LazBro
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Post by LazBro on Feb 24, 2022 15:41:07 GMT -5
I haven't had the chance to be the Nintendo fanboy around in here in a while, so: Elden Ring looks hard and scary and the game I'm most looking forward to in the sort term is Triangle Strategy. So... ... ... they're really not gonna change the name? That wasn't just a production name this whole time?
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Post by liebkartoffel on Feb 24, 2022 15:58:57 GMT -5
I haven't had the chance to be the Nintendo fanboy around in here in a while, so: Elden Ring looks hard and scary and the game I'm most looking forward to in the sort term is Triangle Strategy. So... ... ... they're really not gonna change the name? That wasn't just a production name this whole time? Yep, they pulled the same thing with (Project) Octopath Traveler, but that title at least had a veneer of coolness, if you squinted. I fully expect Triangle Strategy to line up with my reaction to other Tomoya Asano-produced (Octopath/Bravely Default) games: a solid 7.5, but weirdly shallow feeling in a way I can't quite pin down. But there remains the possibility that it'll be the second coming of Final Fantasy Tactics, so I'm (very) cautiously optimistic.
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LazBro
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Post by LazBro on Feb 25, 2022 8:29:33 GMT -5
Elden Ring is good. It is very overwhelming. It's like Breath of the Wild in that it drops you in this massive world but doesn't hold your hand through it. No quest markers, no NPCs telling you what to do. It's even less hand-holdy I would say. I'm saying I have no idea what to do or where to go. (It's also nothing like Breath of the Wild, because unlike that bad game, Elden Ring doesn't have weapon durability or inventory limits. *for reasons unknown, liebkartoffel suddenly breaks into a pale sweat.)
Performance has been good on my PC. A micro-stutter here and there, but no major frame drops, no weird loading or texture pop-in, no glitching or crashes. I was worried after some reports of sagging performance on PC not addressed in the day one patch. But nah it's running fine (in the tiny portion of the game I have managed to see in 2.5 hours, which isn't much on account of all the dying.)
I'll mostly keep this to the other thread.
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Post by Didja Heah That, T? on Feb 25, 2022 9:11:00 GMT -5
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Post by liebkartoffel on Feb 25, 2022 10:22:02 GMT -5
Hey, if careful inventory and weapon durability management isn't fun I don't known what is. (I can probably admit now that BOTW's weapon durability sucked and I hope they either axe it or tone it down significantly for BOTW 2).
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Baron von Costume
TI Forumite
Like an iron maiden made of pillows... the punishment is decadence!
Posts: 4,691
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Post by Baron von Costume on Feb 25, 2022 16:53:01 GMT -5
Hey, if careful inventory and weapon durability management isn't fun I don't known what is. (I can probably admit now that BOTW's weapon durability sucked and I hope they either axe it or tone it down significantly for BOTW 2). nah, they'll double down and also make it tetris inventory
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Trurl
Shoutbox Elitist
Posts: 7,702
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Post by Trurl on Feb 26, 2022 10:39:08 GMT -5
Every so often I think about how Valve had two of the most popular gaming IPs a while back and decided to just let them die.
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Crash Test Dumbass
AV Clubber
ffc what now
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Post by Crash Test Dumbass on Feb 26, 2022 12:14:46 GMT -5
Every so often I think about how Valve had two of the most popular gaming IPs a while back and decided to just let them die. I saw someone comment... somewhere... about how you should probably wait for version 2.0 of the Stream Deck, because the current iteration is still kind of buggy, but certainly don't waste time waiting for version 3.0.
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Invisible Goat
Shoutbox Elitist
Grab your mother's keys, we're leaving
Posts: 2,644
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Post by Invisible Goat on Feb 26, 2022 15:43:14 GMT -5
I'm like 10.5 hours into Elden Ring and my main feeling about it is still bafflement. It does straight up tell you what the first main objective is, and I got there pretty quickly, of course I ran into a fucking brick wall there. I can't overstate how much the first mainline boss tore me apart over 10 or so attempts. I was lucky to get him to 75% health.
So I gave up and have just been wandering. I've killed 8 minibosses (counting the tutorial pushover) but some of them have also been fucking bears. I've had to summon spirits which are different and seem like much less of an easy mode option than in previous games. I definitely need to adjust my playstyle to incorporate the new shit like jump attacks and mounted combat but it's really hard after playing all the other games!
Basically I'm just surprised that seemingly every review stresses that this is the most accessible/approachable Souls game yet. I have no idea what most of the items do even after reading their descriptions. I get my ass kicked no matter which direction I go in. The NPC advice is as cryptic as ever.
I'm sure I'll love it as soon as I get past that roadblock but right now I'll admit I'm a little frustrated.
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LazBro
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Post by LazBro on Feb 26, 2022 16:05:48 GMT -5
I'm like 10.5 hours into Elden Ring and my main feeling about it is still bafflement. It does straight up tell you what the first main objective is, and I got there pretty quickly, of course I ran into a fucking brick wall there. I can't overstate how much the first mainline boss tore me apart over 10 or so attempts. I was lucky to get him to 75% health. So I gave up and have just been wandering. I've killed 8 minibosses (counting the tutorial pushover) but some of them have also been fucking bears. I've had to summon spirits which are different and seem like much less of an easy mode option than in previous games. I definitely need to adjust my playstyle to incorporate the new shit like jump attacks and mounted combat but it's really hard after playing all the other games! Basically I'm just surprised that seemingly every review stresses that this is the most accessible/approachable Souls game yet. I have no idea what most of the items do even after reading their descriptions. I get my ass kicked no matter which direction I go in. The NPC advice is as cryptic as ever. I'm sure I'll love it as soon as I get past that roadblock but right now I'll admit I'm a little frustrated. 100% The idea that this is somehow a more accessible souls game is bananas. Eldin Ring is hardcore as shit. Like, surprisingly so. You have only a couple hours on me, but like three or four mini-bosses on me. Well done.
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Trurl
Shoutbox Elitist
Posts: 7,702
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Post by Trurl on Feb 27, 2022 9:56:50 GMT -5
Whenever I see a reference to "Sifu" I think its STFU.
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Post by MrsLangdonAlger on Feb 28, 2022 10:12:58 GMT -5
I basically hated Pathfinder: WotR all through the Abyss. It was such a good idea...but the maps were nightmares. Can't even cheat teleport your way out of it either.
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Post by Didja Heah That, T? on Feb 28, 2022 17:47:05 GMT -5
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Post by liebkartoffel on Mar 7, 2022 14:41:57 GMT -5
Played a lot (too much) of Triangle Strategy over the weekend. I'd say your enjoyment of the game is almost exclusively dependent on your ability tolerate typical JRPG story bullshit. Personally, I love typical JRPG story bullshit so I'm having a blast. Granted, the first few exposition-heavy chapters are kind of a slog, but once the Tactics Ogre-style branching plotlines gimmick kicks in it's pretty enjoyable. For a storytelling genre that's not exactly known for subtlety or moral complexity, I've been forced to make some reasonably compelling "bad versus less bad" decisions. The battles themselves are everything I wanted--that is, pure Final Fantasy Tactics, complete with terrain advantages, backstabbing, etc. My biggest gripe is a lack meaningful character customization. There's no FF Tactics-style job system, nor even a Fire Emblem-style branching promotion system; everyone has their own class with linear promotions. Instead (a la Suikoden) the variety comes in the differences between units rather than potential character builds, with a large cast of characters with genuinely unique abilities to recruit from. It's...fine, but I still miss my job system and various min-maxing hijinks.
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LazBro
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Post by LazBro on Mar 8, 2022 14:40:57 GMT -5
That kind of game without the job system sounds kind of nice.
Don't get me wrong, I like FFT (mostly for its art and wackadoodle story), but I do not like job systems, Sam I am.
My favorite is probably FF4. All characters are distinct, but you don't choose which ones you get when. FF6 is good too, though I'd like the esper system more if it didn't confer stat bonuses on level. Don't want to have to think about it.
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Post by Didja Heah That, T? on Mar 8, 2022 23:03:29 GMT -5
how does this make you feel?
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Post by liebkartoffel on Mar 9, 2022 11:14:58 GMT -5
That kind of game without the job system sounds kind of nice. Don't get me wrong, I like FFT (mostly for its art and wackadoodle story), but I do not like job systems, Sam I am. My favorite is probably FF4. All characters are distinct, but you don't choose which ones you get when. FF6 is good too, though I'd like the esper system more if it didn't confer stat bonuses on level. Don't want to have to think about it. I enjoy job systems because they're a nice compromise between Japanese (this is a 40 hour movie, so just stick to your lines, damn it!) and Western (you can do anything! you can be anything! everything matters and nothing matters!) RPG sensibilities. Recruiting some no-name and leveling him up to into an ultra powerful Summoner/Arithmetician or whatever is an enjoyable way of putting my stamp on a game. Plus job systems usually give me some creative ways to break the game, and I do enjoy breaking games. Like I said, Triangle Strategy has a big enough cast of characters with such a wide variety of abilities that the fun comes more in mixing and matching squad members. This comes at the expense, however, of ending up with a handful of characters who just never match your playstyle and whom you can't respec into something more useful. E.g., I currently have a glut of squishy magic users and ranged attackers and I would dearly love another tank type to help protect them all, but alas, the game hasn't seen fit to give me the opportunity to recruit one.
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LazBro
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Post by LazBro on Mar 9, 2022 12:06:13 GMT -5
That kind of game without the job system sounds kind of nice. Don't get me wrong, I like FFT (mostly for its art and wackadoodle story), but I do not like job systems, Sam I am. My favorite is probably FF4. All characters are distinct, but you don't choose which ones you get when. FF6 is good too, though I'd like the esper system more if it didn't confer stat bonuses on level. Don't want to have to think about it. I enjoy job systems because they're a nice compromise between Japanese (this is a 40 hour movie, so just stick to your lines, damn it!) and Western (you can do anything! you can be anything! everything matters and nothing matters!) RPG sensibilities. Recruiting some no-name and leveling him up to into an ultra powerful Summoner/Arithmetician or whatever is an enjoyable way of putting my stamp on a game. Plus job systems usually give me some creative ways to break the game, and I do enjoy breaking games. Like I said, Triangle Strategy has a big enough cast of characters with such a wide variety of abilities that the fun comes more in mixing and matching squad members. This comes at the expense, however, of ending up with a handful of characters who just never match your playstyle and whom you can't respec into something more useful. E.g., I currently have a glut of squishy magic users and ranged attackers and I would dearly love another tank type to help protect them all, but alas, the game hasn't seen fit to give me the opportunity to recruit one. I get it. Funnily, I mentioned FF4 and FF6 when I think my actual favorite is the one right under my nose. The one I'm currently playing for my kids. Final Fantasy 9.
Again, very distinct characters with a set list of abilities that you unlock over time. Sure, you do eventually get to choose your party, but I'm cool with that. I like the ability system where you can learn permanent equip-able perks by wearing equipment, but the perk list itself is static and unique to each character. You can choose your perks, but you can't get a "bad build". You're choosing which to equip or not, but not which to learn or not. You're not going down a path. You can learn them all.
Yeah, I think my philosophy of RPGs, to which I'm very beholden to the traditional Japanese style and don't care about actual "role playing", is that the primary method of getting stronger should be leveling up, and as a result of this mechanism, it should nearly impossible to get "wrong." I will take my 40 hour movie where the numbers go up. I wish they still made them that way.
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monodrone
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Come To Brazil
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Post by monodrone on Mar 9, 2022 15:24:31 GMT -5
I enjoy job systems because they're a nice compromise between Japanese (this is a 40 hour movie, so just stick to your lines, damn it!) and Western (you can do anything! you can be anything! everything matters and nothing matters!) RPG sensibilities. Recruiting some no-name and leveling him up to into an ultra powerful Summoner/Arithmetician or whatever is an enjoyable way of putting my stamp on a game. Plus job systems usually give me some creative ways to break the game, and I do enjoy breaking games. Like I said, Triangle Strategy has a big enough cast of characters with such a wide variety of abilities that the fun comes more in mixing and matching squad members. This comes at the expense, however, of ending up with a handful of characters who just never match your playstyle and whom you can't respec into something more useful. E.g., I currently have a glut of squishy magic users and ranged attackers and I would dearly love another tank type to help protect them all, but alas, the game hasn't seen fit to give me the opportunity to recruit one. I get it. Funnily, I mentioned FF4 and FF6 when I think my actual favorite is the one right under my nose. The one I'm currently playing for my kids. Final Fantasy 9.
Again, very distinct characters with a set list of abilities that you unlock over time. Sure, you do eventually get to choose your party, but I'm cool with that. I like the ability system where you can learn permanent equip-able perks by wearing equipment, but the perk list itself is static and unique to each character. You can choose your perks, but you can't get a "bad build". You're choosing which to equip or not, but not which to learn or not. You're not going down a path. You can learn them all.
Yeah, I think my philosophy of RPGs, to which I'm very beholden to the traditional Japanese style and don't care about actual "role playing", is that the primary method of getting stronger should be leveling up, and as a result of this mechanism, it should nearly impossible to get "wrong." I will take my 40 hour movie where the numbers go up. I wish they still made them that way. I love it when the numbers go up. I just want the numbers to go up.
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repulsionist
TI Forumite
actively disinterested
Posts: 3,696
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Post by repulsionist on Mar 10, 2022 14:59:01 GMT -5
F*&^^g, G#dd##mn, Sh**tturd Wii sensor will not stick or stay on top of a new OLED TV! The TV is too slim. No, the sensor on the bottom simply isn't the same. The kids and my wife play their Switch games via console and not through the cradle. Will I ever defeat Flipside's Pit of 100 Trials?!? To say nothing but this of Flopside's Pit of 100 Trials! AAGGGH!
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Post by MrsLangdonAlger on Mar 10, 2022 15:22:04 GMT -5
2. Guild Wars 2 had an expansion come out. I'm too much of a completionist to jump right to it, I want to do the story in order. This means that all the maps I'm in are DEAD most of the time. Glad I got my Ascended set made before this happened or I'd never be able to have finished some of the map metas I needed to finish for them.
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ABz Bore🎄naz
Grandfathered In
This country is about to be a shitshow again... if it even survives.
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Post by ABz Bore🎄naz on Mar 10, 2022 15:28:57 GMT -5
2. Guild Wars 2 had an expansion come out. I'm too much of a completionist to jump right to it, I want to do the story in order. This means that all the maps I'm in are DEAD most of the time. Glad I got my Ascended set made before this happened or I'd never be able to have finished some of the map metas I needed to finish for them.
I am in a similar - but more - boat with Star Wars:The Old Republic. I am currently playing through the Knights of the Fallen Empire expansion...which came out five years ago. They just released a new expansion, but I still have five years of OTHER ones to get through first. If I ever even do.
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Post by Didja Heah That, T? on Mar 13, 2022 15:32:16 GMT -5
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Post by liebkartoffel on Mar 14, 2022 17:27:03 GMT -5
Gran Turismo 7: Shiny car go vroom. 10/10.
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Post by liebkartoffel on Mar 19, 2022 12:30:26 GMT -5
...
...
...
[deep sigh]
should I...try Elden Ring?
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Deleted
Deleted Member
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Post by Deleted on Mar 19, 2022 14:17:10 GMT -5
... ... ... [deep sigh] should I...try Elden Ring? No.
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Post by MrsLangdonAlger on Mar 19, 2022 15:27:26 GMT -5
... ... ... [deep sigh] should I...try Elden Ring? I know when I do I'll cheat at it and make all the Souls purists angry and that kind of makes me want to play it more.
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Post by Didja Heah That, T? on Mar 19, 2022 21:56:23 GMT -5
is this something that appeals to you
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LazBro
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Post by LazBro on Mar 25, 2022 10:17:58 GMT -5
I really want to play Tunic and Tiny Tina's Wonderlands, but I know that if I start either and end up getting really into it, my Elden Ring run will fall to the wayside. By the time I return, I'll feel like I have to start over, effectively throwing another 47 hours intro trash bin.
No, I want to play Elden Ring. I do.
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Post by liebkartoffel on Mar 29, 2022 18:36:51 GMT -5
... ... ... [deep sigh] should I...try Elden Ring? No. Fuck it I'm trying Elden Ring. I've died three times in the first hour and a half--once to a bunch of skeleton dudes along the shore, once falling off a cliff trying to retrieve my runes, and once to those solider guys hanging around the Gatefront Ruins, but at least I got some cool spirit wolves now. I highly doubt I will ever git gud, but it's pretty fun so far.
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