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Post by Celebith on Jun 16, 2020 8:47:11 GMT -5
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Baron von Costume
TI Forumite
Like an iron maiden made of pillows... the punishment is decadence!
Posts: 4,684
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Post by Baron von Costume on Jun 16, 2020 11:04:29 GMT -5
I will have to check, that's potentially a bad day. will get back to you.
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Post by sarapen on Jun 18, 2020 22:11:33 GMT -5
Session 10 Part 1: May 16 2020 Players: Bomo Frugglemop ( Nudeviking ), Cosgrove Ashmore ( Baron von Costume ), Goha ( patbat ), Peak Dartbox ( Celebith ) Location: Under the Senate of Taldor After handily defeating the dire rat wizard and his horde of vermin, our heroes take to looting his lair in the ceiling. Peak Dartbox brings to life his Figurine of Wondrous Power and sends the silver raven into the hole in the ceiling to drop down anything it finds into the hands of our heroes. Being not a very large bird, it takes the raven a couple of hours to clear out the rat’s nest. Over that time, the party gets several items smelling of urine – a jewelry box, 4 rubies, a pearl hidden in a scrap of chewed paper, a spellbook, and a bunch of half-chewed books and various scraps of clothing. Unfortunately, there is no “Detect Hantavirus” spell, but Peak at least uses Prestidigitation to change the loot’s aroma from rat piss to sandalwood. The party then searches the jewelry box and finds a fancy-looking ring, which Goha confirms is full of eldritch power. In fact, it’s the Envoy Ring, which grants its wearer bonuses on Diplomacy, Linguistics, and Perform checks. Our heroes collectively decide that this jewelry is more of a Peak thing than a Bomo thing. Detect Magic further confirms that the pearl is a 1st level Pearl of Power, which allows the user to instantly recall any spell they had cast earlier that day. This time it’s Goha’s turn to claim the loot. She then flips through the giant rat wizard’s spellbook and notes that it’s got some decent stuff, but she won’t have time to learn the spells until they’re all somewhere safe. The party does desperately need to get back to polite society to unload the gems and crap that they’ve accumulated. They’ve already cleaned out Mimips, the kobold merchant they had met earlier, so any chance for commerce will have to wait until they’re back on the streets of Oppara. Having finished rooting through the dead rat wizard’s stuff, the party moves on to the exit out of the arena. Bomo confirms that nothing scary will pop out at them. Upon opening the door, they discover a bunch of dusty couches and a secret passage that leads back to the arena, which would have been pretty handy during the big boss fight. They don’t find so much as loose change in the couch cushions, and definitely not any potato chip crumbs or halfling footprints in the dust. Bomo checks the door to the next room and pronounces it okay, but Cosgrove stops her just as she’s about to open the door and points out that there’s a bunch of daggers on the ceiling set up to fall on anyone opening the door. Peak Dartbox confirms that the daggers aren’t magic, though there’s something magic somewhere on the other side of the door. Everyone agrees to back away and have Goha use her telepathic Mage Hand to clear out the trap. She carefully plucks the knives out of the ceiling and dumps them onto the floor of the arena. With the trap disarmed, Bomo checks the door and confirms nothing there’s nothing obviously hinky. Bomo opens the door and finds a tiny room with another door on the other side. The party theorizes that it’s a mud room, or maybe the room in a prison where you turn in your cellphone before entering the actual lockup. This time, Goha casts Detect Magic and finds that the magic auras are still on the other side of the next door. After Bomo confirms once again that there doesn’t seem to be anything alarming about the entrance, the party opens the door to find a couple of halfling servants on the other side. They claim to have been working at the gala before suddenly being teleported to the room in the middle of an attack by unknown evildoers, with the teleportation perhaps linked to the weird pendants on their uniforms. By now the party has learned to be suspicious of halflings, Bomo included, so Peak sneakily asks Goha in Draconic if she trusts these hobbits. Goha thinks they’re okay, but Bomo can tell when people are shit-talking halflings and she tells them not to trust the thieving little guttersnipes. To prove that halflings are untrustworthy, Bomo takes the servants aside and flashes her captured amulet of Thamir Gixx and asks in halfling what’s going on while flashing some kind of hafling gang sign. The servants fall for it and asks her why she has that necklace. Bomo tells them that she’s part of the group and her mission is to watch over the party. The halflings tell Bomo that they’ve been sent to capture or kill Bomo’s party members since they’re lackeys of Martella Lotheed. They’re not really sure who’s behind the evil plot but they’re happy to follow orders and slaughter some big folk. On hearing this, Bomo immediately pops one of the halflings with a one-two punch while shouting to her teammates that the halflings are all evil. This surprises no one on the party and they get ready to kill some more hobbits, who have revealed themselves to be a couple of killers. Peak Dartbox uses Daze to enthrall one of the halflings with his honeyed voice and/or guitar solo. Bomo tries attacking but hurts her hand punching one of the halflings. Meanwhile, Goha casts a Ray of Frost but the halfling killer dodges under it. However, the other halfling decides that being outnumbered is bad and drinks a Potion of Gaseous Form, turning into a halfling-shaped fart cloud. Cosgrove then squeezes past Goha to unload his crossbow but ends up shooting Bomo in the back. Next, Peak tries casting Sleep but the halflings are too pepped up to drop unconscious. Bomo is unsure whether her fans will work against a sentient cloud and considers using her magic axe, but it’s entirely the wrong size for her. She tries anyway but the halfling cloud is too hard to hit. The other halfling tries to drink his Potion of Gaseous form and gets punched by Bomo while distracted but still manages to swallow. There are now two clouds of halfling gas in the hallway. At this point Peak yells out the door to Malphene to tell her that she’s missing a chance to kill halflings. Malphene practically knocks a wall down in her excitement to kill more hobbits. Goha then finally uses her special magic crossbow and manages to kind of wing one of the halflings a bit. It’s barely more than a papercut but by gum it’s a contribution. Next, Cosgrove tries throwing a bomb, but it bounces off a wall and explodes in front of Bomo. She’s fast enough to duck out of the way but still manages to catch some of the explosion and ends up mildly hurt. It did kill one of the enemy halflings, at least. Malphene Trant then runs 60 feet flat out in her eagerness to kill halflings. She’s too winded to do anything else but she’s that much closer to ending the life of another filthy hobbit. The surviving guttersnipe makes a break for it and moves away from our heroes, oozing through the door to the exit. Bomo rushes after her fellow halfling and quickly confirms that the door isn’t trapped. Just to be safe, though, Goha uses her Signet Ring to cash her Open Close spell to fling the door open. Nothing bad happens, but if it had then Goha would have looked pretty on the ball. Unfortunately, the halfling is in a very small room with yet another door, which it again wafts through. At this point the spell wears off the dead halfling and the cloud coalesces into a tangible corpse. Cosgrove quickly gives the dead guy a once over and doesn’t find much besides a pretty nice rapier. There’s nothing magical on him, but Peak theorizes that the magic detected by Goha earlier were the potions the halflings had drunk. Malphene doesn’t much care as long as she knows how to kill the halfling cloud. Luckily she has a magic axe so she whips it out and runs after the fleeing gaseous hobbit. Peak rushes forward and opens the door to clear a way for his comrades to attack. The halfling tries to flee, but Bomo squeezes past peak to attack. Goha then unloads with a magic missile and Cosgrove with some rapid fire from his crossbow, while Malphene finishes the cloud off with her sword. Our heroes have won yet again. Goha compliments Malphene on her talent for killing halflings and admits she is one of the good kind of racist. Goha further apologizes for being a dick to Malphene earlier during the gala and states she now appreciates having a person with an irrational hatred for halflings fighting by her side. Peak considers calling in their pet cleric to heal Bomo but she refuses to use up valuable spells for a minor injury. Our heroes wonder why there’s some kind of halfling conspiracy. How is it linked to the Grand Prince Stavian III? Could he perhaps be 2 evil halflings in a coat? Unanswered questions are piling up. Now that there’s more time to search the dead halflings, Bomo finds that they’re wearing necklaces of Thamir Gixx, the halfling god of evil, which she tucks away for possible future use. While she’s doing so, Peak gets the rich folk they’re escorting to come join them. Bomo then finds a letter with shocking information – her Juggalo girlfriend might be in on the conspiracy! Also it says Martella is at the Dignified Repository. Neither Peak nor Cosgrove know what that is, but Bomo has fought several pit fights there and tells everyone that it’s a warehouse in the Crownsgate district. The party finally has a destination for when they leave. And good thing too, because it seems that the party has finally reached the stairs to exit the dungeon. Sick of the monsters and the lack of places to spend their money, our heroes start the wearying climb to the surface.
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Post by sarapen on Jun 30, 2020 11:22:03 GMT -5
Baron von CostumeSoo, July 11, go or no go? We could just set it for later in July if you want, provided it's fine with everyone else.
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Baron von Costume
TI Forumite
Like an iron maiden made of pillows... the punishment is decadence!
Posts: 4,684
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Post by Baron von Costume on Jun 30, 2020 12:45:13 GMT -5
Baron von Costume Soo, July 11, go or no go? We could just set it for later in July if you want, provided it's fine with everyone else. Probably 80% likely free? if that's good enough I'm good to say yes.
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Post by sarapen on Jun 30, 2020 20:29:39 GMT -5
Baron von Costume Soo, July 11, go or no go? We could just set it for later in July if you want, provided it's fine with everyone else. Probably 80% likely free? if that's good enough I'm good to say yes. Well, if it was a grade then 80% would be an A, so I guess we can keep it for July 11. Hear that fellas? Celebith patbat Nudeviking
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Post by Nudeviking on Jun 30, 2020 20:34:42 GMT -5
Probably 80% likely free? if that's good enough I'm good to say yes. Well, if it was a grade then 80% would be an A, so I guess we can keep it for July 11. Hear that fellas? Celebith patbat Nudeviking It's still good for me.
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Post by sarapen on Jul 5, 2020 21:56:35 GMT -5
Well, finally finished off the last part of the session 10 write-up. This shall be the final time I write this all out. I may just post my point form notes so we have a record of what happened, at least. Session 10 Part 2: May 11 2020 Players: Bomo Frugglemop ( Nudeviking ), Cosgrove Ashmore ( Baron von Costume ), Goha ( patbat ), Peak Dartbox ( Celebith ) Location: Senate of Taldor Our heroes exit the dark corridors of the dungeon under the Senate of Taldor and emerge blinking into the late afternoon sun. They step out of the exit and onto the senate grounds where they find the aftermath of a massacre. Dozens of bodies are piled neatly in rows as guard officers catalog the dead. Bomo is dismayed to see her idol Gengethlia lying lifeless on the ground. Her cry of shock catches the notice of an exhausted guard, who spots the rest of the party exiting the senate building. The guard tells the party that he’s glad to see more survivors but that they should go home immediately since the building is in full lockdown since the recent unpleasantness. After some interrogation, the party concludes that this security guard is on the level and decide to take his advice. However, there is still the matter of the nobles they were escorting. Peak does the talking as he knows how to bring up the matter of money delicately, and thankfully our heroes don’t have to do anything so gauche as to threaten to cut a bitch. The nobles settle their tab by handing out 300 gp to the party, which our heroes painstakingly divide among themselves. Peak and Goha try to convince Dame Malphene Trant to join their party, with Goha even using her Enchanted Smile ability and offering Malphene the Unguent of Timelessness so she can be preserved like Lenin. Peak takes another tack and expresses his genuine sympathies for the death of her father and points out that she if she joins them then she can kill even more halflings. However, Malphene points out that she can just kill her own servants if she’s ever itching to see more dead hobbits. Goha agrees but points out that by joining the party she’d be killing bad halflings, but she answers that they’re all bad, which is an excellent point that no one can counter. Malphene will not be joining the party but she knows that it is the duty of the wealthy to help the less fortunate. She bestows 300 gp on the party as reward for keeping her alive and to get themselves cleaned up and maybe get a sandwich. The NPCs have now dispersed and the only ones left are our heroes. They decide that Martella’s suggestion about finding a place to regroup has merit, but where should they go? Peak suggests the theatre where they prepared before going to the gala. Since no one else has any good ideas, our heroes hie off to the entertainment district. The party tries to get out their stored gear but then remember that they actually left that stuff at Thread Rare Tailors. They’re at least able to change out of their blood-soaked cocktail wear. Bomo points out that the Tailor is a spy and should be able to give them the lowdown on what’s going on with the whole massacre. Also they can all get their stuff back. Having changed into something more presentable, our heroes return to the tailor/spy shop. At Thread Rare Tailors, our party unloads the various crap they got under the Senate. Goha sells her noble’s outfit, but considering it’s dirty as shit she only gets back 60 gp. Having taken care of the important stuff, our heroes ask the Tailor the news about the attack on the Senate of Taldor. They learn that there are conflicting accounts about the gala. Some say that foreign assassins were responsible, while others blame the Pathfinder Society, and yet others even say the grand prince tried to kill the senate. The surviving partygoers have either fled the capital or are retreating into their various Fuhrerbunkers. Of course, the capital dissolving into chaos is one thing, but what does this mean for our heroes? Not much, really, since they still need to track down Martella if they want to get paid for the hijinks at the gala. Since not all nobles were killed, perhaps the party could ask some of their new best friends for some help? That lady with the eyebrows, for example, or the hobbit with rainbow hair, or Idris Elba. Bomo asks the Tailor what’s the latest news on the princess and Martella. Peak chimes in that he would also like to know who’s currently in charge of the country. However, it seems that the answer is “no one in particular” since both Grand Prince Stavian III and Princess Eutropia are missing. In the absence of a clear leader, the imperial Ulfen Guard have secured the palace and refuses to admit anyone until the matter of who’s in charge of the country is cleared up. As for Martella, the Tailor has no idea where she is and he had been hoping she would check in soon. He also has no idea where her safehouses are since that information is completely compartmentalized. However, Bomo realizes that Martella’s last message was referring to the Dignified Repository, a warehouse that she’s familiar with since it’s hosted many an underground pit fight. At this point the door opens and in walks Lady Gloriana Morilla, leader of the local chapter of the Pathfinder Society and who the party last encountered at the gala, and who Bomo implied was having sex with Martella during the party. Gloriana announces that she’s set watchers to inform her when our heroes were spotted, and she came as soon as she heard that the party was out. She tells everyone that she’s trying to find her friend Martella and wants to know if our heroes know her whereabouts. Peak is about to tell her when Bomo shushes him and they hurriedly hold a whispered conference on whether they can spill the beans on Martella. They conclude that it’s probably okay and fill Gloriana in on the Dignified Repository thing. Gloriana tells them that she doesn’t know Martella’s safehouses either, but the Dignified Repository is the kind of nondescript location that Martella would probably use. She immediately offers the help of her Pathfinder members. However, her best people already left the capital as soon as things got dicey (all the best adventurers are absolute cowards, after all), so her agents won’t be able to do any heavy lifting if it comes to combat or anything really serious. These second stringers can’t do much, but they can at least do some scouting, and since time is of the essence, she’ll send word right away to move people to the warehouse. And with that, this session ends just before the extreme violence begins.
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Post by sarapen on Jul 9, 2020 19:13:51 GMT -5
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Post by sarapen on Jul 12, 2020 19:01:26 GMT -5
Okay, so last night you killed a fantionette and a bunch of cultists, along with someone who may or may not have been a gnome terminally ill with the bleaching disease. Your spoils are thus: from the fantionette, nothing; from each of the 3 cultists, 2 potions of Cure Light Wounds, 1 potion of Hide from Animals, 1 smokestick, 5 tindertwigs, a masterwork chain shirt, masterwork short sword, silver unholy symbol of Norgorber, and 5 gp; from Fair-Minded Efarni, a potion of Enlarge Person, potion of Hide from Animals, poison, 2 doses of antitoxin, 3 styptics, 3 tanglefoot bags, leather armour, dagger, 2 bottles of fine wine, a masterwork fiddle, a ring with something magical inside it, and 6 gp. You had taken 4 doses of curative from Efarni and taken back the masterwork daggers you had traded and you gave all 15 gp from the cultists to your last living minion. Then you went back upstairs to rest up in the office.
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Post by Nudeviking on Jul 12, 2020 19:56:00 GMT -5
Okay, so last night you killed a fantionette and a bunch of cultists, along with someone who may or may not have been a gnome terminally ill with the bleaching disease. Your spoils are thus: from the fantionette, nothing; from each of the 3 cultists, 2 potions of Cure Light Wounds, 1 potion of Hide from Animals, 1 smokestick, 5 tindertwigs, a masterwork chain shirt, masterwork short sword, silver unholy symbol of Norgorber, and 5 gp; from Fair-Minded Efarni, a potion of Enlarge Person, potion of Hide from Animals, poison, 2 doses of antitoxin, 3 styptics, 3 tanglefoot bags, leather armour, dagger, 2 bottles of fine wine, a masterwork fiddle, a ring with something magical inside it, and 6 gp. You had taken 4 doses of curative from Efarni and taken back the masterwork daggers you had traded and you gave all 15 gp from the cultists to your last living minion. Then you went back upstairs to rest up in the office. The cultists were human sized right?
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Post by sarapen on Jul 12, 2020 22:19:10 GMT -5
Okay, so last night you killed a fantionette and a bunch of cultists, along with someone who may or may not have been a gnome terminally ill with the bleaching disease. Your spoils are thus: from the fantionette, nothing; from each of the 3 cultists, 2 potions of Cure Light Wounds, 1 potion of Hide from Animals, 1 smokestick, 5 tindertwigs, a masterwork chain shirt, masterwork short sword, silver unholy symbol of Norgorber, and 5 gp; from Fair-Minded Efarni, a potion of Enlarge Person, potion of Hide from Animals, poison, 2 doses of antitoxin, 3 styptics, 3 tanglefoot bags, leather armour, dagger, 2 bottles of fine wine, a masterwork fiddle, a ring with something magical inside it, and 6 gp. You had taken 4 doses of curative from Efarni and taken back the masterwork daggers you had traded and you gave all 15 gp from the cultists to your last living minion. Then you went back upstairs to rest up in the office. The cultists were human sized right? Yes, they were.
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Post by Nudeviking on Jul 14, 2020 21:18:28 GMT -5
If no one else minds can i grab one cultist's worth of cure light wounds (2) and hide from animals (1) potions?
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Post by sarapen on Jul 14, 2020 21:37:10 GMT -5
Sorry, there are only 2 smokesticks in total, I forgot the cultists used one.
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Post by Nudeviking on Jul 15, 2020 20:57:33 GMT -5
sarapen does you GM material have stats for the "curatives" we got from that gnome guy? I can't find anything online about them or in the Core Rule Book deal that's on my bookshelf.
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Post by sarapen on Jul 16, 2020 6:25:33 GMT -5
sarapen does you GM material have stats for the "curatives" we got from that gnome guy? I can't find anything online about them or in the Core Rule Book deal that's on my bookshelf. There are no stats given for the curatives.
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Post by Celebith on Jul 18, 2020 22:59:13 GMT -5
All the stuff we got from Efarni is unlikely to be beneficial. He was probably planning to kill us as soon as he started talking with us, maybe sooner, so I doubt he'd honestly sell us anything that made that job more difficult. We should probably wait to use them until an alchemist with good 'potion' skills can check them out. Maybe we can convince Piecar to sample them? That seems to be on the evil end of things, though, and maybe he won't react to them the same way we would anyway.
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Baron von Costume
TI Forumite
Like an iron maiden made of pillows... the punishment is decadence!
Posts: 4,684
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Post by Baron von Costume on Jul 20, 2020 0:51:58 GMT -5
All the stuff we got from Efarni is unlikely to be beneficial. He was probably planning to kill us as soon as he started talking with us, maybe sooner, so I doubt he'd honestly sell us anything that made that job more difficult. We should probably wait to use them until an alchemist with good 'potion' skills can check them out. Maybe we can convince Piecar to sample them? That seems to be on the evil end of things, though, and maybe he won't react to them the same way we would anyway. I was going to use my alchemy skills on them as soon as we rested
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Post by Celebith on Jul 20, 2020 9:13:24 GMT -5
All the stuff we got from Efarni is unlikely to be beneficial. He was probably planning to kill us as soon as he started talking with us, maybe sooner, so I doubt he'd honestly sell us anything that made that job more difficult. We should probably wait to use them until an alchemist with good 'potion' skills can check them out. Maybe we can convince Piecar to sample them? That seems to be on the evil end of things, though, and maybe he won't react to them the same way we would anyway. I was going to use my alchemy skills on them as soon as we rested Cool - I figured you would, but wasn't sure how far into medical / potion stuff your skills extended, or if you were more just
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Baron von Costume
TI Forumite
Like an iron maiden made of pillows... the punishment is decadence!
Posts: 4,684
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Post by Baron von Costume on Jul 21, 2020 11:29:40 GMT -5
I'm all about the bombs at midnight (and otherwise) but everything is based on craft alchemy as far as I know That's how I figured out the bee stuff was bad! That said, now I'll roll a 1.
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Post by Nudeviking on Jul 26, 2020 19:28:20 GMT -5
It's nearly August. I don't know if anyone has any inkling of when we can next play. Presently I'm free for the entirety of the month unless we break with tradition and everyone decides to play on a weekday.
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Post by sarapen on Jul 26, 2020 19:50:18 GMT -5
It's nearly August. I don't know if anyone has any inkling of when we can next play. Presently I'm free for the entirety of the month unless we break with tradition and everyone decides to play on a weekday. So it is. Is August 8 at 9 Eastern time too soon or is everyone still living like antisocial hermits and have no prior commitments? patbat Baron von Costume Celebith
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Post by Nudeviking on Jul 26, 2020 19:52:09 GMT -5
The 8th is fine by me.
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Post by Celebith on Jul 26, 2020 22:29:22 GMT -5
It's nearly August. I don't know if anyone has any inkling of when we can next play. Presently I'm free for the entirety of the month unless we break with tradition and everyone decides to play on a weekday. So it is. Is August 8 at 9 Eastern time too soon or is everyone still living like antisocial hermits and have no prior commitments? patbat Baron von Costume Celebith sounds good
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Baron von Costume
TI Forumite
Like an iron maiden made of pillows... the punishment is decadence!
Posts: 4,684
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Post by Baron von Costume on Jul 27, 2020 10:19:50 GMT -5
I can probably do that
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Post by sarapen on Jul 27, 2020 10:23:22 GMT -5
It's unanimous, August 8th at 9 pm Eastern daylight time then.
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Post by sarapen on Aug 7, 2020 6:27:22 GMT -5
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Post by Nudeviking on Aug 9, 2020 19:00:37 GMT -5
sarapen I was entering the stats and stuff for gear I got yesterday and just wanted to confirm that the mithril muscle shirt I got was just an original recipe one and not a masterworked one right?
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Post by sarapen on Aug 9, 2020 21:16:14 GMT -5
sarapen I was entering the stats and stuff for gear I got yesterday and just wanted to confirm that the mithril muscle shirt I got was just an original recipe one and not a masterworked one right? Yeah, it's just a mithral chain shirt, not masterwork.
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Post by Nudeviking on Aug 9, 2020 21:18:39 GMT -5
sarapen I was entering the stats and stuff for gear I got yesterday and just wanted to confirm that the mithril muscle shirt I got was just an original recipe one and not a masterworked one right? Yeah, it's just a mithral chain shirt, not masterwork. Cool. I'm all set then.
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