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Post by Lurky McLurk on Oct 20, 2023 10:17:13 GMT -5
Other stuff I've played since I last posted about video games:
Dragon Age Origins: The Golems of Amgarrak. A while ago I wrote about how even on nightmare difficulty DAO Awakening is basically just far too easy and even the ultra boss fights are just walkovers. Heh. Not this time. Partly this is because all your companions come pre-built and have only mediocre equipment. And a party of two rogues plus a beserker/reaver warrior plus whatever the runic golem is is always going to be squishy. And it's not just the Harvester (which took two goes but wasn't that bad) - there's a room where you open a couple of chests and then four elite and three lieutenant level golems wake up and start hurling giant rocks at you, and believe me with two rogues with limited knockdown resistance that battle is really tough going.
Dragon Age Origins: Witch Hunt. I really enjoy this one. There's something charming about revisiting a bunch of places you went to in Origins and Awakening, especially as this time I'm playing a Dalish Elf and one of those places is where her origin story began. And I love how, after the constant bickering between your companions in Awakening, Ariane and Finn (and the Dog) just get on really well with each other, and I like to think that after this ends and Ariane takes the book back to her clan they stay in touch and keep going on adventures together.
Child of Light: This game is beautiful, both visually and emotionally, and everyone should play it. I played it on normal difficulty, there was hardly any challenge to it, and there didn't need to be. Gorgeous watercolour palette, dialogue all in verse, a fairly short (by video game standards) self-contained coming of age story that works on both a literal and subtextual level; the whole thing really, really worked for me and I can't recommend it highly enough.
Dragon Age 2: Eh, it's fine I guess.
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Post by Lurky McLurk on Oct 20, 2023 10:23:35 GMT -5
Star Wars: Tie FighterYou can keep your Starfields and your Baldur's Gate 3s, I've been playing the best video game 1994 has to offer. (Except maybe System Shock). And it's fantastic, if you enjoy that sort of thing. Which I do. It's a great sequel to X-Wing, refining and technically improving the original game while retaining the core gameplay and level (mission) design that made it so good. I'm retrospectively amazed that this ran so well on a 486 processor - not so much because of the graphics, which are of their time, but the sheer number of different things all operating around each other in three dimensional space. The biggest frustration for it now is that it's a bit unstable running on a modern machine and has an occasional habit of crashing just as I've completed the victory conditions - though the missions rarely have the same sheer unfairness that X-Wing's often did so being made to re-do them isn't such a big deal. Plot-wise, it does well at keeping you invested in what you're doing, despite it being on behalf of the baddies, though I don't think you're made to spend quite enough time in a squishy, vulnerable TIE Fighter before the Empire starts showing a vague interest in keeping you alive and lets you get into something that has shields. And sometimes it's quite funny. ("Lord Vader himself will pilot TIE Defender Alpha 6. DO NOT give orders to the Dark Lord.") Handful of quibbles. There's only so much you can do with the format of the game, so it gets a bit samey after 30 hours or so. The TIE Defender is way overpowered. Ultimately, saving the Emperor from a coup is never going to be as emotionally satisfying as blowing up the Death Star. And, though this might be a bit of an ask for a mid-90s starfighter simulation game, I wish the missions and debriefings could have done something to emphasise the absurdity of the Empire and its war machine as a totalitarian system - huge losses against small numbers of rebels, battles which have obviously gone really badly but are declared to be tremendous victories, that sort of thing. Next up: The Last of Us: Left Behind. Which I'm sure will be really cheery. I really want this whole series of games to be given modern graphics and, other than that, released as is. They were too much fun to lay fallow as they are, and nothing else really fills that niche right now. Yep, I agree. Maybe for the Wing Commander series as well. There's a fan remake for this (the TIE Fighter Total Conversion project) and X-Wing Alliance which looks amazing, but I don't know how good a system you need to get it to run well. I just went with the Steam version and it was good enough for me.
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Post by Prole Hole on Oct 20, 2023 11:00:14 GMT -5
For anyone that's interested I am indeed playing Link's Awakening
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LazBro
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Post by LazBro on Oct 20, 2023 13:38:26 GMT -5
Excellent. Not the most fun fight, at least for pure melee builds like I always have. Not hard, but kind of boring waiting for the boss to come down to feed so you can actually attack him. Should I have the blacksmith man forge my halberd into a “divine” halberd? This one I'm going to have to leave to you. I would not modify my halberd in this way, but your build is your choice. Honestly I don't even know the pros/cons of going the divine route, since I always follow the regular upgrade path. Happy to hear you're using the halberd. That's my favorite weapon in DS1 and is always my go-to unless I'm specifically wanting to do a run with one of the quite OP black knight weapons.
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Trurl
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Post by Trurl on Oct 20, 2023 17:35:15 GMT -5
For anyone that's interested I am indeed playing Link's Awakening Did his awakening have anything to do with seeing the video for Stand and Deliver?
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Post by Roy Batty's Pet Dove on Oct 20, 2023 19:40:42 GMT -5
Should I have the blacksmith man forge my halberd into a “divine” halberd? This one I'm going to have to leave to you. I would not modify my halberd in this way, but your build is your choice. Honestly I don't even know the pros/cons of going the divine route, since I always follow the regular upgrade path. Happy to hear you're using the halberd. That's my favorite weapon in DS1 and is always my go-to unless I'm specifically wanting to do a run with one of the quite OP black knight weapons. I think I’ll try it out, and let you know what I think.
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Post by Frohman on Oct 20, 2023 20:21:28 GMT -5
This one I'm going to have to leave to you. I would not modify my halberd in this way, but your build is your choice. Honestly I don't even know the pros/cons of going the divine route, since I always follow the regular upgrade path. Happy to hear you're using the halberd. That's my favorite weapon in DS1 and is always my go-to unless I'm specifically wanting to do a run with one of the quite OP black knight weapons. I think I’ll try it out, and let you know what I think. Divine weapons scale with Faith (as in your damage output for that specific weapon will increase if you level up your Faith attribute) and are advantageous to use in one specific section of the game.
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Post by Roy Batty's Pet Dove on Oct 20, 2023 23:34:36 GMT -5
I think I’ll try it out, and let you know what I think. Divine weapons scale with Faith (as in your damage output for that specific weapon will increase if you level up your Faith attribute) and are advantageous to use in one specific section of the game. Am I only able to make a weapon divine that’s already been maxed out to being a halberd +5 or whatever? Will I have to reupgrade my halberd if I make it divine? Anyway, my faith is my lowest stat in any case, so I’ll want to think this over.
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Post by Prole Hole on Oct 21, 2023 2:52:09 GMT -5
For anyone that's interested I am indeed playing Link's Awakening Did his awakening have anything to do with seeing the video for Stand and Deliver? Ha! Also, yes!
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Post by The Thanksgiving Goblin. on Oct 21, 2023 21:33:08 GMT -5
jesus christ
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Post by Lurky McLurk on Oct 24, 2023 12:25:43 GMT -5
The Last of Us: Left Behind
Like the original game, this is one of those immensely rewarding experiences I have no intention of repeating anytime soon. Or maybe ever. Very glad I did it, but for the sake of my blood pressure I'm going to avoid anything this stressful for a while thanks. Also like the original game, it sticks the landing brilliantly. I half expected the game to go straight for the heartstrings and have Ellie kill Riley when she turns, but of course they won't go for anything that unsubtle. We're just left with all the pieces in place for us to infer what's going to happen - Riley leaves her loaded gun on the ground, and we know that eventually she'll turn but Ellie won't - but the final message is that every moment they have, and by extension every moment Ellie and Joel have, is worth fighting for. Great bit of video game writing.
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Post by Lurky McLurk on Oct 24, 2023 12:32:14 GMT -5
I am about to start a game of Dragon Age: Inquisition. In the nine years since this was released, I have replayed Dragon Age Origins six times and replayed Dragon Age 2 once. But I have never played this one. Any tips/advice/suggestions?
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Post by The Thanksgiving Goblin. on Oct 24, 2023 17:17:15 GMT -5
played a couple hours of the TEKKEN 8 beta this weekend, mainly Lili, Claudio and Jun. probably will be sticking with those three to begin with, love my running twooooooooo. the new heat system feels like it was created for new players but in practice i think it's gonna lead to even quicker steamrollings a lot of the time. definitely stung to poke out a feng player into rage before he popped heat and beat me in two interactions. one criticism i read from a pro-player is that you'll need to lab in this game rather than learn through playing and i definitely hope that turns out to be wrong as that was one of the main reasons i spent so much time in T7.
i actually think this may be the best looking PS 5 game so far and the costumes are 11/10
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Post by Lurky McLurk on Oct 30, 2023 9:43:52 GMT -5
Dragon Age Requisition
Ok, I get it, it’s a map game. Wasn’t obvious from the prologue, but I see from clearing (I think) the southern half of the Hinterlands that the main body of the game is going to places indicated by an icon on a map, dealing with some shit, then going to another icon on the map to tell someone about it and get a little endorphin boost as a reward.
That’s fine. Not my favourite genre, but I whiled away many an hour playing Skyrim and Legends of Amalur, so I’m sure I’ll spend many hours on this too. Of course it’s not as pretty as Skyrim (way prettier than DA2 though, thankfully) and the combat gameplay’s not as good as Amalur, but it’s Bioware so I’m expecting the story, characters and dialogue to be better than either of them.
Couple of things I don’t like. In your standard hero’s journey, your protag starts in a situation of normality (for them) before receiving the call to adventure. One of the reasons DAO works so well is because for each origin story you get to spend a bit of time with your character in the place they feel they belong, before events happen, they meet Duncan, take their first step into a larger world etc. DA2, unfortunately, misses that out, but at least has a prologue where you’re escaping from Lothering (which you visited in the first game) and you have a family so there’s a bit of character definition. This one has nothing like that so far, just some codec text and a couple of conversation options. Maybe an optional side quest, but one I’d be taking several hours into the game. So unless they’re doing a KOTOR, bit of a storytelling miss.
Also, I’m playing a dwarf and my character’s family are supposed to have lived on the surface for generations. So why, having gone with pretty much the default appearance, do I have a casteless brand? Pretty sure that's a tradition they would have dropped the minute they were out of Orzammar. And why has the currency changed from the gold, silver and copper pieces in the first two games to just "gold", which I seem to pick up about 50 at a time. Neither of these has any significant impact on gameplay, but it's the lack of attention to detail that annoys me.
On the positive side, as I mentioned earlier, it’s pretty. As usual with Bioware, the voiceover work is good, and actually this time around the character animation is quite good too. In combination I get a good sense of the Inquisitor (or Herald, as they’re currently still calling him) having quite a quiet, dignified persona. Surprisingly, for both this sort of game and Bioware generally, inventory management so far isn’t a massive chore. And I really like that the quartermaster in Haven was at Ostagar and insists that Loghain did the right thing and that it was the wardens' fault for lighting the beacon so late, which is exactly in line with how I'd re-write it if Bioware were doing a remake of DAO and were in the business of getting random people off the internet to help.
(In my version, since you’re dying to know, Loghain thinks Cailen’s an idiot but has no intention of betraying him – Cailen’s his king, his son-in-law and, most importantly, his best friend’s son. He doesn’t charge the darkspawn flank at Ostagar when he has an opportunity to do so, supposedly because he’s waiting for the beacon but it’s clearly implied that he chokes. Then he blames the Wardens for the failure, both as a matter of politics and his own psychological wellbeing. Arl Howe in the meantime is acting on his own account, but Loghain allies with him because he needs his help to prevent/win the civil war, then Howe’s this kind of corrupting figure playing on Loghain’s weaknesses, a kind of Don John to Loghain’s Don Pedro).
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Post by Prole Hole on Oct 31, 2023 10:29:44 GMT -5
The Legend of Zelda: Link's Awakening (2019 remaster)So, unsurprisingly, this is the 2019 remake rather than the original. * And it is a complete and utter delight! It's very, very hard to do whimsy and cuteness without it becoming cloying or sickly but Link's Awakening manages to walk that line almost preternaturally well. There's something just so incredibly delightful about the way the game looks, the overall feel, the sheer quality of the graphics work and the way it all fits together that really helps to bring the island of Koholint to life. The swaying plants, the water lapping against the beach, the statues, all of it just looks remarkable - toylike without simply being childish and cartoonish without just look like that's a short-cut. There's a physicality to the way the graphics look too which prevents them looking "cheap" (for a lack of a better word) and like they have real substance to them. And that really does extent to every element of the production - for all that it's graphics it does just look real. Link himself is a completely splendid and fabulous representation and somehow I never got tired of him doing his little somersault-jumps or the munching-the-apple routine or... well, or any of it. Throughout, Link is simply charming and a delightful character to be playing. Even his yells as he falls into yet another pit, guided there so expertly by my cack-handed gameplay, are easy to hear again and again (and again and again - did I mention that I'm somewhat cack-handed?). Every bit of Link's design is deigned to draw the player in and does so expertly. Given that this is only the second Zelda game I've ever played, I didn't miss the Triforce, Zelda herself, Hyrule or any of that malarky. This was simply a game that had was what it was and stood or fell on how well it implemented what it wanted to - which is, in this case, to say very well indeed. Orphaned from the usual plot-lines or back-story, here we have a simple(ish) premise. Link's stuck on an island after being shipwrecked and needs to get off it, and to do so he needs to wake the Wind Fish, at which point the island will disappear and he'll be able to leave. Because the island only exists as a dream of the Wind Fish, you seel. The opening scene, done in an almost Studio Ghibli style, are beyond wonderful and I wanted so much more of them. But then you get into the game and that's where there really is no escape because once I started playing that was it - I was in. The dungeon design feels like it's pitched a little better than A Link To The Past. This might be my unfamiliarity with the games rearing its head but generally speaking I found the puzzles here a little less "random" and pitched at a slightly better level. There's more than enough to keep the player thinking (well, this player anyway) without just becoming impossible or "whoops you missed that one tiny detail early on, go back and do the whole sodding thing again" that aLttP sometimes did. Progress here is linear enough to be easy to keep track of but expansive enough to still feel open-world, which is a perfect balance to strike. Chickens! God, I love the chickens in this game. Whether it's the little ones wandering round the village or the great big air-lift one you need to complete one of the dungeons, they're just an absolute joy. See also: foxes, the dog-on-a-chain and even the jumping fish that never failed to piss me off every time I stupidly walked into them. I also loved the fact that there's a help mechanism that can clue you in enough to get you going in the right direction but not so much that it's either too obscure to be of use or too specific to ruin the fun. The telephones (I guess those exist in this world?) are, like so much of the game, just pitched perfectly. This is, I am led to believe, a feature going forward and it's a most welcome one. It takes some of the frustration out of the gameplay without just ruining things. Another thing I greatly loved - and I cannot really stress this enough - is the music. From the little kids-piano theme of the village to the Spanish-infused Zelda theme on Tal-Tal Heights, the music is a completely integral part of the world and it's all completely amazing. I have no regrets in leaving the Dungeon Theme from aLttP in the past - it still haunts me - and instead we have a wide variety of overground and dungeon themes, each enhancing its location perfect without getting in the way of the action or the primary sound effects. It's a careful, nuanced balancing act that's carried out with great aplomb. Oh, and the Nightmakres feel better judged as well this time out. A least a couple of the aLttP Bosses just pissed me off. Not in a "I'm not good enough to defeat these" sort of way (well, that too, given my limited skillz) but more that the just didn't feel they were always quite calibrated as they should be. Here, the Nightmares feel challenging enough to defeat but not so challenging that frustration sets in as interest drifts. Indeed, the final Nightmare, inside the Wind Fish's Egg, constantly evolves into new forms, each testing a skill you've deployed against one of the previous Nightmares but here all wrapped up into one final baddie. It's a great conceit and actually makes it feel like the final battle is a development on, and growth out of, what's come before rather than simply being One More Bad Guy To Beat. And the mini bosses help a lot in that regard too. They give you a sense that you're building up to the final Nightmare, providing you with a challenge and skill-learning monster while still allowing plenty of scope for the Actual Nightmare to be a challenge. This, alongside the exploration of the dungeons, always helps to give Link's Awakening a sense of forward momentum. Not that aLttP didn't have this as well - it definitely did - but Link's Awakening manages it even more adroitly. That sense of progression is important because if there's one way that aLttP scores over Link's Awakening, it's scale. aLttP is simply vast (considering the hardware limitations) and every last kilobyte is deployed in squeezing as much terrain out of the game as possible. Link's Awakening and the environs of Koholint Island, are a delight beyond measure but there's no getting away from the fact that this is a noticeably smaller realm that the game is being played out in. In a way, that's a compliment to Link's Awakening - I simply want more of it, and ideally a lot more of it - but the smaller world and smaller dungeons do lend a feeling that there's less to explore here (because there is). At least having that sense of forward progression helps to offset this a little. The dungeon design is universally great though and, silly though it is, I love the conceit of each dungeon's layout looking like the thing it's named after. That's exactly the soft of silly I enjoy and the implementation feels perfectly in keeping for such a whimsical, delightful game. The whole island is a dream so why not apply dream-logic to something like the dungeon layout? It's works incredibly well, even though it's just a small detail. And small details are exactly what Link's Awakening is good at. From the weird suck-things that sometimes steal your shield if you walk into them, to the plants and grasses, even the library... all the little details add up together to make a coherent, complete world for Link to explore. The sound effects help with this as well, everything helping to produce a unified whole (well, except for the deeply weird "music" that plays inside the telephone hut, which doesn't sound like anything I've ever heard before or am likely to again). So, yes. Basically I loved this. Adored it, even. It's an incredible game that I just couldn't get enough of. My experience of remastered games is exactly one - this - and it's hard to see it as anything other than a complete triumph. The closing titles go back to the anime style of the introduction as the Wind Fish awakens and flies off into the sky while Link awakens to find himself safe on the driftwood from his boat. It's a rather beautiful ending, as always backed by immaculately-written and produced music, and gives the game a suitable and appropriate send-off. This is something really rather special. Do I prefer it more than A Link To The Past? Yes I do. And that's really quite something. Prole's Score: 9.5/10 * I did have a look at the Gameboy version as it's available in the Switch Online store. It looks great for what it is but I'm also glad I played the 2019 version.
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Baron von Costume
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Post by Baron von Costume on Oct 31, 2023 11:05:42 GMT -5
I'd never put Link's Awakening above LTTP (though the remake gets it closer for sure) but yes, the music for it is up there for the best in the series even in gameboy form.
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Post by The Thanksgiving Goblin. on Nov 2, 2023 11:49:53 GMT -5
VINCENT CASSELL IS IN TEKKEN 8
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LazBro
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Post by LazBro on Nov 8, 2023 10:29:47 GMT -5
I've clearly failed as a father and gamer, because last night my 10 year-old could not beat the third level of Super Mario Bros. Wonder. She's never played a side-scrolling Mario game before, and the concept of "just hold Y down all the time with the top of your thumb pad and sort of use your joint to jump" is proving difficult to teach. It's so ingrained, so second-nature, that I can't really imagine what it is to have to learn it. She likes Animal Crossing and some Roblox stuff, and she liked the new Pokemon Snap game, but she's never taken to games with any kind of challenge or that require any degree of twitch accuracy. She gets frustrated so quickly and gives up.
I guess she's doing pretty well at Secret of Mana, which were playing as a trio with her little brother, but I'm definitely doing the lion's share of work on the regular mobs while her brother, who plays the sprite with all the attack spells, dominates the bosses. At 20+ hours into the game now, I wish both of them didn't still have to look at the controller so much to remember which buttons to press to open menus, etc. Like, don't your fingers just know it by now?
Meanwhile, my 9 year-old nephew beat Breath of the Wild with all shrines completed when he was six.
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Trurl
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Post by Trurl on Nov 8, 2023 16:01:58 GMT -5
I've clearly failed as a father and gamer, because last night my 10 year-old could not beat the third level of Super Mario Bros. Wonder. She's never played a side-scrolling Mario game before, and the concept of "just hold Y down all the time with the top of your thumb pad and sort of use your joint to jump" is proving difficult to teach. It's so ingrained, so second-nature, that I can't really imagine what it is to have to learn it. She likes Animal Crossing and some Roblox stuff, and she liked the new Pokemon Snap game, but she's never taken to games with any kind of challenge or that require any degree of twitch accuracy. She gets frustrated so quickly and gives up.
I guess she's doing pretty well at Secret of Mana, which were playing as a trio with her little brother, but I'm definitely doing the lion's share of work on the regular mobs while her brother, who plays the sprite with all the attack spells, dominates the bosses. At 20+ hours into the game now, I wish both of them didn't still have to look at the controller so much to remember which buttons to press to open menus, etc. Like, don't your fingers just know it by now?
Meanwhile, my 9 year-old nephew beat Breath of the Wild with all shrines completed when he was six.
Don't worry - my daughter used to ask me to help with difficult parts of games up till she was a a tween and now she mostly plays soulslikes.
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Post by The Thanksgiving Goblin. on Nov 10, 2023 20:53:08 GMT -5
omg!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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LazBro
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Post by LazBro on Nov 14, 2023 8:42:44 GMT -5
Super Mario Bros. Wonder is ... I don't know. It's certainly fun - all classic Mario games are - and it's a beautiful game that's beautifully made. But I think I maybe bought into the hype a little bit here. The game's signature feature, the Wonder Flower, is paradoxically one of the most interesting things about the game while also one of the worst. So real quick: in Mario Wonder, every level has a Wonder Flower, often hidden but never hard to find. When you collect the Wonder Flower, the level goes wacky in some way. Enemies or even the environment will behave differently, the art changes, the style of game play will change, and it can be a short standalone event like some kind of closed room experience, or it can continue proceeding as a level. It ends when you find the Wonder Seed. Collecting the Wonder Flower is not required for beating the level, but it is required in order to 100% a level, because it's the only way to get one of that level's two (or, secretly, sometimes more) Wonder Seeds. The point, that is what you're supposed to look forward to, is that the effects of the Wonder Flower could be anything. Sometimes it's clearly based on the theme of the level, but very often it's not. It's just some random weirdness. In a vacuum, no one Wonder Flower experience is bad.
So what's the problem?
I think the problem is that the Wonder Flower is in every level, and as a result, your pace slows way down until you find it. Simply knowing that you have this thing to collect saps some of the momentum and thrill of the best Mario experiences. It feels just like Mario to play, but the construction of the levels feel more like a treasure hunt and less like an action platformer. And again because of the Wonder Flower, every level feels like two levels, and the intrusion of the Wonder Flower may rob the fun from a level that otherwise was mechanically interesting. I think I'm maybe saying there's too much stuff, and I kind just wanna play a Mario game. This is exacerbated by an overall lack of challenge. I've not finished the game yet, or played through the special world, but I'm well past halfway, and there has not been a single difficult level. Some harder, but none of them hard. So I get in this headspace where the game is fun intellectually, I can respect what it is, but then I come away from a session thinking, "Eh, that was fine."
(Also, if ever there was a game to bring back the Koopalings. Bowser Jr. sucks, and he's every boss so far. Just Bowser Jr. again with different movesets. Dumb.)
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Post by Frohman on Nov 21, 2023 1:19:15 GMT -5
This is what we in the business refer to as an "epic fail"
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Post by The Thanksgiving Goblin. on Nov 21, 2023 16:31:59 GMT -5
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LazBro
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Post by LazBro on Nov 28, 2023 8:38:57 GMT -5
That feeling when you peek into the Super Mario Bros. Wonder discourse and find everyone complaining about a level that you one-shot.
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LazBro
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Post by LazBro on Dec 1, 2023 9:31:40 GMT -5
Forgot to mention that I picked up the Super Mario RPG remake and have been playing through it with my kids. It's slow going, because my kids are getting older and we have a bunch of evening extracurriculars now and never have time to game. Ugh, it's the worst.
Anyway, Super Mario RPG occupies that weird realm of the "too perfect" remake. It is everything you would want a straight remake of the game to be, and it's excellent, but that also maybe makes it a bit ... boring? I'm reminded of the Final Fantasy Pixel Remasters which came out last year. Final Fantasies 1-3 were really cool, because they updated the graphics significantly and added a ton of quality of life considerations to a trio of pretty archaic games. Then the remakes of 4-6, which are inarguably better games to begin with, were just kind of fine, because the goal posts were so much closer. They were already perfect.
So playing Super Mario RPG I come away thinking not "OMG, the graphics are so good this looks amazing!" (even though they are and it does), but instead thinking, "Yep, that's Super Mario RPG alright."
It's the definitive version of the game for sure. If you've never played Super Mario RPG and want to go back to where the long history of Mario and turn-based action began, I'd recommend this version over tracking down the original. But as a longtime fan who has played the original 10+ times to completion over the years, it's fine.
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Post by MrsLangdonAlger on Dec 2, 2023 10:46:41 GMT -5
I don't know why Disney Dreamlight Valley has such a hold on me considering I mostly don't care about Disney characters and actively dislike the "base" ones like Donald Duck, Goofy, and Mickey and Minnie.
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Post by Roy Batty's Pet Dove on Dec 2, 2023 10:58:42 GMT -5
I don't know why Disney Dreamlight Valley has such a hold on me considering I mostly don't care about Disney characters and actively dislike the "base" ones like Donald Duck, Goofy, and Mickey and Minnie. Pluto's at least tolerable though, right?
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Post by MrsLangdonAlger on Dec 2, 2023 11:50:34 GMT -5
I don't know why Disney Dreamlight Valley has such a hold on me considering I mostly don't care about Disney characters and actively dislike the "base" ones like Donald Duck, Goofy, and Mickey and Minnie. Pluto's at least tolerable though, right? So far there's no Pluto! There are some other "animal" characters: Stitch, Scar, Simba, and Nala off the top of my head. Scar is pretty amusing as he just stalks around the Valley plotting.
I ignore the "mains" as much as possible and I'm consistently as rude as the game allows to Mother Gothel.
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Post by Nudeviking on Dec 3, 2023 19:13:45 GMT -5
My prayers have been answered and someone finally ripped off the greatest video game concept of all the times: the house party from Mass Effect 3. Baldur's Gate got some patch that added a "Six Months Later..." post-script to the game that's basically just the house party thing from Mass Effect 3. It's your crew hanging out, getting hammered, and catching up with one another and it's great. The reason anyone plays these games is because they like spending with the characters and I don't know why more games don't just have "Keg Party: The DLC" for 'em.
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LazBro
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Posts: 10,281
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Post by LazBro on Dec 4, 2023 15:54:40 GMT -5
Thank goodness Super Mario RPG is so easy there's no incentive to collect the Super Jump rewards beyond completionism and bragging rights, because I cannot do it. I can't even get the 30-jump reward. The 100-jump reward can go to hell.
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