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Post by Roy Batty's Pet Dove on Sept 27, 2023 13:22:58 GMT -5
Oh, so what happens isn’t a good thing? No, I won't say unless you want me to. Don't want to spoil, but no what happens is a bad thing. You're punished by inconvenience, since Andre is the blacksmith. The weapon upgrade vendor. By far the most important merchant in the early game and arguably the entire game. What about the ents that keep trying to murder me? Can I kill them?
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LazBro
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Post by LazBro on Sept 27, 2023 13:23:42 GMT -5
I guess another way of putting my earlier comment would be: the Souls games aren't like Fallout: New Vegas, Mass Effect, or Baldur's Gate 3, where you have to babysit relationships with characters or really "roleplay" much at all. Sure, there are quest lines, and some less savory characters, but there's no politics. You are almost never rewarded for drawing un-provoked aggro. Just talk to people. If they don't like you, they'll let you know.
I can think of exactly two characters worth killing in Dark Souls 1, because I want their items more than I want them to be alive, but it's nothing major.
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LazBro
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Post by LazBro on Sept 27, 2023 13:24:26 GMT -5
No, I won't say unless you want me to. Don't want to spoil, but no what happens is a bad thing. You're punished by inconvenience, since Andre is the blacksmith. The weapon upgrade vendor. By far the most important merchant in the early game and arguably the entire game. What about the ents that keep trying to murder me? Can I kill them? Yeah, for sure kill the ents. Good early grinding in Darkroot Garden / Basin.
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Post by Roy Batty's Pet Dove on Sept 27, 2023 15:20:04 GMT -5
I guess another way of putting my earlier comment would be: the Souls games aren't like Fallout: New Vegas, Mass Effect, or Baldur's Gate 3, where you have to babysit relationships with characters or really "roleplay" much at all. Sure, there are quest lines, and some less savory characters, but there's no politics. You are almost never rewarded for drawing un-provoked aggro. Just talk to people. If they don't like you, they'll let you know. I can think of exactly two characters worth killing in Dark Souls 1, because I want their items more than I want them to be alive, but it's nothing major. Two questions: 1) Does the Lightning Spear Guy guarding the entrance to Ent-land count as a boss? 2) If you’ve defeated The Dark Souls so many times, why have you never done a kill-all-the-non-hostile-NPCs run?
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LazBro
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Post by LazBro on Sept 27, 2023 15:29:23 GMT -5
I guess another way of putting my earlier comment would be: the Souls games aren't like Fallout: New Vegas, Mass Effect, or Baldur's Gate 3, where you have to babysit relationships with characters or really "roleplay" much at all. Sure, there are quest lines, and some less savory characters, but there's no politics. You are almost never rewarded for drawing un-provoked aggro. Just talk to people. If they don't like you, they'll let you know. I can think of exactly two characters worth killing in Dark Souls 1, because I want their items more than I want them to be alive, but it's nothing major. Two questions: 1) Does the Lightning Spear Guy guarding the entrance to Ent-land count as a boss? 2) If you’ve defeated The Dark Souls so many times, why have you never done a kill-all-the-non-hostile-NPCs run? 1) No. There are a few non-respawning enemies throughout the game. More like him, and a few other types, but they're not considered bosses. Bosses have named health bars during their fight. 2) Why would I or anyone want to? I mean, I know people do play that way, but I don't and I never will. That's not fun to me. I rarely change much when I replay games though. Usually when I replay a game it's not because I want to experience it in a new way but because I want to re-experience it in the way I did before. I'll always replay Souls games with very similar builds. I'll replay JRPGs with the same party. Etc.
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Post by Roy Batty's Pet Dove on Sept 27, 2023 16:58:46 GMT -5
Two questions: 1) Does the Lightning Spear Guy guarding the entrance to Ent-land count as a boss? 2) If you’ve defeated The Dark Souls so many times, why have you never done a kill-all-the-non-hostile-NPCs run? . 2) Why would I or anyone want to?. You might be competing in a kill-all-the-non-hostile-NPCs speed run at AGDQ.
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LazBro
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Post by LazBro on Sept 27, 2023 22:07:47 GMT -5
. 2) Why would I or anyone want to?. You might be competing in a kill-all-the-non-hostile-NPCs speed run at AGDQ. Great point! I love shorter speedruns where the objective doesn't involve beating the game but some other arbitrary, for-fun objective. Vaatividya, a popular Youtuber who makes videos about Souls games, has a fantastic Bloodborne video about a race he set up in which the players are charged to be the fastest to kill 5 in-world hunters. Fun to watch the different players tackle the challenge in different ways, and the run is less than 12 minutes: www.youtube.com/watch?v=cA-Q0IMM7qI
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LazBro
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Post by LazBro on Sept 28, 2023 8:35:57 GMT -5
My two year old rig couldn't come close to maxing the settings, but seeing Cyberpunk 2077 now with all the new tech on a truly maxed out system ... it's kind of gobsmacking. Everybody is saying the game is really good now. Might have to finally pick it up when the right sale comes along.
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Post by MrsLangdonAlger on Sept 28, 2023 18:33:56 GMT -5
I've been holding off on doing a ton on the Guild Wars expansion until Tekkit releases map completion pathing for TaCO. For some reason doing map completion that way is one of my favorite things to do in game so I really want to do it using his guides. But I'm beginning to accept I might have to do the maps on my own like a sucker.
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Post by MrsLangdonAlger on Sept 29, 2023 16:32:12 GMT -5
I've been holding off on doing a ton on the Guild Wars expansion until Tekkit releases map completion pathing for TaCO. For some reason doing map completion that way is one of my favorite things to do in game so I really want to do it using his guides. But I'm beginning to accept I might have to do the maps on my own like a sucker. Update: I joined his discord just to ask. He expects map guides to be up within two weeks.
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Post by The Thanksgiving Goblin. on Oct 5, 2023 8:07:42 GMT -5
holyshitholyshitholyshitholyshitholyshitholyshitholyshitholyshitholyshitholyshitholyshitholyshitholyshitholyshitholyshitholyshit
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Post by Nudeviking on Oct 5, 2023 20:15:04 GMT -5
I'm making my way through Baldur's Gate 3, Playthrough #2: This Time a Bard. I had a seven day weekend last weekend so I played a fair amount and am now squarely in the "wander around Shadowlands doin' thangs" portion of the the game. I continue to discover a ton of things both major and minor that I totally missed the first time around. Did you know there are Night Orchids in the Shadowlands you can pick up and give to Shadowheart? I didn't the first time I played and romanced her but this time around I found them and gave 'em to her.
Speaking of romance my plan to romance Karlach went completely off the rails. I'd had strenuous sex with Lae'zel back before I even got Karlach (that "I want to taste your sweat..." exchange) but spent the party night with Karlach and did flirty "We need to fix your heart so we can fuck..." dialogue stuff with her. Anyway I get to the Last Light Inn, do all the stuff with Jaheria and Tieflings and fighting some fuck with wings and then go and chat with Dannon Drinkable Tiefling and fix Karlach.
"I know we've got some other stuff to do still but come see me tonight at camp," says Karlach.
I kill a Very Odd Ox since I still had spells and HP and the like and he was right there and then make camp. Karlach's dialogue options are now just "Wait here in camp," and "Leave." No more, "Gods I'm so horny Karlach...let's find a way to fix your heart," so I figure that it must be a cut scene. I head to bed and sure enough a cut scene fires up...only it's Lae'zel challenging me to a duel to the death. I figure she's pissed that I'm interested in Karlach or something so I throw down with her and she kicks the shit out of me because she's whatever kind of fighter she is with double attack and a big-ass sword that procs psychic damage and poison damage and maybe fire damage and I'm a lore bard with some stupid rapier and a handgun crossbow and spells that are primarily "These make it so I can succeed with whatever dialogue shit I pick" and "These make my allies better at winning fights."
Anyway she beats the shit out of me and then is like "I can't do this anymore because I love you," or some such nonsense and long story short Githyanki are Klingons and that was some sort of bonding ritual so now I'm "The Source of Her Bruises" or something even though I think I hit her with Eldritch Blast once and she more or less chopped my arms off.
One "Ahhhh..." passage of time sound effect later I went to talk to Karlach. She now had another conversation option, "I need to talk to you about Lae'zel," which opened up a bunch of other options, none of which made Karlach happy. Via save scumming I came to realize that they all resulted in "HOW COULD YOU DO THIS!" sometimes with a side order of "You're an indecisive cock and a lot of people are going to get hurt because of how you play with their emotions," and so I decided to just not ever talk to Karlach in camp again. Some real, "If I just ignore the problem it will go away," bullshit on my part, but then I left camp and Karlach had a big-ass exclamation point.
I wasn't about to relegate Karlach to camp forever like I did with Astarion in my first playthrough (this time he's permadead in a trunk in my camp) so I decided to just bite the bullet and hash it out with her and for whatever reason she was happy outside of camp. Like "Awww...look at you two so in love. I gotta say I'm impressed that you got Lae'zel to stop being such a hardass via the power of love." She says she was fond of me so she's a bit sad that I ended up with Lae'zel but still wants to be friends as long as I'm cool with it. And that, dear reader, is how I accidentally "friend zoned" Karlach.
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Post by sarapen on Oct 6, 2023 7:56:19 GMT -5
I exchanged my credit card points for a $100 PSN card and now I'm just waffling between getting Armored Core 6 or Baldur's Gate 3. I think it'll probably be the first one since I'm not feeling like a big RPG right now. This will be the first time in years, possibly decades, that I'm playing a game in the same year it came out. It's a rainy 3 day weekend over here so I'll probably just spend all of it in front of the TV too.
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Post by Prole Hole on Oct 6, 2023 9:17:34 GMT -5
The Legend of Zelda: A Link To The Past
Well, I've finished it now. Yes, that's right, just like everyone else about twenty years ago! A quick bit of background - this is the first Zelda game I've ever played, and it was the Switch emulation that I worked through. Though I've never played one before, I have been watching my fella play through ToTK and find watching it an incredibly soothing experience and also a very enjoyable one. That means I've picked up odd bits of lore and whatnot but in a completely scattershot way while asking dumb, "what's that? What's that!?"-type questions. And while playing I was getting used to the whole controller thing as being a previously-PC gamer I've always been a mouse and keyboard 'bot. Anyway, shocking literally nobody, it's fantastic. Not, I would say, flawless, but a really meaty, satisfying game. There's more than enough to explore without there being so much that it becomes difficult to keep track of stuff and the Light World / Dark World split is a really inventive way of expanding the game's horizons and exploiting the limited memory of the original console to its absolute maximum (a method very familiar to those of us who grew up with 8-bit computing). And using the shift between worlds to access otherwise-inaccessible locations is a really inventive way of using puzzle-solving without the need for (again) a lot of extra programming. The plot is pretty standard fantasy-lite stuff but there's more than enough to keep things engaging and to give a sense of purpose and direction to Link's wandering. The side-missions - is that the right term for them so early or am I retconning that term on to them - are comparatively slight but still entertaining enough to give a bit of variety and mean you're not just permanently trying to find the entrance to whatever dungeon you need to hack your way through next. The graphics are absolutely charming. And I don't just mean, "aww, that reminds me of my childhood" charming - though there's that too - but it's clear that real thought and effort has been put into trying to construct characters, backgrounds, environments, and baddies that really make full use of the capabilities of the console and manage to remain distinct enough to be immediately identifiable. Link himself is a delightful little sprite - a long way from the hot-shirtless variety we have these days but it really is amazing how much can be conveyed with so few pixels. Every time I got a crystal and released a maiden and Link held his sword above his head I grinned like an absolute lunatic because it's all just so delightful! The soundscape is properly impressive too. There's obviously a limit to what can be achieved with a soundcard from that vintage but the main theme comes across lovely and clear and it's pleasingly distinct. I'm informed - thanks, fella! - that originally the Bolero was meant to be used but turned out to be unexpectedly still in copyright. Well, the game benefits from that because, good piece of music though it is, the Bolero is a cliche and already was by the early 90s too. By dodging that bullet and giving the Zelda series its own theme the game not only managed to retain its distinctiveness, it's also blessed with one of the great themes of the age. Saying that, I am supremely glad I never have to hear that fucking dungeon theme again - a little can sometimes go a long way. As for the sound effects - yep, all exactly as they should be, all exactly as effective as they should be. Not a lot more to add there, really. Some of the challenges are absolutely fantastic, some of them are beyond impossible. Most of the dungeons are really well laid-out and ingeniously constructed to take full advantage of the setting. But there's definitely odd things that simply make no logical sense at all. One of the warp tiles to reach (IIRC) the seventh dungeon can only be found under a rock where you have to hit three stakes in the ground in the correct order with literally nothing to indicate that's how you find it. How is anyone meant to work that out? You could be wandering round pretty much forever in the faint hope that maybe, somehow, some day, you might find it. Without either a walkthrough, cheat sheet, or handy partner with access to Google it really is absolutely impossible. There's one or two of those and they do slightly detract from the overall playability of the game. Also infuriating to the point of tears are a couple of the dungeon bosses. Some of them are excellently designed, and Ganon himself is brilliant final boss - difficult enough to prove a real challenge even at that point in the game but not so hard that it becomes an exercise in frustration trying to defeat him. Unlike, say, Moldorn where a slight nudge sends you careening into a bottomless pit and you have to start from scratch. That one just royally pissed me off. Most of them are great though and the difficulty level is generally pitched exactly where it should be (and a quick extra shout-out to Gleeok, who was a fantastic challenge). So overall? Well, just a very satisfying game overall and one that has really led me into the world of Zelda. It's a great introduction - my fella specifically chose this game as an introduction and it was an inspired choice, so well done him. All the key elements of a great game are there, they are executed about as well as they could be and, a few minor frustrations aside, this pretty much ticks every box I could want to be ticked. We've already started having a go at Link's Awakening, which is a whole new level of cute and charming (my fella's never played that one before, so we're having the pleasure of exploring it together). Prole's Score: 9/10 Oh, and a quick P.S. - the closing credits are downright lovely, first with a lap of victory around Hyrule to ensure everything is back where it should be, then an extended daybreak while the actual credits roll and we get yet more top-tier music. Just a delightful way to finish the game. And I always appreciate anyone taking the time to put "The End" when it actually is. Delightful!
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Post by Roy Batty's Pet Dove on Oct 6, 2023 9:45:10 GMT -5
The Legend of Zelda: A Link To The Past
Well, I've finished it now. Yes, that's right, just like everyone else about thirty years ago! A quick bit of background - this is the first Zelda game I've ever played, and it was the Switch emulation that I worked through. Though I've never played one before, I have been watching my fella play through ToTK and find watching it an incredibly soothing experience and also a very enjoyable one. That means I've picked up odd bits of lore and whatnot but in a completely scattershot way while asking dumb, "what's that? What's that!?"-type questions. And while playing I was getting used to the whole controller thing as being a previously-PC gamer I've always been a mouse and keyboard 'bot. Anyway, shocking literally nobody, it's fantastic. Not, I would say, flawless, but a really meaty, satisfying game. There's more than enough to explore without there being so much that it becomes difficult to keep track of stuff and the Light World / Dark World split is a really inventive way of expanding the game's horizons and exploiting the limited memory of the original console to its absolute maximum (a method very familiar to those of us who grew up with 8-bit computing). And using the shift between worlds to access otherwise-inaccessible locations is a really inventive way of using puzzle-solving without the need for (again) a lot of extra programming. The plot is pretty standard fantasy-lite stuff but there's more than enough to keep things engaging and to give a sense of purpose and direction to Link's wandering. The side-missions - is that the right term for them so early or am I retconning that term on to them - are comparatively slight but still entertaining enough to give a bit of variety and mean you're not just permanently trying to find the entrance to whatever dungeon you need to hack your way through next. The graphics are absolutely charming. And I don't just mean, "aww, that reminds me of my childhood" charming - though there's that too - but it's clear that real thought and effort has been put into trying to construct characters, backgrounds, environments, and baddies that really make full use of the capabilities of the console and manage to remain distinct enough to be immediately identifiable. Link himself is a delightful little sprite - a long way from the hot-shirtless variety we have these days but it really is amazing how much can be conveyed with so few pixels. Every time I got a crystal and released a maiden and Link held his sword above his head I grinned like an absolute lunatic because it's all just so delightful! The soundscape is properly impressive too. There's obviously a limit to what can be achieved with a soundcard from that vintage but the main theme comes across lovely and clear and it's pleasingly distinct. I'm informed - thanks, fella! - that originally the Bolero was meant to be used but turned out to be unexpectedly still in copyright. Well, the game benefits from that because, good piece of music though it is, the Bolero is a cliche and already was by the early 90s too. By dodging that bullet and giving the Zelda series its own theme the game not only managed to retain its distinctiveness, it's also blessed with one of the great themes of the age. Saying that, I am supremely glad I never have to hear that fucking dungeon theme again - a little can sometimes go a long way. As for the sound effects - yep, all exactly as they should be, all exactly as effective as they should be. Not a lot more to add there, really. Some of the challenges are absolutely fantastic, some of them are beyond impossible. Most of the dungeons are really well laid-out and ingeniously constructed to take full advantage of the setting. But there's definitely odd things that simply make no logical sense at all. One of the warp tiles to reach (IIRC) the seventh dungeon can only be found under a rock where you have to hit three stakes in the ground in the correct order with literally nothing to indicate that's how you find it. How is anyone meant to work that out? You could be wandering round pretty much forever in the faint hope that maybe, somehow, some day, you might find it. Without either a walkthrough, cheat sheet, or handy partner with access to Google it really is absolutely impossible. There's one or two of those and they do slightly detract from the overall playability of the game. Also infuriating to the point of tears are a couple of the dungeon bosses. Some of them are excellently designed, and Ganon himself is brilliant final boss - difficult enough to prove a real challenge even at that point in the game but not so hard that it becomes an exercise in frustration trying to defeat him. Unlike, say, Moldorn where a slight nudge sends you careening into a bottomless pit and you have to start from scratch. That one just royally pissed me off. Most of them are great though and the difficulty level is generally pitched exactly where it should be (and a quick extra shout-out to Gleeok, who was a fantastic challenge). So overall? Well, just a very satisfying game overall and one that has really led me into the world of Zelda. It's a great introduction - my fella specifically chose this game as an introduction and it was an inspired choice, so well done him. All the key elements of a great game are there, they are executed about as well as they could be and, a few minor frustrations aside, this pretty much ticks every box I could want to be ticked. We've already started having a go at Link's Awakening, which is a whole new level of cute and charming (my fella's never played that one before, so we're having the pleasure of exploring it together). Prole's Score: 9/10 Oh, and a quick P.S. - the closing credits are downright lovely, first with a lap of victory around Hyrule to ensure everything is back where it should be, then an extended daybreak while the actual credits roll and we get yet more top-tier music. Just a delightful way to finish the game. And I always appreciate anyone taking the time to put "The End" when it actually is. Delightful! Actually, prole, this game is almost 32 years old, not 20.
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Post by Ben Grimm on Oct 6, 2023 9:52:14 GMT -5
Prole Hole, you might enjoy Link's Awakening as well (granted, you might enjoy pretty much all the Zelda games) - it was originally a Game Boy game, and recently had a complete graphics revision that's I kind of love - it looks very toy like. The other's I'd tend to recommend are Wind Waker (which unfortunately is one of the few not available on Switch) and Ocarina of Time, as well as BotW and TotK.
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Post by Prole Hole on Oct 6, 2023 11:20:34 GMT -5
Prole Hole , you might enjoy Link's Awakening as well (granted, you might enjoy pretty much all the Zelda games) - it was originally a Game Boy game, and recently had a complete graphics revision that's I kind of love - it looks very toy like. The other's I'd tend to recommend are Wind Waker (which unfortunately is one of the few not available on Switch) and Ocarina of Time, as well as BotW and TotK. Way ahead of you! (I will probably do a quick write-up of it here too when we're done with it)
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Post by Prole Hole on Oct 6, 2023 11:21:11 GMT -5
Actually, prole, this game is almost 32 years old, not 20. Thanks Rando, edited to correct.
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Post by Roy Batty's Pet Dove on Oct 6, 2023 13:18:15 GMT -5
Prole Hole, you might enjoy Link's Awakening as well (granted, you might enjoy pretty much all the Zelda games) - it was originally a Game Boy game, and recently had a complete graphics revision that's I kind of love - it looks very toy like. The other's I'd tend to recommend are Wind Waker (which unfortunately is one of the few not available on Switch) and Ocarina of Time, as well as BotW and TotK. I don’t understand why they haven’t ported the WiiU remaster of Wind Waker to the Switch yet. It looks incredible from what I’ve seen, but like most people, I’ve never played it because of course I never bought a WiiU. Honestly, the best-looking Zelda game, imo.
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Post by Roy Batty's Pet Dove on Oct 7, 2023 8:15:02 GMT -5
Frohman, LazBro, Invisible Goat, liebkartoffel, patbat, I just wanted you all to know that I found the Dark Souls Moth. It’s my favorite character. Do I have to kill it? Can I sacrifice the smith guy instead so that I can traverse the white light on the Moth Bridge without hurting the cool moth?
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LazBro
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Post by LazBro on Oct 7, 2023 9:26:54 GMT -5
Frohman , LazBro , Invisible Goat , liebkartoffel , patbat , I just wanted you all to know that I found the Dark Souls Moth. It’s my favorite character. Do I have to kill it? Can I sacrifice the smith guy instead so that I can traverse the white light on the Moth Bridge without hurting the cool moth? It is not possible to proceed through the Moonlight Butterfly's boss arena and through the fog gate without first defeating the boss. If you feel strongly about sparing the Butterfly, know that it is an optional boss, and you can simply leave it be. There's some good treasure to be gained, but nothing critical, especially if you chose the Master Key starting item.
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Post by Roy Batty's Pet Dove on Oct 7, 2023 9:37:45 GMT -5
Frohman , LazBro , Invisible Goat , liebkartoffel , patbat , I just wanted you all to know that I found the Dark Souls Moth. It’s my favorite character. Do I have to kill it? Can I sacrifice the smith guy instead so that I can traverse the white light on the Moth Bridge without hurting the cool moth? It is not possible to proceed through the Moonlight Butterfly's boss arena and through the fog gate without first defeating the boss. If you feel strongly about sparing the Butterfly, know that it is an optional boss, and you can simply leave it be. There's some good treasure to be gained, but nothing critical, especially if you chose the Master Key starting item. Wouldn’t you agree that it’s a really good moth, though?
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LazBro
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Post by LazBro on Oct 7, 2023 9:42:12 GMT -5
It is not possible to proceed through the Moonlight Butterfly's boss arena and through the fog gate without first defeating the boss. If you feel strongly about sparing the Butterfly, know that it is an optional boss, and you can simply leave it be. There's some good treasure to be gained, but nothing critical, especially if you chose the Master Key starting item. Wouldn’t you agree that it’s a really good moth, though? Oh absolutely. Good moth, good arena, great music.
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Post by The Thanksgiving Goblin. on Oct 9, 2023 9:41:18 GMT -5
Saw someone talk about this on twitter and I'm definitely curious.
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Post by The Thanksgiving Goblin. on Oct 14, 2023 14:55:21 GMT -5
here is Red XIII riding a chocobo
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Post by Roy Batty's Pet Dove on Oct 15, 2023 9:16:20 GMT -5
Wouldn’t you agree that it’s a really good moth, though? Oh absolutely. Good moth, good arena, great music. I killed the moth on my second attempt.
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LazBro
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Post by LazBro on Oct 15, 2023 10:42:41 GMT -5
Oh absolutely. Good moth, good arena, great music. I killed the moth on my second attempt. Excellent. Not the most fun fight, at least for pure melee builds like I always have. Not hard, but kind of boring waiting for the boss to come down to feed so you can actually attack him.
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Post by Roy Batty's Pet Dove on Oct 20, 2023 9:32:03 GMT -5
I killed the moth on my second attempt. Excellent. Not the most fun fight, at least for pure melee builds like I always have. Not hard, but kind of boring waiting for the boss to come down to feed so you can actually attack him. Should I have the blacksmith man forge my halberd into a “divine” halberd?
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Post by Lurky McLurk on Oct 20, 2023 9:35:07 GMT -5
Star Wars: Tie Fighter
You can keep your Starfields and your Baldur's Gate 3s, I've been playing the best video game 1994 has to offer. (Except maybe System Shock). And it's fantastic, if you enjoy that sort of thing. Which I do.
It's a great sequel to X-Wing, refining and technically improving the original game while retaining the core gameplay and level (mission) design that made it so good. I'm retrospectively amazed that this ran so well on a 486 processor - not so much because of the graphics, which are of their time, but the sheer number of different things all operating around each other in three dimensional space. The biggest frustration for it now is that it's a bit unstable running on a modern machine and has an occasional habit of crashing just as I've completed the victory conditions - though the missions rarely have the same sheer unfairness that X-Wing's often did so being made to re-do them isn't such a big deal. Plot-wise, it does well at keeping you invested in what you're doing, despite it being on behalf of the baddies, though I don't think you're made to spend quite enough time in a squishy, vulnerable TIE Fighter before the Empire starts showing a vague interest in keeping you alive and lets you get into something that has shields. And sometimes it's quite funny. ("Lord Vader himself will pilot TIE Defender Alpha 6. DO NOT give orders to the Dark Lord.")
Handful of quibbles. There's only so much you can do with the format of the game, so it gets a bit samey after 30 hours or so. The TIE Defender is way overpowered. Ultimately, saving the Emperor from a coup is never going to be as emotionally satisfying as blowing up the Death Star. And, though this might be a bit of an ask for a mid-90s starfighter simulation game, I wish the missions and debriefings could have done something to emphasise the absurdity of the Empire and its war machine as a totalitarian system - huge losses against small numbers of rebels, battles which have obviously gone really badly but are declared to be tremendous victories, that sort of thing.
Next up: The Last of Us: Left Behind. Which I'm sure will be really cheery.
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Post by Ben Grimm on Oct 20, 2023 9:40:02 GMT -5
Star Wars: Tie FighterYou can keep your Starfields and your Baldur's Gate 3s, I've been playing the best video game 1994 has to offer. (Except maybe System Shock). And it's fantastic, if you enjoy that sort of thing. Which I do. It's a great sequel to X-Wing, refining and technically improving the original game while retaining the core gameplay and level (mission) design that made it so good. I'm retrospectively amazed that this ran so well on a 486 processor - not so much because of the graphics, which are of their time, but the sheer number of different things all operating around each other in three dimensional space. The biggest frustration for it now is that it's a bit unstable running on a modern machine and has an occasional habit of crashing just as I've completed the victory conditions - though the missions rarely have the same sheer unfairness that X-Wing's often did so being made to re-do them isn't such a big deal. Plot-wise, it does well at keeping you invested in what you're doing, despite it being on behalf of the baddies, though I don't think you're made to spend quite enough time in a squishy, vulnerable TIE Fighter before the Empire starts showing a vague interest in keeping you alive and lets you get into something that has shields. And sometimes it's quite funny. ("Lord Vader himself will pilot TIE Defender Alpha 6. DO NOT give orders to the Dark Lord.") Handful of quibbles. There's only so much you can do with the format of the game, so it gets a bit samey after 30 hours or so. The TIE Defender is way overpowered. Ultimately, saving the Emperor from a coup is never going to be as emotionally satisfying as blowing up the Death Star. And, though this might be a bit of an ask for a mid-90s starfighter simulation game, I wish the missions and debriefings could have done something to emphasise the absurdity of the Empire and its war machine as a totalitarian system - huge losses against small numbers of rebels, battles which have obviously gone really badly but are declared to be tremendous victories, that sort of thing. Next up: The Last of Us: Left Behind. Which I'm sure will be really cheery. I really want this whole series of games to be given modern graphics and, other than that, released as is. They were too much fun to lay fallow as they are, and nothing else really fills that niche right now.
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