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Post by Deleted on Feb 4, 2020 15:52:00 GMT -5
Well I pretty much hate Sekiro. I've died to the Shinobi Hunter guy about 20 times over 2 hours or so. Spend 4 or 5 minutes clearing out a bunch of enemies just to attempt it and then get annihilated immediately. Watch a bunch of videos that show how to use the Mikiri Counter to defeat him in 15 seconds, then fucking spam the circle button every time the warning sign pops up and just get impaled on his spear for a 1-hit kill. Weird that Bloodborne is like pefectly calibrated to activate every pleasure center in my brain and I hate all their other games. This is a bit of an Unpopular Opinion, but I don't think Sekiro is even in the same genre as the Souls games or Bloodborne. It felt way more like playing Ninja Gaiden Black than it did an action-RPG to me; just being published by From and directed by Hidetaka Miyazaki doesn't make it the same type of game, unless people want to count Armored Core 4 as a Souls game too. What's bizarre is that Ninja Gaiden Black was the exact comparison I had in mind while playing Sekiro
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patbat
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Post by patbat on Feb 4, 2020 15:53:31 GMT -5
This is a bit of an Unpopular Opinion, but I don't think Sekiro is even in the same genre as the Souls games or Bloodborne. It felt way more like playing Ninja Gaiden Black than it did an action-RPG to me; just being published by From and directed by Hidetaka Miyazaki doesn't make it the same type of game, unless people want to count Armored Core 4 as a Souls game too. What's bizarre is that Ninja Gaiden Black was the exact comparison I had in mind while playing Sekiro I am officially interested in learning more.
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LazBro
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Post by LazBro on Feb 5, 2020 9:32:24 GMT -5
I have some thoughts on this but need time to put them together. So for now, a quick sidebar:
Whenever I see references to the 2004 Ninja Gaiden game, it's always to Ninja Gaiden Black. Never the original release, nor the PS3 remaster Ninja Gaiden Sigma (which is unquestionably the best version of the game).
Why?
I mean no doubt Black is better than the original version, but is it just that most people didn't play or don't know about Sigma? You'd think the original name of the game was Ninja Gaiden Black, but that's just a remaster.
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patbat
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Post by patbat on Feb 5, 2020 9:45:33 GMT -5
I have some thoughts on this but need time to put them together. So for now, a quick sidebar: Whenever I see references to the 2004 Ninja Gaiden game, it's always to Ninja Gaiden Black. Never the original release, nor the PS3 remaster Ninja Gaiden Sigma (which is unquestionably the best version of the game). Why? I mean no doubt Black is better than the original version, but is it just that most people didn't play or don't know about Sigma? You'd think the original name of the game was Ninja Gaiden Black, but that's just a remaster. That's interesting--I never played the original release, just Black and Sigma (which I agree is the better version). I think I picked up the habit of referring to Black to avoid confusion with the NES game?
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Invisible Goat
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Post by Invisible Goat on Feb 6, 2020 19:24:18 GMT -5
Lady Butterfly is harder than Orphan of Kos and she's the second boss of the game. This is fucking insane
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Post by Invisible Goat on Feb 8, 2020 11:37:01 GMT -5
I beat Lady Butterfly after about 3.5 hours. So many mixed feelings.
For the first hour or so I thought it was a good, tough, fair fight. Then I found out she has a second phase that's just like the first with nigh-unblockable magic attacks and 10 minions running around. Like, fuck off. But then towards the end I could tell I was getting close and started to enjoy it again. Needless to say, embarrassing noises/exclamations were made upon victory.
I absolutely love the gameplay - every hit you inflict or attack you deflect feels like a small victory, escaping a danger attack and jumping on their head to damage their posture feels amazing, and when that red dot popped up on her for the final time, oh man - but it's just so fucking hard. I'm never going to be able to actually beat it if every boss is this much of a roadblock.
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Post by patbat on Feb 9, 2020 12:12:37 GMT -5
Inspired by Invisible Goat I am downloading Sekiro from Steam as I type this
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Post by Deleted on Feb 9, 2020 15:25:31 GMT -5
Replaying Dark Souls 3, and I'm very much enjoying how the Greataxe reduces most boss fights to just "walk up to the boss and whack it to death"
Assuming I'll have an easier go of it against bosses that gave me trouble my first time playing like Prince Lothric and Sister Friede
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Invisible Goat
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Post by Invisible Goat on Feb 9, 2020 16:01:42 GMT -5
Inspired by Invisible Goat I am downloading Sekiro from Steam as I type this Good luck! I beat two more mini-bosses after my Lady Butterfly ordeal and was feeling pretty good about myself but have since run into another brick wall (the Seven Ashina Spears guy).
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LazBro
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Post by LazBro on Feb 10, 2020 8:34:35 GMT -5
Inspired by Invisible Goat I am downloading Sekiro from Steam as I type this Good luck! I beat two more mini-bosses after my Lady Butterfly ordeal and was feeling pretty good about myself but have since run into another brick wall (the Seven Ashina Spears guy). #SpearGuy is the brick wall. He's the hardest mini-boss in the game, and in terms of overall difficulty I'd put him shy only of the final boss and the one famously difficult late game optional boss. Only the final boss took me more tries to beat on my first playthrough than Spear Guy. FWIW, after the bull the game opens up enormously, so if you're really feeling stuck on Spear Guy, just go somewhere else and get back to him when you're more leveled up.
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Invisible Goat
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Post by Invisible Goat on Feb 10, 2020 20:57:43 GMT -5
I got the deathblow marker to pop up on Seven Ashina Spears and FUCKING MISSED IT. And it was all due to posture build-up, he still had plenty of health, so as soon as I missed my opportunity he recovered and kicked my ass.
Luckily it only took another 5 or 6 tries to kill him properly, otherwise I might have to walk away for a while. I really didn't think he was that tough, the firecracker prosthetic seems to be way overpowered. I'm not complaining though.
EDIT: Holy shit, I also just pretty much accidentally beat the Lone Shadow Longswordsman on my second try. Maybe I'm getting the hang of it.
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Post by LazBro on Feb 11, 2020 10:47:38 GMT -5
I got the deathblow marker to pop up on Seven Ashina Spears and FUCKING MISSED IT. And it was all due to posture build-up, he still had plenty of health, so as soon as I missed my opportunity he recovered and kicked my ass. Luckily it only took another 5 or 6 tries to kill him properly, otherwise I might have to walk away for a while. I really didn't think he was that tough, the firecracker prosthetic seems to be way overpowered. I'm not complaining though. EDIT: Holy shit, I also just pretty much accidentally beat the Lone Shadow Longswordsman on my second try. Maybe I'm getting the hang of it. With rare exception, like using the axe on shielded enemies or the occasional shuriken during the Lady Butterfly fight (it knocks her off her wires, don't ya know), the firecrackers are the only shinobi prosthetic tool I use. They're also the only one that I purposefully upgrade. Push through the upgrade chart to Long Spark when you can. It's the same tool, only it lasts longer. On the Longswordsman, did you stealth a pip with a plunge attack, or did you fight both rounds legit? That guy isn't very hard (there are more difficult versions of him later), but it's easy to get into a bad rhythm with him, especially if your positioning is off and that tiny arena starts to work against you. It's usually #CameraBoss that beats you there. You're in my favorite stretch of the game, which is everything you can reasonably do after the bull but before the 3rd main boss. I say "reasonably," because technically you could push way further into the game than I do before heading to the 3rd boss, but you start to run into harder and harder bosses, and it really benefits you to get that attack upgrade from boss 3 before going any further. (And boss 4, which in my route happens immediately after boss 3, but I would bet most players' routes don't work that way.)
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Invisible Goat
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Post by Invisible Goat on Feb 11, 2020 12:30:07 GMT -5
I got the deathblow marker to pop up on Seven Ashina Spears and FUCKING MISSED IT. And it was all due to posture build-up, he still had plenty of health, so as soon as I missed my opportunity he recovered and kicked my ass. Luckily it only took another 5 or 6 tries to kill him properly, otherwise I might have to walk away for a while. I really didn't think he was that tough, the firecracker prosthetic seems to be way overpowered. I'm not complaining though. EDIT: Holy shit, I also just pretty much accidentally beat the Lone Shadow Longswordsman on my second try. Maybe I'm getting the hang of it. With rare exception, like using the axe on shielded enemies or the occasional shuriken during the Lady Butterfly fight (it knocks her off her wires, don't ya know), the firecrackers are the only shinobi prosthetic tool I use. They're also the only one that I purposefully upgrade. Push through the upgrade chart to Long Spark when you can. It's the same tool, only it lasts longer. On the Longswordsman, did you stealth a pip with a plunge attack, or did you fight both rounds legit? That guy isn't very hard (there are more difficult versions of him later), but it's easy to get into a bad rhythm with him, especially if your positioning is off and that tiny arena starts to work against you. It's usually #CameraBoss that beats you there. You're in my favorite stretch of the game, which is everything you can reasonably do after the bull but before the 3rd main boss. I say "reasonably," because technically you could push way further into the game than I do before heading to the 3rd boss, but you start to run into harder and harder bosses, and it really benefits you to get that attack upgrade from boss 3 before going any further. (And boss 4, which in my route happens immediately after boss 3, but I would bet most players' routes don't work that way.) I stealthed him and then randomly decided to try the axe on him and it broke his posture in 3 or 4 hits. Really easy. I fell onto his head completely by accident the first time and thought he was friendly because you could talk to him, but then hearing what he actually had to say was a pretty cool moment. I tried to run away at first but he wasn't having it. And yeah, I love how many routes appear to be open. I think I'm gonna go across the rooftops next. Feeling more confident obviously but still kind of apprehensive since I've only beaten 2 "proper" bosses still.
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Post by LazBro on Feb 12, 2020 8:29:09 GMT -5
I stealthed him and then randomly decided to try the axe on him and it broke his posture in 3 or 4 hits. Really easy. I fell onto his head completely by accident the first time and thought he was friendly because you could talk to him, but then hearing what he actually had to say was a pretty cool moment. I tried to run away at first but he wasn't having it. And yeah, I love how many routes appear to be open. I think I'm gonna go across the rooftops next. Feeling more confident obviously but still kind of apprehensive since I've only beaten 2 "proper" bosses still. IMO there's only one proper way to deal with the rooftop section, but I'll let you figure out your own path first.
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Post by LazBro on Feb 12, 2020 8:33:48 GMT -5
Talking about this game yesterday made me want to boot it up again, so I started a new game last night and played for a little under 3 hours. I did everything I normally do and got up to just past the 3rd boss. No deaths. I figured I'd be way out of practice, but other than an atrociously slow (and scary close) Lady Butterfly fight, everything was clean. Didn't even get knocked out by the chained ogre. Spear Guy gave me a crazy good pattern, and I didn't even have to mikiri. Just dodge-slice-dodge-slice-dodge-slice-dead.
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Post by Invisible Goat on Feb 13, 2020 12:30:48 GMT -5
Something I'm struggling with is I die so often that it never seems like a good idea to use consumables. I haven't used a sugar once, and I found the Shichimen Warrior last night who seemed basically impossible. So I look up vids/strategies for him and it says "you need 3 or 4 divine confetti to beat him" but like, I have 3 or 4 divine confetti right now. So what happens when I inevitably get annihilated on my first attempt? Kind of discouraging.
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LazBro
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Post by LazBro on Feb 13, 2020 13:08:18 GMT -5
Something I'm struggling with is I die so often that it never seems like a good idea to use consumables. I haven't used a sugar once, and I found the Shichimen Warrior last night who seemed basically impossible. So I look up vids/strategies for him and it says "you need 3 or 4 divine confetti to beat him" but like, I have 3 or 4 divine confetti right now. So what happens when I inevitably get annihilated on my first attempt? Kind of discouraging. Totally. I got into a habit of never using consumables in Souls games ever for pretty much that reason. I suffer crippling " Too Awesome to Use" syndrome in any game I play. If it's excellent and exhaustible, I won't use it. Which is probably part of why I hate weapon degradation systems so much. Whenever I'd get a really awesome new weapon in Breath of the Wild, like something twice as powerful as anything I'd seen before, I would refuse to use it. Everything would feel like a waste. I use sugars exactly three times in my route through Sekiro. Twice to make certain bosses, well, not so much easier, but faster. And once to make a very late game multi-enemy encounter more manageable. My recommendation for the Schichimen Warriors is to either come back WAY later or just never fight them at all. They're really frustrating and expensive to fight, and their rewards are lame (IMO). Sorry if the plural is a spoiler. There's, I think, three of them throughout the game. All optional, all annoying. For 100% runs only. (Same with the Headless if you've encountered one of those.) Much later in the game you can buy unlimited Divine Confetti, but it ain't cheap.
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Post by Deleted on Feb 13, 2020 13:31:31 GMT -5
Something I'm struggling with is I die so often that it never seems like a good idea to use consumables. I haven't used a sugar once, and I found the Shichimen Warrior last night who seemed basically impossible. So I look up vids/strategies for him and it says "you need 3 or 4 divine confetti to beat him" but like, I have 3 or 4 divine confetti right now. So what happens when I inevitably get annihilated on my first attempt? Kind of discouraging. Totally. I got into a habit of never using consumables in Souls games ever for pretty much that reason. I suffer crippling " Too Awesome to Use" syndrome in any game I play. If it's excellent and exhaustible, I won't use it. Which is probably part of why I hate weapon degradation systems so much. Whenever I'd get a really awesome new weapon in Breath of the Wild, like something twice as powerful as anything I'd seen before, I would refuse to use it. Everything would feel like a waste. I use sugars exactly three times in my route through Sekiro. Twice to make certain bosses, well, not so much easier, but faster. And once to make a very late game multi-enemy encounter more manageable. My recommendation for the Schichimen Warriors is to either come back WAY later or just never fight them at all. They're really frustrating and expensive to fight, and their rewards are lame (IMO). Sorry if the plural is a spoiler. There's, I think, three of them throughout the game. All optional, all annoying. For 100% runs only. (Same with the Headless if you've encountered one of those.) Much later in the game you can buy unlimited Divine Confetti, but it ain't cheap. It's the Final Fantasy mentality where you spend the entire game hoarding potentially useful items, hoping to actually use them when you really need it, and then wind up going the entire game with them still stuck in your inventory
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LazBro
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Post by LazBro on Feb 13, 2020 13:36:38 GMT -5
Totally. I got into a habit of never using consumables in Souls games ever for pretty much that reason. I suffer crippling " Too Awesome to Use" syndrome in any game I play. If it's excellent and exhaustible, I won't use it. Which is probably part of why I hate weapon degradation systems so much. Whenever I'd get a really awesome new weapon in Breath of the Wild, like something twice as powerful as anything I'd seen before, I would refuse to use it. Everything would feel like a waste. I use sugars exactly three times in my route through Sekiro. Twice to make certain bosses, well, not so much easier, but faster. And once to make a very late game multi-enemy encounter more manageable. My recommendation for the Schichimen Warriors is to either come back WAY later or just never fight them at all. They're really frustrating and expensive to fight, and their rewards are lame (IMO). Sorry if the plural is a spoiler. There's, I think, three of them throughout the game. All optional, all annoying. For 100% runs only. (Same with the Headless if you've encountered one of those.) Much later in the game you can buy unlimited Divine Confetti, but it ain't cheap. It's the Final Fantasy mentality where you spend the entire game hoarding potentially useful items, hoping to actually use them when you really need it, and then wind up going the entire game with them still stuck in your inventory *Thinks to self*: "Have I ever actually used a megalixir?"
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Invisible Goat
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Post by Invisible Goat on Feb 13, 2020 15:39:08 GMT -5
Something I'm struggling with is I die so often that it never seems like a good idea to use consumables. I haven't used a sugar once, and I found the Shichimen Warrior last night who seemed basically impossible. So I look up vids/strategies for him and it says "you need 3 or 4 divine confetti to beat him" but like, I have 3 or 4 divine confetti right now. So what happens when I inevitably get annihilated on my first attempt? Kind of discouraging. Totally. I got into a habit of never using consumables in Souls games ever for pretty much that reason. I suffer crippling " Too Awesome to Use" syndrome in any game I play. If it's excellent and exhaustible, I won't use it. Which is probably part of why I hate weapon degradation systems so much. Whenever I'd get a really awesome new weapon in Breath of the Wild, like something twice as powerful as anything I'd seen before, I would refuse to use it. Everything would feel like a waste. I use sugars exactly three times in my route through Sekiro. Twice to make certain bosses, well, not so much easier, but faster. And once to make a very late game multi-enemy encounter more manageable. My recommendation for the Schichimen Warriors is to either come back WAY later or just never fight them at all. They're really frustrating and expensive to fight, and their rewards are lame (IMO). Sorry if the plural is a spoiler. There's, I think, three of them throughout the game. All optional, all annoying. For 100% runs only. (Same with the Headless if you've encountered one of those.) Much later in the game you can buy unlimited Divine Confetti, but it ain't cheap. Good to know, thanks. I'm usually loath to skip something that's right in the path like that but sounds like the smart move.
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LazBro
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Post by LazBro on Feb 13, 2020 15:59:55 GMT -5
I've tried a couple times to write about Sekiro vs. Ninja Gaiden Black, but it keeps coming out long-winded and self-indulgent (unlike all my other posts in this thread, which I think we would all agree are Hemingway-esque.) So here it is as fast as possible:
I think that for all its differences, Sekiro is still much more of a Souls game than it is a character action game like Ninja Gaiden Black. In terms of movement, Sekiro nudges closer to traditional character action, especially with the addition of the jump button. But in the hands it's still Souls all the way. Move set is the main differentiator. Character action games like Ninja Gaiden, DMC, God of War, and others give players lengthy rosters of combos to memorize and mash out. They are focused almost entirely on offense.
On the other hand, Sekiro's combat is very simple and not combo-based really at all, unless you count R1+R1+R1+R1+R1+etc a combo. Like its spiritual predecessors in the Souls series, the nuance, challenge and fun of Sekiro's combat is in the timing. In committing to decisions and being punished when those decisions are wrong. The deflection mechanic makes this more explicit than ever - timing has never been more essential, and it is hard to get used to - but at its core it's still just Souls: light attack, strong attack (tools, in this case) and block. That's it.
(If anything, with its lack of a useful shield and hyper-focus on aggression, Bloodborne hews closer to Ninja Gaiden than Sekiro in terms of how they feel to play.)
Pat was absolutely right, however, that Sekiro can't be called an RPG. Too many of those specific trappings have been shed. But there remains so much Souls DNA here that you don't get from traditional character action titles like Ninja Gaiden. Most important among them is the persistent world design, a series staple since the first Dark Souls. This feels obvious to say, but Ninja Gaiden has levels, and Sekiro doesn't. That matters a lot in how it feels to progress through the world. Sekiro's world is one large place, some of it closed off by keys or story triggers, that you get to explore and peel back one layer at a time. By contrast, Ninja Gaiden and others like it are usually a dash from Point A to Point B. Beginning of level to end of level, with little exploration along the way.
Maybe I just focus on this, because the persistent, Zelda-esque world design is something I like very much about Souls games.
Other Souls elements that keep Sekiro squarely in the franchise are the obvious ones: "bonfires", respawning enemies, an exhaustible health item, a punishing death mechanic, experience points that are spent on items and/or character progression and which are (partially) lost on death, lots of optional bosses or content.
I think Sekiro is their biggest departure yet from Dark Souls, but it's still a Souls game. I can't see it as anything else.
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Post by patbat on Feb 13, 2020 17:03:40 GMT -5
I've tried a couple times to write about Sekiro vs. Ninja Gaiden Black, but it keeps coming out long-winded and self-indulgent (unlike all my other posts in this thread, which I think we would all agree are Hemingway-esque.) So here it is as fast as possible: I think that for all its differences, Sekiro is still much more of a Souls game than it is a character action game like Ninja Gaiden Black. In terms of movement, Sekiro nudges closer to traditional character action, especially with the addition of the jump button. But in the hands it's still Souls all the way. Move set is the main differentiator. Character action games like Ninja Gaiden, DMC, God of War, and others give players lengthy rosters of combos to memorize and mash out. They are focused almost entirely on offense. On the other hand, Sekiro's combat is very simple and not combo-based really at all, unless you count R1+R1+R1+R1+R1+etc a combo. Like its spiritual predecessors in the Souls series, the nuance, challenge and fun of Sekiro's combat is in the timing. In committing to decisions and being punished when those decisions are wrong. The deflection mechanic makes this more explicit than ever - timing has never been more essential, and it is hard to get used to - but at its core it's still just Souls: light attack, strong attack (tools, in this case) and block. That's it. (If anything, with its lack of a useful shield and hyper-focus on aggression, Bloodborne hews closer to Ninja Gaiden than Sekiro in terms of how they feel to play.) Pat was absolutely right, however, that Sekiro can't be called an RPG. Too many of those specific trappings have been shed. But there remains so much Souls DNA here that you don't get from traditional character action titles like Ninja Gaiden. Most important among them is the persistent world design, a series staple since the first Dark Souls. This feels obvious to say, but Ninja Gaiden has levels, and Sekiro doesn't. That matters a lot in how it feels to progress through the world. Sekiro's world is one large place, some of it closed off by keys or story triggers, that you get to explore and peel back one layer at a time. By contrast, Ninja Gaiden and others like it are usually a dash from Point A to Point B. Beginning of level to end of level, with little exploration along the way. Maybe I just focus on this, because the persistent, Zelda-esque world design is something I like very much about Souls games. Other Souls elements that keep Sekiro squarely in the franchise are the obvious ones: "bonfires", respawning enemies, an exhaustible health item, a punishing death mechanic, experience points that are spent on items and/or character progression and which are (partially) lost on death, lots of optional bosses or content. I think Sekiro is their biggest departure yet from Dark Souls, but it's still a Souls game. I can't see it as anything else. This is very well-written, and I'm enjoying the game much more now that I'm on PC and not suffering from input lag or frame rate drops, but I do still strongly (albeit subjectively) disagree with the part I've bolded--this still doesn't feel like a "Souls" game to me. The loss of the RPG elements is just too comprehensive for me to think of this as being all that strongly related to what came before--even in Bloodborne, streamlined as it is, you have almost infinite builds giving you almost infinite options for dealing with every situation you come across, and that just isn't the case here. In Sekiro, you're essentially locked into playing a Dex/Skill build with an unupgraded weapon who specializes in parrying, and that's it. Full stop. I know people have completed no-block runs of the game, but that doesn't change the fact that this game, unlike Soulsborne games, was clearly designed with one "correct" way to play, that you either get the hang of or you don't. And that's totally fine, but to me, subjectively, that makes this its own thing, and it absolutely does not scratch the same itch for me that Soulsborne games* do (and that I hope Elden Ring will).
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Post by LazBro on Feb 13, 2020 19:14:04 GMT -5
This is very well-written, and I'm enjoying the game much more now that I'm on PC and not suffering from input lag or frame rate drops, but I do still strongly (albeit subjectively) disagree with the part I've bolded--this still doesn't feel like a "Souls" game to me. The loss of the RPG elements is just too comprehensive for me to think of this as being all that strongly related to what came before--even in Bloodborne, streamlined as it is, you have almost infinite builds giving you almost infinite options for dealing with every situation you come across, and that just isn't the case here. In Sekiro, you're essentially locked into playing a Dex/Skill build with an unupgraded weapon who specializes in parrying, and that's it. Full stop. I know people have completed no-block runs of the game, but that doesn't change the fact that this game, unlike Soulsborne games, was clearly designed with one "correct" way to play, that you either get the hang of or you don't. And that's totally fine, but to me, subjectively, that makes this its own thing, and it absolutely does not scratch the same itch for me that Soulsborne games* do (and that I hope Elden Ring will). It's funny how much this comes down to personal play style and, in turn, what each of us enjoy about these games. I'm aware that stats and options and "builds" are a huge part of what people like about Souls games ... it's just not how I play them.
I've beaten Bloodborne at least 10 times, and all but one of those runs I mained the saw cleaver. Combined I've beaten the three Dark Souls games more times than I could guess, and I have not once, and I mean literally not once, cast a spell or pyromancy.
So when you say Sekiro is like playing a Souls game that only offers Dex/Skill builds I think ... yeah ... isn't that what Souls is?
Really looking forward to Elden Ring, whatever it turns out to be.
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Post by Invisible Goat on Feb 15, 2020 15:52:06 GMT -5
Spoiler in case PB is not at this point yet. Thought I had beaten Genichiro after an insanely tough and intense hour on him, and then he stripped off his armor and electrocuted me to death instantly. Ready to die.
EDIT: I've gotten to this final phase 4 times in 2.5 hours. Not once have I had a charge of the healing gourd left. I did manage the lightning reversal once but it was complete dumb luck and I have no idea how to do it again. This fucking game man. I hate it.
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Post by LazBro on Feb 16, 2020 1:35:08 GMT -5
Spoiler in case PB is not at this point yet. Thought I had beaten Genichiro after an insanely tough and intense hour on him, and then he stripped off his armor and electrocuted me to death instantly. Ready to die.
EDIT: I've gotten to this final phase 4 times in 2.5 hours. Not once have I had a charge of the healing gourd left. I did manage the lightning reversal once but it was complete dumb luck and I have no idea how to do it again. This fucking game man. I hate it. Genichiro is one of my favorite bosses in the game. I look forward to fighting him every time, in a way I don't look forward to, for instance, Lady Butterfly.
But, he is crazy hard the first time. Genichiro feels like he was explicitly designed to test your understanding of the game's mechanics. Like, if you're this far in the game and you're not comfortable with deflect yet, you're pretty well fucked.
Two tips: 1) I've beaten the game several times now and am very comfortable with nearly every boss, and still I cannot consistently pull off the lightning reversal. I gave up on it all together and now just dodge lightning attacks. 2) Aggression. Genichiro is easier when you put him on the defense. Don't give him an inch. Run up on his ass and attack+deflect+attack+deflect+etc.
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Shoutbox Elitist
Grab your mother's keys, we're leaving
Posts: 2,644
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Post by Invisible Goat on Feb 16, 2020 12:51:28 GMT -5
I'm at 4 hours now. Starting to think this game just isn't made for me. I just can't react quickly enough. The fucking danger sign flashes and I just go into panic mode, when you're somehow supposed to be looking for microscopic tells so you know whether to counter, jump, or dodge. Can't do it
EDIT: Beat him after 4.5 hours. And yes I almost did miss the finisher deathblow after dropping the controller and screaming. That would have sucked. The trophy for him is only 44% and he's the third boss lmao.
The thing that helped me in the stretch run was making my combat art slot empty. I kept pressing R1 to attack while I was still holding/tapping L1 to block which would send me into a super long animation he would punish me for. With no combat art equipped that wasn't a problem for me. And yeah, after trying the lightning reversal with like a 50/50 success rate I finally gave up on it and beat the last phase without it. Whew.
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Deleted
Deleted Member
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Post by Deleted on Feb 20, 2020 0:58:07 GMT -5
Sekiro (2019)
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Invisible Goat
Shoutbox Elitist
Grab your mother's keys, we're leaving
Posts: 2,644
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Post by Invisible Goat on Feb 22, 2020 15:26:04 GMT -5
Embarrassed at my early Sekiro posts now. I'm totally in love with it, though still a little apprehensive because I've accidentally read horror stories about 2 bosses that I've yet to meet.
But I just beat the Corrupted Monk in Mibu Village and seem to be on the only path remaining. The only thing I've had to skip over are the few Headless I've encountered. I even beat one Shichimen Warrior though it was kind of a cheesy method. Also O'rin of the Water was maybe my favorite miniboss yet, between her cool dialogue/intro and the actual combat. I felt really good about that because it was a deflect-fest which I still wasn't sure I had gotten down, but apparently I have because I beat her pretty easily.
I'm gonna try to get the best ending (assuming I can beat the bosses) but it's hard to find the requirements without spoilers. It seems impossible that anyone could do it without looking them up though.
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Post by The Thanksgiving Goblin. on Feb 22, 2020 17:32:56 GMT -5
you'd better get wrapped up quick in time for nioh 2, the game you promised to play next
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Invisible Goat
Shoutbox Elitist
Grab your mother's keys, we're leaving
Posts: 2,644
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Post by Invisible Goat on Feb 22, 2020 22:34:08 GMT -5
Of course I made my post about how much I love it literal minutes before I met Great Shinobi Owl. Fuck this game and fuck my life
EDIT: Okay he wasn't that bad actually, once I switched to an all-vitality approach. I think I'm on the path to the best ending now. Fighting a much tougher reskinned boss which is kind of a lame move to pull twice.
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