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Post by sarapen on Jun 1, 2019 9:35:26 GMT -5
Nudeviking Okay I've had time to look over character sheet. Everything looks good, I also took care of adding Two-Weapon Fighting for your fighting fans and unarmed strike so that you don't have to manually subtract the penalties when you attack with two weapons. It looks like the damage is less for the off-hand but the sheet lets you adjust for that as well. And I just noticed that your halfling can actually do more damage punching than using the fighting fans, which is kind of odd but that's what the stats say so sure. The critical multiplier is higher for the fighting fans, at least, so a savage blow from the fans will hurt your opponent more than the same blow from your fists.
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Post by Celebith on Jun 4, 2019 17:01:23 GMT -5
I'm still wrapping up my background and concepting. How 'serious' is the campaign / party? 3 Days of the Condor? Winter Soldier? Naked Gun?
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Post by Nudeviking on Jun 4, 2019 19:19:47 GMT -5
I'm still wrapping up my background and concepting. How 'serious' is the campaign / party? 3 Days of the Condor? Winter Soldier? Naked Gun? Based on the previous TI D&D outing I'm guessing somewhere between a Marvel movie and Naked Gun leaning closer to a Marvel movie. Wise was cracked and quips were made and we did attempt to trick goblins into thinking a goblin that we'd killed earlier was alive Weekend at Bernie's style but at the end of the day we were still doing heroics. There are new people playing this time though and a different GM/DM/Etc. though so it could wind up being completely different. Also sarapen should probably weigh in since he's the one running the show and maybe he doesn't want so much zaniness.
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Post by sarapen on Jun 4, 2019 21:26:45 GMT -5
I'm still wrapping up my background and concepting. How 'serious' is the campaign / party? 3 Days of the Condor? Winter Soldier? Naked Gun? I'm still wrapping up my background and concepting. How 'serious' is the campaign / party? 3 Days of the Condor? Winter Soldier? Naked Gun? Based on the previous TI D&D outing I'm guessing somewhere between a Marvel movie and Naked Gun leaning closer to a Marvel movie. Wise was cracked and quips were made and we did attempt to trick goblins into thinking a goblin that we'd killed earlier was alive Weekend at Bernie's style but at the end of the day we were still doing heroics. There are new people playing this time though and a different GM/DM/Etc. though so it could wind up being completely different. Also sarapen should probably weigh in since he's the one running the show and maybe he doesn't want so much zaniness. Uh, I was the one who suggested trying to Weekend at Bernie's a dead goblin so yeah I'm fine with it. That's exactly the level of zaniness I'm fine with. And the whole point of the background traits is to give the party a reason to do the campaign instead of them being a random bunch of jerks who maybe want to set up a juice bar instead of doing your fascist stormtrooper honky shit, man. It's a written campaign so there's only so much that can be anticipated but we'll see where it goes.
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Baron von Costume
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Post by Baron von Costume on Jun 6, 2019 10:41:48 GMT -5
Sorry guys work still being a bear this week then as mentioned I'm out of town this weekend. Will do my best to get char work done early next week.
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Post by Celebith on Jun 8, 2019 19:01:07 GMT -5
I'm not seeing any of the 'unlock field' buttons for modifying the stock character classes / races with the 'mancer, so I'm probably just going to rebuild it from scratch without using the charactermancer. I'll mess around with that this week.
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Post by sarapen on Jun 8, 2019 19:10:13 GMT -5
Well, seven days until we actually start this thing. No one die before next Saturday. Celebith Yeah sorry, I didn't realize I was being unclear when I messaged you. You can still do what you said and directly enter stuff into your character sheet instead of screwing around with the charactermancer. That's fine and dandy. Or you make a standard bard in the Charactermancer then when you're done you edit the character sheet. From what I can see you're at the step where you pick a class. I assume you don't want to multiclass, so just pick Yes for Favored Class then click next. Put points into your skills, pick a feat, then just pick whatever for spells since you'll be editing them anyway. You'll have a standard bard, but now you can enter the unique features of the masked performer archetype and delete what doesn't apply from the normal bard.
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Baron von Costume
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Post by Baron von Costume on Jun 11, 2019 14:10:10 GMT -5
So I'm thinking I'm going to go Alchemist, seems fun and kinda different from what I usually play in RPGs.
Also need to remember to dig out my mic headset.
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Baron von Costume
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Post by Baron von Costume on Jun 12, 2019 15:31:47 GMT -5
sarapen is there a way to reset my char? I don't seem to be able to do it and was just fiddling heh. Also I guess Alchemist isn't one of the charactermancer options so may have to do it without that
edit: nm figured it out
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Baron von Costume
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Post by Baron von Costume on Jun 13, 2019 11:28:24 GMT -5
Hey sarapen thanks for the additions you made. Just want to check though, I think I actually get more extracts per day, it's supposed to be (@level 1) 1 plus my spell modifier thingie. "His base daily allotment of extracts is given on Table: Alchemist. In addition, he receives bonus extracts per day if he has a high Intelligence score, in the same way a wizard receives bonus spells per day."
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Post by sarapen on Jun 13, 2019 12:22:06 GMT -5
Hey sarapen thanks for the additions you made. Just want to check though, I think I actually get more extracts per day, it's supposed to be (@level 1) 1 plus my spell modifier thingie. "His base daily allotment of extracts is given on Table: Alchemist. In addition, he receives bonus extracts per day if he has a high Intelligence score, in the same way a wizard receives bonus spells per day." Oh yeah you're right. That makes it 5 extracts a day for your character. I've added that to your sheet. Also I forgot to mention that I added a macro for if you miss when throwing a bomb, it's under Attributes & Abilities. It should also show up when you click on your token.
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Baron von Costume
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Post by Baron von Costume on Jun 13, 2019 13:35:40 GMT -5
Hey sarapen thanks for the additions you made. Just want to check though, I think I actually get more extracts per day, it's supposed to be (@level 1) 1 plus my spell modifier thingie. "His base daily allotment of extracts is given on Table: Alchemist. In addition, he receives bonus extracts per day if he has a high Intelligence score, in the same way a wizard receives bonus spells per day." Oh yeah you're right. That makes it 5 extracts a day for your character. I've added that to your sheet. Also I forgot to mention that I added a macro for if you miss when throwing a bomb, it's under Attributes & Abilities. It should also show up when you click on your token. Ya, I saw that, thanks! I guess I just need to figure out my formulae, add some languages and a char portrait and I'm done other than writing up my bio
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Baron von Costume
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Post by Baron von Costume on Jun 14, 2019 19:13:05 GMT -5
okey doke, think I'm done and gtg
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Post by sarapen on Jun 15, 2019 0:28:53 GMT -5
okey doke, think I'm done and gtg Nice, it looks like it. Since you've picked your formulas it might be actually better to track them as spells in the character sheet, since they mostly work like spells - you can prepare them ahead of time and only have a certain number of slots for them per day. The difference from spells is that you can also prepare formulas in combat, though it takes 1 minute to do (basically one round of combat). I've changed things so instead of tracking alchemy uses, you directly track which formulas you've prepared, except since the character sheet doesn't have alchemist then the formula tracker is under spells. But I think it works and will probably make things easier for you.
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Post by sarapen on Jun 15, 2019 0:33:52 GMT -5
Also, reminder to everyone that we're playing tomorrow at 9 pm Eastern. Not everyone's finished their character yet, which is fine, but try and log in early if you can and we can finish your thing together before game time. Tomorrow looks like it'll be all crappy and rainy for me so I think I'll just stay indoors, so you'll probably be able to find me during the day as well.
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Post by Roy Batty's Pet Dove on Jun 15, 2019 17:45:00 GMT -5
Also, reminder to everyone that we're playing tomorrow at 9 pm Eastern. Not everyone's finished their character yet, which is fine, but try and log in early if you can and we can finish your thing together before game time. Tomorrow looks like it'll be all crappy and rainy for me so I think I'll just stay indoors, so you'll probably be able to find me during the day as well. Hey, sorry sarapen, I’ve been busy today, but I’ll be home and able to type up my character bio and put any other finishing touches on my character in half an hour or so.
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Post by Celebith on Jun 15, 2019 23:36:28 GMT -5
We can probably use this thread to do some between session role-playing / planning if that works for folks. We can go from the ambush to a meeting area (tavern, backstage at a theater, whatever) and plan for the party. I recovered my Oil of Magic Weapon, Potion of Cure Light Wounds, Potion of Mage Armor and Potion of Invisibility from the thief that Bomo clocked. The Pot. of Invis could be useful for someone to double tap the theft and spy missions, or we could slip it into someone's drink to create an embarrassing situation for them, somehow. If we can also mute them, it might make things difficult for them. If I attend as a performer, I can probably do some sort of historical piece, tying in with the donated items, to distract people while someone invisible swipes the items, or something else along those lines.
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Post by Roy Batty's Pet Dove on Jun 15, 2019 23:44:24 GMT -5
We can probably use this thread to do some between session role-playing / planning if that works for folks. We can go from the ambush to a meeting area (tavern, backstage at a theater, whatever) and plan for the party. I recovered my Oil of Magic Weapon, Potion of Cure Light Wounds, Potion of Mage Armor and Potion of Invisibility from the thief that Bomo clocked. The Pot. of Invis could be useful for someone to double tap the theft and spy missions, or we could slip it into someone's drink to create an embarrassing situation for them, somehow. If we can also mute them, it might make things difficult for them. If I attend as a performer, I can probably do some sort of historical piece, tying in with the donated items, to distract people while someone invisible swipes the items, or something else along those lines. Yeah, I was thinking the Invisibility Potion might be good for the spy mission, but I'm pretty sure sarapen said that we're all just doing one mission each, and that our NPC coordinator woman was going to do the theft mission? If anyone else thinks it could be better used on another mission though, please say so; I did literally nothing to help stop the gang of pickpockets, so it probably shouldn't be my decision.
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Post by Roy Batty's Pet Dove on Jun 15, 2019 23:48:12 GMT -5
Far be it from me to be a language prescriptivist, but...
I think it's al-oh-ish-uh s?
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Post by Nudeviking on Jun 15, 2019 23:53:13 GMT -5
Is anyone going to write up a post-game recap so we have some recollection of what happened in later sessions? If no one else wants to do it, I'll throw together a thing.
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Post by Roy Batty's Pet Dove on Jun 15, 2019 23:57:50 GMT -5
Is anyone going to write up a post-game recap so we have some recollection of what happened in later sessions? If no one else wants to do it, I'll throw together a thing. I'd be willing to do it. I'd probably not get them written up immediately after sessions but should be able to get them up within a couple of days.
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Post by Celebith on Jun 16, 2019 1:00:14 GMT -5
We can probably use this thread to do some between session role-playing / planning if that works for folks. We can go from the ambush to a meeting area (tavern, backstage at a theater, whatever) and plan for the party. I recovered my Oil of Magic Weapon, Potion of Cure Light Wounds, Potion of Mage Armor and Potion of Invisibility from the thief that Bomo clocked. The Pot. of Invis could be useful for someone to double tap the theft and spy missions, or we could slip it into someone's drink to create an embarrassing situation for them, somehow. If we can also mute them, it might make things difficult for them. If I attend as a performer, I can probably do some sort of historical piece, tying in with the donated items, to distract people while someone invisible swipes the items, or something else along those lines. Yeah, I was thinking the Invisibility Potion might be good for the spy mission, but I'm pretty sure sarapen said that we're all just doing one mission each, and that our NPC coordinator woman was going to do the theft mission? If anyone else thinks it could be better used on another mission though, please say so; I did literally nothing to help stop the gang of pickpockets, so it probably shouldn't be my decision. Maybe, but I'm pretty sure that we can help each other out on missions. The party will probably take a while, and if I read the 'social combat' stuff correctly, we'll have to use cumulative successes to learn what to do to influence people, and then make skill checks / execute a plan to actually do it. So I have to make some anti-Eutropia politicians loose clout, which means we have to figure out who is against her and what would make them look bad before making them look bad. Someone has to pressure Idris Elba into maintaining support for Eutropia, so we'll have to figure out how to leverage him, etc. We'll probably spend some time at the start gathering intel and setting up our actual activities, so we can set each other up to spike our individual goals. I really need to double check the 'social combat' rules, though. I think they're in the intrigue book.
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Post by sarapen on Jun 16, 2019 8:37:12 GMT -5
Yeah, I was thinking the Invisibility Potion might be good for the spy mission, but I'm pretty sure sarapen said that we're all just doing one mission each, and that our NPC coordinator woman was going to do the theft mission? If anyone else thinks it could be better used on another mission though, please say so; I did literally nothing to help stop the gang of pickpockets, so it probably shouldn't be my decision. Yup, one mission each, and the NPC will take care of the theft mission. It's up to you guys how you want to divvy up loot and whether it's a Glengarry Glen Ross thing where only closers get coffee or whether it's more of a socialist cooperative. I'd be willing to do it. I'd probably not get them written up immediately after sessions but should be able to get them up within a couple of days. It's fine, I can do the first one since I need to organize my notes anyway. But if you want to do future ones then definitely feel free. Maybe, but I'm pretty sure that we can help each other out on missions. The party will probably take a while, and if I read the 'social combat' stuff correctly, we'll have to use cumulative successes to learn what to do to influence people, and then make skill checks / execute a plan to actually do it. So I have to make some anti-Eutropia politicians loose clout, which means we have to figure out who is against her and what would make them look bad before making them look bad. Someone has to pressure Idris Elba into maintaining support for Eutropia, so we'll have to figure out how to leverage him, etc. We'll probably spend some time at the start gathering intel and setting up our actual activities, so we can set each other up to spike our individual goals. I really need to double check the 'social combat' rules, though. I think they're in the intrigue book. The social combat rules in the campaign are actually simplified from the Ultimate Intrigue book, but it at least gives you an idea of how it works.
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Post by sarapen on Jun 16, 2019 13:23:02 GMT -5
So welcome to the first session of Crownfall, Part 1 of the adventure path War for the Crown - a campaign of political intrigue and backstabbing. This adventure takes place in Taldor, an empire that's seen better days, but is still pretty rich thanks to all the conquering it did back in the day, and thanks to all the trade that flows through it. The writers practically hit you over the head with allusions to the Byzantine empire. We start in the capital of Oppara - a coastal city full of grand palaces and horrible poverty. In this fantastical Babylon, six heroes step forth: Aloysius Abastion, a half-orc cleric, son of a high noble ashamed of his orcish side. Also apparently possessed of a stick up his ass about breaking the law and keeps trying to convert his party members. Played by @wearytraveler Bomo Frugglemop, a halfling (i.e., hobbit) brawler who came up from the mean streets of Oppara. An underground pit fighter famed for defeating the half-orc gladiator Hulg Hokan to win the Taldor Championship Belt in a stunning upset victory. Played by Nudeviking Cosgrove Ashmore, an alchemist from an aristocratic family whose father died in mysterious circumstances and who has spent the time since then drinking away his family fortune. Likes bombs and shit. Played by Baron von Costume Goha, a half-elf wizard and travelling merchant of magic stuff who's made her way to Taldor. Considers laws and rules to be for lamers and squares and knew Bomo's parents back in the day. Played by patbat Peak Dartbox, the stage name of an Aasimar (i.e., half-angel) bard. Possesses a halo and entirely useless wings. So far has done nothing besides look pretty. Played by Celebith Finally, Sterrance Mips (no picture provided), a gnome spy and naturalist who developed the theory of evolution and has been trying to disseminate it but keeps getting shut down because his book makes racism look bad - a horrible faux pas in Taldan society. Is now trying to accomplish his goal through political maneuvering instead. Played by Roy Batty's Pet Dove The story begins in a smoky cafe where our party has been invited by their employer, a Lady Martella Lotheed. She welcomes them and tells them to order whatever they like, recommending especially the fig jam. The party immediately rushes the open bar and starts guzzling as much wine as they can get their hands on and ignoring the fig jam. By the way, if anyone had bothered to ask I would have mentioned there was also a charcuterie board. In between chugging alcohol well before the sun is below the yardarm, the party introduces themselves to each other, as this is the first time many of them are meeting. Things are awkward between Goha and Bomo as Goha had apparently let Bomo grow up in the projects despite promising to look in on her long before she was grown enough to win a title belt in pit fighting. After things have settled down, Martella tells the party why she hired them. An exclusive gala for the rich and powerful is taking place that night in the senate. Martella has gathered a team of specialists to complete specific missions, but also to act as her eyes and ears in high society. The objectives for the party are twofold: to complete the specific missions assigned to each person and to make their debuts in the circles of the upper class. During this time Bomo is still slamming back drinks, which is especially impressive since she's only 3'4". This catches up to her and she retreats to barf in the kitchen. Peak Dartbox uses his prestidigitation spell to clean up the evidence and they pretend nothing happened when they get back to the front area, where they find that Sterrance carved a Darwin fish into their table. Martella either didn't notice the hijinks or doesn't give a shit as she continues her presentation. She presents the list of gala missions to the party and lets them decide who does what. After divvying things up the party realizes they assigned their Lawful Neutral priest the job of stealing items out of a museum. After that they try getting Aloysius to sabotage an expensive bottle of wine to embarrass some people. Aloysius isn't sure that his god Abadar, the deity of wealth and civilization, would appreciate ruining a fine vintage, so several party members cajole and wheedle him to try to get him on board. Cosgrove jumps at the chance to use his philosophy degree and tries to use fancy rhetoric to sway Aloysius, while Goha says that there's no law against making wine taste bad. Bomo says drunkenness is a sin, and therefore what he's doing is really a good thing, then tries to intimidate Aloysius into going along. Remember that Bomo is a 3'4" halfling and Aloysius is a 6'3" half-orc. Peak Dartbox breaks thing up by suggesting that they just reshuffle their assignment one more time. Things are divided up equitably and inter-party conflict is headed off. As there are 7 missions and 6 party members, Martella will take care of the remaining theft mission. By the way guys, who was doing what mission? I remember Bomo was doing the messenger Aide one and Sterrance was doing Spying, while Peak Darbox is doing Fraud, but I forget who else was doing what. The rest were Discovery - uncover the voting intentions of two senators, Politicking - influence Baron Okerra to Martella's cause, and Sabotage - poison a bottle of wine. Anyway, after the party decides on their missions, Martella issues them some senate aide badges. Anyone not wearing them will be kicked out of the gala, and they also allow two-way telepathic communication between the party and Martella. Bomo asks if the badge lets Martella read her mind, to which Martella says no, which relieves Bomo as she was thinking lewd thoughts about her employer. Goha tries to find out if she can get a replacement badge if she loses hers, but the answer is also no, which disappoints her since the badges are 1500 gp each and she was planning on selling hers. Martella also explains that the party looks like shit and she'll send them to her tailor to get fitted for tuxes and whatever, otherwise they'll be laughed out of the gala. Cosgrove is a bit miffed since he doesn't appreciate having his fancy clothes criticized, but Martella gives him the secret rich people high-five to let him know it's all good, she wasn't including him in her fashion critique. Martella tells the party she's giving them each a 30 gp line of credit at the tailor and patiently explains to the poor people that no, she's not physically handing them cash and no, they can't withdraw a line of credit at a store. The party is about to bounce when someone remembers to ask if there are any other rules for the gala besides fashion restrictions. Turns out there are a bunch. Who knew a gathering of important politicians and wealthy aristocrats would have such tight security? Someone else thinks to ask about their targets, so the party learns about High Strategos Maxillar Pythareus, whose fashion sense they agree is terrible, and Baron Nicolaus Okerra, who they agree looks like Idris Elba and would make an excellent James Bond. Everyone finally gets to the tailor and it's mostly uneventful, except for the fact that the tailor has a bunch of spy gear for sale and obviously isn't a regular tailor. Goha is disappointed to learn that the jewelry that comes with their outfits is only costume jewelry, while Bomo apparently came straight from her home in the slums and so takes a sponge bath in the back room. After getting some special gear and leaving some of their stuff behind in storage, the party sets out to adventure. Outside the tailor's shop they're accosted by a couple of street merchants selling some cheap knockoffs. A bystander steps in to shoo away the swindlers and apologizes profusely to the honoured sirs and madams for the trouble, but during this obsequious display Peak Dartbox catches one of the swindlers trying to pick his pocket. Oh no, that smooth talking half-elf chick was trying to distract him while he got his wallet stolen! He tries to grab the swindler and the party enters their first combat. Things don't start off too good as the swindler dodges Peak's grab. Goha runs up beside him to zap the half-elf with her dazing touch, but is clearly still tipsy from all the wine earlier as she misses completely and instead zaps Peak Dartbox, who is out of commission for 1 round. Cosgrove thinks very hard about throwing a bomb but decides against it as the explosion would a) hit Sterrance and b) burn down the market. Disappointed, Cosgrove instead shoots his crossbow and misses, sending the bolt flying off down the street to land who knows where. Aloysius tries using his Command spell to order a swindler to run away, but they're too strong-willed and ignore his mindfuck. However, the gang decides that running away does sound like a good idea and turn around to escape. This gives the party a chance to attack them while they're running away. Sterrance tries punching one but kind of sucks at the whole melee things and gets nothing but air. The second swindler runs away but they're in punching distance of Bomo Frugglemop, champion pit fighter, and in one blow the swindler drops like a sack of potatoes. Bomo then connects with the half-elf for a solid left. Sterrance pulls out his crossbow and tries shooting the other swindler in the back and misses, but this time the bolt hits a house instead of god knows what two blocks away. It's now the half-elf's turn to run away. Goha activates her spring-loaded wrist sheath and cuts the half-elf a bit with her dagger. Bomo tries another one-two combination but the half-elf apparently knows kung-fu and blocks. She manages to disengage and successfully runs away. At this point two cops show up wanting to find out who the fuck was shooting crossbow bolts at random in the city. They see some poor people running away from some angry rich people and immediately decide the poor people are at fault and go for the obvious criminals. However, they're too slippery and the one guard's tackle goes nowhere. Peak Dartbox is still dazed and can't do squat. Goha decides not to chase after the gang because really, they didn't manage to steal anything at all so no harm no foul. Cosgrove again really wishes he could throw a bomb but this time the cops are in the way, so he just repositions himself a bit. Aloysius tries another Command but again the spells falls against the will of the swindler. The half-elf and swindler run from the guards and the party and one of them gets a sap to the back of the head, but still manages to stagger away. However, more cops show up and it's clear there's no running away. Bomo runs after the remaining swindler and does another one-two - the right misses but the left connects. At this point the guard clocks the swindler on the head with a sap, knocking them out, and the other guard wrestles the half-elf to the ground. The combat is over and our heroes have won! One of the cops approaches and spots the party's senate aide badges, immediately recognizing their VIP status and turning on the obsequiousness. The guard officer promises them that the gang will be working in the salt mines the next day and dead of exhaustion in the next year. Aloysius is somewhat disturbed at the course of justice in the city but Peak Dartbox tells the officer that their stuff got stolen, so the cop tells them to just grab their things from the unconscious prisoners. Peak does so and robs the swindlers of their magic potions. Clearly they were a cut above a regular gang. But it doesn't matter because the real heroes - the police - are throwing some poor people into an early death. And the party helped! A mighty blow has been struck this day for the forces of good!
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Post by sarapen on Jun 16, 2019 13:33:01 GMT -5
So peeps, I flubbed a couple of rules last night but just made an on the spot ruling to keep the game from getting bogged down with looking up stuff. Sorry, it's been a while since I played Pathfinder and I should have reviewed the rule book more instead of just focusing on the campaign stuff. None of it was major but if you spot an inconsistency with the rules next time, that's why. Also, some of you sound alike. Can't one of you talk with a French accent or something? I'm starting to regret not keeping Murray the Demonic Skull in. How was everyone's impression of the whole thing, anyway? How'd you find it? Anyway, I forget who but someone mentioned being unavailable mid-July. Would Saturday July 6 at 9 pm EDT be acceptable for the next session, or do you all have 4th of July stuff going on that weekend?
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Post by Roy Batty's Pet Dove on Jun 16, 2019 13:51:23 GMT -5
So peeps, I flubbed a couple of rules last night but just made an on the spot ruling to keep the game from getting bogged down with looking up stuff. Sorry, it's been a while since I played Pathfinder and I should have reviewed the rule book more instead of just focusing on the campaign stuff. None of it was major but if you spot an inconsistency with the rules next time, that's why. Also, some of you sound alike. Can't one of you talk with a French accent or something? I'm starting to regret not keeping Murray the Demonic Skull in. How was everyone's impression of the whole thing, anyway? How'd you find it? Anyway, I forget who but someone mentioned being unavailable mid-July. Would Saturday July 6 at 9 pm EDT be acceptable for the next session, or do you all have 4th of July stuff going on that weekend? It was a lot of fun; I’m looking forward to everything going exactly as planned at the gala. And I apologize for the poor audio quality of my setup; I think I might look into buying a headset I can use for the next session. What if each of us developed our own distinct insufferable catchphrases that we were just constantly saying like that Talking “Heaven’s to Murgatroyd” Lion? Would that help you with telling us all apart? And July 6 works with me!
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Post by Nudeviking on Jun 16, 2019 15:11:20 GMT -5
So peeps, I flubbed a couple of rules last night but just made an on the spot ruling to keep the game from getting bogged down with looking up stuff. Sorry, it's been a while since I played Pathfinder and I should have reviewed the rule book more instead of just focusing on the campaign stuff. None of it was major but if you spot an inconsistency with the rules next time, that's why. Also, some of you sound alike. Can't one of you talk with a French accent or something? I'm starting to regret not keeping Murray the Demonic Skull in. How was everyone's impression of the whole thing, anyway? How'd you find it? Anyway, I forget who but someone mentioned being unavailable mid-July. Would Saturday July 6 at 9 pm EDT be acceptable for the next session, or do you all have 4th of July stuff going on that weekend? I could have my daughter speak for me if that would help since she spent the remainder of the afternoon imploring me to "go play that game with [my] friends" again because she wanted to yell in a microphone some more. As for the overall impression I had a blast. I've not played a tabletop RPG (or online simulation of a tabletop RPG) in a good while and I've forgotten how fun it is. As for the fudging of rules I'm glad you did. There's a bajillion rules in Pathfinder and it's humanly impossible to have them all memorized so I'd rather a GM occasionally fudge some stuff to keep the game flowing rather than stop and check stuff every couple minutes. The 6th of July should be okay for me via the 4th of July just being a day of the week in my neck of the woods. I'll need to double-check my calendar at work when I go in today though to make sure I don't have and random work related nonsense that day, since I do on occasion have work related nonsense on the weekends.
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patbat
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Post by patbat on Jun 16, 2019 16:57:36 GMT -5
I had a blast, can’t wait to go again! Saturday the 6th looks good for me, too.
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Post by Nudeviking on Jun 16, 2019 19:58:19 GMT -5
So welcome to the first session of Crownfall, Part 1 of the adventure path War for the Crown - a campaign of political intrigue and backstabbing. This adventure takes place in Taldor, an empire that's seen better days, but is still pretty rich thanks to all the conquering it did back in the day, and thanks to all the trade that flows through it. The writers practically hit you over the head with allusions to the Byzantine empire. We start in the capital of Oppara - a coastal city full of grand palaces and horrible poverty. In this fantastical Babylon, six heroes step forth: Aloysius Abastion, a half-orc cleric, son of a high noble ashamed of his orcish side. Also apparently possessed of a stick up his ass about breaking the law and keeps trying to convert his party members. Played by @wearytraveler Bomo Frugglemop, a halfling (i.e., hobbit) brawler who came up from the mean streets of Oppara. An underground pit fighter famed for defeating the half-orc gladiator Hulg Hokan to win the Taldor Championship Belt in a stunning upset victory. Played by Nudeviking Cosgrove Ashmore, an alchemist from an aristocratic family whose father died in mysterious circumstances and who has spent the time since then drinking away his family fortune. Likes bombs and shit. Played by Baron von Costume Goha, a half-elf wizard and travelling merchant of magic stuff who's made her way to Taldor. Considers laws and rules to be for lamers and squares and knew Bomo's parents back in the day. Played by patbat Peak Dartbox, the stage name of an Aasimar (i.e., half-angel) bard. Possesses a halo and entirely useless wings. So far has done nothing besides look pretty. Played by Celebith Finally, Sterrance Mips (no picture provided), a gnome spy and naturalist who developed the theory of evolution and has been trying to disseminate it but keeps getting shut down because his book makes racism look bad - a horrible faux pas in Taldan society. Is now trying to accomplish his goal through political maneuvering instead. Played by Roy Batty's Pet Dove The story begins in a smoky cafe where our party has been invited by their employer, a Lady Martella Lotheed. She welcomes them and tells them to order whatever they like, recommending especially the fig jam. The party immediately rushes the open bar and starts guzzling as much wine as they can get their hands on and ignoring the fig jam. By the way, if anyone had bothered to ask I would have mentioned there was also a charcuterie board. In between chugging alcohol well before the sun is below the yardarm, the party introduces themselves to each other, as this is the first time many of them are meeting. Things are awkward between Goha and Bomo as Goha had apparently let Bomo grow up in the projects despite promising to look in on her long before she was grown enough to win a title belt in pit fighting. After things have settled down, Martella tells the party why she hired them. An exclusive gala for the rich and powerful is taking place that night in the senate. Martella has gathered a team of specialists to complete specific missions, but also to act as her eyes and ears in high society. The objectives for the party are twofold: to complete the specific missions assigned to each person and to make their debuts in the circles of the upper class. During this time Bomo is still slamming back drinks, which is especially impressive since she's only 3'4". This catches up to her and she retreats to barf in the kitchen. Peak Dartbox uses his prestidigitation spell to clean up the evidence and they pretend nothing happened when they get back to the front area, where they find that Sterrance carved a Darwin fish into their table. Martella either didn't notice the hijinks or doesn't give a shit as she continues her presentation. She presents the list of gala missions to the party and lets them decide who does what. After divvying things up the party realizes they assigned their Lawful Neutral priest the job of stealing items out of a museum. After that they try getting Aloysius to sabotage an expensive bottle of wine to embarrass some people. Aloysius isn't sure that his god Abadar, the deity of wealth and civilization, would appreciate ruining a fine vintage, so several party members cajole and wheedle him to try to get him on board. Cosgrove jumps at the chance to use his philosophy degree and tries to use fancy rhetoric to sway Aloysius, while Goha says that there's no law against making wine taste bad. Bomo says drunkenness is a sin, and therefore what he's doing is really a good thing, then tries to intimidate Aloysius into going along. Remember that Bomo is a 3'4" halfling and Aloysius is a 6'3" half-orc. Peak Dartbox breaks thing up by suggesting that they just reshuffle their assignment one more time. Things are divided up equitably and inter-party conflict is headed off. As there are 7 missions and 6 party members, Martella will take care of the remaining theft mission. By the way guys, who was doing what mission? I remember Bomo was doing the messenger Aide one and Sterrance was doing Spying, while Peak Darbox is doing Fraud, but I forget who else was doing what. The rest were Discovery - uncover the voting intentions of two senators, Politicking - influence Baron Okerra to Martella's cause, and Sabotage - poison a bottle of wine. Anyway, after the party decides on their missions, Martella issues them some senate aide badges. Anyone not wearing them will be kicked out of the gala, and they also allow two-way telepathic communication between the party and Martella. Bomo asks if the badge lets Martella read her mind, to which Martella says no, which relieves Bomo as she was thinking lewd thoughts about her employer. Goha tries to find out if she can get a replacement badge if she loses hers, but the answer is also no, which disappoints her since the badges are 1500 gp each and she was planning on selling hers. Martella also explains that the party looks like shit and she'll send them to her tailor to get fitted for tuxes and whatever, otherwise they'll be laughed out of the gala. Cosgrove is a bit miffed since he doesn't appreciate having his fancy clothes criticized, but Martella gives him the secret rich people high-five to let him know it's all good, she wasn't including him in her fashion critique. Martella tells the party she's giving them each a 30 gp line of credit at the tailor and patiently explains to the poor people that no, she's not physically handing them cash and no, they can't withdraw a line of credit at a store. The party is about to bounce when someone remembers to ask if there are any other rules for the gala besides fashion restrictions. Turns out there are a bunch. Who knew a gathering of important politicians and wealthy aristocrats would have such tight security? Someone else thinks to ask about their targets, so the party learns about High Strategos Maxillar Pythareus, whose fashion sense they agree is terrible, and Baron Nicolaus Okerra, who they agree looks like Idris Elba and would make an excellent James Bond. Everyone finally gets to the tailor and it's mostly uneventful, except for the fact that the tailor has a bunch of spy gear for sale and obviously isn't a regular tailor. Goha is disappointed to learn that the jewelry that comes with their outfits is only costume jewelry, while Bomo apparently came straight from her home in the slums and so takes a sponge bath in the back room. After getting some special gear and leaving some of their stuff behind in storage, the party sets out to adventure. Outside the tailor's shop they're accosted by a couple of street merchants selling some cheap knockoffs. A bystander steps in to shoo away the swindlers and apologizes profusely to the honoured sirs and madams for the trouble, but during this obsequious display Peak Dartbox catches one of the swindlers trying to pick his pocket. Oh no, that smooth talking half-elf chick was trying to distract him while he got his wallet stolen! He tries to grab the swindler and the party enters their first combat. Things don't start off too good as the swindler dodges Peak's grab. Goha runs up beside him to zap the half-elf with her dazing touch, but is clearly still tipsy from all the wine earlier as she misses completely and instead zaps Peak Dartbox, who is out of commission for 1 round. Cosgrove thinks very hard about throwing a bomb but decides against it as the explosion would a) hit Sterrance and b) burn down the market. Disappointed, Cosgrove instead shoots his crossbow and misses, sending the bolt flying off down the street to land who knows where. Aloysius tries using his Command spell to order a swindler to run away, but they're too strong-willed and ignore his mindfuck. However, the gang decides that running away does sound like a good idea and turn around to escape. This gives the party a chance to attack them while they're running away. Sterrance tries punching one but kind of sucks at the whole melee things and gets nothing but air. The second swindler runs away but they're in punching distance of Bomo Frugglemop, champion pit fighter, and in one blow the swindler drops like a sack of potatoes. Bomo then connects with the half-elf for a solid left. Sterrance pulls out his crossbow and tries shooting the other swindler in the back and misses, but this time the bolt hits a house instead of god knows what two blocks away. It's now the half-elf's turn to run away. Goha activates her spring-loaded wrist sheath and cuts the half-elf a bit with her dagger. Bomo tries another one-two combination but the half-elf apparently knows kung-fu and blocks. She manages to disengage and successfully runs away. At this point two cops show up wanting to find out who the fuck was shooting crossbow bolts at random in the city. They see some poor people running away from some angry rich people and immediately decide the poor people are at fault and go for the obvious criminals. However, they're too slippery and the one guard's tackle goes nowhere. Peak Dartbox is still dazed and can't do squat. Goha decides not to chase after the gang because really, they didn't manage to steal anything at all so no harm no foul. Cosgrove again really wishes he could throw a bomb but this time the cops are in the way, so he just repositions himself a bit. Aloysius tries another Command but again the spells falls against the will of the swindler. The half-elf and swindler run from the guards and the party and one of them gets a sap to the back of the head, but still manages to stagger away. However, more cops show up and it's clear there's no running away. Bomo runs after the remaining swindler and does another one-two - the right misses but the left connects. At this point the guard clocks the swindler on the head with a sap, knocking them out, and the other guard wrestles the half-elf to the ground. The combat is over and our heroes have won! One of the cops approaches and spots the party's senate aide badges, immediately recognizing their VIP status and turning on the obsequiousness. The guard officer promises them that the gang will be working in the salt mines the next day and dead of exhaustion in the next year. Aloysius is somewhat disturbed at the course of justice in the city but Peak Dartbox tells the officer that their stuff got stolen, so the cop tells them to just grab their things from the unconscious prisoners. Peak does so and robs the swindlers of their magic potions. Clearly they were a cut above a regular gang. But it doesn't matter because the real heroes - the police - are throwing some poor people into an early death. And the party helped! A mighty blow has been struck this day for the forces of good! You forgot how we all decided we hated that one dude because he had pigtails and Martin Van Buren muttonchops, one furry shoulder, a shit lion on his breastplate, and his resume taped to his chest and how we were pro that Idris Elba looking Senate dude. The two things that united us as a party.
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Baron von Costume
TI Forumite
Like an iron maiden made of pillows... the punishment is decadence!
Posts: 4,683
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Post by Baron von Costume on Jun 17, 2019 1:06:26 GMT -5
So peeps, I flubbed a couple of rules last night but just made an on the spot ruling to keep the game from getting bogged down with looking up stuff. Sorry, it's been a while since I played Pathfinder and I should have reviewed the rule book more instead of just focusing on the campaign stuff. None of it was major but if you spot an inconsistency with the rules next time, that's why. Also, some of you sound alike. Can't one of you talk with a French accent or something? I'm starting to regret not keeping Murray the Demonic Skull in. How was everyone's impression of the whole thing, anyway? How'd you find it? Anyway, I forget who but someone mentioned being unavailable mid-July. Would Saturday July 6 at 9 pm EDT be acceptable for the next session, or do you all have 4th of July stuff going on that weekend?
I'm away from sometime around the 6th for most of the rest of July (could potentially be around the last week but will likely be out at a festival pretty much every night once I'm back in town)
The 6th is a fairly solid "maybe" for me sadly as I'd planned to leave that day to start driving to Ottawa but MAY leave the sunday instead... haven't yet decided.
edit: Also voice wise I'll try to chime in a bit more but I was having some serious allergy fits this weekend and just trying to keep my voice heh.
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