So everyone, sorry for the lateness of this update. Like I mentioned before, I was sick for a week and took a while to recover, then we had an election up here and that kind of distracted me for a while.
Session 5 Part 2: Sep 28 2019
Players: Bomo Frugglemop (
Nudeviking ), Cosgrove Ashmore (
Baron von Costume ), Goha (
patbat ), Peak Dartbox (
Celebith ), Pessimo Historione (
ABz Bđź‘ąanaz )
Location: ??
Anyway, we left off with our party cracking open a cabinet in Room 1 and finding a crystal ball inside. The crystal ball is set into the wall and can’t be removed. A square portion is missing on its top, indicating that perhaps there’s a piece of crystal lying around somewhere waiting to be inserted into the hole. A mystical look-over reveals that the crystal ball deals with viewing distant places but can’t do squat right now without that missing square thingy.
While Goha is checking the liquor cabinet, Peak displays his awareness of genre conventions and checks behind the portraits for any hidden passages or maybe wall safes. However, he finds nothing but bare walls.
Continuing with the magic detector thing, Goha checks under the bar and finds eldritch power emanating from a wand and a spoon. Her wizardly powers and her keen detective skills tell her that the eating utensil is actually a sustaining spoon, which produces gruel out of thin air when you stick it in a bowl. At least Prestidigitation is handy to spice up this flavourless mush.
However, while Goha can’t be sure about the wand and hypothesizes it’s some kind of novelty wand they sell to suckers at souvenir stores. Peak and Pessimo’s knowledge of Spellcraft unfortunately also fall short so “souvenir back scratcher” is their working theory for now. Goha is at least able to say that the spell on the wand involves conjuring something, hopefully booze.
The party tries the magic light switch again but don’t notice anything different. Deciding to move on, Bomo again takes the lead by trying the eastern door. Nothing dangerous reveals itself from the first door, the hallway afterward, nor the second door, which of course opens up to Room 2, which the party had already been to, except this time the light is on. It seems that all four rooms only connect to each other and that the party has been trapped in an apartment complex.
So where is the exit? How do our heroes get out of this place and back to where all the rich people are? Also, adds Bomo, how does she get back to that halfling clown she was sexually harassing? All questions to ponder on for our adventurers.
The wand and the mysterious floor tile both dealing with conjuration leads Goha to believe they’re somehow linked. She pulls out the magic stick and points it at the magic tile. Instantly, a meal of bland flavourless food appears. Turns out it’s a Wand of Create Food and Water. Peak points out that it’s been a couple of hours since they ate those hors d’oeuvres at the cocktail party so the party chows down on some slices of white bread and sterile water, though Goha at least uses magic to make her bread taste like the premium kind they sell at Whole Foods.
After a mediocre meal of Wonderbread and tap water, Bomo spies the bookshelves in Room 2 and remembers that mystery novels always have hidden passages open up after pulling out a book. Most of the books have rotted away but there are still a bunch that are intact, so she spends a couple of hours pulling them all out. She finds one of those trick books that hide crap in them containing a small rectangular crystal. Maybe this is the piece that goes into that crystal ball!
Bomo also notices that there’s a coin-sized niche on the wall. The most likely scenario is that putting some money into it will make the bed vibrate, but she sacrifices 1 gp to her hypothesis, which unfortunately is proven incorrect as nothing at all happens. Oh no, that 1 gp is gone now!
Having lost big at the slots, the party decides to go back to the room with the bar. As resident magic expert, Goha gets to fuck with the crystal bell. She carefully inserts the crystal piece back into the ball, which immediately starts showing an image of the south wall of Room 3 – the one with the boxes and the fresco with the secret compartment. It appears to be some sort of security camera, though it unfortunately only shows that one spot on the wall and can’t be moved around.
It’s looking like there’s some Myst puzzle shit going on here, so the party splits up and decides to screw around with the light switches. After turning on and turning off the lights in the various rooms, Pessimo notices that when the light is off in Room 3 (the one with the fresco), the crystal ball shows various parts of the wall glowing. However, when he goes to look at the fresco in person, he sees nothing glowing at all.
Pessimo decides to touch those glowing parts that he saw in the crystal ball. Instantly, the secret compartment opens, revealing a bag of 20 gold coins. But they’re not any regular gold coins. Goha is familiar with the nobility and tells everyone that the coins have the symbol of the Voritas family on them, which is the same extinct family that their security badges are from. Also, the coins are magical in some way.
Getting an idea, Goha leads everyone to the room with the probable vibrating bed. She urges Bomo to try inserting these magic Chuck E. Cheese tokens into the niche on the wall. (Bomo by now is the default party member for testing out dangerous shit). Bomo carefully slides one of the coins into the slot and braces for weird shit.
Weird shit definitely happens and a phase door opens in the middle of the room. Only Bomo can see it and it doesn’t show what’s on the other side. Not seeing any other option, Bomo steps through and winds up in an unknown tunnel. Our heroes have found the exit! Except the phase door disappeared when Bomo used it. The rest of the gang quickly insert more of the special coins into the slot and join Bomo in the tunnel.
While this is happening, Cosgrove wakes up and manages to find the rest of the party. This is good as they were about to leave him in the dark with no way out. After the party is reunited in the tunnel, they remember those jars that they were going to have Cosgrove look at. But it’s too late now since that phase door is only one way. Who knows what objects of great and terrible power they might have found had they simply written a reminder on a Post-it somewhere?
Oh well, there’s at least a weird lantern in the tunnel. It’s still burning, so maybe someone was just there before the party arrived? But Bomo uses her keen detective skills to discern that the dust is undisturbed, which means that this lantern has been burning for quite a while.
Goha uses her magic skills to confirm that the lantern is magical in some way. Maybe there’s a genie inside that Bomo can use to summon a Juggalo? Thanks to their low skill in Spellcraft, Cosgrove and Peak both come up with useless answers for the lantern’s sorcery. Only Goha is able to tell that the lantern has been enchanted with a continual flame spell. Nothing outrageous, but still a pretty handy thing to have, so Bomo claims it for herself.
At the end of the corridor is a wall with a lever sticking out of it. There don’t appear to be any obvious Ewok net traps poised to drop from the ceiling. Goha tries to Detect Magic and doesn’t find anything immediately on the other side of the wall, though there are some faint magic auras further out. After giving the requisite attempt to hear or smell anything suspicious, Bomo gives the lever a pull, which makes the wall open up. Another secret door!
The gang crowd through and find another corridor. Goha’s half-elven vision reveals a dead body lying in the middle of the hallway. Hooray, another corpse to loot!
The party crowds around and rifle through this dead guy’s pockets. He’s got a sword and a nice ring on him, but otherwise that’s it. Goha confirms that the nice-ass ring is magical and is in fact a Ring of Protection +1, which Peak immediately puts on himself. However, the sword is just an ordinary sword. Bomo thinks she saw the dead guy at the gala but is pretty sure she never talked to him. Guess he’s another rich asshole who was partying it up in there?
Anyway, it looks like the guy was torn to pieces and bled to death. As the party stand around a dead body yakking, something comes out of the wall and grabs at them.
Maybe this was what killed that dead guy. With lightning-fast reflexes, Bomo immediately attacks the rock monster. Peak suggests using a pick axe from the toolkit, but it’s more suited to home repair than attacking a wall so Bomo just uses her deadliest weapon – her body. Since she has the lantern of sustaining flame in her hand (why didn’t they call it Eternal Flame so I could link to that Bangles song?), she’s unable to punch and instead kicks and headbutts for a one-two flurry giving 15 points of damage.
Cosgrove takes the opportunity to hurriedly prepare a Frost Bomb, while Goha repositions herself and throws out an Acid Splash spell for 2 points of damage. Pessimo then pulls out his rapier to inflict kind of a crappy little slash, but it’s enough to take out this rock guy. The monster crumbles away and everyone celebrates their bad-assedness once again.
However, the party can barely take a breather before another of those rock freaks pops out of the wall. Perhaps he’s ticked off that the gang killed his brother. Too bad for him but Cosgrove has been on a hair trigger and immediately throws a frost bomb, and blasting this rock wall creature for 5 points of damage. The rock monster is too sturdy to be stunned by the bomb, but it still felt that hit pretty solidly.
Finally, it’s the rock guy’s turn. He really wants to attack Cosgrove but he’s stuck to the wall so he settles for Bomo and gets some claw revenge for 6 points of slashing damage. Peak retaliates with his shortbow, but he must have been too amped up on adrenaline as he only glances his enemy a bit with his shot. Bomo takes revenge by inflicting another head butt kick combo for 9 points of damage, while Goha blasts her Acid Splash spell for another 3 points. Pessimo unfortunately completely whiffs when he attacks with his rapier, but Cosgrove saves the day by shooting the monster dead with a crossbow for 5 hitpoints.
Victory! The party carefully spreads out and agrees to stay away from the northern wall of the corridor. Peak and Cosgrove reclaim the ammo they used and the party stays on their toes as they explore the hall further. They find a couple of empty rooms, then a head pops out from a room down the hall and a guy asks if the coast is clear.
Three people exit the room: Lord Wilfen Botoles, Lady Gael Urbaen, and Sir Gryphus Plastion.
“Oh no, poor Lord Develin,” says Lord Wilfen when he spots the dead guy in the hall. Our heroes are immediately suspicious of these civilians. Pessimo demands to know where they came from. Lord Wilfen tells him that they were at the gala when the men in black attacked and then their security badges flashed brightly, and the next thing they knew they were all crammed into the room they were hiding in.
Bomo butts in and tells the NPCs to explain how “Lord Develin” got stabbed to death when the rock monster only had claws that could slash. Who really killed this man? Maybe these three shanked him and let the innocent rock monster take the blame for his death. What did they have to say about that? However, it’s explained to Bomo that it was Sterrance who was stabbed to death and the dead guy they’re referring to was instead viciously sliced up, so she withdraws her question.
Goha, though only has one thing to ask – are these people vampires? They say no, definitely not, but obviously that’s something a vampire would say.
Lord Wilfen takes control of the conversation and says that he, Sir Gryphus, and Lady Gael will each pay 300 gp to the party if they protect the rich people and get them out of wherever this is safely. Bomo asks if he means each party member gets 300 gp, to which he says it’s only 300 gp from each of the rich folk. Bomo replies that 400 gp from each is kind of low, to which Lord Wilfen replies that he definitely only said 300 gp. Bomo answers that their lives have got to be worth more than that, to which Lord Wilfen replies that this is definitely all their money and they don’t even have all of it on them right now. Bomo and Lord Wilfen continue haggling when finally Peak says the other guy doesn’t appear to be budging.
The party needs to discuss what to do with the civvies, so Bomo points down the hall and shouts, “Look, a rock monster!” The civilians quickly run and hide back in the room they came from.
Our heroes move down the hall a ways and discuss how they should handle this bodyguard mission. Lord Wilfen looks like Duncan MacLeod, so he might be a secret Highlander, but Sir Gryphus looks like Timothy Dalton’s non-union equivalent, so maybe he’s not so rich. Peak says the civvies probably can’t fight well and will be dead weight, but Bomo points out that they’ll be extra bodies that can distract any monsters. The party narrows down their choice to this: should they leave these guys or take them along?
Bomo comes up with a third option: the party could kill these guys and take all their gold (P.S. despite appearances, Bomo’s alignment is not Evil but Chaotic Neutral). Peak admits that this would remove the need for any babysitting. Cosgrove points out that there are political considerations to consider. What if Princess Eutropia’s dead and these guys are dicks who didn’t support her? Goha points out that this bunch could still be vampires and turn on them in a moment of distraction.
While the party is still debating the pros and cons of massacring a group of strangers, it appears that their arguing has been overheard as down the hall, a woman in a suit of armour charges out out of a room screaming curses at everyone. Why, it’s the party’s old friend, Dame Malphene Trant!
Behind her is some guy following her around. No one pays attention to him as Malphene cusses out the party for leaving her naked and unconscious with dicks drawn on her face. Goha adds that they also framed her for being racist against halflings, but Peak points out that it’s not framing if it’s true.
The yelling is getting kind of a bit much so Peak sings a soothing Lullaby, against which Dame Malphene is powerless to resist. Peak makes her drowsy and inattentive and follows up with a florid apology, but she’s still too ticked off to accept it. The rest of the party volunteers Pessimo for winning Dame Malphene over, since as Peak points out, he wasn’t involved at all in that unfortunate incident with the face cocks.
Pessimo enthralls Malphene Trant with his apology. He points out that such experiences like hers, while regrettable, must be set aside if one is to move forward, and that while forgiveness is not expected from her, tolerance would at least be prudent as there appear to be dangerous monsters infesting this place they find themselves in.
Dame Malphene grudgingly accepts Pessimo’s logic but points out that she woke up without her Masterwork longsword, which is a family heirloom, and that returning it would be the absolute least the party could do to show her they’re trustworthy. Bomo, who’s been hiding the sword under her clothes and clenched between her butt cheeks, squirms uncomfortably and claims that they didn’t do anything with no sword. Peak points out that they could probably use an extra person who knows how to fight, and Goha confirms that Dame Malphene can’t be a vampire since they saw her naked and she didn’t have any extra vampire nipples, so they could use at least one more person they know isn’t undead. Bomo thus reluctantly pulls the sword out of the small of her back and hands it over.
Dame Malphene calls Bomo a filthy thieving halfling as she reclaims her property. Bomo calls her out for perpetuating a hurtful racist stereotype, but she points out that it’s actually true in Bomo’s case. Bomo has no comeback and has to take it on the chin.
And thus, Session 5 ends with racial microaggression. What dangers do the hallways hold for our heroes? Can the party really trust this Trant lady? And are those people they found actually vampires? All this and more will be answered in the next game. Same Pathfinder time, same Pathfinder channel!
(P.S. the next session was suggested for November 16 at 9 pm Eastern if you all forgot.)