is that this time the black knight at the asylum dropped a black knight sword, and holy crap it's like cheating!
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LazBro
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Post by LazBro on Dec 4, 2016 0:43:47 GMT -5
Because I am a weak man, I caved on Black Friday and got a PS4. Bloodborne arrived in the mail this morning. Yay! Bloodborne is my favorite of the 5 of them. I know you've already played it some.
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Post by Deleted on Dec 20, 2016 14:11:29 GMT -5
So I'm considering making a Twitch account and broadcasting when I play just for funsies. Is this a terrible idea? It is, isn't it? I'd watch it.
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LazBro
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Post by LazBro on Dec 22, 2016 13:21:43 GMT -5
I did it-- TIFPatBat at Twitch. Tune in this evening if you want to watch me fight Amygdala for the first time! Congrats and have fun! I won't be a likely viewer, as my schedule only really allows me to dick around with this kind of thing late late, but I supposed if you're ever streaming late late then I might check it out. I like Amygdala. Visually impressive, but not so tough. Takes awhile to fight though. Big health pool.
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LazBro
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Post by LazBro on Jan 9, 2017 11:50:38 GMT -5
I haven't watched or read Berserk, but I'd heard that Miyazaki is a big fan and that the Souls series is very obviously influenced by it.
Huh, I've only somehow just realized that two of my favorite creators in all media are both named Miyazaki.
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Post by Deleted on Jan 20, 2017 19:01:06 GMT -5
I caved and bought DS3 on sale. Even though I loathe the idea of this series and hated what I played of DS1, I'm gonna do a blind run through soon and try to finish no matter what, but I got another game I am gonna attend to first.
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Post by Lone Locust of the Apocalypse on Feb 14, 2017 8:53:04 GMT -5
I think Bloodborne might be the best one. While there are fewer weapons, all of them are fun to use. Sure, the threaded cane may not hit as hard as the saw cleaver, but it's stylish AF.
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