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Post by Hugs and Hisses on Nov 18, 2015 15:13:07 GMT -5
Can anyone recommend an awesome tabletop game that would appeal to kids 7 and up but also be interesting for adults? I have a regular gamenight with some friends and their two kids. I ordered Sheriff of Nottingham as a Christmas present for us all, and the mom told the kids the Christmas elves were building a new game for us. Then, of course, I discover that the box says Sheriff of Nottingham is recommended for 13+. I suspect the 10-year-old might be able to figure it out, but not the 7-year-old.
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Baron von Costume
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Post by Baron von Costume on Nov 18, 2015 15:31:14 GMT -5
Can anyone recommend an awesome tabletop game that would appeal to kids 7 and up but also be interesting for adults? I have a regular gamenight with some friends and their two kids. I ordered Sheriff of Nottingham as a Christmas present for us all, and the mom told the kids the Christmas elves were building a new game for us. Then, of course, I discover that the box says Sheriff of Nottingham is recommended for 13+. I suspect the 10-year-old might be able to figure it out, but not the 7-year-old. I've played King of Tokyo with some pretty young kids (my cousin ended up buying it for his kids when they were 9-7-6 as well and they play it a ton. At its core the gameplay is yahtzee-esque but there are a bunch of layers on top of it for the older folks and the art is super cute (who doesn't like cardboard standups of cute Godzilla type monsters. radioreviewsblog.files.wordpress.com/2013/01/kot_monsters.jpg
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Post by Hugs and Hisses on Nov 18, 2015 15:45:52 GMT -5
Can anyone recommend an awesome tabletop game that would appeal to kids 7 and up but also be interesting for adults? I have a regular gamenight with some friends and their two kids. I ordered Sheriff of Nottingham as a Christmas present for us all, and the mom told the kids the Christmas elves were building a new game for us. Then, of course, I discover that the box says Sheriff of Nottingham is recommended for 13+. I suspect the 10-year-old might be able to figure it out, but not the 7-year-old. I've played King of Tokyo with some pretty young kids (my cousin ended up buying it for his kids when they were 9-7-6 as well and they play it a ton. At its core the gameplay is yahtzee-esque but there are a bunch of layers on top of it for the older folks and the art is super cute (who doesn't like cardboard standups of cute Godzilla type monsters. radioreviewsblog.files.wordpress.com/2013/01/kot_monsters.jpgThanks! That looks great! I adore Yahtzee and the artwork is pretty awesome.
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Post by sarapen on Nov 29, 2015 13:43:40 GMT -5
Anyone ever used the Mythic GM Emulator to run a tabletop RPG? It can be used to completely replace a GM and even run a solo campaign. It's also system-agnostic so it can be used to replace the GM for practically any system or you can just run the whole thing through it. The way it works is kind of like using a magic 8-ball and the I Ching as your GM. Since there's no GM there's no campaign laid out beforehand in detail, but the emergent properties of the thingy end up creating some whacked out adventures. Basically you ask it the sort of questions that you would ask a GM, mostly phrased as yes-no questions. You also decide the likelihood of a yes answer and then roll a d100 (actually 3 d10s), after which they consult some tables. The answers are yes, hell yes, no, or hell no. Should you ask an open-ended question then you roll and consult a different table, after which you're supplied a prompt that you're meant to interpret creatively. The system also supplies random events based on your rolls. Campaigns are split into scenes, which mean exactly what you think they mean - if you're doing a dungeon crawl then there's a scene at the entrance, then a scene of the adventurers walking down a hallway, then entering a room, etc. You also need to input the NPCs involved and the open threads that are yet to be resolved. This means plot threads such as "the warlord wants revenge" or "the guy at the marketplace picked my pocket". You should be able to see how the whole thing can be easily gamed by asking such questions as "Does a bag of gold drop out of the sky and into my lap?", so the player(s) have to agree not to be dicks about the whole thing. Even if you assign a positive answer the likelihood of being near-impossible, there's still a slim chance it could come true. The whole thing can be also fiddly as hell, what with the constant dice rolling and flipping through papers, but you can just do what I did and use this Flash thing which takes care of the mechanical parts for you. You don't even need the actual GM Emulator documents to use the Flash implementation, though knowing the mechanics behind everything might prove helpful. I know that my description is still hard to understand so I'll run through a scene from my solo test for you. Fortunately the Flash thing keeps all your notes for you. I used this random RPG generator to automatically produce a town for me as well as a whole bunch of other stuff. The paladin Hector and the wizard St. Nicholas are walking into town to see what they can see. And end of scene. None of this was planned out by me but I got a rollicking fun random encounter out of the whole thing. In the next scene the adventuring pair are thrown in jail, the wizard writes his old college roommate to bail him out, and a little bit later the town guards are massacred by two hedge wizards. Much later a portal opens to a city ruled by pederast monks who send out wizards to capture slaves to fight in their war against Amzuum the Gargoyle King. Again, I planned none of this campaign out. So I'd say this was a successful test and I do recommend the GM Emulator for people to try out. I assume things will get even more surprising with more people providing opinions on what the gnomic pronouncements mean.
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Post by Logoboros on Dec 3, 2015 23:09:23 GMT -5
So I thought I'd share my recent tabletop gaming experience, which involves the highly praised game, Dead of Winter.
I'd been looking for a game to bring home to my parents for Thanksgiving and Christmas. They really enjoy playing games, but usually of the more traditional variety. Scrabble is the main family game, with card games thrown in. We used to play more unusual board games as a family back a couple of decades ago when my brother and I were children (mostly different sorts of Clue-style mystery games). That is to say, my parents have had a good track record with picking up new games and being adventurous with them, though they've had limited experience with the modern slate of European style games. Anyway, a couple of years ago, I brought home the card game Gloom, which they really enjoyed and were able to pick up the mechanics of fairly easily. Then my mom really enjoyed playing the tablet app version of Ticket to Ride. Then last year I bought Forbidden Island, but it didn't go over well -- we found it was too cooperative, to the point that individual players' turns didn't really matter and every action was just a group conference about the most efficient movements, and my mom wound up sidelined for most of the game (because you don't really need 4 people to determine an optimal turn in Forbidden Island). But I wanted to try again with a marginally complex board game.
My initial plan was to buy a physical copy of Elder Sign, which I've been playing in its app version. I liked that it was cooperative, but the dice-rolling gave each player something they were genuinely contributing. My parents have a sense of the world of Lovecraft and the Cthulhu Mythos because I was really into it as an adolescent, but they don't really know it (and that was one of the main things that gave me pause -- I'm sure they would have rolled with the mechanics of the game, but there's so many goofy and hard to pronounce names and whatnot, that they'd have to process the game by seeing through the Mythos theming rather than getting anything from the theme). Anyway, as I was searching prices on Elder Sign and also Betrayal at House on the Hill (which seemed like another good candidate), Amazon recommended the zombie-apocalypse survival game Dead of Winter. I was attracted to it by the cover art before learning it was a zombie game, which might have turned me off, if they had really focused on zombies on the cover. And then the reviews were really positive and it seemed like it had elements of Elder Sign (dice challenges) mashed up with the greater scope of Arkham Horror and some of the betrayal features of Betrayal at House on the Hill or similar games. Apparently, the game it's most similar to mechanically is Battlestar Galactica, but I've never played that.
Anyway, I just want to report that we had a blast with it, and my 60-year-old parents were able to pick up a fairly complex set of rules -- though I think the ruleset and turn procedures have a nice internal logic to them that makes it easy to grasp them, even though the initial recitation of all the stuff that's supposed to happen during a turn and main objectives and secret objectives and betrayer objectives and turn crisis objectives and everything else might seem impossibly intimidating at first (especially for people who haven't played a lot of this style board game). It also works great with four players (in fact, it maxes out of 5), which gives it one advantage over some other adventure-betrayal games that seem like they need 5-7 to really run well.
I'm now considering getting a copy of Dixit to try with them, but it's a bit iffy. They love Balderdash (though it's hard to play with only 4 people), but they didn't really like Apples to Apples (for mysterious reasons). I can't predict which way Dixit would fall with them, given that it seems to have elements of both.
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Baron von Costume
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Post by Baron von Costume on Dec 4, 2015 10:18:56 GMT -5
Might get to play my first Galaxy Trucker game tonight a month and a bit after buying it!
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Post by sarapen on Dec 29, 2015 18:55:06 GMT -5
In case anyone didn't see the thread, I'm trying to start a new online RPG campaign on here. Apply now! No experience needed! No money down!
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Baron von Costume
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Like an iron maiden made of pillows... the punishment is decadence!
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Post by Baron von Costume on Dec 30, 2015 11:05:20 GMT -5
Anyone get any fun tabletop games for xmas? I did not but I'm thinking of using an amazon gift card I got towards something.
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Post by Hugs and Hisses on Dec 30, 2015 19:41:15 GMT -5
Anyone get any fun tabletop games for xmas? I did not but I'm thinking of using an amazon gift card I got towards something. I showered my Game Night crew with new games this year (we were in a rut). So far we tried: Tsuro of the Seas: A+ for playing with a large group that includes children. The game was really easy to learn (we omitted the dragon part for the time being) and with 6 people, the games are lightning fast. There was a nice mixture of strategy and luck. I'm looking forward to getting to play with slightly fewer people and introducing the dragon mechanic. Once Upon A Time: This one took us a few play-throughs to really get the hang of, but I think it's going to be a superb addition to our repertoire. We just need to convince the 7-year-old that she doesn't want to play. It was a little tough when she gained control of the story. Heh. Sheriff of Nottingham: This game is SO much fun. At one point, one of my buddies said, "I don't think any of us are really getting the strategy here, but this game is allowing us to ham it up! AWESOME!" There *may* have been some horrible fake accents being employed. My hosts also picked up Yardmaster which was also really fun. It was easy to learn and required just enough though to be difficult, but not too much that the Type A-ers in the crowed couldn't enjoy it. I got us Castles of Mad King Ludwig and Pandemic Legacy but we haven't tried either yet. What we've learned is that we need to have Game Night a lot more often in 2016!
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Post by Fyodor Douchetoevsky on Dec 31, 2015 0:12:10 GMT -5
I just got Pandemic, Ticket To Ride, Risk Legacy, and Sherlock Holmes, Consulting Detective in an attempt to revive board game nights. Also going to grab a Magic starter set.
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Baron von Costume
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Post by Baron von Costume on Dec 31, 2015 12:00:27 GMT -5
Tsuro/TotS always looked fun but I've never actually picked it up.
What is Sheriff of Nottingham like? I've never seen it.
I'd honestly love to try pandemic but that sort of game really isn't the wheelhouse of the folks I usually game with.
My cousin was talking about a cooperative Zombie game a la Last Night on Earth that sounded like a lot of fun but for the life of me I can't remember it.
I bought myself the X-Wing starter pack but don't know if I'll get around to playing it anytime soon. I doubt I'll ever want to do the tourney play thing and if only one friend is over to play games chances are we'll couch co-op something on xbox before playing a board game.
As for actually playing I played a bunch of Ticket to Ride Europe and some King of Tokyo over the holidays with the fam. Haven't been able to get a group together to play Galaxy Trucker again though.
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Post by Hugs and Hisses on Dec 31, 2015 19:43:04 GMT -5
Tsuro/TotS always looked fun but I've never actually picked it up. What is Sheriff of Nottingham like? I've never seen it. I'd honestly love to try pandemic but that sort of game really isn't the wheelhouse of the folks I usually game with. Sheriff of Nottingham is a bluffing game. Everyone is trying to get their goods to market, but the sheriff is there to make sure they're not bringing in contraband materials. The players get cards with legal and illegal goods, and a little bag to put them in. On their turn, each player secretly loads up their bag and then declares to the sheriff how many of what legal good they're bringing to market. The sheriff can then decide which bags he/she wants to inspect. If the bag contains exactly what the merchant said, the sheriff has to pay the merchant. If there are illegal goods (or undeclared legal goods) smuggled in, the merchant pays the sheriff. The fun comes in when merchants try to persuade the sheriff not to inspect their bags. You can bribe the sheriff, or promise to hand over goods, etc. to get the sheriff to let your bag pass un-inspected. This is where silly accents and goofy stories come into play. If you've got a punchy group or a group of hams, it's so much fun. And the best part about it is the role of sheriff is passed around the table, so everyone gets equal chance to be the bribee and the briber. After everyone's been sheriff twice, you tally up points based on how much money you have combined with the goods people got through to market, with bonuses paid out to the person who collected the most of each legal item. Any game where people are fighting to be named "Chicken King" is a-okay in my book! I picked the game up because Games Magazine named it the best board game of the year, and it lived up to that hype. I'm not entirely convinced Pandemic is going to be in the wheelhouse of the folks I play with either, but it seems worth a try. I've never actually played a tabletop RPG, but I was so intrigued by the one-and-done nature of the game. I know the traditional table-top world was scandalized by that, by as a video gamer, I think it sounds really fun. 50% of my game night crew are not video gamers at all and don't really understand how a game like Mass Effect can be such great entertainment. They think all games are like the Minecraft their 10-year-old plays. So I'm hoping they'll get a big kick out of playing a game that has recurring characters and experiences that we carry from game to game, you know? ::shrugs:: Of course, it might have to wait because I'm going to be too busy playing Sheriff and Tsuro and Yard Master...
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Post by ganews on Jan 25, 2016 20:43:19 GMT -5
Last week we visited some old friends and played Dominion with Original and Intrigue cards. Good times. This afternoon my neighbor and I walked over to our local board game cafe and played Blokus and a card game I'm suddenly forgetting the name of (you stack cards like solitaire, and "handshake cards" double the stack value?). He had never played any contemporary games of any kind, so it was a good start for him.
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Baron von Costume
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Post by Baron von Costume on Jan 26, 2016 10:57:48 GMT -5
I found a copy of Carcassonne at a local flea market for $10 last weekend. Opened and tiles punched out but never actually used. Score!
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Smacks
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Post by Smacks on Jan 26, 2016 14:26:44 GMT -5
*wife and friends express interest in tabletop gaming* *buys Castle Ravenloft* *six months later it's still unplayed, mint in box* I hate this! I've had so many times when everyone expressed interest in a "game night" and then constantly turned down every night I've tried to get it organized. When I get my sweet game room fixed up in my apartment maybe then........
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LazBro
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Post by LazBro on Jan 26, 2016 14:41:25 GMT -5
*wife and friends express interest in tabletop gaming* *buys Castle Ravenloft* *six months later it's still unplayed, mint in box* Two years ago shortly after Christmas we visited some friends and I brought some new games I'd just received. We started with a couple old standards, though, and before we got to any of the new games I'd brought, Baby Snape (who at that point was just over 3 months old) started to have a hard time of it so we decided to dash out and head home. Not wanting to ruin the fun, I told them they could hold on to the games. Not a problem. I saw the hosts maybe every couple of months. Except I didn't, and haven't, since. They still have my games, and all attempts to setup either a game night or even just dinner, have either been declined or agreed to then cancelled. It's real bizarre, too, because we were good friends before. And it's not Baby Snape, because they have a kid and are all about kids.
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Baron von Costume
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Like an iron maiden made of pillows... the punishment is decadence!
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Post by Baron von Costume on Jan 26, 2016 14:54:34 GMT -5
That seems like a convoluted way to steal your crap. I bet they pinched the baby!
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Post by Deleted on Jan 28, 2016 11:52:19 GMT -5
We played our third D&D session last night, and it was a lot of fun.
We started off with an adventure called Death Frost Doom, which is from a much darker and weird, horror-themed line. My paladin, a cleric, a bard and ranger are hired by our church to go to a mountain hideout used by a death cult that allegedly was destroyed 50 years ago, and bring back a book. As we're exploring, it has become clear that the cult is not dead, but UNdead, and we may end up being responsible for releasing some sort of lich or necromancer from his/her prison.
My paladin is somewhat Spock-like in favoring logic over emotions, but the conflicting goals of both serving his God and having to follow the disturbing rules of the cult to locate the book are starting to wear on him. Last night, he was required to pull out one of his own teeth as an offering to open the door to the inner sanctum. (He wordlessly volunteered and said a prayer before doing it.) He also is getting the distinct impression that the "god" he worships may actually be some creature that is interred underneath this very mountain...
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LazBro
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Post by LazBro on Feb 1, 2016 11:32:20 GMT -5
This year's PAX Tabletop Report will be very short, because honestly we just weren't bowled over by much we saw and ended up being so busy either watching panels, standing in line for panels, or eating, that we didn't get around to the show floor much.
Red Flags - from the makers of Superfight!, which I mentioned last year, comes yet another variant on the basic Apples-to-Apples/Cards Against Humanity social card game. In Red Flags, two or more players are tasked with setting up the perfect date for the round's judge. There are two decks, white cards and red cards. The white cards are positive qualities - "good listener", "owns an island in the Bahamas", "is Ryan Gosling" - and the red cards are really big red flags - "is never not covered with ants", "has slept with one or more of your parents ... recently". Every round the players draw a number of white cards and red cards. First each player selects two white cards they believe add up to the judge's perfect date. Then after all the dates are setup, each player plays one red flag on the date to their left. So, you're goal is to play the perfect deal-breaker on the other player's date. The judge picks which date they want to go on, and if it's yours, you win the point. Repeat until tired.
We bought this. We also bought the "dark red flags" expansion, which has more adult-themed red flags. We played it in one of the lines and had a good time with it. I like that - as with Cards Against Humanity but unlike Superfight! - the game is more in how well you know the other players. It's not just about a good date, it's about a good date for that judge. About knowing when to a play a red flag even when you believe it to be mild, because you know that particular judge will be repulsed. (For example, when playing with Mrs. Snape, always go with body horror if you can. She'll date a bad person as long as that person isn't gross.)
And like similar games, there are always big laughs to be had when the perfect synergy of cards comes out. By example the very first round we played, demoing the game at the booth with me and the dealer making dates for Mrs. Snape, the dealer played a date who had a million dollars, and the red flag I played was "Owes the government a million dollars." Just love it when it works out like that. It's a fun game to play with a group you know well.
Drinking Quest and Haiku Warrior - these two games by the same creator are thematically different versions of the same game. Card-based tabletop RPGs which are quick to learn and fast to play, this game takes a number of co-op heroes through a deck-controlled adventure, no DM needed. You have a simple character sheet, choice of four character types, and the cards include equipment, monsters, treasures and events. It'd kind of like Munchkin in play, except everyone is on the same team versus the deck. The difference between the two is not so much in play as in content. Drinking Quest is a silly game. It parodies common tabletop RPG tropes and makes a lot of drinking jokes along the way, with built in drinking game mechanics if you choose to play that way. For example, when you're character dies, you have to finish your drink and/or do a shot to res back in. Haiku Warrior replaces the humor with contemplative, philosophical whimsy, and all flavor text is in the form of haiku. There's still plenty of humor though. Here's the inscription for the monster card "Ghost Ship":
Ship itself is ghost But how does that even work? Ships are not alive
Neither game can be considered serious. But they're neat. And because it's a co-op experience, you can even play them solo.
Eyrewood Adventures - so last year I talked about Thornwatch, Penny Arcade artist Mike Krahulik's long-in-development foray into tabletop gaming. I was hyped as hell. His elevator pitch appeals to me: "Basically, I was playing a lot of 4th edition D&D, and I wanted to make my own game that keeps everything I love about D&D, and gets rid of everything I don't." As someone who loves D&D but who also can hardly be bothered with some of the more meat and potatoes systems (encumbrance? eating? horse endurance?), I love this idea, and when the concept effectively became "Sentinels of the Multiverse with grid-based positioning and a campaign structure," which sounds like greatest game of all time, I was positively rapt with excitement. Then everything went quiet, with practically no updates on the project - a project that had me saying, "Yeah, this looks good, box it up now and take my money - for the rest of the year.
Turns out in fall of last year Mike took his project to Lone Shark Games to both lead design and publish, and they in turn brought in some additional collaborators. Naturally, rather than getting this project nearer to completion, the new actors tore it apart and have put it back together as something very different. Thornwatch has now become a family of games, called Eyrewood Adventures, of which Thornwatch is the first and most basic entry. The gameplay is still conceptually similar: each player is a deck, initiative is randomized and deck-based, there are storytelling elements, and there is a DM who runs the villains. The grid is gone in lieu of a modular play board which can be randomized or reconfigured based on the needs of the adventure, and there are no more numbers in the game hardly at all. Even the dice are now just hit, miss or "ebb" (an evil power which benefits the DM).
The loss of the grid, which was what so clearly defined the game as "Sentinels + D&D" makes the whole thing harder to conceptualize. They had some closed door demo sessions that I would have love to have seen, but I always had a conflict.
The bigger thing is that Thornwatch is now just one of three games, each built upon the same base gameplay and set of stock system cards and board pieces. One of the other games adds campaign-style progression, meaning characters you keep and build over time. And the other game incorporates world-building, giving player the power to change and build the map as well as impose campaign-permanent rules that even the DM must abide. All of it sounds interesting, and I'm still very excited for this game, but right now they're at the stage of taking five steps back so they can eventually take ten steps forward, and it's all a bit hard to grasp.
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Post by Deleted on Feb 9, 2016 14:06:23 GMT -5
Last week's session of Death Frost Doom:
I've (potentially) made a huge mistake.
In the previous session, we found two fragments of map of the cult dungeon we're exploring. I was convinced that the second piece which had a dead-end hallway would actually be a secret door to the entrance. So when we ended up killing a giant ooze/infant God who was apparently keeping all of the undead in stasis, they all started to wake up...and there are THOUSANDS here...so the party used a secret door behind the god's room to escape, into the tunnels shown on that map piece. And as the DM drew it on the table, that tunnel I was SO sure was a secret exit, dead ends about ten feet farther than I expected, and has a menacing inscription on the wall as well as a pile of blood and bones.
So, my advice to the party may very soon result in all of our deaths. We'll find out next week.
(Also, the mini-god we killed was a blob-like creature that was blocking a large hole in the floor...which shortly afterward started BREATHING. Pretty sure that means the bigger god I was worried about is down there.)
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Post by Deleted on Feb 29, 2016 11:40:16 GMT -5
Death Frost Doom: Our party managed to make it out of the cult HQ alive, along with several hundred/thousand GP worth of books, and climbed down an extremely treacherous mountain side without falling to our deaths.
Now we have to get ahead of the massive undead army pouring out of the mountain and get back to the city before it's overrun.
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Post by Hugs and Hisses on Feb 29, 2016 14:01:35 GMT -5
My game night crew finally cracked into Pandemic Legacy. Or rather, we decided we should try some non-Legacy play-throughs since none of us had played it before. I misunderstood the rule book and thought all the event cards were Legacy-only, so we played three games of Pandemic without any of the special cards that, you know, make it so you can win. We lost the first game in 3 turns; the fourth player didn't even get to leave Atlanta before Yellow Disease #1 had ravaged the entire world. The second game lasted a little longer, but we were done in by outbreaks. The third game wasn't much longer than the first. Next time, though, we'll play the fuck out of those event cards! Sigh.
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Post by Liz n Dick on Feb 29, 2016 16:13:54 GMT -5
My game night crew finally cracked into Pandemic Legacy. Or rather, we decided we should try some non-Legacy play-throughs since none of us had played it before. I misunderstood the rule book and thought all the event cards were Legacy-only, so we played three games of Pandemic without any of the special cards that, you know, make it so you can win. We lost the first game in 3 turns; the fourth player didn't even get to leave Atlanta before Yellow Disease #1 had ravaged the entire world. The second game lasted a little longer, but we were done in by outbreaks. The third game wasn't much longer than the first. Next time, though, we'll play the fuck out of those event cards! Sigh. My favorite part of the second play-through was that we were undone by Yellow Disease after we'd managed to cure it. I said that I felt so bad for all those people needlessly dying of a disease that had a cure, and my friend replied wearily, "Well, we told them to wash their hands."
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Post by starforge on Mar 2, 2016 18:17:56 GMT -5
So I've gotten heavily into board games over the past two years, and I can happily say I'm punch-drunk in love with X-wing Miniatures. Has anyone here fallen in love with these little plastic starfighters, either in person or using a program in the vein of VASSAL or TableTopSimulator?
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Baron von Costume
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Like an iron maiden made of pillows... the punishment is decadence!
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Post by Baron von Costume on Mar 4, 2016 10:03:16 GMT -5
So I've gotten heavily into board games over the past two years, and I can happily say I'm punch-drunk in love with X-wing Miniatures. Has anyone here fallen in love with these little plastic starfighters, either in person or using a program in the vein of VASSAL or TableTopSimulator? I bought the core box but have yet to play it due to A: being a huge star wars ships nerd and worrying about an addiciton B: never having a game night where it came out.
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Post by starforge on Mar 4, 2016 17:06:47 GMT -5
So I've gotten heavily into board games over the past two years, and I can happily say I'm punch-drunk in love with X-wing Miniatures. Has anyone here fallen in love with these little plastic starfighters, either in person or using a program in the vein of VASSAL or TableTopSimulator? I bought the core box but have yet to play it due to A: being a huge star wars ships nerd and worrying about an addiciton B: never having a game night where it came out. The addiction is real and beautiful, and you should embrace it. As for game nights, are there no game stores in your area? I'd highly reccomend it.
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Post by starforge on Mar 6, 2016 21:24:42 GMT -5
I'm so glad X-wing Miniatures has an alternate art card prize for Corran Horn. The best reason to use my favorite ship, the E-wing, deserves a prize, and you bet I'll be hitting up a tournament to get him for my very own.
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Baron von Costume
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Like an iron maiden made of pillows... the punishment is decadence!
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Post by Baron von Costume on Mar 7, 2016 11:02:43 GMT -5
I'm so glad X-wing Miniatures has an alternate art card prize for Corran Horn. The best reason to use my favorite ship, the E-wing, deserves a prize, and you bet I'll be hitting up a tournament to get him for my very own. I do, but the guy who sold me the game warned me to play a bunch first before I come to one of their nights as they aren't very newbie friendly. (Which is too bad because I otherwise really love that store)
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Post by Hugs and Hisses on Mar 7, 2016 16:16:46 GMT -5
I just discovered that adorable Victorian building 2 blocks from my workplace is a lovely, and enormous educational toy store. I went in just to pick up a copy of Jaipur and almost left with Hanabi, Milles Bornes, Ticket to Ride, Sushi Go, and King of Tokyo, too.
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LazBro
Prolific Poster
Posts: 10,008
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Post by LazBro on Mar 8, 2016 9:43:15 GMT -5
I just discovered that adorable Victorian building 2 blocks from my workplace is a lovely, and enormous educational toy store. I went in just to pick up a copy of Jaipur and almost left with Hanabi, Milles Bornes, Ticket to Ride, Sushi Go, and King of Tokyo, too. Milles Bornes! I like that game as a little'n
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