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Post by sarapen on Jan 27, 2020 21:10:31 GMT -5
Session 7: Jan 25, 2020 Players: Bomo Frugglemop ( Nudeviking ), Cosgrove Ashmore ( Baron von Costume ), Peak Dartbox ( Celebith ) Missing: patbat (in this night’s performance the part of Goha was played by the other party members) Location: ?? When last we left our heroes, they had been about to settle down for a nourishing meal of gruel created out of thin air from the magical sustaining spoon used by their wizard, Goha. She spoons out glop and starts handing it out to everyone. At this point the gaggle of nobles the party was protecting enter the room and start mingling with the adventurers and gawking at the aftermath of the battle with the guardian armours. Imistos Gulbend –a.k.a. “Bernie” to our heroes, thanks to them being unable to remember his name – immediately jumps up and volunteers to hand out food to the great and noble adventurers. The gruel is quickly distributed, but Cosgrove, as a rich nobleman, knows that servants can never be trusted and inspects the gruel for anything odd. His alchemical knowledge tells him that the gruel has been laced with arsenic. Treachery! Someone in the group is trying to kill them! And it’s probably the halfling! However, Pessimo had already eaten his gruel and he immediately keels over and collapses. Cosgrove throws his bowl of gruel at Bernie and starts shouting accusations. Malphene joins in with several racist slurs against halflings. Bernie looks around, realizes that no one is taking his side, then sighs and pulls out his sword. Battle commences! Everyone is surprised that Bernie has a masterwork rapier, as they’d all just written him off as a worthless hobbit and hadn’t bothered to look at his sword. However, the rapier is definitely some quality equipment and the party prepares their own weapons. Peak Dartbox is fastest to react as he cracks his whip at Bernie. However, the halfling is small and hard to hit and he rolls unharmed under the whip. Goha is next, and since she was standing right beside Bernie as she handed out gruel, and also since she’s not really a hand-to-hand kind of fighter, she decides to make a break for it. However, Bernie manages to stab her a bit in the ass as she runs away, accruing 2 points of damage. The various non-combat NPCs decide that they don’t like being in the middle of a fight and they all follow Goha’s example in running away. They rush for the door back to the hallway they came from, though Bomo tells them not to killed by any rock monsters coming out of the wall. Cosgrove takes this opportunity to shoot Bernie with his crossbow, but the halfling’s small size makes him hard to hit and Cosgrove gets the wall instead. Bernie has noticed that Bomo was sneaking up behind him and enacts some halfling on halfling violence so deplored in the short people community. Bernie stabs the hell out of Bomo for a critical hit. However, Dame Malphene Trant, eager to kill some filthy hobbits, moves forward and attacks Bernie from behind, slashing him with her masterwork longsword (the one that Bomo had stolen from her) for 9 points of critical damage. Bomo tries to join in, but despite being sandwiched between her and Malphene, Bernie easily evades her flurry of punches. Clearly Bernie is a better fighter than the party had thought. Peak, Goha, and Cosgrove take it upon themselves to open fire with their arrows and crossbow bolts, but each misses in turn. It seems Bernie is a damn ninja hobbit or something. He counters by turning around and slashing at Malphene Trant, though she appears to also be a pretty good fencer as he only delivers a minor wound. However, Bomo donkey punches him from behind with a savage blow to the head. At first she’s concerned that she exploded his head like in Riki-Oh (although the exploding head video I thought of was the one from Street Fighter). However, she managed to hold back and merely knocked out Bernie, possibly giving him a concussion and sentencing him to a life of diminished mental capacity. She quickly strips Bernie naked, fashions ropes out of the pants she had stolen off Malphene’s yes-men a while back, then ties him up and stuffs the yes-men’s underwear in Bernie’s mouth. Then the party looks over the spoils of combat. Peak claims Bernie’s masterwork rapier while Cosgrove grabs Bernie’s nifty throwing dagger. Cosgrove also identifies a couple of vials of medium spider venom and a potion of neutralize poison. The party distributes among themselves Bernie’s padded armour, masterwork thieves’ tools, poison pill ring, wrist sheath, silk handkerchief (worth 5 gp), Bernie’s cash of 7 gp, and Sterrance’s backpack and dagger that they’d ordered Bernie to carry. More alarmingly, Bomo discovers that Bernie is wearing a silver unholy symbol of Thamir Gixx, the halfling god of evil (well, more greed and opportunity). Upon hearing about this from Bomo, the party is mostly befuddled as they had assumed from Bomo’s example that all halflings were evil. The party discusses what they’ll do with their prisoner, which is to say they discuss how they’ll torture him for information. With a professional alchemist and a morally flexible wizard on staff, they actually have several exciting options open to them in the field of enhanced interrogation, and the party excitedly goes over what exactly they plan to do with their captured hobbit. Anyway, that’s it for Part 1, I’ll get to the torture and the rest of the party’s heroics in the next installment.
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Post by sarapen on Jan 30, 2020 21:51:21 GMT -5
I've decided to post my write-up in parts since it's easier than doing it all at once. Here's Part 2. Since the coast is clear, Peak calls out the door for the civilian NPCs they’re guarding to come back. After discussing exactly how to torture their captured hobbit, the party settles on Cosgrove’s idea to poison Bernie and hold the antidote potion over his head. Our heroes wonder out loud if they should keep Bernie alive after the interrogation or whether guarding him would be too much trouble. It’s pointed out that they can use Bernie to walk ahead of them and trigger traps, but someone else notes that they can just use the NPCs hanging around them. Then the party remembers that the NPCs they’re discussing are actually standing within earshot and Peak makes a “haha just kidding” joke. Then the party feeds the naked and unconscious Bernie a vomit capsule from Cosgrove’s drug stash and wake him up. Bernie immediately starts vomiting so hard that he propels the gag out of his mouth, which is good because he could have choked to death on his own puke and that was something that the party completely did not think of. After Bernie empties his stomach, Cosgrove tells him that was just a taste of what he can expect and that he should start talking if he doesn’t want to die from some kind of agonizing poison. However, Bernie still has some fight in him as he tells the party that they’re also already poisoned. It seems that his rapier had medium spider venom smeared on it and Goha, Malphene, and Bomo all got poked. Cosgrove points out that Bernie is also already poisoned and that there’s only one potion of antidote available, to which Bernie replies that shit, he didn’t think of that. Cosgrove grabs Bernie’s masterwork rapier and licks it or something to check if there’s actually poison on it. Meanwhile, Bomo starts cracking her knuckles and implying other things of Bernie will get cracked – namely his leg – if he doesn’t spill the beans on who he’s working for. Bernie believes her and tells the party that he is a member of the Brotherhood of Silence, a thieves’ guild and cult dedicated to the god of murder. Peak asks him what his mission was and who hired him, and Bernie replies that he was part of a team sent to hunt down Martella Lotheed and her agents. He didn’t see who did the hiring but he’s pretty sure that Prince Stavian is the ultimate client. Peak asks Bernie if anyone else at the party was working with him. Bomo again threatens Bernie some more, but this time around he’s found his balls and he refuses to snitch. Annoyed, Peak grabs Bernie’s rapier from Cosgrove and pokes Bernie in the balls with it. Then he repeats Bomo’s question. After pausing to scream a bit about getting stabbed in the balls, Bernie gives up his comrade. He tells the party to use their brains – they know he’s a devotee of the halfling god of evil, and which other halfling was there at the party? Bomo immediately names that one servant who almost got bees to attack Princess Eutropia. Everyone else in the party reminds Bomo of Wyssilka, the halfling Juggalo she was sweet on, but Bomo insists that Bernie actually meant that guy whose name they don’t even know. Cosgrove points out that this Wyssilka thing shouldn’t be a surprise, since there’s no such thing as a non-evil Juggalo, though Bomo points out that Juggalo evil mostly revolves around small-time crap like being annoying and throwing Faygo. Bomo refuses to believe her crush is a bad person and pressures Bernie to admit that bee guy is his accomplice. Bernie says he has no idea who bee guy is and Wyssilka the Fantabulous is definitely a member of the Brotherhood of Silence. Bomo is disappointed at this answer and somewhat sad that her halfling romance had such a tragic twist. Malphene Trant comforts Bomo by loudly stating that she knew all halflings were untrustworthy and the party should really take a closer look at the filthy hobbit who hangs around them. Bomo replies #notallhalflings but it’s kind of a weak defense. Still, it’s not like the party expected any better from a halfling, so the party’s trust in Bomo in no way becomes less. Then everyone remembers that question they asked Cosgrove about Bernie’s rapier being poisoned. Everyone got a bit distracted with torturing Bernie and they forgot to ask Cosgrove for his results. However, the question is academic as by this point Goha, Bomo, and Malphene are starting to feel the poison’s effects. Our heroes try to decide how best to divide up the single dose of antidote they have. Perhaps if everyone takes a sip, they could all get some benefit? But it turns out that no, to get any effect, a single person must drink it all. Cosgrove points out that they actually have a cleric on retainer, good old Jowuan Zubari. Doesn’t Jowuan want to help the party fight a nefarious cult and strike a blow for the forces of good? Jowuan points out that he’s actually a cleric of neutral alignment and doesn’t really give much of a crap about good and evil. In fact, he’s a priest of the god of merchants, and like Michael Jordan said, Republicans buy shoes too. Cosgrove says fine, but they already gave Jowuan a nifty shield and have contracted him to supply his services, to which Jowuan replies that he’ll use his cleric powers but he’ll be keeping a running tally on when the party exceeds their credit limit. The cleric tells everyone to gather round as he raises his holy symbol of Abadar – a golden key – and a burst of positive energy emanates from him. This healing power removes the effect of the spider venom poison from everyone within 30 feet. Since Bomo is also hurt, and since the party doesn’t want to use one of their precious healing potions, Jowuan also lays his hands on Bomo to Cure Light Wounds. However, Pessimo is still out cold. It appears that whatever was in his gruel was something else besides spider venom. Then the party realizes that they should check whether Pessimo is actually still alive. Bomo and Peak both know shit all about medicine, so when they check Pessimo and announce that he’s dead it’s not clear whether he actually is dead or whether his teammates just don’t know how to check if someone’s alive. But no one in the party decides to look a gift horse in the mouth as they rifle through Pessimo’s pockets and take his possessions. It turns out that Pessimo doesn’t really have any good stuff on him. He has on a change of clothes, some leather armour, a small mirror, some caltrops, a set of thieves’ tools, two bottles of whiskey, a rapier, a sap, and 7 gp. Peak briefly wonders what kind of party Pessimo thought he was going to and why he brought some caltrops and thieves’ tools with him, but he quickly sets his questions aside and gets to divvying up Pessimo’s crap. Having looted their dead comrade of any valuables, the party needed to decide what to do with Bernie. Should they keep him around and use him to check for deadly traps or should they just kill his ass? And if they kill him, should they go with Cosgrove’s suggestion and poison Bernie so he dies an ironic death, or should they just execute him cleanly like Peak suggests? Bernie tells them that since he failed in his mission, even if he gets away his guild will hunt him down and kill him. Whatever happens, he’s a dead man. Peak feels sorry for him and convinces the party to kill Bernie quick. Normally this hands-on business would be Bomo’s department, but she feels iffy about taking out a fellow hobbit and suggests that Malphene should do it. It’s obvious that the idea of killing a halfling is giving Malphene Trant a sexual thrill as she draws her longsword. She swings her sword with precision, decapitating Bernie as she experiences a small orgasm. Bernie’s body flops forward to splash in his vomit as the party high-fives each other. Then everyone settles down for a good night’s sleep. They withdraw to one of the side rooms to get a full eight hours of rest. Everyone in the party sleeps like a baby. Next time: a neat hat and some freaky David Cronenberg shit.
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Post by Nudeviking on Jan 30, 2020 23:03:31 GMT -5
Next time: a neat hat and some freaky David Cronenberg shit. Can't wait for the really cool hat to show up.
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Post by sarapen on Feb 5, 2020 17:40:59 GMT -5
Okay, so I forgot to share these item descriptions with you all during the game, but here they are now. Dignity's BarbSlot: None Caster Level: 12th Weight: 2 lbs. Aura: Strong Divination Dignity's Barb, like many other magic items the PCs might discover as they explore sites steeped in Taldan history, is a relic: a special magic item empowered by the zeitgeist and legend behind it. These once-grand items were powerful at the height of their legend, but time and ignorance have sapped the collective knowledge that charged them. Brass inlay and Taldan military symbols adorn this masterwork darkwood light crossbow. An inscription bears the name of General Gerefein of the Seventh Army of Exploration. In his most famous act, he turned the tide of a vicious battle with a Kellid warlord. Through a chaotic blizzard, General Gerefein shot practically blind, yet his bolt struck a lethal blow, dashing the warlord from his mammoth mount and breaking the enemy’s charge. The crossbow gives its wielder a touch of the luck that bore the general to great victories. Anyone firing Dignity’s Barb reduces any miss chance from concealment by 5%. Portable Alchemist's LabPrice: 25 gp Weight: 20 lbs. This compact version of a full-sized alchemist’s lab provides a +1 circumstance bonus on Craft (alchemy) checks. Poison Pill Ring
Cost: +20 gp Weight: — This ring has a tiny compartment under the setting, typically used to hold poison. Opening and closing a ring is a move action; doing so unseen requires a DC 20 Sleight of Hand check. Potion of Neutralize PoisonA potion is a magic liquid that produces its effect when imbibed. Potions vary incredibly in appearance. Magic oils are similar to potions, except that oils are applied externally rather than imbibed. A potion or oil can be used only once. It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1 minute and targets one or more creatures or objects. The price of a potion is equal to the level of the spell × the creator's caster level × 50 gp. If the potion has a material component cost, it is added to the base price and cost to create. Potions are like spells cast upon the imbiber. The character taking the potion doesn't get to make any decisions about the effect—the caster who brewed the potion has already done so. The drinker of a potion is both the effective target and the caster of the effect (though the potion indicates the caster level, the drinker still controls the effect). The person applying an oil is the effective caster, but the object is the target. Neutralize Poison: You detoxify any sort of venom in the creature or object touched. If the target is a creature, you must make a caster level check (1d20 + caster level) against the DC of each poison affecting the target. Success means that the poison is neutralized. A cured creature suffers no additional effects from the poison, and any temporary effects are ended, but the spell does not reverse instantaneous effects, such as hit point damage, temporary ability damage, or effects that don't go away on their own. This spell can instead neutralize the poison in a poisonous creature or object for 10 minutes per level, at the caster's option. If cast on a creature, the creature receives a Will save to negate the effect. Physical Description: A typical potion or oil consists of 1 ounce of liquid held in a ceramic or glass vial fitted with a tight stopper. The stoppered container is usually no more than 1 inch wide and 2 inches high. The vial has AC 13, 1 hit point, hardness 1, and a break DC of 12. Identifying Potions: In addition to the standard methods of identification, PCs can sample from each container they find to attempt to determine the nature of the liquid inside with a Perception check. The DC of this check is equal to 15 + the spell level of the potion (although this DC might be higher for rare or unusual potions). Activation: Drinking a potion or applying an oil requires no special skill. The user merely removes the stopper and swallows the potion or smears on the oil. The following rules govern potion and oil use. Drinking a potion or using an oil is a standard action. The potion or oil takes effect immediately. Using a potion or oil provokes attacks of opportunity. An enemy may direct an attack of opportunity against the potion or oil container rather than against the character. A successful attack of this sort can destroy the container, preventing the character from drinking the potion or applying the oil. A creature must be able to swallow a potion or smear on an oil. Because of this, incorporeal creatures cannot use potions or oils. Any corporeal creature can imbibe a potion or use an oil. A character can carefully administer a potion to an unconscious creature as a full-round action, trickling the liquid down the creature's throat. Likewise, it takes a full-round action to apply an oil to an unconscious creature.
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Post by sarapen on Feb 11, 2020 22:04:00 GMT -5
So, here finally is Part 3 of the last session. After a superb night’s sleep undisturbed by the memory of the man they killed and the companion they lost, our heroes wake up in one of the side rooms not full of vomit and blood. They agree that they don’t have the cash to pay for Pessimo’s resurrection, and they also agree that none of them wants to drag around Pessimo’s body to deliver him back to his loved ones, so they add an item to their to-do list when they escape this dungeon: tell Pessimo’s family where they left his body to rot. As they prepare for a day of adventuring, a telepathic message comes from Martella. It seems that Prince Stavian’s killers are retreating and the military is divided in whose side they’re fighting on. The High Strategos Maxillar Pythareus has been moving safely among the assassins, implying that they’re cool with him. Once again, all this is happening somewhere else and the party can’t really do squat from where they’re standing, so they push on. After making their way past Pessimo and Bernie’s bodies, the group decides to try one of the doors exiting to the north. After Bomo confirms that there’s nothing scary-sounding on the other side of the door, she throws the door open and finds the room is filled with spider webs and mannequins. The figures are all dressed in fancy wigs and clothes, and one of them is lying on the floor with circles carved into its chest. Wary of potential traps, or perhaps of walking into a version of Pygmalion where the living statues are all murderous savages instead of dumb chicks, the party has Goha cast Detect Magic into the room. She finds an aura of eldritch power surrounds a wig that one of the mannequins is wearing. After using her powers of logic and deduction, she concludes that the wig is actually a Hat of Disguise in the form of a wig. It allows the wearer to alter their appearance in the manner of the Disguise Self spell. As part of the disguise, the hat can be changed to appear as a comb, ribbon, headband, cap, coif, hood, helmet, or other headwear. After some discussion, the party decides that Bomo should carry it. Cosgrove and Peak look around the room and realize that some of the clothes and accessories the mannequins are wearing are actually pretty valuable. They retrieve 200 gp worth of jewels before moving on to the next room. After Bomo once again confirms that there’s nothing scary on the other side of the door, the party looks in and sees that the room is full of several waist-high shelves (that is, waist-high for non-hobbits). The shelves are covered with glass windows, and many strange and curious items are contained within. Still, our heroes get Goha to confirm if there’s anything magical in the room. There’s definitely something magic in one of the cabinets, but more alarmingly, the entire floor is also suffused with magic. The party is certain the floor is actually lava or some shit. Peak reminds everyone that Bernie would have been useful right about now, as they could have made him test for traps by walking him into the room. Cosgrove agrees that Bernie can at least be useful in death and runs back to the other room. He kicks Bernie’s severed head into the room with the shelves, but nothing happens. Still, it’s inconclusive on whether the floor is trapped. Maybe it only activates with more weight or something. However, that magic thingy in one of the shelves calls out its sweet siren lure. Bomo suggests that she climb up on the shelf and crawl on top until she can reach the whatever. This way she’ll never touch the floor. It certainly sounds reasonable, so Bomo puts her idea into action, carefully reaching for the nearest shelf. However, the person who managed to fall three times down the same set of stairs proves her clumsiness and she slips and lands on the floor. Luckily, nothing happens. Bomo dusts herself off and walks nonchalantly to the magic whatsit. As she reaches out for the cabinet door, Cosgrove suddenly calls out a warning. What if the magic floor is a trap that activates when trying to open a cabinet? As this is a reasonable concern, Bomo climbs up on the cabinet – this time successfully. She lies on top and carefully opens the cabinet door. It turns out Cosgrove was right as the floor erupts with an electric flash. For one moment, the floor glows with magic lighting before dying down again. This time, nothing happens when Bomo retrieves the object, so she gets down on the ground. It seems that the magic item is a carving of a silver raven. Cosgrove uses his knowledge of Spellcraft to work out that it’s actually a Figurine of Wondrous Power. It can turn into a living creature which obeys its owner’s commands, staying as a shiny metal raven for 24 hours per week. After some crowing about their valuable new magic companion, then after some deflation at realizing a raven can’t open doors or hold a beer, the party decides that Peak should take it as his part-time animal familiar. Which is nice, but there’s also the cabinets full of valuable antiquities. What a haul it is! Hidden inside are orc scarificators, Kellid war drums, a ceremonial Brevan scabbard, dwarven mining equipment, a stone-and-gem chunk from an elven aiudara gateway, the bone totem of an Isgeri shaman, and even an inert technological gadget from distant Numeria. Which all sounds cool, but bottom line is that the various loot weighs 10 lbs in total and is worth about 500 gp. Peak is concerned about how to sell items of such dicey provenance, but Bomo assures him that she comes from the shitty part of town and totally knows people who can move hot materials. Peak takes her at her word and the party splits the haul among themselves. Weighed down even more, the party moves on to the last room left. After being assured by Bomo that there are no untoward smells or sounds coming from the room, our heroes fling open the door and find a bunch of taxidermied animals standing around in various poses. There’s an elephant, a giant snake, a couple of wolves, an eagle, and even a griffon in the corner. Wary of living statues – eventually they have to encounter one – the group has Goha again test for magic. She confirms that the griffon and the wolves at least have magic hanging around them. The party prepares for combat. Peak sidles up beside the griffon while Bomo covers the wolves. Cosgrove and Goha hang back and stay out of biting range. With our heroes arrayed for battle, Peak draws his rapier and carefully pokes the griffon. Success! The griffon comes alive with mechanical whirring. It beats its wings, with the left one tearing off, and as it steps forward its front foot rips off. The griffon roars and battle begins! Goha is fastest on the draw and shoots her new crossbow from the hip. It sinks into the griffon’s flesh with a solid hit. However, the griffon acts like it barely noticed getting hurt. It’s the griffon’s turn to attack, so it takes a swipe at Peak with its talons. However, Peak is too agile and easily dodges the attack. The wolves in the back come to life as well. Their clicking mechanisms try to propel them to stand on their hind legs, but one wolf collapses onto the ground and twitches fruitlessly like one of those busted Zoids toys (remember Zoids?) while the fur on the other wolf’s back splits open and it just stands there tangled up in its skin with its flesh and mechanical parts exposed to view. Guess those wolves won’t be doing any fighting. Bomo is glad that their flank is clear so she moves in to punch the hell out of the griffon. However, the griffon bobs and weaves like a champion prizefighter and is unscathed. Peak takes the opportunity to attack the griffon from behind and scores a palpable hit with his rapier by stabbing the griffon where its wing used to be. However, the griffon again barely notices. At this point Cosgrove is getting concerned at how tough the griffon is. He remembers that there’s actually a cleric in the other room and shouts through the doorway for Jowuan Zubari to join in the fight. Jowuan shouts back that as a worshipper of the god of merchants, it would be against his religion to offer aid for free. Again he is reminded that the party promised to pay him and even gave him a little taste in advance, so he grudgingly gets his short spear out. However, he’s in the next room so it’ll take him a while to actually close the distance to the griffon. Having slightly increased the odds in their favour, Cosgrove loads his crossbow and shoots a bolt at the griffon. He misses and the bolt ends up in the ceiling. However, this is better than when Goha fires her crossbow, as she accidentally shoots Bomo in the back. The griffon thinks attacking Bomo is a good idea and snaps out its jaws, but the little halfling dodges successfully. She tries to retaliate with her old one-two punch but the griffon is no slouch at dodging either. However, Peak uses the distraction to entangle the griffon. He cracks his whip and wraps it around the creature’s neck, lowering its mobility. Thanks to this, Cosgrove and Goha both pincushion the griffon with more crossbow bolts. Bomo finally manages to connect with a solid hit to the griffon’s jaw, though she whiffs her follow-up punch. Meanwhile, Peak decides that a mechanical griffon is kind of like a mechanical bull and that he should try riding this ornery steed. He makes a tremendous somersault and lands gracefully on the griffon’s back while still keeping it entangled in his whip. As he does so, Cosgrove shoots the griffon once again. Jowuan Zubari is finally close enough to attack the griffon. He charges in beside Bomo with his short spear and practically impales the griffon, damaging it terribly. Goha tries to use the opening to shoot the griffon again but everything is too chaotic and she misses. Meanwhile, the griffon is getting ticked off at having someone riding around its back and starts bucking like a bronco, throwing Peak off and releasing itself from his whip. Bomo again punches the crap out of the griffon and Peak slashes at it, though he only scores a minor cut. However, Cosgrove finishes things off with a bolt through the griffon’s head and the creature finally drops dead. Hurrah! And thus ends the tale of that night’s adventures. Who knows how many more hobbits the party will kill? Maybe they can change things up by executing a gnome or a dwarf? Tune in again next time for more! Same Bat-time, same Bat channel!
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Post by sarapen on Feb 14, 2020 14:20:41 GMT -5
Nudeviking Baron von Costume Celebith patbatOkay, so when's everyone good for next game time? As I recall, one of you was unavailable for February, so it'll have to be in March. March 14 9-12ish pm Eastern would be loverly for me but am amenable to other Saturdays in that month.
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Post by Celebith on Feb 14, 2020 14:33:36 GMT -5
Nudeviking Baron von Costume Celebith patbat Okay, so when's everyone good for next game time? As I recall, one of you was unavailable for February, so it'll have to be in March. March 14 9-12ish pm Eastern would be loverly for me but am amenable to other Saturdays in that month. I think I'm free every Saturday that month.
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Post by Nudeviking on Feb 14, 2020 23:24:12 GMT -5
Nudeviking Baron von Costume Celebith patbat Okay, so when's everyone good for next game time? As I recall, one of you was unavailable for February, so it'll have to be in March. March 14 9-12ish pm Eastern would be loverly for me but am amenable to other Saturdays in that month. I think I'm free every Saturday that month. The only day in March I’m unavailable is March 1 which is your February 29th due to time zones so it doesn’t matter.
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Baron von Costume
TI Forumite
Like an iron maiden made of pillows... the punishment is decadence!
Posts: 4,684
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Post by Baron von Costume on Feb 27, 2020 16:47:32 GMT -5
It was me who was gone in February and I have finally gotten off the plane. Any saturday in March is likely fine, just settling back in and I imagine I'd hear of any busy times soonish.
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Post by sarapen on Feb 28, 2020 7:40:37 GMT -5
It was me who was gone in February and I have finally gotten off the plane. Any saturday in March is likely fine, just settling back in and I imagine I'd hear of any busy times soonish. Okay, patbat said he can't do the 14th so how about about March 28? Nudeviking Celebith
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Post by Nudeviking on Feb 28, 2020 8:31:52 GMT -5
It was me who was gone in February and I have finally gotten off the plane. Any saturday in March is likely fine, just settling back in and I imagine I'd hear of any busy times soonish. Okay, patbat said he can't do the 14th so how about about March 28? Nudeviking CelebithI think that works for me.
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Post by Celebith on Feb 28, 2020 12:52:16 GMT -5
It was me who was gone in February and I have finally gotten off the plane. Any saturday in March is likely fine, just settling back in and I imagine I'd hear of any busy times soonish. Okay, patbat said he can't do the 14th so how about about March 28? Nudeviking CelebithSounds good
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Post by sarapen on Mar 21, 2020 17:04:07 GMT -5
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Post by Nudeviking on Mar 21, 2020 17:14:34 GMT -5
Yeah it looks good to me since my plans outside of work continue to be "avoid humanity" for the foreseeable future.
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Post by Celebith on Mar 21, 2020 22:10:32 GMT -5
I should be good. Even with the extra hours I should be done and home by then.
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Baron von Costume
TI Forumite
Like an iron maiden made of pillows... the punishment is decadence!
Posts: 4,684
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Post by Baron von Costume on Mar 22, 2020 21:51:46 GMT -5
I am probably good, my headset is well and truly busted so you guys may have to deal with laptop mic though.
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Post by Nudeviking on Apr 5, 2020 23:26:48 GMT -5
Roll20 has some free junk up on account of this gosh darned coronavirus. While a lot of it is modules for systems other than D&D/Pathfinder there are also some random tokens and maps and stuff that people who run campaigns and what not might want to grab on account of them being cheap as free. blog.roll20.net/post/612497773955350528/stay-at-home-play-at-home
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Post by Celebith on Apr 11, 2020 9:07:53 GMT -5
Have we set a date for our next session?
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Post by sarapen on Apr 11, 2020 14:56:59 GMT -5
Have we set a date for our next session? We hadn't, no. I was going to ask after writing up the last session but I guess we can set the date now. Seeing as how none of us have anything else going on right now, would two weeks hence be okay? Specifically April 25th at 9 pm EDT again? patbat Nudeviking Baron von Costume
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Post by Celebith on Apr 11, 2020 17:15:05 GMT -5
Have we set a date for our next session? We hadn't, no. I was going to ask after writing up the last session but I guess we can set the date now. Seeing as how none of us have anything else going on right now, would two weeks hence be okay? Specifically April 25th at 9 pm EDT again? patbat Nudeviking Baron von Costume Sure. America is gonna be open on May 1st, so we better get one last session in before that.
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Post by Nudeviking on Apr 11, 2020 18:09:15 GMT -5
Have we set a date for our next session? We hadn't, no. I was going to ask after writing up the last session but I guess we can set the date now. Seeing as how none of us have anything else going on right now, would two weeks hence be okay? Specifically April 25th at 9 pm EDT again? patbat Nudeviking Baron von CostumeYes I think the 25th will be fine for.
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Baron von Costume
TI Forumite
Like an iron maiden made of pillows... the punishment is decadence!
Posts: 4,684
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Post by Baron von Costume on Apr 12, 2020 3:54:14 GMT -5
As far as I know yeah? As much as planning can be a thing right now.
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Post by sarapen on Apr 14, 2020 21:09:17 GMT -5
Session 8 Part 1: Mar 28 2020 Players: Bomo Frugglemop ( Nudeviking ), Cosgrove Ashmore ( Baron von Costume ), Goha ( patbat ), Peak Dartbox ( Celebith ) Location: Unknown We open on a scene of desolation. Our heroes have just had a knock-down drag-out fight with a mechanical griffon and are standing over its broken body. Peak Dartbox decides that the moment needs to be memorialized and grabs a couple dozen griffon feathers to fashion a headdress with after the current situation has passed. After watching Peak gather his trophies like a rich dentist on safari, the group settles down to debate where to explore next. Each room they’d recently cleared had at least one door leading somewhere unknown and they debate the pros and cons before picking one. Bomo again listens at the door and sniffs for any strange smells, then just to be safe also licks the door. She discovers nothing besides the fact that the door tastes like old wood. Having confirmed with three of her five senses that nothing strange is immediately happening with the door, she throws it open and sees a room filled with banners hanging everywhere. It’s all very interesting, but the party needs to check if anything weird is going on in the room. Goha carefully stands in the doorway and casts Detect Magic but finds that there’s nothing magical at all in the room. Having established that nothing in the room is actively trying to kill them, our heroes study the banners covering everything. A few of them have the mysterious circles drawn on them that the party had seen before. At first our heroes ask Cosgrove where the banners are from, since he presumably learned about banners as an aristocrat, but after some hemming and hawing he admits that he actually failed his heraldry class at university. This is a black mark against him since we all know from Game of Thrones that heraldry is really important. The party takes a moment to regard Cosgrove with shame and disappointment before turning to Peak. He’s a lot more helpful and tells everyone that the banners in the room are from all kinds of places – a few regiments of the Taldan Phalanx, some baronies, a couple of foreign allies, and so on. It’s basically a random assortment of heraldic banners, though none are newer than a couple of hundred years. Since the party has no use for a bunch of random old crap, they move on and try another door. After Bomo confirms again that nothing weird is on the other side, she confidently steps over the threshold. Most everyone else has gotten impatient at the whole checking for traps thing and join Bomo in what looks like a hallway stretching to the east and west. However, this was exactly the wrong time for the party to let their guard down as they manage to trigger a magical trap. Our heroes are struck with a Confusion spell, even Cosgrove who had prudently stayed behind but still managed to get caught with the splashback. The Confusion spell affects each person in a different way. Goha immediately tries to beat herself up, but owing to her terrible melee skills she instead swings wildly and keeps missing her head. Peak also feels the inescapable urge to hit herself, but despite being better trained than Goha she also manages to miss when punching her own face. Meanwhile, Bomo stands around and babbles incoherently, making not much of a change from her usual behaviour, while Cosgrove just acts normal, like an incredibly high person who looks and sounds fine but who is losing their shit on the inside. The party again tries to resist the Confusion spell, and this time Bomo and Cosgrove succeed. Peak is momentarily able to resist not injuring himself, while now it’s Goha’s turn to start babbling incoherently. Cosgrove and Bomo decide that they should restrain Goha before she starts trying to hit herself again, but Goha flails around like a crazy bag lady and is too slippery for them grab. The Confusion spell again tries to take hold of the party. Goha finally throws off the mental shackles of the spell, but Peak fails miserably and instead is taken by the irresistible urge to attack Goha. He runs up to Goha and immediately slaps her in the face for 1 point of damage. At this point the spell wears off and Peak apologizes in embarrassment for slapping Goha in the face. Having acquitted themselves well in this challenge, the party decides to continue their exploration. Goha guards the door opening to the north of the hallway while Bomo carefully goes east. The doors on the south of the hallway just open onto rooms the party has already explored, but Bomo looks for more traps on the floor in front of each door. There’s none for the first door, so it’s entirely possible the party had just happened to walk through the one door that had a trap in front of it. Meanwhile, Goha examines the door she is guarding. It’s covered with more of the circles our heroes have encountered before, but this time drawn in chalk, as well as some mathematical notes. Goha tries to use her half-remembered knowledge of engineering to discern any clues but only succeeds in confirming that whoever drew the circles was really good at doing so since they’re all perfectly round. Bomo and Cosgrove take turns checking the hallway floor for more traps and find none. While Bomo is checking some more floor tiles, Peak decides that he’s pretty sure there aren’t any more traps and walks on the exact tiles Bomo is examining. Apparently he’s right as nothing kills him right at that moment. Finally, the party reaches a bend in the corridor. After peeking around the corner, they confirm that there’s a door leading south to someplace they haven’t been to before. Before our heroes continue, they instruct Malphene Trant to take the useless hangers-on following them and watch over the bunch in room # 14. After the party has confirmed that there doesn’t seem to be anything horrible on the other side of the door, they crack the door open and see room # 18. It’s a room full of bookshelves and assorted poindexter crap – scrolls, papers, tomes, etc. Most of the room is dusty but there’s a work area that’s suspiciously clean. On the south end of the room are two doors leading to who knows where. Now it’s Goha’s turn, and she casts Detect Magic to suss out if there’s anything funny in the room. There definitely is and it’s a scroll case stuck in shelf in the middle of the room. Having established that there are no other magic thingamabobs, Peak joins Goha among the stacks and starts poking around for anything interesting. While rooting around the shelves, Peak hears Goha shrieking behind him. It seems that Goha fell for the old spring snake prank when opening the scroll case. However, instead of an inanimate wire spring, the scroll case contains a Guardian Scroll waiting to kill anyone that opens its container. It flies out and attacks like a murderous version of the magic carpet from Aladdin. Whoops! Luckily, Peak Dartbox uses his lightning fast reflexes to immediately react, and he whips out his rapier and stabs at the scroll from behind. However, the Guardian Scroll is undeterred from its original goal and it grabs at Goha, who is now locked into a wrestling match with a flying piece of paper. Meanwhile, Cosgrove’s first impulse is to throw a grenade, but once again he has to forego doing so because he’ll blow up his companions, so he reluctantly puts away the bomb he had taken out and charges forward to pull the scroll off Goha. However, he’s actually not any good at pro wrestling and he misses and grabs Peak instead. The party’s resident wrestling expert, Bomo, shows Cosgrove how it’s done and grabs the Guardian Scroll from behind, forming a threesome with her and Goha sandwiching their enemy. Goha tries to wriggle out of the scroll’s hold on her but is also really crap at fighting hand to hand and it turns out is literally unable to fight her way out of a paper bag. Peak tries to help with pulling the scroll off Goha but it’s entirely too wriggly for him to grasp. The Guardian Scroll also manages to wriggle free of Bomo’s grip, leaving it free to focus on Goha. The Guardian Scroll maintains its grip on Goha, who isn’t doing too well at the wrestling thing. Cosgrove and Bomo both again try to grab the scroll, but it seems to be in the zone as it effortlessly avoids their attempts. Having witnessed the scroll’s wrestling prowess, Goha tries something new and instead goes for an Acid Splash attack. However, it’s also a miserable failure and Goha misses hitting something literally within arm’s reach of her. Peak decides using magic isn’t a bad idea and uses his musical ability to damage the scroll with an Ear-Piercing Scream, leaving the scroll Dazed. The party is feeling a tad desperate and wonder if they should call Malphene for backup. However, she’s currently 200 feet down a winding corridor and they realize she wouldn’t be able to hear their cries for help. Cosgrove and Bomo again try grabbing the scroll, but both fail. Bomo does so disastrously as she misses the Guardian Scroll and finds herself grappling with Goha instead. It seems that this is the cue for everyone to start screwing up as Goha again misses with her Acid Splash; Peak Dartbox also misses skewering the Guardian Scroll with his rapier, but his screwup is much worse since he ends up stabbing Goha in the leg instead. This comedy of errors has lasted long enough for the scroll to recover from being Dazed. Its first act is to suffocate Goha by wrapping itself around her head. With the situation becoming even more desperate, Cosgrove does some out of the box thinking and chugs a potion of Reduce Person. He targets the effect on Goha, whose innate half-elf constitution would normally automatically resist such a spell, but Cosgrove somehow manages to gain Goha’s consent to the procedure despite her asphyxiating inside a roll of paper. It’s a success and Goha shrinks to Bomo’s size, which causes her to slip out of the Guardian Scroll’s grip. Bomo uses the distraction to bludgeon the hell out of their paper enemy with two fists of halfling fury. Clearly, she’s tougher than Goha and can at least match a paper bag in a hand to hand fight. Goha, currently a half-elf the size of a hobbit, decides that perhaps using the crossbow would be a better idea, except she’d be shooting crossbow bolts that are tinier than normal. However, Cosgrove tells her that objects grow back to normal size after leaving her possession, so she considers throwing the crossbow instead, like a criminal throwing his gun at Superman, or perhaps she can throw some chairs like a pro wrestler. She decides to simply shoot her crossbow instead but misses once again. This is better than Peak Dartbox’s attempt, at least, since he misses completely with his rapier and gets it stuck firmly in some bookshelves. He’s now lost his main melee weapon and is that much closer to fighting with his fists, which as a musician is one of his greatest fears. The Guardian Scroll leaps at the opportunity to use its razor-sharp edges to slice at Peak, but he’s too nimble and he completely avoids getting a really big paper cut. Cosgrove decides that maybe he should switch to bashing stuff instead so he takes out his mace and takes a swing at the scroll. However, he misses so badly it’s actually embarrassing to everyone there. It turns out that effete and drugged-out academics aren’t too good at physical stuff. Bomo then tries to show Cosgrove how it’s done and gives the scroll her old one-two. However, she was showboating too much and punches a shelf instead, hurting her hand for 1 hitpoint of damage. Goha again tries shooting the scroll and again misses, but at least it’s not a catastrophic failure, which in Goha’s consideration is basically the same as a hit. As for Peak, he initially considers using his whip, but then decides to back off a bit and shoot the Guardian Scroll with his short bow. He hits but he only manages to take a little bit off a corner. The Guardian Scroll decides it wants to grapple someone new so it grabs at Bomo. However, it turns out that halfling brawlers are more slippery than half-elven wizards and Bomo easily bobs and weaves out of the scroll’s reach like a tiny Mike Tyson. Cosgrove misses with his light crossbow, and so does Bomo with her right jab, but her left cross punches a hole out of the scroll. The party has been fighting this scroll for what feels like ages. Goha wonders if this scroll is actually a final boss and they’re facing the evil mastermind behind everything. Faintly, she imagines she can hear the final boss music from Final Fantasy 7. However, Goha tries her Acid Splash spell again, and for once it hits. It’s only 2 points of damage but that’s still more than zero. Hurrah! But Goha may have sucked up the luck that Peak was supposed to get as he misses his shot with his short bow. For its part, the Guardian Scroll tries slicing Bomo but again doesn’t get the squirrelly little hobbit. Now it’s Cosgrove’s turn, and somehow he makes the perfect shot. From aiming his crossbow to holding his breath and then pulling the trigger, everything happens exactly the way it’s supposed to and he hits the Guardian Scroll dead center. It falls to the ground dead, inasmuch as a piece of paper can die. The party pauses a moment to drink in the victory in one of their greatest battles. Truly, this was a foe out of legend. Then some other stuff happens. But that’s for Part 2, see you then!
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Baron von Costume
TI Forumite
Like an iron maiden made of pillows... the punishment is decadence!
Posts: 4,684
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Post by Baron von Costume on Apr 15, 2020 0:37:08 GMT -5
Truly my finest hour...
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Baron von Costume
TI Forumite
Like an iron maiden made of pillows... the punishment is decadence!
Posts: 4,684
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Post by Baron von Costume on Apr 24, 2020 13:55:22 GMT -5
We still playing tomorrow?
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Post by Nudeviking on Apr 24, 2020 17:53:26 GMT -5
I'm also available unless something completely unexpected happens in the next 24ish hours.
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Post by sarapen on Apr 24, 2020 20:15:53 GMT -5
Yes, I'm also still good. I'm just finishing up the write-up of the last session right now.
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Post by sarapen on Apr 25, 2020 12:55:47 GMT -5
Session 8 Part 2: Mar 28 2020 Players: Bomo Frugglemop ( Nudeviking ), Cosgrove Ashmore ( Baron von Costume ), Goha ( patbat ), Peak Dartbox ( Celebith ) Location: Unknown After defeating the deadly Guardian Scroll, our heroes decide to see if there’s actually anything worthwhile in the scroll case it had been hiding in. They find 4 scrolls of indeterminate purpose. Between them, the more magically-inclined party members decipher that they have found scrolls of Dispel Magic, Invisibility, Mirror Image, and Mount. Mirror Image makes an illusory copy of someone, confusing enemies like at the end of Enter the Dragon, whereas Mount allows the caster to summon a pony for riding. Goha is ready to throw the scrolls away for being more useless nerd shit but Peak reminds her that capitalism exists and that magic scrolls can actually be exchanged for money. Having established how markets work, our heroes turn to looking around for more valuable stuff. Bomo notices a work space suspiciously clear of dust with numerous books piled everywhere, but Taldor’s systemic neglect of its public school system makes it so that a child from the projects like Bomo can barely make heads or tails of all the book learning. All Bomo can decipher is that the books are mostly mathematics and geometry texts. Goha then tries to apply her knowledge of engineering to see if there’s anything important in the books, but then she gets bored halfway through and tells everyone that the books suck. Peak then shoves her aside and flips through the books himself. He finds an autobiography written by Eros Glendower, a wizard who lived centuries ago who became obsessed with immortality. The book doesn’t say whether he succeeding in becoming immortal, but Cosgrove is sure this is all dramatic foreshadowing and suggests that Glendower maybe made a deal with devils or Outsiders or something. Having established that there is nothing else of interest among the stacks, Peak grabs a book and heads for what are clearly bathrooms for a relaxing dump. However, just to be safe, Bomo listens at the east door for any suspicious sounds. This time she actually does hear something on the other side. It seems like several small creatures are shuffling about, possibly dog-sized, or some kind of spring-loaded cat. Or it could be those shuffling zombies from Party Rock Anthem. Who knows what magical wonders exist in this fantastical world? Our heroes prepare themselves for the sad possibility that they may have to kill the members of LMFAO, or possibly Das Racist, but this is what you sign up for by becoming an adventurer. Bomo flings open the door, but instead of early 2010s hip hop artists, she finds living books walking on insect legs skittering straight for her. Fight scene! The creepy little book things are called gishvits and they make a beeline straight for our heroes. Maybe they’re friendly and just want their bellies rubbed, but they’re ugly so clearly they don’t deserve to live. Bomo is fastest off the bat, so she runs forward and gives the closest book monster a mighty punch, killing it in one blow. Peak, Goha, and Cosgrove all open try to follow up by opening fire on a second gishvit with their crossbows, but unfortunately the only thing they kill is a perfectly harmless wall. The second gishvit skitters forward and tries to bite Bomo, but her kung fu is too good and she dodges aside unscathed. Bomo then retaliates with a one-two and bludgeons the book to death with her fists. Two more of the little monsters skitter in from the shadows. Peak again tries to shoot one and again misses, but when it’s Goha’s turn to shoot she actually hits her target and finally kills something. One less book-tongue insect in the world! Goha revels in the feel of taking a life and for a moment regrets neglecting her murder skills over being a diplomat and mingling well at cocktail parties. Cosgrove decides not to do much on his turn and simply repositions himself to get closer to the action. The last gishvit crawls over the body of its comrade to try to grab Bomo with its ribbon tongue. However, they don’t hand out championship wrestling belts to chumps, and no book bug thing is the match of Hulg Hokan. Bomo easily avoids getting grappled and batters the book dead. Victory! Goha checks out the gishvits to see if there’s anything written in them. However, she finds that the pages are entirely blank and can’t figure out if that means anything. She faintly regrets spending 6 years of magic school dropping acid instead of attending classes about monsters. It was at this point in the night that I wrote “Red Solo Cup” so if anyone knows how we got on that subject that would be helpful. Anyway, the party is in another room full of books, so Goha tries to check if there’s anything magical in there. However, she comes up blank. It’s just a bunch of old books and there doesn’t seem to be anything interesting, so the party moves on to the only door left to explore. Bomo confirms that she can detect nothing alarming from her side of the door. Having done what she could to find danger, she opens the door and is confronted by a winged robot. Before Bomo can scream “Oh shit!” the construct turns to her and greets her pleasantly. It explains that its name is Factor 12 and it’s the curator of the library archives. Having established that no fight is happening, the party gets to talking with Factor 12. It seems that it’s been there for a very long time. Goha asks if there are any cookbooks in the archives, so Factor 12 gives her the Dewey Decimal Number for a book which has a recipe for Chelish blood sausage with demon sauce, which she promptly gets out of the snacks. Peak gets the idea of asking if there’s anything else that’s especially valuable in the archives, so Factor 12 tells him that there are several items stored in the locker that may be withdrawn: a +1 battleaxe, a +1 breastplate, a pair of Boots of Elvenkind, a Wand of Remove Disease with 5 charges, and a key which opens a door elsewhere in the facility. Factor 12 adds that only one item per group may be withdrawn. Peak lies and says he doesn’t know these other people, and in fact it’s a complete coincidence that they all happened to show up at the same time. Factor 12 falls for it and says that they may each withdraw one item from the lockers. Peak gets the Boots of Elvenkind and then leaves to get Malphene Trant and the civilians she’s guarding. On the way back, Peak tries to butter her up and sings a soothing lullaby to disarm her. However, he flubs the bridge to the chorus and she just thinks he’s acting weird. The party then apportions out the rest of Factor 12’s treasures. Bomo gets the breastplate, Malphene the battleaxe, Goha the wand, and Cosgrove gets the key. Cosgrove asks Factor 12 if there are any alchemy books in the archives, to which it replies that it mostly contains books about the history and politics of Taldor. The party asks if there are any Factors 1-11 and Factor 12 tells them there are actually 60 other constructs of its type and model. Finally, someone asks where they are exactly, so Factor 12 tells them they are actually underground of the Senate of Taldor. Goha realizes that magic constructs might be worth money, but unfortunately she knows nothing of the magic construct market and can only ascertain that Factor 12 is definitely worth more than one cent. The party then tells Malphene and the civilians to hang out in the archives for now while our heroes explore the rest of the dungeon they’ve found themselves in. At this point another telepathic message from Martella comes in. It seems that she’s fought her way out of the senate building and is making her way to a safe haven with some of the servants. The party realizes that many of those servants are halflings and there’s some kind of halfling conspiracy afoot, but there’s no way to tell Martella that. After reminding themselves that Bomo is not Evil but Chaotic Neutral and there’s no need to kill her just for being a hobbit, the party takes stock of any injuries they’ve incurred. It seems all their wounds are self-inflicted, namely the ones on Bomo and Goha, so Peak casts a spell of Cure Light Wounds on them. Back to 100 percent, our heroes set out for further adventure. TO BE CONTINUED
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Post by sarapen on Apr 26, 2020 12:00:42 GMT -5
Okay, so as a result of last night's heroics, the party gains a level and everyone is now level 3. I figured we might as well do the levelling up in between sessions. This levelling checklist is pretty helpful in explaining the steps. For rolling your Hit Die to find out how many hp you get, just click on the Hit Points part of your character sheet. The description of your class in the official rules will also describe levelling up in more detail, including what stats go up for which level. Here are your class entries: WizardBrawlerAlchemistBard, Masked PerformerYou should be able to directly edit your Base Attack Bonus, Fortitude, etc in your character sheet if you go to the Configuration tab. If you edit Skill Ranks and change it from 2 to 3, then your Skill Points will automatically increase and you can just stick those new points in whichever skills you want. Anyway, I think those are the main points for how to level your character in general and in Roll20.
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Post by sarapen on Apr 26, 2020 13:14:50 GMT -5
Also, it looks like I've been flubbing a couple of rules. If two characters are fighting in melee and another character does a ranged attack on one of the two fighting, it's -4 to the attack roll unless the shooter has Precise Shot. Basically, melee is chaotic and it's hard to aim precisely when characters are fighting back and forth.
And if you're shooting and your line of sight to the target is blocked by another character, whether they're on your side or not, then the target gets +4 to their AC.
Additionally, some spells have Verbal, Somatic, and Material components. For example, Acid Splash has the first two, so to cast it you would need to be able to intone some magic words and make mystical gestures in the air. Which means Goha shouldn't have been able to use it while being suffocated by that scroll.
Finally, it looks like living creatures will suffocate after 10 minutes inside a Bag of Holding. I'm going to make an exception for the gremlin you captured because it's pretty funny, plus the bag is produced from his supernatural powers and I think someone mentioned leaving it open a crack for air to get in. But if you try to put any livestock or whatever in there then it'll definitely die after 10 minutes.
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