patbat
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Post by patbat on Jul 3, 2019 8:46:19 GMT -5
My brother-in-law and I are doing a co-op run through the whole game from the beginning (thanks, password matching!) and Darkbeast Paarl is just an absolute brick wall we cannot get past, which is infuriating because I already killed that fucker twice in my previous solo run (she shows up as a chalice dungeon boss).
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LazBro
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Post by LazBro on Jul 3, 2019 8:51:44 GMT -5
My brother-in-law and I are doing a co-op run through the whole game from the beginning (thanks, password matching!) and Darkbeast Paarl is just an absolute brick wall we cannot get past, which is infuriating because I already killed that fucker twice in my previous solo run (she shows up as a chalice dungeon boss). I don't really know how the co-op works other than knowing that bosses have much more health. Try focusing on the same limb to force the stagger, then switch to another limb. Like Amelia. Playing this game 100% co-op sounds fun, but also sounds like it'd fuck with my rhythm. Like playing through through that New Super Mario Bros. game for the Wii. Also known as #MarriagePoison.
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LazBro
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Post by LazBro on Jul 3, 2019 9:04:27 GMT -5
It's been a week since I finished/played and I feel like one of those hunters in the Hunter's Nightmare screaming "MORE BLOOD!" Goddamn what a game. It's cliched to say, and people who don't like the Souls games find it insufferable, but these games really change what you want and expect out of an action title. It's really hard to go back to a brawler like Devil May Cry after playing something with the weight and precision of a Bloodborne. One thing I like about Bloodborne and Sekiro specifically is that their opening areas are so satisfying that you can often sate your bloodlust with just an hour or two of progress from the start, with no need to play further and no sense that you wasted your time. Like if I start a new character and 100% Central Yarhnam (both bosses, all items, all enemies) without dying, I can abandon that run and feel like I had a great time.
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LazBro
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Post by LazBro on Jul 8, 2019 9:56:41 GMT -5
I've reached that comfortable point in Sekiro where I expect to one-shot almost everything. The final boss, the Demon of Hatred and maybe the True Corrupted Monk are still pretty scary, but I've reached the point that I'm disappointed in myself dying to anything else. Oh, and the first Chained Ogre is still scary, just because I face him without any health or attack upgrades (or the Flame Barrel for that matter), and there's so little room for error in that fight. He's not super hard, but two mistakes and you're toast.
So naturally when you reach this point you move on to meta-challenges. In most Souls games it's a simple, "How far can I get without dying?" In Sekiro it's the same idea for me: "How far can I get without introducing the resurrection mechanic?" So avoiding not just dying, but avoiding even the first knock down. It's fun to get halfway through the game, like all the way to Genichiro or something, and still not have those resurrection circles in the HUD, because you've never been knocked out.
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patbat
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Post by patbat on Jul 24, 2019 18:34:50 GMT -5
Finna finally play some damn Sekiro
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Post by LazBro on Jul 24, 2019 19:19:03 GMT -5
Finna finally play some damn SekiroSekiro is the first "Souls" game I've played since Bloodborne that felt like my first time all over again. Having beaten Bloodborne, the Dark Souls games, as different as they are, still felt predictable and of the same vein.
Sekiro was truly a new experience, while still being unquestionably Souls in origin. I love it to absolute death.
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patbat
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Post by patbat on Jul 25, 2019 9:09:48 GMT -5
I somehow drew aggro from a named character with a boss health bar during the sneaking tutorial and got killed 30 seconds into starting the game
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Post by LazBro on Jul 25, 2019 9:17:09 GMT -5
I somehow drew aggro from a named character with a boss health bar during the sneaking tutorial and got killed 30 seconds into starting the game That's actually pretty good. I think the first time I played I fell off the cliff and died before even doing that first wall shimmy. So, like, 20 seconds?
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patbat
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Post by patbat on Jul 25, 2019 21:39:11 GMT -5
Uuuuuhhhh wtf
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Post by LazBro on Jul 26, 2019 7:16:48 GMT -5
You'll get it, don't worry. The curve is staggering. (Another thing I believe about Sekiro: this is the only one of the Souls game that I enjoy more now than I did my first play through. All the others I cherish the first play through, the first time learning the world, discovering its secrets, facing its bosses, all that, I cherish the first time the most. On the other hand, I find Sekiro way more fun now that I'm good at it.)
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patbat
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Post by patbat on Jul 26, 2019 8:25:47 GMT -5
You'll get it, don't worry. The curve is staggering. (Another thing I believe about Sekiro: this is the only one of the Souls game that I enjoy more now than I did my first play through. All the others I cherish the first play through, the first time learning the world, discovering its secrets, facing its bosses, all that, I cherish the first time the most. On the other hand, I find Sekiro way more fun now that I'm good at it.) So far it's very reminiscent of Bloodborne's learning curve, just way steeper--I'm still getting absolutely clowned on by every new enemy I encounter. I think what I'm struggling the most with in the mental game is the idea that the enemy has essentially two different "health" bars, vitality and posture, that you "attack" with L1 or R1; and that the game isn't about "blocking vs. attacking" so much as "damaging posture with L1 vs. damaging vitality with R1." I keep defaulting to R1 when it's not situationally appropriate, instead of focusing on depleting posture--in other words, when I "get aggressive" I'm doing it Bloodborne-style rather than Sekiro-style. I'm having an additional problem of wanting to dodge rather than block, but that's a distant second.
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LazBro
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Post by LazBro on Jul 26, 2019 15:03:40 GMT -5
One of my favorite comedic Souls channels playing Dark Souls-themed Mario Maker 2 levels. #mouthfull
Worth watching just for the levels. (Although the bosses are kind of meh.)
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LazBro
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Post by LazBro on Jul 26, 2019 15:43:49 GMT -5
So far it's very reminiscent of Bloodborne's learning curve, just way steeper--I'm still getting absolutely clowned on by every new enemy I encounter. I think what I'm struggling the most with in the mental game is the idea that the enemy has essentially two different "health" bars, vitality and posture, that you "attack" with L1 or R1; and that the game isn't about "blocking vs. attacking" so much as "damaging posture with L1 vs. damaging vitality with R1." I keep defaulting to R1 when it's not situationally appropriate, instead of focusing on depleting posture--in other words, when I "get aggressive" I'm doing it Bloodborne-style rather than Sekiro-style. I'm having an additional problem of wanting to dodge rather than block, but that's a distant second. Yeah, it took me a long time to get used to how crap the dodge is in Sekiro. It's still really useful in a lot of circumstances, but it's not the cure all it once was at all.
So, two things:
1) There's really no right or wrong between a Vitality/Attack approach and a Posture/Deflect approach. Some enemies and bosses strongly favor one or the other, but with only one specific exception (it'll be obvious) almost any fight can be tackled either way. As I grew in comfort with the game, I came to feel that focusing on deflection and damaging posture was the fun way to play. It's more dance-like, more elegant, and it lets you get right up in a fool's grill. And once you're good, it's also waaaaaaay faster.
2) Very often, especially with bosses, you can spam L1 rather than try and wait to press it at just the right time. If you know a boss, or even some enemies, is about to go into a flurry, just keep pressing L1 as fast as possible without holding it. You'll block almost everything and probably get more deflections than you expect.
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patbat
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Post by patbat on Aug 5, 2019 9:21:55 GMT -5
I put in a solid 5 hours with the game yesterday and (attempted to) focus on gitting gud, with mixed results. Tell me if this is weird--I first-tried Chained Ogre and Shinobi Hunter Enshin of Misen, but I'm still getting fucking dabbed on by randoms. I guess it's basically fights where the dodge button is worth using vs. fights where it's an "instantly lose fight" button?
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Post by LazBro on Aug 5, 2019 9:56:14 GMT -5
I put in a solid 5 hours with the game yesterday and (attempted to) focus on gitting gud, with mixed results. Tell me if this is weird--I first-tried Chained Ogre and Shinobi Hunter Enshin of Misen, but I'm still getting fucking dabbed on by randoms. I guess it's basically fights where the dodge button is worth using vs. fights where it's an "instantly lose fight" button? Not weird at all. I got wrecked by randos pretty much the whole way through. The resurrection mechanic is forgiving, but health and damage are NOT, so you can die pretty quickly. They keep it fresh, too. There's one big area of the game you'll visit multiple times, at different points in the story, and the enemy roster is completely overhauled each time. Okay, actually it is weird. Not dying to randos, but one-shotting the Ogre and Misen, both of whom I found suuuuuuuper tough my first play through. Like I died to Misen something like 5-6 times. (Now I'm all, "Mikiri counter. Mikiri counter. Bye, Felicia.") The Ogre is manageable with good dodging, for sure he's comparatively more Souls-like in that sense. But even still I often get into a bad rhythm with him and he just stomps me. Plus I go right for him, no upgrades, no flame barrel, no sugars, no extra gourd charges ... I give myself every disadvantage.
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Post by patbat on Aug 5, 2019 9:59:34 GMT -5
I put in a solid 5 hours with the game yesterday and (attempted to) focus on gitting gud, with mixed results. Tell me if this is weird--I first-tried Chained Ogre and Shinobi Hunter Enshin of Misen, but I'm still getting fucking dabbed on by randoms. I guess it's basically fights where the dodge button is worth using vs. fights where it's an "instantly lose fight" button? Not weird at all. I got wrecked by randos pretty much the whole way through. The resurrection mechanic is forgiving, but health and damage are NOT, so you can die pretty quickly. They keep it fresh, too. There's one big area of the game you'll visit multiple times, at different points in the story, and the enemy roster is completely overhauled each time. Okay, actually it is weird. Not dying to randos, but one-shotting the Ogre and Misen, both of whom I found suuuuuuuper tough my first play through. Like I died to Misen something like 5-6 times. (Now I'm all, "Mikiri counter. Mikiri counter. Bye, Felicia.") The Ogre is manageable with good dodging, for sure he's comparatively more Souls-like in that sense. But even still I often get into a bad rhythm with him and he just stomps me. Plus I go right for him, no upgrades, no flame barrel, no sugars, no extra gourd charges ... I give myself every disadvantage. No kidding, I think my success against the Ogre and Misen was just down to those being fights where the Circle button works like it did in Souls--I'm not claiming to be some kind of miniboss-slaying wunderkind
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Post by Invisible Goat on Dec 16, 2019 14:11:20 GMT -5
I don't know if it's maybe because I'm so crushingly depressed but I am not feeling Dark Souls at all. Maybe if I had played them in a different order I'd feel differently but it just seems like Bloodborne without anything that makes it fun.
It's sooo slow compared to that. These motherfuckers with shields that just circle you for 30 or 45 seconds before one of you makes a move that gets easily blocked. And apparently if you reach 50% of your weight limit you start moving around like even more of a slug.
Not to mention it seems vastly more complicated. I haven't fucked with magic shit at all and it seems like there's 3 different categories of it. And I still don't understand what humanity is after reading 5 or 6 different explanations of it. No hub to regroup at. And not its fault that it's old but after banging my head against a wall forever to get to the second area it looks just like the first one and not particularly good either. I was ready to maybe cheese my way through a bit with this Drake Sword that I got really cheaply but then it broke after like 5 or 6 enemies. Also "backstabs" are very clearly not a mechanic in this game and everything I read to the contrary is just designed to gaslight me. I just want to play Bloodborne again.
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Post by LazBro on Dec 16, 2019 14:42:43 GMT -5
I don't know if it's maybe because I'm so crushingly depressed but I am not feeling Dark Souls at all. Maybe if I had played them in a different order I'd feel differently but it just seems like Bloodborne without anything that makes it fun. It's sooo slow compared to that. These motherfuckers with shields that just circle you for 30 or 45 seconds before one of you makes a move that gets easily blocked. And apparently if you reach 50% of your weight limit you start moving around like even more of a slug. Not to mention it seems vastly more complicated. I haven't fucked with magic shit at all and it seems like there's 3 different categories of it. And I still don't understand what humanity is after reading 5 or 6 different explanations of it. No hub to regroup at. And not its fault that it's old but after banging my head against a wall forever to get to the second area it looks just like the first one and not particularly good either. I was ready to maybe cheese my way through a bit with this Drake Sword that I got really cheaply but then it broke after like 5 or 6 enemies. Also "backstabs" are very clearly not a mechanic in this game and everything I read to the contrary is just designed to gaslight me. I just want to play Bloodborne again. I obviously came around and now love the first Dark Souls, but I too found the game's sluggishness and systems a real hindrance coming from Bloodborne, which is the first Souls-like that I played. I know veterans of the franchise enjoy the variety and build possibilities all these systems afford the player, but I prefer the simplicity of both Bloodborne and Sekiro. More focus on action, less focus on stats and decision making. (I'm amenable to the argument that Sekiro takes the genre too far from its RPG roots, but I've come to really appreciate it.)
It sounds like you've already moved on, but the backstab comment really stood out to me. DS1 is probably the easiest Souls game to get backstabs, so it's strange you were having so much trouble. No gaslighting, I promise. You were doing R1 attacks, right? Can't backstab with R2 attacks. Also, and I had to look this up, but apparently the Drake Sword burns 30 durability points every time you do the charged R2. Yowza! I didn't know that. I basically never use charged attacks in any of the Souls games, except occasionally in Bloodborne, so there's a whole bunch of stuff in the combat mechanics that I've never dealt with.
And again, I know you probably don't care anymore, but when you refer to shield dudes I assume you mean the spear knights in the Undead Burg, because they're the only ones that really turtle. You can kick their shield to throw them off balance and get in free hits. It completely chumps them. I don't remember the buttons to kick, though if I was playing the game I bet my fingers would. It's like forward + R1 at the same time, or something like that.
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Post by Invisible Goat on Dec 16, 2019 20:15:38 GMT -5
I don't know if it's maybe because I'm so crushingly depressed but I am not feeling Dark Souls at all. Maybe if I had played them in a different order I'd feel differently but it just seems like Bloodborne without anything that makes it fun. It's sooo slow compared to that. These motherfuckers with shields that just circle you for 30 or 45 seconds before one of you makes a move that gets easily blocked. And apparently if you reach 50% of your weight limit you start moving around like even more of a slug. Not to mention it seems vastly more complicated. I haven't fucked with magic shit at all and it seems like there's 3 different categories of it. And I still don't understand what humanity is after reading 5 or 6 different explanations of it. No hub to regroup at. And not its fault that it's old but after banging my head against a wall forever to get to the second area it looks just like the first one and not particularly good either. I was ready to maybe cheese my way through a bit with this Drake Sword that I got really cheaply but then it broke after like 5 or 6 enemies. Also "backstabs" are very clearly not a mechanic in this game and everything I read to the contrary is just designed to gaslight me. I just want to play Bloodborne again. I obviously came around and now love the first Dark Souls, but I too found the game's sluggishness and systems a real hindrance coming from Bloodborne, which is the first Souls-like that I played. I know veterans of the franchise enjoy the variety and build possibilities all these systems afford the player, but I prefer the simplicity of both Bloodborne and Sekiro. More focus on action, less focus on stats and decision making. (I'm amenable to the argument that Sekiro takes the genre too far from its RPG roots, but I've come to really appreciate it.)
It sounds like you've already moved on, but the backstab comment really stood out to me. DS1 is probably the easiest Souls game to get backstabs, so it's strange you were having so much trouble. No gaslighting, I promise. You were doing R1 attacks, right? Can't backstab with R2 attacks. Also, and I had to look this up, but apparently the Drake Sword burns 30 durability points every time you do the charged R2. Yowza! I didn't know that. I basically never use charged attacks in any of the Souls games, except occasionally in Bloodborne, so there's a whole bunch of stuff in the combat mechanics that I've never dealt with.
And again, I know you probably don't care anymore, but when you refer to shield dudes I assume you mean the spear knights in the Undead Burg, because they're the only ones that really turtle. You can kick their shield to throw them off balance and get in free hits. It completely chumps them. I don't remember the buttons to kick, though if I was playing the game I bet my fingers would. It's like forward + R1 at the same time, or something like that. Some helpful stuff in here, thanks. Yeah that's the kicking button, I knew that but had no idea what it was useful for. And that makes sense why the Drake Sword broke. I was using it to kill that asshole black knight in the Burg so probably used it all up on him. Still no luck on the backstabs though, I'll walk up behind someone completely stationary and press R1 and it's just the standard light attack. Same thing with the big pig near the entrance to the Parish when I can manage to circle him. I did make some good progress into the Parish after I picked up my first spear just now but still got slaughtered by some big-ass knights. I'll give it a couple more hours before I lose all hope.
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Post by Invisible Goat on Dec 29, 2019 20:45:35 GMT -5
Well I still don't like DS1 anywhere near as much as Bloodborne but I've warmed to it a lot since my last post. I just beat Quelaag and rang the second bell. Don't really know how to get back up to the gate that I unlocked outside the Parish but I'm hoping it has something to do with the big water wheel I found.
Likes: -Amazing interconnected level design and sense of discovery -About half the boss fights so far (Bell Gargoyles, Gaping Dragon, Quelaag) -Blighttown was amazing. I spent who knows how many hours fighting my way down to the swamp and then fell off one of the last walkways and died, and I wasn't even mad, I just laughed out loud. I was kinda excited to do it again actually. -Speaking of I also liked how in The Depths you feel like you're miles underground/away from anything resembling civilization, and then you get the Blighttown key and see that that's even further below and where they banished people who couldn't cut it up here
Dislikes: -Lack of fast travel from bonfire to bonfire. I was convinced for a while that I or my weapon was underleveled for Quelaag and there wouldn't be anything I could do about it because I was stuck down at the bottom of Blighttown. -About half the boss fights so far (Taurus Demon, Capra Demon, Moonlight Butterfly...actually that one was kinda cool) -CURSE. Just fuck off with that shit. It happened to me twice in the Depths and took like 45 minutes to undo each time. Obviously I'm fine with difficulty at this point but that just felt like a "fuck you" to the player -This will make me sound like a noob but it's just more complicated. I still haven't used magic once and wouldn't even know how if I wanted to. I did use a bow a couple times but it was so slow and cumbersome I can't imagine how it would be useful or practical -Just don't like the combat as much. I'm sure there's other more exciting ways to play, but absorbing blows with a shield and then spearing a dude just isn't as fun as madly dashing around them and closing in to slash them up real good
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Post by Deleted on Dec 29, 2019 20:56:17 GMT -5
Well I still don't like DS1 anywhere near as much as Bloodborne but I've warmed to it a lot since my last post. I just beat Quelaag and rang the second bell. Don't really know how to get back up to the gate that I unlocked outside the Parish but I'm hoping it has something to do with the big water wheel I found. Likes: -Amazing interconnected level design and sense of discovery -About half the boss fights so far (Bell Gargoyles, Gaping Dragon, Quelaag) -Blighttown was amazing. I spent who knows how many hours fighting my way down to the swamp and then fell off one of the last walkways and died, and I wasn't even mad, I just laughed out loud. I was kinda excited to do it again actually. -Speaking of I also liked how in The Depths you feel like you're miles underground/away from anything resembling civilization, and then you get the Blighttown key and see that that's even further below and where they banished people who couldn't cut it up here Dislikes: -Lack of fast travel from bonfire to bonfire. I was convinced for a while that I or my weapon was underleveled for Quelaag and there wouldn't be anything I could do about it because I was stuck down at the bottom of Blighttown. -About half the boss fights so far (Taurus Demon, Capra Demon, Moonlight Butterfly...actually that one was kinda cool) -CURSE. Just fuck off with that shit. It happened to me twice in the Depths and took like 45 minutes to undo each time. Obviously I'm fine with difficulty at this point but that just felt like a "fuck you" to the player -This will make me sound like a noob but it's just more complicated. I still haven't used magic once and wouldn't even know how if I wanted to. I did use a bow a couple times but it was so slow and cumbersome I can't imagine how it would be useful or practical -Just don't like the combat as much. I'm sure there's other more exciting ways to play, but absorbing blows with a shield and then spearing a dude just isn't as fun as madly dashing around them and closing in to slash them up real good You don't have to use magic if you don't want to. Dark Souls is more open to player builds than Bloodborne. For harder boss fights you can summon people in to help, and it doesn't have to be other human players, there are npc summon signs as well.
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fab
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Post by fab on Dec 29, 2019 21:26:15 GMT -5
oh HEY this thread!
guys, remind me to play DS1 (the original PC version... modded? with DSFix, from years ago?) again some time soon.
that or beat erm Demon's Souls (which I will have to restart anyway, as I kiiiiiiiinda cheesed the souls grind out by using a glitch after playing legit for awhile, but then I stopped before beating the game. been years.)
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LazBro
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Post by LazBro on Dec 30, 2019 8:46:27 GMT -5
Well I still don't like DS1 anywhere near as much as Bloodborne but I've warmed to it a lot since my last post. I just beat Quelaag and rang the second bell. Don't really know how to get back up to the gate that I unlocked outside the Parish but I'm hoping it has something to do with the big water wheel I found. Likes: -Amazing interconnected level design and sense of discovery -About half the boss fights so far (Bell Gargoyles, Gaping Dragon, Quelaag) -Blighttown was amazing. I spent who knows how many hours fighting my way down to the swamp and then fell off one of the last walkways and died, and I wasn't even mad, I just laughed out loud. I was kinda excited to do it again actually. -Speaking of I also liked how in The Depths you feel like you're miles underground/away from anything resembling civilization, and then you get the Blighttown key and see that that's even further below and where they banished people who couldn't cut it up here Dislikes: -Lack of fast travel from bonfire to bonfire. I was convinced for a while that I or my weapon was underleveled for Quelaag and there wouldn't be anything I could do about it because I was stuck down at the bottom of Blighttown. -About half the boss fights so far (Taurus Demon, Capra Demon, Moonlight Butterfly...actually that one was kinda cool) -CURSE. Just fuck off with that shit. It happened to me twice in the Depths and took like 45 minutes to undo each time. Obviously I'm fine with difficulty at this point but that just felt like a "fuck you" to the player -This will make me sound like a noob but it's just more complicated. I still haven't used magic once and wouldn't even know how if I wanted to. I did use a bow a couple times but it was so slow and cumbersome I can't imagine how it would be useful or practical -Just don't like the combat as much. I'm sure there's other more exciting ways to play, but absorbing blows with a shield and then spearing a dude just isn't as fun as madly dashing around them and closing in to slash them up real good I've never played a caster in any Souls game, and I've beaten them all multiple times. You'll be perfectly fine rolling pure melee with an occasional as-needed assist from your bow. You will eventually get a limited fast travel. With both bells rung, your heading into what are probably the game's two most popular areas, once you figure out how to get there. Good, good stuff coming soon.
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patbat
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Post by patbat on Dec 30, 2019 10:29:50 GMT -5
Any of y'all ever fuck with Nioh? I started playing it again randomly yesterday to stop myself from re-buying Sekiro on Steam.
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Post by Deleted on Dec 30, 2019 11:22:19 GMT -5
Any of y'all ever fuck with Nioh? I started playing it again randomly yesterday to stop myself from re-buying Sekiro on Steam. I played some of it. Got through the whole tutorial area and first boss, then when I learned about guns I was like "this is too much shit" and bounced off.
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Invisible Goat
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Post by Invisible Goat on Feb 1, 2020 23:15:06 GMT -5
Well I pretty much hate Sekiro. I've died to the Shinobi Hunter guy about 20 times over 2 hours or so. Spend 4 or 5 minutes clearing out a bunch of enemies just to attempt it and then get annihilated immediately. Watch a bunch of videos that show how to use the Mikiri Counter to defeat him in 15 seconds, then fucking spam the circle button every time the warning sign pops up and just get impaled on his spear for a 1-hit kill.
Weird that Bloodborne is like pefectly calibrated to activate every pleasure center in my brain and I hate all their other games.
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Post by Deleted on Feb 1, 2020 23:18:11 GMT -5
Well I pretty much hate Sekiro. Fuck off
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Post by The Thanksgiving Goblin. on Feb 2, 2020 9:53:09 GMT -5
Ok Goat can you finally download Tekken 7 now. Thanks.
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LazBro
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Post by LazBro on Feb 4, 2020 8:34:00 GMT -5
Shame that there's no indication of Sekiro ever getting any DLC. All of From's other Souls games excepting Demon's Souls had DLC released by this point in their life cycle.
I guess I'm just waiting for Elden Ring now.
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patbat
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Post by patbat on Feb 4, 2020 14:36:18 GMT -5
Well I pretty much hate Sekiro. I've died to the Shinobi Hunter guy about 20 times over 2 hours or so. Spend 4 or 5 minutes clearing out a bunch of enemies just to attempt it and then get annihilated immediately. Watch a bunch of videos that show how to use the Mikiri Counter to defeat him in 15 seconds, then fucking spam the circle button every time the warning sign pops up and just get impaled on his spear for a 1-hit kill. Weird that Bloodborne is like pefectly calibrated to activate every pleasure center in my brain and I hate all their other games. This is a bit of an Unpopular Opinion, but I don't think Sekiro is even in the same genre as the Souls games or Bloodborne. It felt way more like playing Ninja Gaiden Black than it did an action-RPG to me; just being published by From and directed by Hidetaka Miyazaki doesn't make it the same type of game, unless people want to count Armored Core 4 as a Souls game too.
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